Posted: 6th October 2014 03:00
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Treasure Hunter Posts: 71 Joined: 10/8/2004 Awards: |
So I did a cursory search of this forum, and I didn't catch any mention of Jeff Ludwig's Custom Classes mod. Just wondering, has anyone else given it a try?
In general, it leaves jobs thematically untouched, with a couple abilities switched in learn order and a few traded between jobs (both Ninja and Thief have innate and learned Dual-Wield). All in all, I found it to be a grand time, though it makes an already-easy game significantly easier, despite upping boss HP. Downside: Shatters the game's ability to save, so unless you've got some fancy way around needing a clear save, Neo-Exdeath is the end of the road. -------------------- I shall now return to my cave |
Post #207524
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Posted: 9th October 2014 13:59
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I'm not really one for mods, but a mod that would add new classes could be pretty neat. It sounds like this one doesn't do that, though? Is there anything else it does?
-------------------- "To create something great, you need the means to make a lot of really bad crap." - Kevin Kelly Why aren't you shopping AmaCoN? |
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Post #207527
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Posted: 9th October 2014 20:38
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Treasure Hunter Posts: 71 Joined: 10/8/2004 Awards: |
It makes it so a character's default class ability is in the first slot, and the other three slots are all selectable, with !Attack and !Item added to the ability list. Also, equipping an ability now provides a static stat boost to the character's current state, rather than setting a character's relevant stats to Base + highest bonus, so a super-magical Berserker is a little tougher to come by, but you can supercharger your Black Mage by equipping nothing but 4 x !Black. Also, any innate ability of a mastered class passes not only to Mime and Bare, but also to every other class, so mastering Monk gives a Knight Counter by default (probably the only inherent ability that's a mixed blessing), and a mastered Thief or Ninja provides Dual-Wield no matter the character's current class.
I feel it's a lot of really cool ideas for a game that was already too easy, so making full use of the new strategy options means not really facing a challenge ever. -------------------- I shall now return to my cave |
Post #207528
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Posted: 27th February 2015 12:59
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Black Mage Posts: 192 Joined: 2/5/2008 Awards: |
For which game version is this? Usually these hacks are made for the SNES versions (See FFVI), but...
>> Downside: Shatters the game's ability to save, so unless you've got some fancy way >>around needing a clear save, Neo-Exdeath is the end of the road. ...isn't "Neo-Exdeath" part of the GBA addon? This looks like a way to bring some fresh air to my favorite oldie FF (pre-3D era). Because seriously, some job's default commands just suck. Catch is even pretty OP compared to...drink. Guess it got replaced with !Mix? |
Post #208227
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Posted: 27th February 2015 13:32
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Quote (Bas @ 27th February 2015 08:59) For which game version is this? Usually these hacks are made for the SNES versions (See FFVI), but... >> Downside: Shatters the game's ability to save, so unless you've got some fancy way >>around needing a clear save, Neo-Exdeath is the end of the road. ...isn't "Neo-Exdeath" part of the GBA addon? Good to see you, Bas, been a while. Neo-Exdeath is the final boss of the normal FFV and is in every version. It's possible that one of the ancient Super Famicom translations called him something else, but regardless of the name he's in every version. You might be thinking of Neo Shinryu? -------------------- "To create something great, you need the means to make a lot of really bad crap." - Kevin Kelly Why aren't you shopping AmaCoN? |
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Post #208229
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Posted: 28th February 2015 01:28
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Black Mage Posts: 192 Joined: 2/5/2008 Awards: |
Just has been a while (both for beating Icksy up and seeing you! *), so I wasn't sure about it. But about the save function, it only matters for the GBA version I guess (not-so-edit because i recherched while writing this: It is for GBA:
http://www.gamefaqs.com/boards/930369-fina...vance/62297405) Quote The new version of the mod opens up the four “Advance” classes (Gladiator, Oracle, Necromancer, Cannoneer) by the time your party leaves for Galuf’s world. Now that's great. Aside from that Oracle being pretty useless in vanilla FF V (to my knowledge), it just takes forever to get to these jobs. To be honest, I would like to get some more jobs at the wind crystal, simply because they wind jobs aren't that interesting by themselves, and it is a REALLY long way to the water crystal. He seem to actually re-order some job locations, though (http://jeffludwig.com/ff5a/). Oh yeah, and screw "!drink". It is as bad as some words in my mind I better not write down here. I couldn't find any info that it screws the save data/option, though. * I am on limited internet traffic meanwhile (and will still be for a while), so I don't use Pidgin ATM as much. For whatever reasons it seems the CoN chatroom is bugged, taking REALLY long to enter etc. Maybe someone got some savegames? Just started FF V 1-2 weeks ago and don't want to start from the very beginning, so end of world 1 or at least water crystal would be something for my next playthrough. OT: New FF5 website came online? http://ffvspirit.com/ OT²: Stumbled upon another FF5 hack (SNES): Final Fantasy V: The Ancient Cave Basically rouge-like (more or less) random dungeon crawler (only japanese) |
Post #208234
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Posted: 2nd March 2015 15:59
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"The Ancient Cave" seems to be a reference to a randomized dungeon featured in Lufia 2.
-------------------- Check the "What games are you playing at the moment?" thread for updates on what I've been playing. You can find me on the Fediverse! I use Mastodon, where I am @[email protected] ( https://sakurajima.moe/@glennmagusharvey ) |
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Post #208241
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Posted: 3rd March 2015 20:43
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Magitek Soldier Posts: 277 Joined: 24/10/2013 Awards: |
Quote (Lurker @ 6th October 2014 03:00) So I did a cursory search of this forum, and I didn't catch any mention of Jeff Ludwig's Custom Classes mod. Just wondering, has anyone else given it a try? In general, it leaves jobs thematically untouched, with a couple abilities switched in learn order and a few traded between jobs (both Ninja and Thief have innate and learned Dual-Wield). All in all, I found it to be a grand time, though it makes an already-easy game significantly easier, despite upping boss HP. Downside: Shatters the game's ability to save, so unless you've got some fancy way around needing a clear save, Neo-Exdeath is the end of the road. Sounds awesome. -------------------- Excuse me? Would you mind not talking while I'm interupting? |
Post #208248
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Posted: 20th March 2015 20:29
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Treasure Hunter Posts: 71 Joined: 10/8/2004 Awards: |
So, after further research, I've found that my ability to save was apparently shattered independently, and I just hadn't played vanilla FFVA for long enough in the same way to notice it.
So. Seems like save actually works just dandy. -------------------- I shall now return to my cave |
Post #208394
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Posted: 4th January 2016 02:55
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Returner Posts: 15 Joined: 23/4/2004 Awards: |
I've been playing this mod for the last week or two; just beat Neo Exdeath a few minutes ago. It really is basically an easy mode to the game. Abilities like Rapid Dire and Iainuki just destroy everything; I was untouchable by the middle of the second world. But it was super fun building my death squad...the only rule I set for myself was that jobs were more or less exclusive; only Bartz could be a knight, samurai, or berzerker; only Faris could be a Dragoon, ninja, or monk, etc. there was some accidental overlap as I tried to figure out where I was going with my characters (and honestly as I thought which sprites looked coolest) but I pretty much stuck to it.
I actually ended up here as I researched whether or not you can re-enter the Void to challenge Omega and Shinryu after beating the game. Seems like you can't. |
Post #210215
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