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Strago Lore

Posted: 22nd July 2007 23:51

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Personally I felt the game could have given Strago a few more Lore abilities. What do you think. He was fairly powerful as he was with Whitewind, Step Mine, Grand Train, and Aqua Rake but there were a few enemy attacks I though he would obtain thet you couldn't get. Absolute Zero was one and the blue flame one that looked like St.Elmos Fire from FF7, Mog also has it in one of his dances. There were quite a few other cool looking spells I feel would have done him justice to give him. Anyone have any ideas. Also anyone see the resemblance between he and Galuf and Relm and Krile form FF5. I think this is more evidence that they in some way are supposed to have links to other FF titles. Correction. St.Elmos Fire was called Elf Fire in FF6. Lode Stone and S. Cross would have been nice too.

This post has been edited by doomgazeblossom on 29th July 2007 03:17

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Posted: 25th July 2007 01:35

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True, but, i believe his attacks were just fine. Not too many and still plenty to use. He isn't one of my fav characters and i only need a few more lores and hes finished, but hes still a pretty good character if he's lvl 99 with 9999 health so when he uses white wind, u gain all ur hp back to full.

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Posted: 2nd August 2007 06:20

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I personally love using Strago, because of his Lores, and I've been disappointed that he doesn't really get a full repertoire of "blue magic" (as indicated by the momentary blue aura that surrounds Gau/Strago/Gogo when they're cast).

I'd personally love to see such attacks as Elf Fire, Magnitude8 (the only non-all-targetting earth spell you can get), Absolute 0, Gigavolt, Shrapnel, Flash Rain, N. Cross, S. Cross, Meteo, and others be part of Strago's repertoire. Even better if they replace some of the less-useful lores, such as Stone, Dischord, and Rippler.

(I started making a much more expanded blue magic repertoire for the FF-style game I'm creating.)

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Posted: 2nd August 2007 06:26

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I Thought Stragos Lores were just fine. But i never did get all of his lores because i could never find half the monsters who he learns his Blue Magick from.

This post has been edited by BanjoTheClown on 2nd August 2007 06:26
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Posted: 2nd August 2007 11:19

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N. Cross on a controllabe character would be another version of Gau's Nightshade buffoonery, as nothing is immune to Freeze.

Magnitude8 (the only non-all-targetting earth spell you can get)

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Posted: 2nd August 2007 16:22

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i like them all the way it was. if there are too many, then i get confused. like with Gau's rages. too few, then its more like a few special attacks.

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I'd personally love to see such attacks as Elf Fire, Magnitude8 (the only non-all-targetting earth spell you can get), Absolute 0, Gigavolt, Shrapnel, Flash Rain, N. Cross, S. Cross, Meteo, and others be part of Strago's repertoire. Even better if they replace some of the less-useful lores, such as Stone, Dischord, and Rippler.


agreed. if he had at least some of those, i might have used him more.

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Posted: 8th August 2007 02:06

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Quote (BanjoTheClown @ 2nd August 2007 06:26)
I Thought Stragos Lores were just fine. But i never did get all of his lores because i could never find half the monsters who he learns his Blue Magick from.

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Posted: 8th August 2007 11:57

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Quote (Glenn Magus Harvey @ 2nd August 2007 01:20)
I'd personally love to see such attacks as Elf Fire, Magnitude8 (the only non-all-targetting earth spell you can get), Absolute 0, Gigavolt, Shrapnel, Flash Rain, N. Cross, S. Cross, Meteo, and others be part of Strago's repertoire. Even better if they replace some of the less-useful lores, such as Stone, Dischord, and Rippler.

Most of these lores only cause physical damage and/or have similare effect.

On the other hand, the lores you'd be dropping are very beneficial, especially in a low-level game. Dischord makes it possible to survive some of the tougher random encounters. Stone can hit for massive damage and can cause muddle, which is arguably one of the better status ailments to hit enemies with in an LLG. As for Rippler, that's possibly his most useful lore: it swaps ANY, and I do mean ANY, status ailments. This includes Shadow's "Interceptor block," and many of the more annoying perks some bosses get.

I think Strago's lores were fine - there was 24 of them, which is quite a lot. Very few of them solely do damage; they all have some special use. Some thing ARE missing, like decent earth-elemental attacks or being able to cause some of the enemy-only status ailments, but you'll find Lore effects that no other spell has, which already sets it in a category of its own.

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Posted: 8th August 2007 15:38

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Quote (Silverlance @ 8th August 2007 11:57)
you'll find Lore effects that no other spell has, which already sets it in a category of its own.

What would be an example of this?

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Posted: 8th August 2007 23:09

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Er... pretty much everything.

Spells generally either cause/head damage, status ailments, or both.

Lores on the other hand often have added extras, such as unusual targetting (Lv.x spells, Roulette...), unlikely status-related effects (Rippler, Dischord), special damage formulas (Stone, StepMine, Whitewind), and just plain unusual things (ForceField...)

Very few lores simply cause/heal damage or status like pretty much all other spells do (in fact, I can't think off-hand of a spell that does anything aside from those two things.)

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Posted: 9th August 2007 02:23

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Quote (Silverlance @ 8th August 2007 19:09)
Er... pretty much everything.

Spells generally either cause/head damage, status ailments, or both.

Lores on the other hand often have added extras, such as unusual targetting (Lv.x spells, Roulette...), unlikely status-related effects (Rippler, Dischord), special damage formulas (Stone, StepMine, Whitewind), and just plain unusual things (ForceField...)

Very few lores simply cause/heal damage or status like pretty much all other spells do (in fact, I can't think off-hand of a spell that does anything aside from those two things.)

Quick. That's a spell of unusual function.

Now, still, I highly agree with you about how many of them have quite non-standard effects.

I also see why you say that they could easily become part of a LLG strategy or something like that. Although I guess the reason why I never used them much is because I never got into LLG-type of stuff...

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Posted: 9th August 2007 13:18

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What's Whitewind? Do you mean PearlWind? And what does Forcefield do, just so I can know in advance?

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Posted: 9th August 2007 18:34

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Forcefield nulls a random element for the rest of the battle when you cast it. Forcefield's effect takes precedence over individual character's/monster's elemental properties.

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