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Wind God Cyan

Posted: 29th April 2006 00:43

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If you boost Cyan's MagPwr to 128 (or 127, since he starts with an odd number of MagPwr and you don't wanna waste a level with just one MagPwr) then give him the Tempest, he'll become a Wind God, just like Gau and Gogo! I was able to do 9999 to most enemies with the Tempest...Cyan has a purpose now! Yays...

(It only takes 51 level-ups with the ZoneSeek esper equipped to get Cyan to 127. You could do it in the WoB)
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Posted: 29th April 2006 03:05

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Wow! I'll have to try that out! but how do you raise his Magic power more so?


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Posted: 29th April 2006 03:47

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Nope. The whole "Wind God" revolves around Gau's Rages. Catscratch at 4X damage to all opponents or an MT Stop attack is the purpose of a Wind God set up. And Gau could get his Magic Power up that high, and it's easier for him to do so than Cyan. -CSM

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Posted: 29th April 2006 14:32

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Yes, but imagine this: With Cyan, 127 MagPwr, two Tempest blades (You can steal one from Number 128 on the mine cart, and get another one in the Cave to the Sealed Gate), a Genji Glove and an Offering, you get 8 chances to use Wind Slash...better than Gau, because Gau has to use a relic slot for Merit Award...AND Gau has to use Catscratch instead of attack normally, another 50% chance. Overall, the only way you can make Wind God Gau more useful is if you're playing generally a low-ish level game in the WoR, or if you neglected to use espers to boost your stats. I'm sure 95% of people who play FFVI fall under that category though, I'm just throwing out another tactic which I have never seen before.

You can't get more than 128 MagPwr by stat boosting with espers, it's impossible.

For more info, check out my Perfect Stats Guide at GameFAQs!

I'll be expecting feedback too!

This post has been edited by LeviathanMist on 29th April 2006 14:52
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Posted: 29th April 2006 14:54

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You know, I've never raised any character in FF VI above 55 or so. Why? Because nothing in the game at all makes leveling that high necessary. Nothing at all. I just don't see why anyone would want to do this unless they were trying to pull off some BS "omg how much damage can u do with one attack?!?!" competition or something. The major advantage of Wind God Gau is that he can pull off straight nines easily with this same strategy (albeit without either the Offering or Genji Glove) without having to level him up exorbitantly. Conclusion: Wind God Cyan is a waste of time.

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Posted: 29th April 2006 14:58

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Well that's your opinion.
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Posted: 29th April 2006 15:35

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Lets prove that Gau > Cyan with this setup. Here we go:
Cyan:
Genji Glove
Offering
8X damage divided by 2

4X damage on average with Wind Slash

Gau:
Offering
Stray Cat
On average, this setup does 10X damage

divided by 2, we get Gau does 5X damage on average with Wind Slash. And considering how much Magic Power makes a difference, it does noticiably more damage than Cyan.

Second, Gau can get 128 Magic Power EASIER than Cyan. Why? Because his base is higher! -CSM

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Posted: 29th April 2006 18:24

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Quote (LeviathanMist @ 29th April 2006 09:58)
Well that's your opinion.

Well, see, no. His statement relies on facts, not opinions.

Any character can hit 9999. Stuff 'em with HP-raising relics (or Espers) and give them the Atma weapon. Unlike Cyan, they'll ignore defense and won't even need to worry about enemies with high or special defenses. It's not a trick so much as the game being unbalanced.

Gau will max out his magic power earlier than Cyan and hit more times. It's a no-win situations. You're just describing a good character setup, not a trick.

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Posted: 30th April 2006 04:40

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Yes, I know Gau maxes out MagPwr easier than Cyan...but in the end for those who choose to obtain 128 MagPwr on both Cyan and Gau, in either case both of them will do 9999 to every enemy with Wind Slash right? In that case, Cyan has the potential to hit more often than Gau. I am referring to a scenario in which both Gau and Cyan are level 99 with 128 MagPwr. For those who don't have the patience or the skill to get that far, you should have just ignored this topic entirely.
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Posted: 30th April 2006 04:57

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Quote (LeviathanMist @ 29th April 2006 23:40)
... For those who don't have the patience to get that far, you probably have already beaten the game entirely.

I fixed your typo in the last sentence.

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Posted: 30th April 2006 04:57

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A scenario where both are level 99
, at level 99 you probably don't even need a set-up
anything can do just about 9999 damge at level 99
you're trying to prove that a wind god cyan woulod be superior to a wind god gau, under the condition they are both level 99. by then nothing matters, you could genjiglove/offering relm to deal massive damage if you wanted to.

and getting to level 99 doesn't involve patience or skill, first of all I've seen seven year olds get to level 99 (who don't have any patience), and in our current day and age, emulators can fast forward the game.

The only thing that requires patience and skill in FFVI is a LLG

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Posted: 30th April 2006 05:02

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Yeah, the game's pretty broken like that.

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Posted: 30th April 2006 06:57

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Quote (Cloud_Strife510 @ 29th April 2006 23:57)
The only thing that requires patience and skill in FFVI is a LLG

As with most RPGs, enemies follow a pattern. Patience, yes. Skill? Knowing how enemies react counts for more. The boss in the grave (forgot its name) is a pain until you figure out it only uses physical attacks as a counter and dies when it runs out of MP, for instance. wink.gif

Mate, you have a good setup for Cyan. Probably one of the better tactics for using him. But the fact is that he doesn't max out until after Gau, and that hardly matters when you can just give Locke the Genji Glove/Offering/Valiant Knife/Atma Weapon combo with enough HP. That combo won't fail against enemies with unnatural defense or that absorb Wind. And it leaves you free to boost other stats, such as speed (which you need a lot of to make any worthwhile difference.)

Or derigging Setzer's slots and not having to even care about the damage you do. Or the vanish/doom|x-zone trick. Or just about any other trick...

Meanwhile, Cyan could... I dunno. Give the party elexirs and phoenix downs as needed?

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Posted: 30th April 2006 07:06

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There's Psycho Cyan, but that's pretty obvious. (And get the Imp Equipment, that isn't that hard to do. Well, I never thought it was.)

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Posted: 30th April 2006 15:30

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I've heard of Psycho Cyan, but I've never actually been told what it consists of......
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Posted: 30th April 2006 21:41

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Quote (ZED's cool site thingy)
Retort counters any physical attack -

Simply use Retort, then die before Cyan/Gogo gets hit by a physical attack.
Now revive whoever used Retort, and they will counter any physical attack, not
just those that hit them.

Retort lasts forever, but only uses a physical strike -

Use Retort, now hit the user with Imp before he gets hit with a physical
attack.  Now the Imp will only counterattack with physical attacks, but Retort
will never come off.

Infinite Fight combo, a.k.a. the Psycho Cyan bug -

Combine the two glitches above by killing and reviving Cyan or Gogo while
Retort is in effect, then either before or after they die and return, turn them
into an Imp.  The next time a physical attack that can be countered by Retort
is used, Cyan/Gogo will go "berserk" and constantly attack the enemy with
regular physical strikes in an endless combo.  This is due to the fact that
they are counterattacking their own attack, and that with Imp status, Retort
status is never cleared.  This can only be stopped by either a) winning the
battle, cool.gif running away, or c) let a status ailment on Cyan/Gogo eventually
kill them.  Choice c only works if they are given the ailment beforehand,
since obviously you're not going to be able to give one to them during the
onslaught without hacking.


So...basically...have them use Retort and turn them into an Imp. But I'm actually not sure if having the imp weapons will help at all, I don't know what would determine damage in this...meh.

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Posted: 1st May 2006 02:21

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On a side note, this question goes to one of the great Final Fantasy VI veterans out there...

Would Cyan's Psycho Killing Bug be considered cheating in a Low Level Game?

Personally, I would think it is, but if no one else considers it I don't see I why I should kill myself over and over near Floating Continent if I could just as easily initiate some bug...

Same goes for Vanish/Doom.

(On a side note, I was not above using a Pheonix Down on the Phantom Train - It's arguably not a bug since you don't really know if the game designers did that on accident or purposely, and you don't need to confuse game codes to use the trick)

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Posted: 1st May 2006 02:49

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Well, Vanish/Doom or X-Zone isn't a bug, from what I understand. Doesn't Vanish make the target's Magic Evasion (or whatever stat that handles that) go to 0, thus making spells like Doom work on them? Well, that's just how I understood it. Don't know if it's really a bug or not. happy.gif

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Posted: 2nd May 2006 08:35

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ZED says the bug is called "Clear overrides certain checks," which is the bug which Vanish/Doom comes from originally. -CSM

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Posted: 3rd May 2006 17:25

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Its not hard to do 9999 dmg just use ultima lol rolleyes.gif and i wouldn't never ever have Cyan in my party cus his Menu Pic portrait looks creepy wacko.gif

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Posted: 22nd May 2006 02:22

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Hmmmm... Psycho Cyan, yet another reason for him to be one of my favorite characters. I will test this out post haste (or not cause I haven't played in a while).

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Posted: 24th May 2006 07:34

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Vanish/Doom is a bug. The code and the other consequences of the bug make it quite clear. Bugs aren't allowed in LLGs for the simple reason that an LLG is a challenge. It'd be like telling yourself to stop drinking for a week and secretly doing it anyway while nobody's looking.

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Posted: 31st May 2006 22:31

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Vanish/Doom is't a bug, vanish is designed to make you avoid all physical attacks but make you much more subjectible to magic meaning doom and xfer hit almost 100% of the time

((Carbuncle then Phantom! Can't touch this!))
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Posted: 31st May 2006 23:08

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Ack! I apologize.

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Posted: 31st May 2006 23:43

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Quote (Dark Paladin Danny @ 31st May 2006 18:31)
Vanish/Doom is't a bug, vanish is designed to make you avoid all physical attacks but make you much more subjectible to magic meaning doom and xfer hit almost 100% of the time

((Carbuncle then Phantom! Can't touch this!))

Although that may be true, Square never intended the "clear" status to guarantee that any magic spell in the game connects, even bypassing status protection. That's more the reason why it's a bug: bosses immune to instant-death attacks can be slain via an instant-death attack when afflicted with "clear" status.

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Posted: 31st May 2006 23:51

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So...it's kinda both. Well, now I understand it alot better. Thanks! thumbup.gif

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Posted: 21st August 2006 06:33
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despite what most people think about cyan, he actually has the best damage potential of every character in the game. with quick, wind-god cyan gets on average 8x chances to do straight 9s to every enemy on the screen, and up to 16x per turn. compare that to your gembox user, who does 5x9999 per turn, and wind-god gau, who gets an average of 2 casts. not that you'll ever need that kind of damage however.

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Posted: 21st August 2006 07:50

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o.O

You know why Wind God Cyan is useless? It requires a lot of otherwise pointless leveling, while Gau's setup is available as soon as you get the Offering, or almost as soon.

All Cyan needs to be an effective character in my party, is for him to be the last in line, so that everyone else's spells/actions give him enough time to get to his SwdTechs.

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Posted: 21st August 2006 08:19
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i think leviathanmist had the endgame in mind when he posted. it is after all that 'pointless levelling' that wind god gau becomes redundant

again, quick>anything else with swdtech

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Posted: 21st August 2006 13:32

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Does the Tempest do some kind of simple wind attack (Hopefully not W.Wind)? Is it the attack where wind goes across the screen, it circles the enemies then the continuing little strands of wind go down?

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