Posted: 22nd July 2008 03:04
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Onion Knight Posts: 39 Joined: 7/4/2007 Awards: |
I'm replaying FFT (again... love love love this game) and I want to keep Mustadio with a gun (via equip gun). I think I am going to have him a gun-toting mage, cause I think that's awesome. My question is, what do people think a good reaction skill for him would be, since my stand-by of Counter is kinda crap for a gun user. Any thoughts?
-------------------- CloudxAeris=Undying Love. ^_^ |
Post #170537
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Posted: 22nd July 2008 04:01
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Lunarian Posts: 1,207 Joined: 23/6/2004 Awards: |
I tried giving him Counter, but it never worked, so I'd ignore Counter and First Strike. Due to the fact that his Bravery level is 60 when he starts, I would either use Auto-Potion or the Archer's Adrenaline Rush (900 JP) which increases his Speed by 1 every time he's hit.
-------------------- "Thought I was dead, eh? Not until I fulfill my dream!" Seifer Almasy "The most important part of the story is the ending." Secret Window "Peace is but a shadow of death." Kuja |
Post #170540
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Posted: 22nd July 2008 06:19
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Adrenaline Rush / Speed Save is a great skill, but only if he has a way of healing himself easily (no Chantage, more worries). I'd give him some good equipment to boost evade, like a Feather Mantle and the best armor and helm available, and then give him Auto Potion, MP Switch, or Abandon. Using MP Switch and Move-MP Up is one of my favorite combinations in the game, but you should only use the MP Switch if you're planning on him using his gun and not spells.
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Post #170548
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Posted: 23rd July 2008 18:03
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Onion Knight Posts: 39 Joined: 7/4/2007 Awards: |
At the moment he's just got GIlgame Heart for the hell of it, didn't really have any other good ones for him. I'm thinking of giving him the geomancer reaction, I forgot what its called, where he attacks with geomancer moves when hit. *checks in game* Counter Flood. Yeah. That's what it's called. I figure that should be a good one, unless he has to actually LEARN all the geomancer moves... does anyone know if that's the case?
-------------------- CloudxAeris=Undying Love. ^_^ |
Post #170620
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Posted: 3rd August 2008 16:07
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Returner
Posts: 3 Joined: 3/8/2008 |
snipe, battle skill, transparent (sunken state) for reaction, defense up for support, and move+3 for move (he can flee)
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Post #171121
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Posted: 6th August 2008 01:11
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Magitek Soldier Posts: 291 Joined: 11/6/2006 Awards: |
Counter Flood works based on Geomancy skills he's already learned; so yes, to
be an effective automatic counter, it'd be best if he had every Geomancy skill known. -------------------- Putting the A's in W lm rt: A11smart, Jobclass: Retailer. |
Post #171205
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Posted: 20th September 2008 17:34
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Chocobo Knight Posts: 91 Joined: 29/12/2006 Awards: |
So you want to copy the menthor i've never known, KingDelita of this forum eh ?
It's a good choice The best thing you have to pick if you want make your mustadio a Gunner/Wizard to me is giving him as Reaction is Bard's MA Save. -------------------- #1 Italian in The Caves of Narshe :D Mercenary Dark Knight Knight: Great, here comes a crowd! Gafgarion! Kill them!! And do it now!! Gafgarion: Don’t know what’s going on, but it’s in the contract! |
Post #172296
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Posted: 20th September 2008 20:05
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Holy Swordsman Posts: 2,084 Joined: 18/7/2004 Awards: |
My recommendation would be to give him your best mantle (feather mantle) and go with Abandon. I'd say speed save since his innate skills utilize speed in their success rate, but as has been pointed out, you can't be worry free with Chantage and so it may be more hassle than it's worth.
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Post #172298
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Posted: 21st September 2008 11:22
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Chocobo Knight Posts: 91 Joined: 29/12/2006 Awards: |
By the way using the FeatherWave Mantle combined with Abandon is good for every character. Not only for a Mustadio, a mage, or anybody else.
-------------------- #1 Italian in The Caves of Narshe :D Mercenary Dark Knight Knight: Great, here comes a crowd! Gafgarion! Kill them!! And do it now!! Gafgarion: Don’t know what’s going on, but it’s in the contract! |
Post #172304
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Posted: 21st September 2008 18:36
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Returner Posts: 7 Joined: 15/9/2008 |
of course another good idea is having him learn HP Restore, the monk move, so that good chances are he will fully heal when weakened. I find it is a pretty handy move to have.
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Post #172308
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Posted: 13th October 2008 08:05
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Chocobo Knight Posts: 114 Joined: 1/7/2006 Awards: |
Most of the time my Musty is a Chemist so he can still use a gun and still have another open slot.
My Priest with a gun (Named Django) had Regenerator for a reaction most of the time. Counter Magic would work sense he's going to have the MP for it along with Move-MP. By the way: Which magic are you using? -------------------- Blah Blah Blah Tidal Wave Spam! |
Post #172650
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Posted: 15th October 2008 23:17
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Chocobo Knight Posts: 143 Joined: 29/3/2005 Awards: |
I believe that it's called "Damage Split" That's my favorite for him
-------------------- "Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it Bings" What you call dog with no legs? Don't matter what you call him, he ain't gonna come. HEHE sorry Wee FF VIII rules... XD |
Post #172679
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Posted: 29th October 2008 07:06
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Returner Posts: 9 Joined: 27/10/2008 |
My Mustadios usually end up as chemists, then ninjas, like so:
Throw Item or Snipe Speed Save Throw Item or Defense Up Move +3 -------------------- "Until we make the unconscious conscious, it will control our life and we will call it fate." - Carl Jung |
Post #172905
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Posted: 23rd October 2015 22:51
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Returner
Posts: 6 Joined: 23/10/2015 |
Quote (Kane @ 20th September 2008 15:05) My recommendation would be to give him your best mantle (feather mantle) and go with Abandon. I go this route, too, since I use him as my item-finder (so low brave). I ultimately even give him Equip Shield for the Kaiser Plate (for the elemental guns), further strengthening Abandon. |
Post #209747
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