Posted: 22nd October 2023 15:00
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Cactuar Posts: 249 Joined: 4/3/2007 Awards: |
I came to a final verdict in the classic Final Fantasy Tactics game. The se7en classes I have narrowed it down to are in order from first to worse. They have fewer situational uses over other classes.
This is based on their pure class without Math Skill otherwise Calculator is 0 since it requires mastery of the spellcasters. Here are my preferences... 0: Calculator with access to all spells. 1: Ninja - Speed is key. 2: Monk - Healing is key. 3: Knight - Knight Swords are key. 4: Lancer - Solid Attacker. 5: Priest - Protection is key. 6: Summoner - Bypasses reflect with spells hitting only enemies. 7: Geomancer - Solid character when uncertain what to play. Wizard, Oracle, and Time Mage's are good, yet their spells can be reflected by Reflect Mail or anything granting Reflect. The rest have honorable mentions since the Thief can steal rare equipment. The Archer has Speed Save as a reaction. The Samurai becomes expensive when katanas break. The Oracle and Mime I never get around to using even after my long tenure with the game. The Judge has returned. Edit-The Final Word. This pertains to the original game. Spoiler warning for those brand new. You might not want to continue. Your personal preference in the roster set up might differ or not, this is my team. I did what I could to round out the abilities as well as have the best equipment. This is without the duplication trick based on the known available items. In this team these people had a spot in my life. I want to honor them here. Final Chapter of Final Fantasy Tactics -My awesome team! Squire Mark Brave 97 Faith 75 Guts Math Skill Blade Grasp Maintenance Move + 3 Excalibur Kaiser Plate Thief Hat Rubber Costume 108 Gems --- Summoner Lisa Brave 97 Faith 75 Summon Magic Math Skill Speed Save Maintenance Move MP-Up Wizard Rod N/A Ribbon Rubber Costume Chantage --- Knight Kelin Brave 97 Faith 03 Battle Skill Draw Out Blade Grasp Maintenance Move + 3 Chaos Blade Genji Shield Genji Helmet Genji Armor Genji Gauntlet --- Archer Adam Brave 97 Faith 03 Charge Punch Art Blade Grasp Maintenance Fly Perseus Bow N/A Thief Hat Power Sleeve Bracer --- Monk Dan Brave 97 Faith 03 Punch Art Steal Blade Grasp Two Swords Move + 3 N/A N/A N/A Rubber Costume Feather Mantle --- Lancer Nick Brave 97 Faith 03 Jump Punch Art Abandon Maintenance Move + 3 Javelin Escutcheon Crystal Helmet Maximillian Bracer --- Ninja Rene Brave 97 Faith 03 Throw Punch Art Blade Grasp Maintenance Move + 3 Spell Edge Spell Edge Thief Hat Rubber Costume Feather Mantle --- Engineer Mustadio Brave 97 Faith 03 Snipe Punch Art Blade Grasp Martial Arts Move HP-Up Mythril Gun N/A Thief Hat Power Sleeve Bracer --- Holy Knight Agrias Brave 97 Faith 75 Holy Sword Math Skill Speed Save Maintenance Teleport Ragnarok Aegis Shield Ribbon Crystal Mail Chantage --- Holy Swordsman Orlandu Brave 97 Faith 03 All Swordskill Punch Art Blade Grasp Maintenance Move + 3 Save the Queen Crystal Shield Thief Hat Secret Clothes Feather Mantle --- Temple Knight Beowulf Brave 97 Faith 75 Magic Sword Math Skill MP Switch Maintenance Move MP-Up Rune Blade Venetian Shield Grand Helmet Robe of Lords Red Shoes --- Priest Reis Brave 97 Faith 75 White Magic Math Skill Speed Save Maintenance Teleport Mace of Zeus N/A Ribbon Rubber Costume Chantage --- Divine Knight Meliadoul Brave 97 Faith 75 Mighty Sword Math Skill Speed Save Maintenance Teleport Rune Blade Ice Shield Ribbon Rubber Costume Chantage --- Oracle Cloud Brave 97 Faith 75 Ying Yang Magic Math Skill Blade Grasp Maintenance Move + 3 Faith Rod N/A Thief Hat Rubber Costume 108 Gems --- There are more optimal builds. My team can handle any situation in the game. You can only have five at most in all battles anyway. Here is how to succeed if you grind once Mandalia Plains becomes available for it. Final Sweet 16 unless you prefer something else. Ramza plus 15 generic females - special females in the final chapter if you wish. Keeping the men is optional among other things. Ramza Brave 97 Faith 75 Guts Math Skill Blade Grasp Maintenance Move + 3 Excalibur Kaiser Plate Thief Hat Rubber Costume 108 Gems --- Ninja Agrias Throw Math Skill Blade Grasp Magic Attack Up Teleport Equipment is player choice though things that enhance magic might be preferred. All women having those abilities with the spells mastered are more than enough to crush the game. I know SSCC Calculator has been done. Five Ninjas with Math Skill secondary is definitely overkill. Chemist, Priest, and Monk are available early on. Their class abilities are more than enough to beat the game when mastered. Though picking at least one class of any of the jobs is obligatory and a matter of preference. I enjoyed the game very much. I checked Active Turn before it became popular. The End. This post has been edited by Eagle Caller on 1st January 2024 04:12 -------------------- https://www.youtube.com/user/Greatermaxim Terra - LV 99 - HP 9999 - MP 999 Equipment - - - Abilities Illumina - - - - - Fight Genji Shield - - Morph Oath Veil - - - - Magic Minerva - - - - - Item Ribbon Economizer |
Post #217194
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