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Posted: 26th November 2006 16:02
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Posts: 267 Joined: 10/12/2005 Awards:
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Ok, here's the story. I'm in the future, in Tales of Phantasia, and I'm in Volt's Cave. Now, I'm in the room with the four electric generators that you have to turn on with your Sorcerer's Ring. Now, I can turn on two, which only opens a bit of the door, unfortunetly, I'm not small enough to fit through there. Now, I was told to step on a switch in the room before that, and that in order to reach it you walk through the wall, well, I got it. and the two other generators still won't turn on?? WTF and can someone help???
-------------------- We, who cannot see into tomorrow, have no way of knowing... But... But... If you don't find dreams yourself... if you don't capture your ambitions... happiness won't just come to you. |
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Post #136725
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Posted: 26th November 2006 16:14
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I remember Volt's cave being really annoying, but I don't remember the exact solution to that switch puzzle. Go on to the SNES faq section on Gamefaqs, and go to the guide written by JPuga. It's the only one you'll ever need. If you don't like JPuga's, try the game guide on rpgclassics.com (SNES section), which is easier to navigate but not quite as hardcore.
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Post #136727
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Posted: 26th November 2006 16:18
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Posts: 267 Joined: 10/12/2005 Awards:
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The RPGclassics one is the one I've used for this puzzle, but it's not working... Oh well, I'll try JPuga's
-------------------- We, who cannot see into tomorrow, have no way of knowing... But... But... If you don't find dreams yourself... if you don't capture your ambitions... happiness won't just come to you. |
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Post #136728
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