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What would you change...

Posted: 4th January 2007 21:42

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But it moves...

and...
if you park the black chocobo you find there, it's easy to come back to

if a map point is helpful, talk to the dwarf underground that's digging the tunnel.



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If internal struggles were as enjoyable and glamorous as the self conflicted wars within video game characters, we would all be statues, reveling in perpetual self war. -Me

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Posted: 5th January 2007 04:45

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Treasure Hunter
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Eh... Mirage was easy to find. Not trying to be offensive but it is really obvious. As soon as you find out that the
Possible spoilers: highlight to view
two worlds have merged
it's almost an instant giveaway to look for something new.

And of course you see Fork Tower and how Cresent is no longer an island, that's interesting as it is. As so what that made me do was enter Cresent to see how they'd reacted to it all. I was hoping for a way into the tower. One of the townspeople told me of a forest that holds a town or something, they were very edgy. So I went across the island searching for this town. And it didn't take long to find it.

I used this same "strategy" to get Blue/Summon magic. Either that or I'd have to cheat my way through with a walkthrough (well I cheated with one Blue spell... Mighty Guard, took an hour of sea travel to get it / and also with Catabolpeas, I didn't know that that THING was a summon so I missed it, again that's because I was to lazy to take note of something someone had said).

I got Shiva after talking to people about her, same with Ramuh, I enter Jachol Cave knowing what to do due to talking to people. To end my little rant Mirage is easy to find and obvious if you like to socialise with the people in town. It's as simple as pressing that X button buddy! happy.gif
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Posted: 5th January 2007 21:33

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Cetra
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Some more brain-picking...

What are your opinions on the classes? I honestly doubt anyone saying "every class rocked and had its use" can honestly mean it - there are quite a few classes that definately made the other classes gained at that point useless and/or weaker; there are certainly some classes that, outside of challenges and such, could have used a bit more variety. For instance, personally, I've never seen much of a point to berserkers: they gain next to nothing useful (other than equip axe), take forever to master, and are next to useless in the later battles. The slight boost to offense is generally not worth being able to use a healing item on a near-dead character when everyone's dead instead of blindly attacking some more.

How would you improve them? Or better yet, what would be a better idea? I'm not saying to come up with your own classes - just something that would fit into the FF repertoire of classes and be balanced. Potentially an existing class but with its execution carried out in a better, more useful manner.

I felt most classes were just there to get a single ability, and the rest of their levelling (if any) was neglected. Even the thief class turned out being uber-versatile with plenty of cool bonuses and little extras, while other classes just got one useful command and padded the rest of their levelling with commands to equip useless items nobody uses or do really unecessary things in battle that another command obtainable at the same time in the game or before getting the class would prevail over.

Mind you, I'm mainly focusing on V for SNES, not GBA. The GBA version introduces a few changes I'm not completely familiar with and adds extra, slightly overpowered, new jobs and items. tongue.gif

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Posted: 5th January 2007 22:07
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Lunarian
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Quote
I honestly doubt anyone saying "every class rocked and had its use" can honestly mean it - there are quite a few classes that definately made the other classes gained at that point useless and/or weaker; there are certainly some classes that, outside of challenges and such, could have used a bit more variety.
Actually, all jobs are useful on their own part. Of course you'd most likely just focus on some jobs rather than other jobs. I focus mainly on Knight, Thief, White Mage, and Black Mage because it is a more balanced party that I know how to use well. I think all jobs have their weaknesses and strengths.

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I've never seen much of a point to berserkers: they gain next to nothing useful (other than equip axe), take forever to master, and are next to useless in the later battles. The slight boost to offense is generally not worth being able to use a healing item on a near-dead character when everyone's dead instead of blindly attacking some more.
I used to hate Berserkers a while ago, but for some reason I returned to them and started liking them. They do have sucky abilities, but the point in using a Berserker is to deal alot of damage and thrash an enemy down as quick as you can. Also, if you are so whiney about the healing, just give them Protect Ring/Guard Ring to recuperate their HP gradually.

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Potentially an existing class but with its execution carried out in a better, more useful manner.
Like I said, any job can be useful if you know how to use them appropriately. I also started to like Bards and Blue Mages again awhile ago. Bards are very good at halting enemies, confusing them, and even massively damaging the undead. Blue Mages are also powerful because they have more spells than any other mage and some of their skills (Aqua Breath, Big Guard, Healing Wind, Goblin Punch) saved me from some really tough-almost-impossible fights.

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I felt most classes were just there to get a single ability, and the rest of their levelling (if any) was neglected. Even the thief class turned out being uber-versatile with plenty of cool bonuses and little extras, while other classes just got one useful command and padded the rest of their levelling with commands to equip useless items nobody uses or do really unecessary things in battle that another command obtainable at the same time in the game or before getting the class would prevail over.
About the "cool bonuses" bit you mentioned.

The job system was created so you can improve other jobs with the new abilities you learned. A berserker may be the most powerful if you give them the 2 Hands ability from Knight. Also, if I can recall, !DragonSword works best with Blue Mage. I think that they don't have to add any more abilities to make the jobs more ultimate.

You don't have to be stuck to just one job. You can master them so you can obtain their abilities and use them later on in the game when necessary.

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Mind you, I'm mainly focusing on V for SNES, not GBA. The GBA version introduces a few changes I'm not completely familiar with and adds extra, slightly overpowered, new jobs and items.
I hear you, and yes, those new jobs are very overpowered. Stay away from them if you are going to fight Exdeath.
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Posted: 5th January 2007 22:54

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Climbing Marle!
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Instead of arguing with RuneLancer's question, it might help the topic if we suggest ideas for improvement. He isn't attacking the game or the class system, he just wants to know what could be done to make it better. If you don't think that the system can be any better, then there's not too much point in posting here.

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Posted: 6th January 2007 00:03

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Dragoon
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Quote
What are your opinions on the classes? I honestly doubt anyone saying "every class rocked and had its use" can honestly mean it - there are quite a few classes that definately made the other classes gained at that point useless and/or weaker; there are certainly some classes that, outside of challenges and such, could have used a bit more variety.


Classes that were pretty much a waste of time;
Knight: nothing special about it, nobody uses guard, equip armor, or equip sword (unless it's a dancer, but still impractical)
2 handed is somewhat useful, but never necessary and easily outdone by x-fight and 2 swords

Berserker: always berserked, but doesn't get red in the face, and the outfits are cool. that's pretty much the only bonus. equip hammer and beserk abilities are useless unless you want to level up without having to press any buttons.

knight's abilities might as well be given to beserker, and then knight is no more.

Red mage, cool for a short while, only thing useful is x-magic. takes a crapload of BP to get x-magic. X-magic might as well be the last ability for time mage and then Rmage is removed altogether.

trainer, captures enemies but you can only hold one enemy at a time making it useless. except for learning blue magic, no class should have the sole purpose of benefiting another. Something needs to be changed about trainer.

Geomancer, only use, getting the innate ability to be safe from trap floors, and it's main ability is only useful in one battle in the whole game.

Now I want to clarify I love FFV, but the critiques of these classes were given in pure honesty.

This post has been edited by Cloud_Strife510 on 6th January 2007 00:06

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Posted: 6th January 2007 01:01

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Treasure Hunter
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Decent question. I found that the classes were balanced really well - every class was good it it's own way, almost...

Knight / Near useless in battle - solely in the game just for 'Two-Handed' which is an awesome ability worth getting

Monk / With their high HP and good chance to do critical damage these guys are helpful all throughout the game, of course their abilities aren't anything to brag about

Thief / Definetely underrated, but stealing is one of the best things to do, sure saves buying items for sure

Dragoon / A boring unnecassary class almost - the ability to Jump is good however

Ninja / They hold two weapons and attack twice - these guys are good

Samurai / An okay class, unless you're like me and just don't want to thow Gil away constantly (that REALLY ruins the challenge).

Berserker / One of the best classes out there, they attack with axes and have extremely high strength - to be able to deal 6000-7000 within thirty hours in the game is just uncanny...

Ranger / Powerful fighters, depending the bow you have though - highly reliant on the bow; they also weild the classic !Rapid Fire ability (!Sshot)

Mystic Knight / Eh... one day I'll bother to find out what this is - when I've usd them they haven't been too strong though

White Mage / Always loved the White Mage, usually one is required in the party throughout most of the game (or at least !White)

Black Mage / Has less use than a White Mage but is still a good class without anything worth adding

Time Mage / These guys are so powerful and useful, one problem is that they aren't needed often as so for someone new to the game they'll problem avoid them

Summoner / No summon is actually worth using in V, doesn't bother me as I'm not the one to summon (this excludes the bonus dungeon where Exoray are easily handle with after two Bahamut attacks)

Blue Mage / One of the more fighting type of mages, you learn from being attacked - it's simple, it's fun and it sometimes takes ages

Red Mage / Good for the first parts of the game - carries the all mighty !Dualcast ability too; and I didn't bother learning it because I didn't know mastering black/white saves into that characters Dualcast slot

Beastmaster / Not good for anything besides catching and controlling - and controlling is only really good for learning Blue Magic anyway

Chemist / Never used one, they aren't necassary

Geomancer / Often very helpful, especially with their move !Gaia which can cause instantkills throughout the majority of the second part of the game - then there is 'Find Pits' and 'Light Step', just have one in your party for that

Bard / I sometimes wonder whether Square thought seriously about Bards... it's just that they are so unexpectedly mighty - it's always a good idea to have someone who can !Sing in your party

Dancer / Wow... also powerful - although to get them powerful you actually have to master other classes, and steal some items so by themself they aren't good for anything (but Ribbon)

Oracle / I never saw the point in them besides ABP Up

Cannoneer / Strong warriors who also have a handy dandy EXP Up laying around

Gladiator / These guys are so powerful it's pathetic

Necromancer / N/A

Mime / Good toward the end of the game otherwise not worth using, good for saving items (hint, hint)

Freelancer / Depends on how many jobs mastered

And walla! happy.gif
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Posted: 6th January 2007 22:56

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Quote (ataraxy2 @ 5th January 2007 19:01)
Dragoon / A boring unnecassary class almost - the ability to Jump is good however

Mystic Knight / Eh... one day I'll bother to find out what this is - when I've usd them they haven't been too strong though

Chemist / Never used one, they aren't necassary

I was reading through, and wanted to comment on a couple of evaluations.

Now I am not the ultimate advocate of some of these, but I started a post a few weeks ago asking about which jobs can be the most useful for their abilities, not necessarily to have equipped all the time. The three quoted came up in those conversations.

In defense:
Dragoon: The lances the dragoons can equip are just as strong as some of the swords you get near the end of the game. You can dual equip, and !Jump multiplies the damage by 2. And if you master the job, all that dragooney goodness can be transferred to just about anyone else. Lances are soooooo underrated.

The mystic knight: A week ago, I would have agreed with you ataraxy2, but the insistance in the abilities that were pushed led me to not only try it out, but now all my characters have the class mastered for use with anything else.

Holy spellblade vs Exdeath = ownage
Flare spellblade vs anyone = ownage


Chemist: I have not fully utilized the !Mix ability yet, but there are things you can make very early on in the game that are rediculous crazy to have that early on. Things like reflect and such (like I said, i'm not really the one to be advocating this one, I don't know much myself), but all the same, take a look at the mix chart, how you can get the items, and when in the game you can be a chemist, and it all adds up to a lot of things that you always said you wish you could do a lot earlier on in the game.

Now, to follow with the post, another thing I would change:

Don't force berserk berserkers. Make a !Berserk ability so you could use items before you reliquenish control. Even if that was your whole command menu (Berserk Blank Blank Item), it would be sweet. thumbup.gif

This post has been edited by leilong on 6th January 2007 23:01

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If internal struggles were as enjoyable and glamorous as the self conflicted wars within video game characters, we would all be statues, reveling in perpetual self war. -Me

Play me on Rock Band 2, GH-WT, or any other Xbox GH!
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Posted: 6th January 2007 23:23

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Dragoon
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Holy spellblade vs Exdeath = ownage
Flare spellblade vs anyone = ownage


well ataraxy2 did admit he had rarely used Magic knights, and he couldn't have any idea how powerful they are.

2 swords and chicken knife up the ownage exponentially.

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Samurai / An okay class, unless you're like me and just don't want to thow Gil away constantly (that REALLY ruins the challenge).

I actually agree with that. $toss makes several boss battles ridiculously easy. and without that ability the samurai class is pretty much just as useful as the knight.

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Posted: 7th January 2007 22:25

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Quote (Cloud_Strife510 @ 6th January 2007 17:23)
I actually agree with that. $toss makes several boss battles ridiculously easy. and without that ability the samurai class is pretty much just as useful as the knight.

I was actually disappointed with !toss, mostly because in FFVA, they call it !Zenigage, if I remember right.

The name was slightly misleading, because I was hoping the FFV Samurai would be more like the FF X-2 Samurai, and Zenigage would be the Zantetsuken equivalent. So if I had the ability to change something else, !Zantetsuken would be a samurai command.

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If internal struggles were as enjoyable and glamorous as the self conflicted wars within video game characters, we would all be statues, reveling in perpetual self war. -Me

Play me on Rock Band 2, GH-WT, or any other Xbox GH!
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Posted: 29th January 2007 02:54

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I would like a difficulty option so I could make the game more difficult. If you know how to setup properly it gets too easy pretty quickly. I also think there should be more sidequests just to spice up the game some. I likes leilong's Berserker idea too, but that might take away from the whole I'm-a-psycho-bloodthirsty-savage-who's-only-purpose-in-life-is-to-kill aspect of the berserker.

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