Posted: 8th August 2007 21:24
|
|
![]() Posts: 212 Joined: 5/8/2006 Awards: ![]() ![]() ![]() |
If you could make up your own spell, first, what would it's name be, and what would it do (Details of the spell)?
My spell would be called Omni and it would be cast when the user is about to die. It would immediately kill half of the opponent's party (If the opponent has an uneven number, round up to the number of people that would be killed.), use quarter twice on the people who didn't die, inflict on the live ones, curse, and give the caster all the helpful stats. (Shell, protect, reflect, etc.) It gives the caster the total amount of HP that was taken away from alive and dead foes alike, and if the remaining foes are still alive after roughly 1 min., doom would then be cast on them (10 second doom), and if they have auto-life, it would be dispelled. My spell is basically an overkill spell. Still, the opposite force could win with a low probability... P.S. I'm sorry if I created a thread like this one in the past. I checked the forums and did not find one like this. This post has been edited by SetzerGabianni147 on 8th August 2007 21:25 -------------------- Profanity is for those who lack the intelligence and imagination to otherwise express themselves. Revelation 19-22 ---------------------------------------- Favorite FF -------------- FFVI Favorite FF character - Unsure (Setzer or Vivi) Favorite FF songs ----- FFVI Favorite Esper: Ragnarok Favorite Magic: Ultima |
Post #155219
|
Posted: 8th August 2007 21:39
|
|
![]() Posts: 310 Joined: 8/11/2006 Awards: ![]() ![]() ![]() |
Yes, that is indeed pretty overkill and not very final fantasy like...
As for my spell: Exploderaga, which is basically an upgraded exploder, that will take down the entire enemy party, at the cost of your party member not being ressable until X number of battles have been fought. This is meant as the last resort spell i missed while playing through the FFV super dungeon without an encounter-reducing ability ![]() -------------------- All those moments will be lost in time, like tears in rain. Broccoli to die. |
Post #155224
|
Posted: 9th August 2007 06:16
|
|
![]() Posts: 759 Joined: 3/12/2006 Awards: ![]() ![]() ![]() |
I would make a spell called Charon, so elegantly named for the ferryman of the river styx.
It would be a 100% accurate doom/death spell (even on bosses) at a quite rediculous cost: if you want the monster to never come back the MP used will never come back. The cast cost is cut from your max MP, not just a spent MP you can recover. As for the boss thing: cost of the spell can be determined by difficulty of the monster it's used on. Calculation based on level would make the most sense. Were this spell to not pan out, then my other thought would be: Seal: An entrapment just like the ancients of any RPG used to seal the evil until the time of the game that allows you to halt an adversary temporarily (within a certain broad range away from the battle) and then re-engaging them at a later time of choosing. In an interactive environment, leaving the scope of power required to maintain your seal could result in a boss monster terrorizing a certain area of the world, or in a more traditional, linear RPG, you are just not allowed to leave your own set range, providing time to level up in an area, and then re-engage. The use of special strategically placed gems may make it possible to extend a range for further travel. -------------------- If internal struggles were as enjoyable and glamorous as the self conflicted wars within video game characters, we would all be statues, reveling in perpetual self war. -Me Play me on Rock Band 2, GH-WT, or any other Xbox GH! Xbox Gamertag-MeanJerry |
Post #155264
|
Posted: 9th August 2007 11:55
|
|
![]() Posts: 1,207 Joined: 23/6/2004 Awards: ![]() ![]() ![]() |
Interesting thread. A spell I'd create would be:
Revelation. An expensive spell that would drain a fragment of the caster's current HP to cause high Holy-elemental damage against the entire enemy party, instantly killing and/all undead foes. I have yet to see a Holy-elemental White Magic spell that'd attack all enemies as opposed to just one with the typical Holy spell. -------------------- "Thought I was dead, eh? Not until I fulfill my dream!" Seifer Almasy "The most important part of the story is the ending." Secret Window "Peace is but a shadow of death." Kuja |
Post #155273
|
Posted: 9th August 2007 15:01
|
|
![]() |
i'd create a spell that, for each time it was cast, would allow the target to attack the enemy an aditional time. kinda like 2x slash materia from FFVII, but every time you cast it, the multiplier goes up. potentially, you could get a really high number, so there would have to be an eventual limit.
can't think of a good name though... This post has been edited by Death Penalty on 9th August 2007 15:02 -------------------- Currently Playing : Final Fantasy V Most Recently Beat : Elder Scrolls: Skyrim Favorite Game : Final Fantasy X The newest CoNcast is up! Have a listen! |
Post #155292
|
Posted: 9th August 2007 19:15
|
|
![]() Posts: 79 Joined: 9/8/2007 Awards: ![]() ![]() ![]() ![]() ![]() ![]() |
One thing I didn't like about Final Fantasy 7 was the non-existence of the Osmose and Drain spells, which were in the later games. So my 2 cents simply consists of adding those spells in the form of the "Absorb" Materia.
This materia would have 4 levels, as follows: Level 1: Drain. Deals a moderate amount of damage to the target and restores the hp of the caster based on damage done. Targets: One. (Cannot be coupled with All) Exp needed: 0 MP needed: 30 Level 2: Osmose Lowers the MP of the target moderately and restores the mp of the caster based on MP damage done. Targets: One. Exp needed: 10000 MP needed: 34 Level 3: Absorb Reduces both the HP and the MP of the target and restores HP and MP of the caster based on damage done. Targets: One. Exp needed: 25000 MP needed: 52 Level 4: MASTER Spawns new Absorb Materia. Exp needed: 40000 |
Post #155304
|
Posted: 9th August 2007 20:57
|
|
![]() Posts: 1,519 Joined: 12/9/2005 Awards: ![]() ![]() ![]() |
Twilight Ultima. i have had tons of these sort of things on a forum i was on. basically, it does massive non-elemental damage to one foe
-------------------- Aujourdhui a commence avec toi. |
Post #155312
|
Posted: 9th August 2007 22:14
|
|
![]() Posts: 2,350 Joined: 19/9/2004 Awards: ![]() ![]() |
Quote (Death Penalty @ 9th August 2007 10:01) i'd create a spell that, for each time it was cast, would allow the target to attack the enemy an aditional time. kinda like 2x slash materia from FFVII, but every time you cast it, the multiplier goes up. potentially, you could get a really high number, so there would have to be an eventual limit. Out of curiousity, what'd be the benefit of this over simply using those turns to attack? Unless you have a lot of enemies that can't be attacked for a certain period of time (like the first boss in most FFs - the Mist Dragon, the Whelk, that guard scorpion robot thingie...) - in that case, yeah, this would be a much better alternative to just sitting there doing nothing. ![]() It's interesting to see more than just high-damage multi-target spells. ![]() This post has been edited by Silverlance on 9th August 2007 22:16 -------------------- "Judge not a man by his thoughts and words, but by the quality and quantity of liquor in his possession and the likelyhood of him sharing." |
Post #155319
|
Posted: 9th August 2007 22:30
|
|
![]() Posts: 310 Joined: 8/11/2006 Awards: ![]() ![]() ![]() |
ok i gotz a spell its Super Ultima Mega-Nuke Shadow-Flare Comet Strike X - everything takes 9999 x 99 damage but it costs 999 MP to use!
Moderator Edit That's the kind of thing that gets topics like these closed, kids. Everyone pay attention to this and don't repeat it. -R51 This post has been edited by Rangers51 on 10th August 2007 11:25 -------------------- All those moments will be lost in time, like tears in rain. Broccoli to die. |
Post #155322
|
Posted: 10th August 2007 12:02
|
|
![]() Posts: 174 Joined: 22/3/2007 Awards: ![]() ![]() ![]() |
Quote (Silverlance @ 9th August 2007 23:14) Quote (Death Penalty @ 9th August 2007 10:01) i'd create a spell that, for each time it was cast, would allow the target to attack the enemy an aditional time. kinda like 2x slash materia from FFVII, but every time you cast it, the multiplier goes up. potentially, you could get a really high number, so there would have to be an eventual limit. Out of curiousity, what'd be the benefit of this over simply using those turns to attack? Unless you have a lot of enemies that can't be attacked for a certain period of time (like the first boss in most FFs - the Mist Dragon, the Whelk, that guard scorpion robot thingie...) - in that case, yeah, this would be a much better alternative to just sitting there doing nothing. ![]() However, even in a normal battle. If the spell was cast, then a normal attack was used twice, 3 turns would have been used for a total of 4 attacks. I'd have a spell that inflicts a load of negative status effects on the opponent (poison, confuse, blind, silence etc.) and a load of positive statuses on the user's party (haste, reflect, protect, regen etc.) at the cost of a lot of MP, and the caster's life. Obviously this would mean the caster would get none of these effects, but it could be useful in desperate situations where the caster is about to die anyway. |
Post #155360
|
Posted: 10th August 2007 19:28
|
|
![]() |
Quote Out of curiousity, what'd be the benefit of this over simply using those turns to attack? pick any boss at all, or even one of those obnoxious battles from FFIV where there are 9 enemies. if you spend one turn for each character to cast my spell on themselves, then the next time everyone gets a turn, attacking twice already makes up for the turn lost. obviously not for use in a small battle with 3 looser enemies, but if you are up against someone with a lot of health, then sacrificing a turn right away to essentially double your attack power for the next several turns would be ideal. plus, if you have an item llike genji gloves, then it would allow you to attack with each weapon twice. -------------------- Currently Playing : Final Fantasy V Most Recently Beat : Elder Scrolls: Skyrim Favorite Game : Final Fantasy X The newest CoNcast is up! Have a listen! |
Post #155372
|
Posted: 10th August 2007 21:34
|
|
![]() Posts: 56 Joined: 11/3/2007 Awards: ![]() ![]() ![]() |
I'd make a couple of spells for FF6:
Hasteja: Causes haste on your entire party, and slow on all enemies. somewhat cheap. Frostbite: Meltdown, but Ice/water elemental. Resurection: Casts Arise on entire party. Very high MP cost. ultra cheap with Celestriad. -------------------- PM me if you have any FF 4 SCC tips. Finished SCCs: Edge |
Post #155382
|
Posted: 10th August 2007 21:34
|
|
![]() Posts: 2,350 Joined: 19/9/2004 Awards: ![]() ![]() |
Quote (Death Penalty @ 10th August 2007 14:28) if you are up against someone with a lot of health, then sacrificing a turn right away to essentially double your attack power for the next several turns would be ideal. Yeah, but I mean... Without spell Turn 1: 1x attack (1000 damage), or 8x gg/offering attacks (8000 damage) Turn 2: 1x attack (1000 damage), or 8x gg/offering attacks (8000 damage) Total: 2000 / 16000 damage in 2 turns With spell Turn 1: Spell (0 damage) Turn 2: 1x attack (2000 damage), or 8x gg/offering attacks (16000 damage) Total: 2000 / 16000 damage in 2 turns Unless the effect remains, that is. In which case turns 3 and up would be where the difference shows up. Although to be properly balanced it would require some way to wear off (over time or after a certain number of hits, maybe...?) Note that I'm not singling you out - it's just that this spell is giving me some ideas and I'm curious how it'd play out. ![]() -------------------- "Judge not a man by his thoughts and words, but by the quality and quantity of liquor in his possession and the likelyhood of him sharing." |
Post #155383
|
Posted: 11th August 2007 03:04
|
|
![]() |
Quote Unless the effect remains, that is. In which case turns 3 and up would be where the difference shows up. Although to be properly balanced it would require some way to wear off (over time or after a certain number of hits, maybe...?) Note that I'm not singling you out - it's just that this spell is giving me some ideas and I'm curious how it'd play out. no problem. my intent would be that the effect would have to remain for 3 or more turns. obviously it would have to wear off eventually, though i prefer that this would happen over time instead of hits, to make things more difficult. -------------------- Currently Playing : Final Fantasy V Most Recently Beat : Elder Scrolls: Skyrim Favorite Game : Final Fantasy X The newest CoNcast is up! Have a listen! |
Post #155420
|
Posted: 11th August 2007 04:30
|
|
![]() Posts: 218 Joined: 15/7/2006 Awards: ![]() ![]() ![]() |
Iron Sword - I randomly though of this then, what it'll do, is make the characters attacks stronger by having thier weapon weigh more. So for example, if Auron used it, it'd do more that say Yuna. It'd be moderate MP costing and wouldn't wear off in battle.
Downside is that the character would be a bit slower, again depending on what weapon thay have. -------------------- In the end, it boils down to two simple choices. Either you do or you don't. |
Post #155427
|
Posted: 11th August 2007 04:51
|
|
![]() Posts: 19 Joined: 10/8/2007 Awards: ![]() ![]() |
What the FF realm has been missing for all these years is just a simple 'boost my attack power' spell. The only one that seemed to have it was FF1. I'd implement it back in and call it "Temper" or "Rage."
Otherwise, to all of RPGdom, I'd make a spell called "Yggdrasil" that restores all HP, removes all status ailments, and revives any fallen party members to max health at the expense of the party's remaining MP. Fair tradeoff, no? -------------------- Ipso facto meanie mo magico! -- Spekkio |
Post #155428
|
Posted: 11th August 2007 18:37
|
|
![]() |
Quote I'd implement it back in and call it "Temper" or "Rage." provided it doesn't become a berserk spell. (despises berserk) for the record, i think we could use more spells that are cheap and easy to cast but are basically stat trade-offs. ex one to decrease HP but increase MP (or the reverse of that), one to decrease magic but increase strength (or, again, the reverse), or one to increase defense/evasion at the cost of magic defense/magic evasion (or reverse). simple, completely fair spells to alter your character based on the enemy he is fighting. obviously, these would only be really useful for boss battles, and in order to make them worth their while, they would have to last all battle, or until the character is killed. -------------------- Currently Playing : Final Fantasy V Most Recently Beat : Elder Scrolls: Skyrim Favorite Game : Final Fantasy X The newest CoNcast is up! Have a listen! |
Post #155454
|
Posted: 11th August 2007 19:47
|
|
![]() |
I quite fancy this.
Tap the Land: a spell that is dependant on where the battle is being fought. Examples - On an ice field it would create a blizzard that hurts the enemy on each turn - much like poison. Underwater, it creates air bubbles from the surface which heals your party to a high degree or ejects one member from battle. On a mountain it creates a landslide hurting everyone in the battle (get Earth absorbent stuff here people). I think it would be interesting. Mostly because you'd systematically go around the world trying it out on every area. I would anyway. -------------------- Scepticism, that dry rot of the intellect, had not left one entire idea in his mind. Me on the Starcraft. |
Post #155459
|
Posted: 11th August 2007 20:56
|
|
![]() |
Quote Examples - On an ice field it would create a blizzard that hurts the enemy on each turn - much like poison. Underwater, it creates air bubbles from the surface which heals your party to a high degree or ejects one member from battle. On a mountain it creates a landslide hurting everyone in the battle (get Earth absorbent stuff here people). i really like the idea... however, in an ice area, the majority of the enemies are of the ice element themselves. this would mean that the spell would only heal the enemy. i do like the idea, though. perhaps a set-up like mog's? -------------------- Currently Playing : Final Fantasy V Most Recently Beat : Elder Scrolls: Skyrim Favorite Game : Final Fantasy X The newest CoNcast is up! Have a listen! |
Post #155465
|
Posted: 11th August 2007 21:23
|
|
![]() |
It would heal them like Regen, yeah, but that's life. There's always the odd wolf pack to fight though and they don't usually absorb ice in an FF world. I can't actually remember Mog's setup, you'll need to explain. Only made it half-way through VI before starting IV again.
-------------------- Scepticism, that dry rot of the intellect, had not left one entire idea in his mind. Me on the Starcraft. |
Post #155469
|
Posted: 11th August 2007 21:24
|
|
![]() Posts: 2,350 Joined: 19/9/2004 Awards: ![]() ![]() |
Quote (sweetdude @ 11th August 2007 14:47) Tap the Land: a spell that is dependant on where the battle is being fought. Isn't that the same as !Terrain, the geomancer/elementalist ability? -------------------- "Judge not a man by his thoughts and words, but by the quality and quantity of liquor in his possession and the likelyhood of him sharing." |
Post #155471
|
Posted: 11th August 2007 22:33
|
|
![]() |
You tell me. I've never competed V either. If !Terrain does exactly the same as I mentioned, then I'll come up with a couple more:
Statue: of Courage (Vitality) Might (Strength) Etc (Attributes) Character is petrified for two turns, but gains one stat increase in their chosen area. Petrified characters have a greater defence, but cannot be healed. Could be an interesting way of fighting op bosses. Two or three characters battle to survive while your strongest builds his or her stats. Time Warp: very high costing spell which moves the battle a turn back. Your opponent still attacks with what they would have done, allowing you to prepare for it. Simple, but could allow you to try something crazy once in a battle and be able to rectify any problem it causes. -------------------- Scepticism, that dry rot of the intellect, had not left one entire idea in his mind. Me on the Starcraft. |
Post #155476
|
Posted: 12th August 2007 03:18
|
|
![]() Posts: 13 Joined: 12/8/2007 Awards: ![]() ![]() |
Hmmmmm.............. mine would have to be:
Cursed Bolt While LImit Break Level 3: Curse Mark is activated, this technique will strike all foes with powerful lightning strikes and then heals the user. -Credit to Naruto creators for Curse Mark. -------------------- "The Promised Land... is it possible I could find a way to bring Aerith back if I look there?" -Danieru Uchiha, during 2nd disc of Final Fantasy VII |
Post #155507
|
Posted: 12th August 2007 11:21
|
|
Posts: -438 Joined: 27/7/2007 ![]() |
my spell would be called slaia...
Slaia is a fire slash that slise all the enemy on the screen in a thousand pieces, there must be four characters in the party because all in the party does it toghether, they throw themselves through the screen as fire in a very high speed (they go from left to right) and after that the enemy(s) is gone and also the party(they dont die) but the will be gone from the battle like someone use a sneeze on ya. after the battle there will not be any exp, items,magic points or GP. fact: Slaia MP cost: 350MP element: Fire, non elemental(the slash) -------------------- Sabin lvl 99!!! i defeated doomgaze on the first encounter :D i hurt cactuar on 9999 hp |
Post #155518
|
Posted: 12th August 2007 18:57
|
|
![]() |
Quote Isn't that the same as !Terrain, the geomancer/elementalist ability? if im correct, (i never used the geomancer all that much) !Terrain can make the change the land into whatever elemental landscape, whereas this "Tap the Land" as is would only be able to use the benefits of whatever the landscape currently is. (correct me if im wrong) -------------------- Currently Playing : Final Fantasy V Most Recently Beat : Elder Scrolls: Skyrim Favorite Game : Final Fantasy X The newest CoNcast is up! Have a listen! |
Post #155531
|
Posted: 12th August 2007 21:44
|
|
![]() Posts: 1,640 Joined: 21/6/2004 Awards: ![]() ![]() ![]() ![]() ![]() |
Nah, you're mistaken. !Terrain is precisely the same as Tap the Land.
-------------------- Is PJ |
Post #155545
|
Posted: 12th August 2007 21:54
|
|
![]() |
Quote Nah, you're mistaken. !Terrain is precisely the same as Tap the Land. dang, im off today. probably thinking of mog's dances again... -------------------- Currently Playing : Final Fantasy V Most Recently Beat : Elder Scrolls: Skyrim Favorite Game : Final Fantasy X The newest CoNcast is up! Have a listen! |
Post #155546
|
Posted: 13th August 2007 04:30
|
|
![]() Posts: 19 Joined: 10/8/2007 Awards: ![]() ![]() |
Moreover, I'd just like to see magic effectivness enhanced to begin with. Make magic WORTH the turn/time it takes to cast it.
I also wish there we're more variants of some of the elemental spells in some games. For example, in FFVII, the only Holy based spell in the game was the summon Alexander. I'd like more Holy spells in all FF games. "Smite" would be good. A holy spell that hits all enemies on screen. Fire/ice/lightning are all fine, but we need more wind, earth, and water spells to work with. I'd make several levels for each, i.e. Earth: "Tremor" ---> "Shake" ---> "Quake" ---> "Rupture". Just to level the playing field would be very nice. ![]() -------------------- Ipso facto meanie mo magico! -- Spekkio |
Post #155551
|
Posted: 13th August 2007 11:08
|
|
![]() Posts: 387 Joined: 23/6/2005 Awards: ![]() ![]() ![]() |
Alright, well I guess I better get in on this action too...
Blood: Drains a small percentage of HP from the caster to deal damage. Bloodga: Drains a significant portion of HP from the caster to deal significant damage. Bloodaga: Drains all but the 1's digit of HP from the caster (like Twister/Weak) to deal very significant damage. For you materia lovers... Materia Storm: Uses up to 99,990 AP from equipped materia to deal up to 9,999 damage to all foes. Also known as the "Shinra Special". -------------------- Oh sure, I don't have to get kicked in the junk to activate it, but I like it anyway. -- Thief commenting on the difference between Throw and Blue Magic. |
Post #155562
|
Posted: 13th August 2007 21:48
|
|
![]() Posts: 79 Joined: 9/8/2007 Awards: ![]() ![]() ![]() ![]() ![]() ![]() |
Quote (WildHalcyon @ 13th August 2007 11:08) Alright, well I guess I better get in on this action too... Blood: Drains a small percentage of HP from the caster to deal damage. Bloodga: Drains a significant portion of HP from the caster to deal significant damage. Bloodaga: Drains all but the 1's digit of HP from the caster (like Twister/Weak) to deal very significant damage. For you materia lovers... Materia Storm: Uses up to 99,990 AP from equipped materia to deal up to 9,999 damage to all foes. Also known as the "Shinra Special". Just a quick question If you have just MASTERED materia equipped, would it strip it of it's MASTER status? Or just deal full damage anyway? |
Post #155589
|