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What are all the bugs in FFIV

Posted: 6th August 2005 21:19

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I once saw an entire website about all the final fantasy 6 bugs. but what about ff4?

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Posted: 10th August 2005 16:12

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Cetra
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FFIV didn't really have a whole lot.
Off the top of my head, there's Item Duplication, Super Item Duplication, Flying chocobo head, Warping in the Dwarven Castle to get the Darkness Crystal, and Freezing the Countdown Timer. There may have also been something involving one of the airships.

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Posted: 10th August 2005 16:33
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In addition to DP's comments, FFIV also had a "minor volume" bug in the field if you press start while the end of the battle starts flashing black (returning you to the field).

Another thing was the Lunar Whale when you go to the top part of the ship (outside), your head overlaps it and your body does not.
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Posted: 20th August 2005 16:03

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Quote (Dark Paladin @ 10th August 2005 11:12)
FFIV didn't really have a whole lot.
Off the top of my head, there's Item Duplication, Super Item Duplication, Flying chocobo head, Warping in the Dwarven Castle to get the Darkness Crystal, and Freezing the Countdown Timer. There may have also been something involving one of the airships.

Cool, thanks.

What is the chocobo head?
And what is the Countdown timer and the Warping in Dwarf castle?

Never heard of those....thanks!

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Posted: 20th August 2005 20:53

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You forgot the Invincible Wang one. During the part where Wang locks himself up with the dark imps and kicks the party out of the room, if you hold up and tap A quickly enough you can re-enter the room and not only fight the imps, but get kicked out by Wang again. Repeat for Extra Joy ™.

I think that can happen during any "locked door" event, but that's the only one I know of.

Edit: Ah, and this one happened to me once. I had one of the airships exactly over the spot where you arrive when you return from the moon and, after getting Fusoya, instead of landing my airship landed on the other airship and, like it should, rose back up again in the "this spot isn't clear for landing" way it usually does.

It was cool seeing everyone freak out over a giant robot when they were actually miles up in the air. tongue.gif

This post has been edited by Silverlance on 20th August 2005 20:55

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Posted: 21st August 2005 06:12

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Quote
  You forgot the Invincible Wang one 


Silverlance... Isn't it Yang? huh.gif I've only played a couple versions, so if it's Wang in one of them, hopefully I won't look like a fool.

Being the sick, twisted teenager I am, Invincible Wang sounded sorta... laugh.gif

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Posted: 21st August 2005 11:08

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His name is indeed Yang. "Wang" is either just what Silverlance calls him or what he has Namingway rename him. If it's the latter, I'm happy to know I'm not the only one who does that.

Plus, unfortunately for him, his middle name is also "Fang". Hey, I just work with what they give me!

Anyhoo, I'm sure I've seen a compiled list of FFIV's glitches. But typically me, I don't know where I found it.

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Posted: 21st August 2005 17:19

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Ah... been a couple of years. My bad. blush.gif I had a feeling that sounded somewhat off.

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Posted: 23rd August 2005 19:03

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Quote (because555 @ 20th August 2005 12:03)
What is the chocobo head?

If I remember correctly, if you get off of a chocobo in a forested area, the chocobo will fly away like it normally does, just without its body.

Quote (because555 @ 20th August 2005 12:03)
what is the Countdown timer

The floating eyes with wings in the Lunar Subterrain cast a spell on you that gives the character a green 10 above its head, and counts down to zero. When it gets to zero, the character dies. If you hold the confirm button, the counter will stay at zero and the character will stay alive. It's a very tricky, very conditional bug to activate, though, as sometimes it will only delay the death or it won't work at all.

Quote (because555 @ 20th August 2005 12:03)
the Warping in Dwarf castle?

After your fight with Golbeze in Dwarf Castle, and you get Rydia, before you leave the room, have Rydia cast Warp. You will end up back in the Crystal Chamber, and the Darkness Crystal will still be there. If you get it, Kain will immediately leave your party once you step into the doorway in the Sealed Cave. This causes you to not have to go through the Sealed Cave. If you do, though, the Sealed Cave's crystal ends up not being there once you beat Evil Wall.

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Posted: 25th August 2005 00:27

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Quote (Dark Paladin @ 23rd August 2005 14:03)


Quote (because555 @ 20th August 2005 12:03)
the Warping in Dwarf castle?

After your fight with Golbeze in Dwarf Castle, and you get Rydia, before you leave the room, have Rydia cast Warp. You will end up back in the Crystal Chamber, and the Darkness Crystal will still be there. If you get it, Kain will immediately leave your party once you step into the doorway in the Sealed Cave. This causes you to not have to go through the Sealed Cave. If you do, though, the Sealed Cave's crystal ends up not being there once you beat Evil Wall.

Really? That's cool, i'm gonna try that.

But does Rydia even have the Warp spell once you get her in the Dwarf castle.
Also, what does this crystal have to do with the one in the Sealed Cave? I thought those were two seperate crystals, and therefore you have to go into the sealed cave.

anyway, i'll try it now, i hope i have a Save close to the underground....

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Posted: 25th August 2005 04:57
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Quote (because555 @ 24th August 2005 19:27)
Really? That's cool, i'm gonna try that.

But does Rydia even have the Warp spell once you get her in the Dwarf castle.
Also, what does this crystal have to do with the one in the Sealed Cave? I thought those were two seperate crystals, and therefore you have to go into the sealed cave.

anyway, i'll try it now, i hope i have a Save close to the underground....

In my game, Rydia learns Warp in the Antlion's Cave.

The crystal isn't the same one as in the Sealed Cave, in the story. However, it seems that picking up any crystal will add the necessary item to your inventory. (There are other places where events can happen in the wrong way. For instance, talking to the King of Fabul will trigger the fight with Kainazzo, etc. Apparently, some flags aren't specific enough.) Since you never get the (story) crystal from the castle in your inventory, there's no overlap.

Keep in mind that if you do this, and you still want to go through the Sealed Cave to loot/level, you're going to be doing it with four people instead of five. That's usually what keeps me from using this trick, though I've done it before.

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Posted: 25th August 2005 07:15

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Quote (Dark Paladin @ 23rd August 2005 13:03)
Quote (because555 @ 20th August 2005 12:03)
what is the Countdown timer

The floating eyes with wings in the Lunar Subterrain cast a spell on you that gives the character a green 10 above its head, and counts down to zero. When it gets to zero, the character dies. If you hold the confirm button, the counter will stay at zero and the character will stay alive. It's a very tricky, very conditional bug to activate, though, as sometimes it will only delay the death or it won't work at all.

This never worked for me. When exactly do you hold the confirm button? Do you have to hold it the entire time it's counting down? Because that would be kinda... wacko.gif

What am I missing?
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Posted: 25th August 2005 20:31

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Quote (Dark Paladin @ 23rd August 2005 14:03)
Quote (because555 @ 20th August 2005 12:03)
the Warping in Dwarf castle?

After your fight with Golbeze in Dwarf Castle, and you get Rydia, before you leave the room, have Rydia cast Warp. You will end up back in the Crystal Chamber, and the Darkness Crystal will still be there. If you get it, Kain will immediately leave your party once you step into the doorway in the Sealed Cave. This causes you to not have to go through the Sealed Cave. If you do, though, the Sealed Cave's crystal ends up not being there once you beat Evil Wall.

I tried this today, and it did not work. I got Rydia after the fight with Golbez. But Golbez turns into an arm and then takes the crystal. There is no way for me to get it back.
And I can't cast warp either because because the group leaves the crystal room and you can't go back inside.
So when exactly am I supposed to do Warp?

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Posted: 25th August 2005 23:16
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Quote (because555 @ 25th August 2005 15:31)
So when exactly am I supposed to do Warp?

After that scene and its entire aftermath as soon as you can use your characters again. Don't leave the throne room. Just cast warp.

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Posted: 26th August 2005 15:09

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Quote (Shinryu @ 25th August 2005 03:15)
Quote (Dark Paladin @ 23rd August 2005 13:03)
Quote (because555 @ 20th August 2005 12:03)
what is the Countdown timer

The floating eyes with wings in the Lunar Subterrain cast a spell on you that gives the character a green 10 above its head, and counts down to zero. When it gets to zero, the character dies. If you hold the confirm button, the counter will stay at zero and the character will stay alive. It's a very tricky, very conditional bug to activate, though, as sometimes it will only delay the death or it won't work at all.

This never worked for me. When exactly do you hold the confirm button? Do you have to hold it the entire time it's counting down? Because that would be kinda... wacko.gif

What am I missing?

I ususally hit it just as it goes from one to zero. But like I said, it's very tricky to do.
Also, I don't think I've ever done it on an emulator, just the SNES (not even sure if I tried it).

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Posted: 26th August 2005 15:36

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Quote (karasuman @ 25th August 2005 18:16)
Quote (because555 @ 25th August 2005 15:31)
So when exactly am I supposed to do Warp?

After that scene and its entire aftermath as soon as you can use your characters again. Don't leave the throne room. Just cast warp.

Thanks...it finally worked.
I'm surprised this bug exists. how did anyone ever find this?? Usually warp should take you away of a room, not put you back into one. It's so odd that a crystal lies there too...that's a pretty big plot twist. even the bugs in final fantasy 6 arent that odd....

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Posted: 3rd September 2005 19:21

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Now I have to try that the Rydia Warp Bug if I ever play FFIV again v.v

Does anyone have a link to a few other bugs? I love finding out about them, and triggering them XD

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Posted: 6th September 2005 02:24

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This may be related to the "Super" Item Replication you mentioned DP. Was made aware to me by a friend of mine;

•
First of all, you've gotta have the Avenger sword. Make sure Cecil has arrows equipped in his good hand (that'd be the one with the stats) and then any bow of choice in his bad one. Enter battle, preferrably an easy one, and don't let any characters make any actions. If Cecil does not max his ATB gauge first, let the other characters pass their turns by parrying.

During Cecil's first turn, enter the item screen. Move the arrows he has equipped to an empty item slot, and then move the Avenger sword into his bad hand. Exit the item window. Cecil's commands will disappear because the Avenger sword has now cast Berserk on him. Allow the battle to finish with all other characters parrying.

Post-battle, go to Cecil's equipment screen. Move Avenger to an empty item slot, and place the sword you'd like to replicate into his good hand. De-equip the sword you've chosen, then re-equip it. You should have O# swords in your inventory -- likely 255 (it can't actually display the number).
•

Havent tried it myself though.
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Posted: 6th September 2005 14:17

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Cetra
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That is what I meant by the "Super" Item Replication.
I've tested it, and it works. 255-ish is what you get, and it will have a weird symbol or a square of a background image.

Quote (because555 @ 26th August 2005 11:36)
I'm surprised this bug exists. how did anyone ever find this?? Usually warp should take you away of a room, not put you back into one. It's so odd that a crystal lies there too...that's a pretty big plot twist. even the bugs in final fantasy 6 arent that odd....

IIRC, Warp takes you to the room you were in before the current one.
I think it's probably a coding oversight. I know nothing about coding, but my guess is that when they were coding the crystal rooms, they gave the options of having a crystal that gets picked up, having a crystal that can't be picked up, and never having a crystal. They must have given the one in the Dwarven Castle the same marker as the one in the Sealed Cave (the one that says if the Darkness Crystal is/was in your inventory, it is empty).

Plot Twist?
And have you seen some of FFVI's bugs?

This post has been edited by Dark Paladin on 6th September 2005 14:18

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Posted: 6th September 2005 14:46

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One "bug" I know of is placing Rydia's Sylph summon in the upper right hand corner when you go to the "call command." You don't have to sacrifice the 20mp to summon it anymore, though it still says you do. I don't think this works with FF Chronicles, though I'm not sure because I don't have the game. It does however, work for FFII (US) because I tried it. wink.gif
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Posted: 6th September 2005 19:26

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Actually, the Sylph summon in FFIIus seems to cost nothing regardless of where its placed, because I have it on the center left side of the 'Call' list, and it doesn't cost anything.

Also, the displayed cost is 25 MP, if I recall correctly.

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