CoN 25th Anniversary: 1997-2022
Final Fantasy IV DS Excitement

Posted: 19th January 2008 18:55

*
Dragoon
Posts: 1,796

Joined: 15/11/2003

Awards:
Member of more than ten years. Member of more than five years. 
Well One addition that I know of is that characters can use the abilities of characters who you can no longer have in your party.

for example rydia and rosa and use twin magic and Cecil can sing.

--------------------
"Have you ever seen a baby do that before?"
Post #161603
Top
Posted: 21st January 2008 16:16

*
SOLDIER
Posts: 734

Joined: 8/7/2004

Awards:
Member of more than ten years. Member of more than five years. 
Quote (Cloud_Strife510 @ 19th January 2008 13:55)
Well One addition that I know of is that characters can use the abilities of characters who you can no longer have in your party.

for example rydia and rosa and use twin magic and Cecil can sing.

Cecil.........sing *holds up an error message sign.* x_x

Though i think those two using twin magic could be cool. What about edge does he get the ability to us kick? and does rydia retain white magic from tellah? Who gets peep?

--------------------
Don't fear the reaper!
Wonderful system this "Democracy" is no mechanism to break a tie -Dinobot-
It's spelled Raymond Luxray Yatch but it's pronounced Throat Wobbler Mangrove.
Vi Veri Veniversum Vivus Vici
Sic Semper Tyrannis bush.
Post #161660
Top
Posted: 21st January 2008 16:17

*
Eli MVP?
Posts: 272

Joined: 5/2/2007

Awards:
Member of more than ten years. Member of more than five years. 
One thing that would be really fun is to give Edward Jump.
FEAR THY HARPING FROM THE SKY!!!!!
Post #161661
Top
Posted: 21st January 2008 16:53

*
SOLDIER
Posts: 734

Joined: 8/7/2004

Awards:
Member of more than ten years. Member of more than five years. 
Quote (yomama @ 21st January 2008 11:17)
One thing that would be really fun is to give Edward Jump.
FEAR THY HARPING FROM THE SKY!!!!!

Jumping wouldnt really be effective with edward, plus it would be kinda clashing with his whole game persona, i mean him jumping and having the hide ability? thats just too weird.

--------------------
Don't fear the reaper!
Wonderful system this "Democracy" is no mechanism to break a tie -Dinobot-
It's spelled Raymond Luxray Yatch but it's pronounced Throat Wobbler Mangrove.
Vi Veri Veniversum Vivus Vici
Sic Semper Tyrannis bush.
Post #161662
Top
Posted: 21st January 2008 17:07

Group Icon
Dude on a Walrus
Posts: 3,944

Joined: 16/10/2003

Awards:
Celebrated the CoN 20th Anniversary at the forums. Member of more than ten years. Major involvement in the Final Fantasy VI section of CoN. Major involvement in the Final Fantasy V section of CoN. 
Member of more than five years. Third place in CoNCAA, 2005. First place in CoN Fantasy Football, 2005. Has more than fifty news submissions to CoN. 
See More (Total 9)
Quote (Lockes AlterEgo @ 21st January 2008 11:53)
Quote (yomama @ 21st January 2008 11:17)
One thing that would be really fun is to give Edward Jump. 
FEAR THY HARPING FROM THE SKY!!!!!

Jumping wouldnt really be effective with edward, plus it would be kinda clashing with his whole game persona, i mean him jumping and having the hide ability? thats just too weird.

It doesn't quite work that way. Whenever a character leaves your party, you gain that character's special individual ability as a special equippable item on one of your other characters. For example, after the twins leave, you can give any two characters of your choice other than Kain the Twin ability (because Kain doesn't have MP). I think all you get is Twin, Sing, Peep, Kick, and Regen, but I'm not 100% positive about it.

--------------------
Post #161664
Top
Posted: 25th January 2008 02:13
*
Disciplinary Committee Member
Posts: 619

Joined: 2/1/2001

Awards:
Member of more than ten years. Member of more than five years. Has more than fifteen news submissions to CoN. Major involvement in the Final Fantasy VII section of CoN. 
Quote (laszlow @ 22nd January 2008 03:07)
It doesn't quite work that way. Whenever a character leaves your party, you gain that character's special individual ability as a special equippable item on one of your other characters. For example, after the twins leave, you can give any two characters of your choice other than Kain the Twin ability (because Kain doesn't have MP). I think all you get is Twin, Sing, Peep, Kick, and Regen, but I'm not 100% positive about it.

At end game, Kain has just enough MP to perform a Twin or two.

Possible spoilers: highlight to view
The Twin magic can be eqiupped on any character, and depending on the two characters using it, the Twin spells change. Cecil & Rosa use an Ultima like spell. Cecil & Kain use a spell called Bubble which doubles the max HP of your whole party for the duration of the battle. There are several more combinations. The only character which never has ANY MP is Cid, iirc.

Furthermore, a lot of the Decant Abilities acquired are abilities that none of the playable characters would normally have, such as an auto Counter, or gain more Gil after battle, or avoid random encounters, or the Tsunami attack from the water fiend. There are at least 30 equippable Decant Abilities in the game.
Post #161848
Top
Posted: 25th January 2008 16:25

*
SOLDIER
Posts: 734

Joined: 8/7/2004

Awards:
Member of more than ten years. Member of more than five years. 
Well what i am really hopeing for is when you loose tellah you get another white magic and black magic so i can teach rosa black and rydia white.

--------------------
Don't fear the reaper!
Wonderful system this "Democracy" is no mechanism to break a tie -Dinobot-
It's spelled Raymond Luxray Yatch but it's pronounced Throat Wobbler Mangrove.
Vi Veri Veniversum Vivus Vici
Sic Semper Tyrannis bush.
Post #161860
Top
Posted: 25th January 2008 16:30

Group Icon
Dude on a Walrus
Posts: 3,944

Joined: 16/10/2003

Awards:
Celebrated the CoN 20th Anniversary at the forums. Member of more than ten years. Major involvement in the Final Fantasy VI section of CoN. Major involvement in the Final Fantasy V section of CoN. 
Member of more than five years. Third place in CoNCAA, 2005. First place in CoN Fantasy Football, 2005. Has more than fifty news submissions to CoN. 
See More (Total 9)
Quote (Phoenix @ 24th January 2008 21:13)
[QUOTE=laszlow,22nd January 2008 03:07] At end game, Kain has just enough MP to perform a Twin or two.

Possible spoilers: highlight to view
The Twin magic can be eqiupped on any character, and depending on the two characters using it, the Twin spells change. Cecil & Rosa use an Ultima like spell. Cecil & Kain use a spell called Bubble which doubles the max HP of your whole party for the duration of the battle. There are several more combinations. The only character which never has ANY MP is Cid, iirc.

Furthermore, a lot of the Decant Abilities acquired are abilities that none of the playable characters would normally have, such as an auto Counter, or gain more Gil after battle, or avoid random encounters, or the Tsunami attack from the water fiend. There are at least 30 equippable Decant Abilities in the game.

All of that actually sounds pretty sweet. It's like you're taking FF IV's cast of characters, and then you're throwing in FF IX's ability system with all of the ability gem nonsense. I can definitely roll with that.

--------------------
Post #161862
Top
Posted: 30th January 2008 01:02

*
Black Mage
Posts: 212

Joined: 3/12/2003

Awards:
Member of more than ten years. Member of more than five years. 
I'm such a big fan of FFIV that I may have get a DS just for this game.
Post #162064
Top
Posted: 1st February 2008 06:10

*
Cactuar
Posts: 266

Joined: 13/11/2006

Awards:
Member of more than ten years. Member of more than five years. 
Yes, the good thing about the DS version is that a lot of the bugs that are present in previous versions and fixed and characters are pretty balanced for the most part.

For example, Rydia as a child is fairly useless when she first joins your party, at least until you get some magic. Rydia joins your party at a set level (about 7) in the DS version, starts out with some magic learned already and learns a lot more white magic, as well. You can set to use a staff or rod in the command menu and replace the Fight command rather than go through lots of menus.

Rosa is a lot more powerful in this version, too. One of the main problems with all previous versions is the weakness of healing magic in the menu. Using white magic tends to be a lot more powerful in battle in previous versions and works normally in battle. This is fixed up in this version. Rosa's Pray is a lot better since it restores about 10% of max HP AND MP when it works (and it's rare to have an unanswered prayer) and Arrows never run out in this version, like in Final Fantasy XII. All you have to do is purchase or find the arrows once and just equip the ones you need.

--------------------
"You underestimate the strength of a Jedi's mind, Brejik. A mistake you won't live to regret, " -Bastila Shan(Star Wars: Knights of the Old Republic)
Post #162170
Top
Posted: 21st April 2008 02:38

*
Chocobo Knight
Posts: 126

Joined: 6/3/2005

Awards:
Member of more than ten years. Member of more than five years. 
I'm actually not looking forward to this. I would have preferred to keep the party switching.

--------------------
Post #165852
Top
Posted: 21st April 2008 14:29

*
SOLDIER
Posts: 734

Joined: 8/7/2004

Awards:
Member of more than ten years. Member of more than five years. 
I know about the abilities being kept when a character leaves you're party, so i got to thinking and have to ask this. Does anyone know if cecil will give his dark knight ability out when he becomes a paladin, or does he not have any dark night abilities this round?

--------------------
Don't fear the reaper!
Wonderful system this "Democracy" is no mechanism to break a tie -Dinobot-
It's spelled Raymond Luxray Yatch but it's pronounced Throat Wobbler Mangrove.
Vi Veri Veniversum Vivus Vici
Sic Semper Tyrannis bush.
Post #165869
Top
Posted: 23rd April 2008 03:07

*
Cactuar
Posts: 266

Joined: 13/11/2006

Awards:
Member of more than ten years. Member of more than five years. 
You actually get the "Dark" ability by stealing it from Odin. I got lucky the second time I used Steal and obtained it. Gives Edge something useful to do during that battle.

By the way, we have a release date now. Final Fantasy IV DS is being released in July (not sure of exact date) as confirmed by a recent Nintendo Power article. Square Enix has confirmed a July release as well, at least for us here in the States.

Edit
Of course, there's already a topic for the US release date, but I just thought I'd post on here in case anyone has missed the topic and is barely reading this one.


This post has been edited by Aether Master on 23rd April 2008 03:09

--------------------
"You underestimate the strength of a Jedi's mind, Brejik. A mistake you won't live to regret, " -Bastila Shan(Star Wars: Knights of the Old Republic)
Post #165933
Top
Posted: 23rd April 2008 04:12

*
SOLDIER
Posts: 734

Joined: 8/7/2004

Awards:
Member of more than ten years. Member of more than five years. 
Quote (Aether Master @ 22nd April 2008 22:07)
You actually get the "Dark" ability by stealing it from Odin. I got lucky the second time I used Steal and obtained it. Gives Edge something useful to do during that battle.

By the way, we have a release date now. Final Fantasy IV DS is being released in July (not sure of exact date) as confirmed by a recent Nintendo Power article. Square Enix has confirmed a July release as well, at least for us here in the States.

Edit
Of course, there's already a topic for the US release date, but I just thought I'd post on here in case anyone has missed the topic and is barely reading this one.

So that is what the darkknight cecil has when you use him or is it something different?

--------------------
Don't fear the reaper!
Wonderful system this "Democracy" is no mechanism to break a tie -Dinobot-
It's spelled Raymond Luxray Yatch but it's pronounced Throat Wobbler Mangrove.
Vi Veri Veniversum Vivus Vici
Sic Semper Tyrannis bush.
Post #165934
Top
Posted: 24th April 2008 03:57

*
Cactuar
Posts: 266

Joined: 13/11/2006

Awards:
Member of more than ten years. Member of more than five years. 
The "Darkness" ability is a buff now. For a few turns, when Dark Knight Cecil's Attack causes more damage (as well as causing Darkness damage), but each time he attacks, he receives a little damage afterwards. It's a lot more beneficial than the previous Dark Wave ability.

Dark Knight Cecil has access to this ability and you don't get to keep it once he becomes a Paladin. The Decant itself for the ability is stolen from Odin so that any party member can learn it. From what I have seen, Kain gets the most use out of learning the Darkness decant.

--------------------
"You underestimate the strength of a Jedi's mind, Brejik. A mistake you won't live to regret, " -Bastila Shan(Star Wars: Knights of the Old Republic)
Post #165964
Top
Posted: 24th April 2008 18:08

*
SOLDIER
Posts: 734

Joined: 8/7/2004

Awards:
Member of more than ten years. Member of more than five years. 
Quote (Aether Master @ 23rd April 2008 22:57)
The "Darkness" ability is a buff now. For a few turns, when Dark Knight Cecil's Attack causes more damage (as well as causing Darkness damage), but each time he attacks, he receives a little damage afterwards. It's a lot more beneficial than the previous Dark Wave ability.

Dark Knight Cecil has access to this ability and you don't get to keep it once he becomes a Paladin. The Decant itself for the ability is stolen from Odin so that any party member can learn it. From what I have seen, Kain gets the most use out of learning the Darkness decant.

Okay well i was kinda hoping for dark wave and his other abilities he had the psversion. But thats okay still seems decent enough.

--------------------
Don't fear the reaper!
Wonderful system this "Democracy" is no mechanism to break a tie -Dinobot-
It's spelled Raymond Luxray Yatch but it's pronounced Throat Wobbler Mangrove.
Vi Veri Veniversum Vivus Vici
Sic Semper Tyrannis bush.
Post #165985
Top
Posted: 28th April 2008 17:30

*
Treasure Hunter
Posts: 72

Joined: 28/4/2008

Awards:
Member of more than ten years. Member of more than five years. 
I dunno the thought of Cecil Singing scares me....not only that, the sing system didn't work well until FFV and still the only useful song (without wasting a turn) was requiem. Giving Edge Kick would just top off a better version, i'm sorry but edge just sucks....sucks horribly. he's still smooth with the ladies, I love his char, but i just hate him in battle.

--------------------
"Do you know what happens to a giant when it's blasted by a fireball?.....Same Thing as everything else!"

- Black Mage from 8 bit theater.

Currently Playing: FFVI GBA
Just Beat: FFV
Favorite Game: FFIV
Favorite Char: Locke
Best Weapon: Atma Weapon
Post #166161
Top
Posted: 28th April 2008 17:55

*
SOLDIER
Posts: 734

Joined: 8/7/2004

Awards:
Member of more than ten years. Member of more than five years. 
Quote (syn2184 @ 28th April 2008 12:30)
I dunno the thought of Cecil Singing scares me....not only that, the sing system didn't work well until FFV and still the only useful song (without wasting a turn) was requiem. Giving Edge Kick would just top off a better version, i'm sorry but edge just sucks....sucks horribly. he's still smooth with the ladies, I love his char, but i just hate him in battle.

*drags you behind a curtant, a loud bam is heard and i come back dragging you back unconious with a broken bat in my hand* I am hoping the will keep odins lighting weakness, blitz worked well with that. I also hope that edge get his steal improved.

--------------------
Don't fear the reaper!
Wonderful system this "Democracy" is no mechanism to break a tie -Dinobot-
It's spelled Raymond Luxray Yatch but it's pronounced Throat Wobbler Mangrove.
Vi Veri Veniversum Vivus Vici
Sic Semper Tyrannis bush.
Post #166165
Top
Posted: 28th April 2008 18:56

*
Treasure Hunter
Posts: 72

Joined: 28/4/2008

Awards:
Member of more than ten years. Member of more than five years. 
-awakens slowly- good lord i feel like a gang of imps had there way with me.... anyway as i was saying, Edge is the greatest char of all time....

--------------------
"Do you know what happens to a giant when it's blasted by a fireball?.....Same Thing as everything else!"

- Black Mage from 8 bit theater.

Currently Playing: FFVI GBA
Just Beat: FFV
Favorite Game: FFIV
Favorite Char: Locke
Best Weapon: Atma Weapon
Post #166168
Top
Posted: 29th April 2008 16:42

*
SOLDIER
Posts: 734

Joined: 8/7/2004

Awards:
Member of more than ten years. Member of more than five years. 
I think this new system with adding abilities to the characters will be intersting and at the same time walking on thin ice. It will allow you to give balance to the final team, while still allowing you to custimize them. However i fear they may go a little over board witht his and make it possible to "god" a single character. What i mean by this is putting every good attribute or ability possible on you're favorite character and leaving the other underpowered. I dont know i will have to see.

--------------------
Don't fear the reaper!
Wonderful system this "Democracy" is no mechanism to break a tie -Dinobot-
It's spelled Raymond Luxray Yatch but it's pronounced Throat Wobbler Mangrove.
Vi Veri Veniversum Vivus Vici
Sic Semper Tyrannis bush.
Post #166199
Top
Posted: 29th April 2008 17:15

*
Treasure Hunter
Posts: 72

Joined: 28/4/2008

Awards:
Member of more than ten years. Member of more than five years. 
the only problem is that there already was balance to the final team, 2 attackers, black and white mage, and the decoy/thrower, plus the balance would be destroyed, i thought it was cool in IV being able to switch party members but i think they are drawing the line on the giving people abilities, kick i can see, but twin and recall (for tellah) just seem pointless, and why do you even need to sing after you lose edward?

--------------------
"Do you know what happens to a giant when it's blasted by a fireball?.....Same Thing as everything else!"

- Black Mage from 8 bit theater.

Currently Playing: FFVI GBA
Just Beat: FFV
Favorite Game: FFIV
Favorite Char: Locke
Best Weapon: Atma Weapon
Post #166200
Top
Posted: 29th April 2008 17:45

*
SOLDIER
Posts: 734

Joined: 8/7/2004

Awards:
Member of more than ten years. Member of more than five years. 
Quote (syn2184 @ 29th April 2008 12:15)
the only problem is that there already was balance to the final team, 2 attackers, black and white mage, and the decoy/thrower, plus the balance would be destroyed, i thought it was cool in IV being able to switch party members but i think they are drawing the line on the giving people abilities, kick i can see, but twin and recall (for tellah) just seem pointless, and why do you even need to sing after you lose edward?

I can see what you mean. kick seems to make sense for edge because he's a ninja and would naturally befit from the skill. But sing is pushing it. Even when i had edward i never used the skill. I seems pointless to include. I am however hopeing that you can get another white magic and another black magic to put on people, i'd love to give rosa black magic and have rydia be back to her former self using white magic as well. I am wondering if with all these new abilities if they also didnt add in anymore calls/summons.

--------------------
Don't fear the reaper!
Wonderful system this "Democracy" is no mechanism to break a tie -Dinobot-
It's spelled Raymond Luxray Yatch but it's pronounced Throat Wobbler Mangrove.
Vi Veri Veniversum Vivus Vici
Sic Semper Tyrannis bush.
Post #166205
Top
Posted: 29th April 2008 20:08

*
Treasure Hunter
Posts: 72

Joined: 28/4/2008

Awards:
Member of more than ten years. Member of more than five years. 
see i like the idea but it would conflict the story, remember when Rydia comes back in the dwarven castle? "I gave up my white magic to strengthen by calling powers" I don't think there's gonna be another chance of her getting white, which is basically why Rosa is in the game aside from a side plot.

--------------------
"Do you know what happens to a giant when it's blasted by a fireball?.....Same Thing as everything else!"

- Black Mage from 8 bit theater.

Currently Playing: FFVI GBA
Just Beat: FFV
Favorite Game: FFIV
Favorite Char: Locke
Best Weapon: Atma Weapon
Post #166210
Top
Posted: 30th April 2008 18:34

*
SOLDIER
Posts: 734

Joined: 8/7/2004

Awards:
Member of more than ten years. Member of more than five years. 
Still i've been in situations where she would of been a useful healer over cecil who only got cure 2. I would much perfer her with white mage and black magic since calls seem to take forever for me to get out (some times i've gone five turns before she even gets 1 call in.) plus not to mention that it would balance her out. And in the story she was afraid of fire but still learned it on all levels, so why not do something like that with white magic?

--------------------
Don't fear the reaper!
Wonderful system this "Democracy" is no mechanism to break a tie -Dinobot-
It's spelled Raymond Luxray Yatch but it's pronounced Throat Wobbler Mangrove.
Vi Veri Veniversum Vivus Vici
Sic Semper Tyrannis bush.
Post #166267
Top
Posted: 30th April 2008 18:38

Group Icon
Dude on a Walrus
Posts: 3,944

Joined: 16/10/2003

Awards:
Celebrated the CoN 20th Anniversary at the forums. Member of more than ten years. Major involvement in the Final Fantasy VI section of CoN. Major involvement in the Final Fantasy V section of CoN. 
Member of more than five years. Third place in CoNCAA, 2005. First place in CoN Fantasy Football, 2005. Has more than fifty news submissions to CoN. 
See More (Total 9)
On Cecil - his MP has exactly one use - using Cure outside of battle so I don't have to use Rosa's.

On FF IV DS - the more I read about this Decant system, the more intrigued I get and the more I worry that I might **** up. If you give a character that eventually leaves your party a Decant (like Edward or one of the twins), then you don't get it back, but the Decant you get from the character you lost will get powered up by Decants you left on the lost character. This provides incentive to deliberately "waste" early-obtained Decants on temporary characters, to save late-game decants for permanent characters, and to customize these things vewwy, vewwy, cafuwwy. I'm excited. And a little scared.

--------------------
Post #166269
Top
Posted: 30th April 2008 19:13

*
SOLDIER
Posts: 734

Joined: 8/7/2004

Awards:
Member of more than ten years. Member of more than five years. 
Say what? you mean there is a limit to how many you can have at one time, and how many you can use percharacter?

--------------------
Don't fear the reaper!
Wonderful system this "Democracy" is no mechanism to break a tie -Dinobot-
It's spelled Raymond Luxray Yatch but it's pronounced Throat Wobbler Mangrove.
Vi Veri Veniversum Vivus Vici
Sic Semper Tyrannis bush.
Post #166270
Top
Posted: 1st May 2008 00:07

*
Treasure Hunter
Posts: 72

Joined: 28/4/2008

Awards:
Member of more than ten years. Member of more than five years. 
well that seems reasonable, i can see where they are coming from, having everyone know black magic seems like an unfair advantage.

--------------------
"Do you know what happens to a giant when it's blasted by a fireball?.....Same Thing as everything else!"

- Black Mage from 8 bit theater.

Currently Playing: FFVI GBA
Just Beat: FFV
Favorite Game: FFIV
Favorite Char: Locke
Best Weapon: Atma Weapon
Post #166299
Top
Posted: 1st May 2008 16:06

*
SOLDIER
Posts: 734

Joined: 8/7/2004

Awards:
Member of more than ten years. Member of more than five years. 
But why would the limit the number you can have at one time? What if you want one of you're final team members to have a move such as sing, or peep?

--------------------
Don't fear the reaper!
Wonderful system this "Democracy" is no mechanism to break a tie -Dinobot-
It's spelled Raymond Luxray Yatch but it's pronounced Throat Wobbler Mangrove.
Vi Veri Veniversum Vivus Vici
Sic Semper Tyrannis bush.
Post #166327
Top
Posted: 3rd May 2008 22:17

*
Treasure Hunter
Posts: 60

Joined: 30/9/2007

Awards:
Member of more than ten years. Member of more than five years. 
The US release date has been set for July 22, 2008. Thank you, Wikipedia. FFIV DS Wiki

I only wish that FFIV: The After, and Square-Enix's other Mobile games would come to the US... Japan gets all the phone games...

I read my earlier posts on page 2, and I want to smack myself after reading them.

Just 80 more days to go untill it comes out...
Post #166459
Top
Posted: 5th May 2008 01:57

*
Chocobo Knight
Posts: 80

Joined: 16/8/2004

Awards:
Member of more than five years. 
Ok, here's the Decant's in a nutshell.

Each character that leaves your party for good give you 1 to 3 Decant depending on how many you gave them. Obviously you have to give to get as most of the last Decants given are the best.

How do they work?
Each party member has a list where every Decant taught is kept. To use them they must be in your battle menu. For example, Rosa.

Rosa
Fight
White Magic
Aim
Pray
Item

Here is your list right. Now any one of those commands can be switched except for the "ITEM" command. So let's say Rosa wants Bard Song (now the much improved version of Sing). So one command has to go, let's drop "FIGHT" as "AIM" is just as good or better. As a sidenote you can reorder your commands, as well as set an auto-action from any of the charaters known commands, even one's not equipted.

Rosa w/Bard Song
Bard Song
White Magic
Aim
Pray
Item

Also:
Possible spoilers: highlight to view

Song Magic

Frog Song
Casts Frog on all enemies.

Hero Song
Raises all stats by 10% until singer is finished singing or interrupted by a physical attack.

Lullaby
Casts Sleep on all enemies.

Piggy Song
Casts Porky on all enemies.

Recovery Song
Health gradually recovered until singer is finished singing or interrupted by a physical attack.

Silence Song
Casts Silence on all enemies.

Speed Song
Raises speed for all allies until singer is finished singing or interrupted by a physical attack.

Temptation Song
Casts Confuse on all enemies.


This post has been edited by Eric on 5th May 2008 01:59

--------------------
My Final Fantasy Tactics: The War Of The Lions Avatar

The Brave Knight
Name: Eirikir Lashius (Ramza)
Role: Knight
Age: 23
AA1: Arts of War
AA2: Guts
R: Counter
S: Concentration
M: Move +3
W: Durandal
O: Reverie Shield
H: Grand Helm
B: Grand Armor
A: Brigand's Gloves
Post #166518
Top
0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)
0 Members: