CoN 25th Anniversary: 1997-2022
Beta (E. Skill)

 
Do you train to get Beta before passing through the marsh cave?
Yes, Always [ 4 ]  [11.76%]
No, Never [ 12 ]  [35.29%]
Sometimes [ 16 ]  [47.06%]
What the hell is Beta? [ 2 ]  [5.88%]
Total Votes: 34
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Posted: 2nd August 2005 15:52

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Chocobo Knight
Posts: 117

Joined: 17/7/2005

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I think they get ejected, either randomly (out of luck...), by the LUCK stat (LUCK sources for cloud...), or by highest level (get someone else stronger than cloud for a while...) Also I believe Zolom has to be dealt 2000HP to eject someone(and won't cast Beta unless there is only 2 in the party[[so as not to kill inexperienced noobs over and over]]), and has to lose another 1000HP and will then cast Beta on you (for those of you with high magic stats, it's fun to then kill it with beta doing about 1012HP when I do it(averaged of course).

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forget it I haven't even read the contract, I'm not signing.
Post #92395
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Posted: 2nd August 2005 19:39

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Returner
Posts: 18

Joined: 26/7/2005

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Actually, I just beat him, got the Beta skill and got through the mythril mines, and because of having to try several times, it has come to my attention that it is the person who brings his health below 2000 he ejects, or, if he is poisoned, and is already below 2000, the next person to attack, also, once he ejects, I believe if you attack once, he attacks once, then again, and then uses beta, those two attacks aren't consecutive though, and you could very well be right about the below 1000 beta thing, he would sometimes get two simultaneous poison damage effects on him so I can't be entirely sure.

This post has been edited by Lokkin on 2nd August 2005 19:41
Post #92408
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Posted: 2nd August 2005 21:07

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Onion Knight
Posts: 45

Joined: 30/7/2005

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Member of more than five years. 
lokkin, try getting all your chars "Limit breaks" full before you fight him. Then at the start of the battle, use the limit breaks and hopefully you'll do enough damage for him to cast beta, and not knock out one of you characters in the fight thumbup.gif

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Lie in the dark --- where the shadows run from themselves.



Hate the sin --- Love the sinner
Post #92418
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Posted: 3rd August 2005 01:21

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Cetra
Posts: 2,350

Joined: 19/9/2004

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Code
AI: Setup
* SpclChance = 8;
* BlownAway  = 2;

AI: Main
* if(Midgar Zolom's IdleAnim == Sitting)
*  Opponents.random().attack(<Bite>);
* else if(Count < 3)
*  Opponents.random().attack(<Bite>);
*  Count++;
* else
*  if(rnd(1..SpclChance) == 1 && BlownAway > 0)
*   Opponents.random().attack(<Blown Away>);
*   BlownAway--;
*  else
*   Opponents.random().attack(<Bite>);
*  Count = rnd(0..1);

AI: Counter - General
* this.hurtAnim = (this.idleAnim == Sitting) ? Flinch[Sitting] : Flinch[Standing];
* if(this.hp <= 3/8 * this.maxHp && SpclChance == 5)
*  Opponents.attack(Beta);
*  SpclChance = 4;
* else if(this.hp <= 4/8 * this.maxHp && SpclChance == 6)
*  if(BlownAway == 2)
*   this.lastAttacker(GENERAL).attack(<Blown Away>);
*   BlownAway--;
*  SpclChance = 5;
* else if(this.hp <= 5/8 * this.maxHp && SpclChance == 7)
*  SpclChance = 6;
* else if(this.hp <= 6/8 * this.maxHp && SpclChance == 8)
*  this.attack(<Change>);
*  this.idleAnim = Standing;
*  SpclChance = 7;


Thought this would interest some people.

In short...

If the Zolom is sitting, it'll attack a random opponent with its bite attack every turn.
If the Zolom is not sitting, then...
If less than three turns have passed, it'll attack a random opponent with its bite attack every turn.
If three or more turns have passed while its standing then then it resets the turn count to either 0 or 1 and...
There's a 1/x chance (where x is its special chance, 8 at the start of the battle) that it'll use its blow away attack, but only if it hasn't done so more than twice.
Otherwise, it'll attack a random opponent.

When attacked, if 3/8th of its hp or less are remaining it'll counter with beta and up its special attack chance to 4 (so there's a 25% chance.)
Failing that, if 4/8th (half) of its hp or less are remaining it'll counter with its blow away attack (only if it has been used less than twice) and (wether it blows away or not) ups its special attack chance to 5 (so there's a 20% chance.)
Failing that, if 5/8th of its HP or less are remaining it won't count, but will raise its special attack chance to 6 (so there's a 16.6% chance.)
Failing that, if 6/8th (3/4) of its hp or less are remaining, it'll stand up and up its special attack chance to 7 (so there's a 14% chance.)
Failing all of the above, it doesn't do anything to counterattack.
Every counter level only occures once. So it can't cast beta more than once unless you heal it over 3/8th of its HP.

To learn Beta, you need to reduce it to under 3/8th of its HP and attack it once. It'll then counter with Beta. However, to get there, unless you do over 1/8th of its HP in damage in one attack, it'll blow away at least one character. Early on, even if you can survive, chances are you'll have to do the fight twice to learn Beta on everyone. This assumes it doesn't trigger its special attack and blows away a second character. The chances of this happening are quite small, however: it only checks for a special attack once every couple of turns after it has gotten up (count doesn't increase otherwise) and even at the highest possibility it only occures one out of four checks. This means a dozen turns will come to pass after it has gotten up before it starts blowing away up to two of your characters.

The Zolom will never blow away your entire party unless you have two or less characters.

This post has been edited by Silverlance on 3rd August 2005 01:37

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"Judge not a man by his thoughts and words, but by
the quality and quantity of liquor in his possession
and the likelyhood of him sharing."
Post #92438
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