CoN 25th Anniversary: 1997-2022
Gauge or HP Status?

 
Which do you pick in the Config menu?
Gauge (the bar that shows when it's your turn) [ 14 ]  [70.00%]
Max HP Status [ 6 ]  [30.00%]
Total Votes: 20
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Posted: 30th November 2008 21:07

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Onion Knight
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I've never understood why people pick the gauge option. It's sooo useful to know what the players' max HP is during battle. I've only played the game that way.

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Post #173528
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Posted: 1st December 2008 02:21

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Behemoth
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i just pick the one u start out with. but ive never thought of that being useful before.

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Post #173535
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Posted: 1st December 2008 02:23

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Chocobo Knight
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I always choose the bar because it is the default setting.

I have actually never changed that setting until you mentioned it. I tried it to se what it was, and I just prefer to see when my characters will be ready to attack.

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Post #173536
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Posted: 1st December 2008 05:36

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Magitek Soldier
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I pick the gauge, because I like to know who is up next and how soon. I usually know when my characters are full HP wise, or are in trouble, etc.
Post #173544
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Posted: 1st December 2008 07:11

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Engineer
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Max HPs always.

I always forget people's max HPs. If I need someone else to act, I just keep tapping the X or Y button to check other people's turns.

FF6 isn't one of those games were you desperately need characters to go one after another in bursts.

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Post #173546
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Posted: 1st December 2008 16:07

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Behemoth
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Quote (yelanates @ 1st December 2008 05:36)
I pick the gauge, because I like to know who is up next and how soon. I usually know when my characters are full HP wise, or are in trouble, etc.

yeah, me too. i usually just memorize a sort of average of the char.'s HP. and heal when they drop too low. i come up with a strategy before i fight, and i pick a minimum HP point where i start healing.

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Post #173553
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Posted: 2nd December 2008 02:16

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I have a choice? (I'm assuming this is a GBA exclusive...)

I usually have a general idea where my characters' max HP is at, so the gauge is really handy. Especially in those tight there's-two-dudes-left-and-they-have-200HP-each situations.

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Post #173570
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Posted: 2nd December 2008 04:39

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Chocobo Knight
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Quote (Harlequin @ 1st December 2008 21:16)
I have a choice? (I'm assuming this is a GBA exclusive...)

I usually have a general idea where my characters' max HP is at, so the gauge is really handy. Especially in those tight there's-two-dudes-left-and-they-have-200HP-each situations.

nope. SNES version also.

i choose the guage. so i can tell whose turn is comming up so i can set up strategic attacks, defenses, magics accordingly. i dont bother switching turns to see who is ready and who isnt. i only switch turns when its part of my strategy.

square should have made it so when your max HP is around 50%, numbers turn yellow, 25% orange, and 10% red. i think ive seen it done on another game, maybe ff7? correct me if i am wrong though.

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Posted: 2nd December 2008 21:26

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Onion Knight
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I played Final Fantasy vi on snes before this game. maybe that's why i refuse to use gauge.


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Post #173605
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Posted: 11th December 2008 16:10

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I just used the default gauge bar. I didn't know it could be changed.
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Posted: 11th December 2008 20:46

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I chose Guage, seeing as I usually have a good idea of what my character's max HP is anyway, whereas I couldn't keep track of who has a turn when without my turn guages.

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Posted: 21st December 2008 04:16

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Chocobo Knight
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Gauge. They kneel if they get low enough on HP, and that's all I really need to know.

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Posted: 22nd December 2008 21:38

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Maniacal Clown
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Same as many people--I didn't even know you could choose between these two options.

To be honest, I'd rather have both. Or have the "thin" HP bar that FF7 has. But I guess it was useful to see when my character's turn was up next.

Similarly, I still don't know how to see non-equippable characters' equipment. How do I do that?

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Posted: 22nd December 2008 23:40

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Behemoth
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Quote (Glenn Magus Harvey @ 22nd December 2008 21:38)
Similarly, I still don't know how to see non-equippable characters' equipment. How do I do that?

I'm not sure but I think you push up on the battle menu screen. I know you can access Gen. Leo's outside of battle but you can't change anything of course.

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Posted: 23rd December 2008 18:32

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Yeah, I think that same function also tells you what each moogle is equipped with, and also reveals that Umaro comes with a non-removable Bone Club weapon.

There are a ton of features in the game's control panel which I never bothered with, heh. This, and the gauge/maxHP option, are only two of them. I'm aware of an option that lays out Fight, [Skill], Magic, and Item in a diamond-shape pattern, but I haven't ever tried it. (Perhaps that's what inspired Square's design of Super Mario RPG's battle menu control scheme?)

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Posted: 24th December 2008 03:56

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Quote (Glenn Magus Harvey @ 23rd December 2008 18:32)
Yeah, I think that same function also tells you what each moogle is equipped with, and also reveals that Umaro comes with a non-removable Bone Club weapon.

There are a ton of features in the game's control panel which I never bothered with, heh. This, and the gauge/maxHP option, are only two of them. I'm aware of an option that lays out Fight, [Skill], Magic, and Item in a diamond-shape pattern, but I haven't ever tried it. (Perhaps that's what inspired Square's design of Super Mario RPG's battle menu control scheme?)

Didn't Mario RPG come out shortly after VI?

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Posted: 24th December 2008 18:32

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Having now tried the HP bar. I prefer the gauge. It's not like it's even one or the other. It's one thing with an extra or just the one by itself so not a difficult choice for me. happy.gif
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Posted: 24th December 2008 22:11

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Quote (BlitzSage @ 23rd December 2008 23:56)
Didn't Mario RPG come out shortly after VI?

I think FFVI came out in 1993 (at least FFIII (US) came out in 1993 in the US), and I think SMRPG is a 1995 production.

Though SMRPG, unlike FFVI, doesn't have all these menu display options.

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Posted: 26th December 2008 00:20

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Behemoth
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Quote (Glenn Magus Harvey @ 24th December 2008 22:11)
Quote (BlitzSage @ 23rd December 2008 23:56)
Didn't Mario RPG come out shortly after VI?

I think FFVI came out in 1993 (at least FFIII (US) came out in 1993 in the US), and I think SMRPG is a 1995 production.

Though SMRPG, unlike FFVI, doesn't have all these menu display options.

FFVI came out Oct. '94 I believe, yet Mario RPG seemed to be much simpler.

To get back on topic, I wish you could choose both. I guess the HP Status is more useful, but I'm really used to the gauge.

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