CoN 25th Anniversary: 1997-2022
Ergriehz, Tekken, Death Or Alive, resemblance?

Posted: 26th July 2005 13:55

*
Chocobo Knight
Posts: 105

Joined: 17/7/2005

Awards:
Member of more than ten years. Member of more than five years. 
This games have a odd resemblance..

There all fighting games that have arcade hidden characters and the characters look like each other are the makers from the games nicking idea's from each other or do they all have the same idea?

What do you think? unsure.gif

--------------------
I look kinda like Vince so ill pick him as my avatar. :)
Post #91501
Top
Posted: 26th July 2005 13:57

*
Chocobo Knight
Posts: 86

Joined: 6/7/2005

Awards:
Member of more than ten years. Member of more than five years. 
nearly all games of a beat em up genre have side quests and hidden things so i dont really see any resemblance sorry but i spose there could be somthing i dont know

--------------------
Locke: Moogles...! Are you saying you want to help me?
Post #91502
Top
Posted: 26th July 2005 14:05

Group Icon
Totes Adorbs
Posts: 9,308

Joined: 31/7/1997

Awards:
Second place in the CoN World Cup soccer competition, 2018. First place in CoNCAA, 2018. Celebrated the CoN 20th Anniversary at the forums. Vital involvement in the Final Fantasy IX section of CoN. 
First place in the CoN Euro Cup soccer competition, 2016. Voted for all the fanart in the CoNvent Calendar 2015. Voted for all the fanart in the CoNvent Calendar 2014. Third place in the CoN World Cup fantasy game for 2014. 
See More (Total 29)
Yeah. They're all 3D fighting games. That seems to be the same general idea to me. Yeah. Some of the fighters have similar styles, because virtually every fighting game breaks down to the following archtypes: traditional martial artist, big, hulking brawler; fast, agile woman; weird, creepy beast-like thing. There are others, of course, but they're commonplace as well.

You might as well be saying that all the RPGs out there are alike because some characters use magic and others use swords. Your analysis is that deep.

--------------------
"To create something great, you need the means to make a lot of really bad crap." - Kevin Kelly

Why aren't you shopping AmaCoN?
Post #91505
Top
Posted: 26th July 2005 14:11

*
Chocobo Knight
Posts: 105

Joined: 17/7/2005

Awards:
Member of more than ten years. Member of more than five years. 
Hmph, well I don't like the idea because it gives me the feeling were just copying stuff from others if something is cool you can't just use it for your own will that spoils it and could be dishonoring just make your own characters create your own fighting style if its neccesary!

As I said it spoils it and I mean by that makes it boring and stupid..
Well that probaly only happens when you play alot.

This post has been edited by Suik_O_Den_Genso on 26th July 2005 14:12

--------------------
I look kinda like Vince so ill pick him as my avatar. :)
Post #91508
Top
Posted: 26th July 2005 14:21

*
Cetra
Posts: 2,350

Joined: 19/9/2004

Awards:
Member of more than five years. 
I actually second R51's post. There are absolutely no "real" similarities between the games other than the genre and its clich‚s. Storyline? Different. Characters? Apart from comparaisons on a stereotype level, different. Date during which the respectives series were produced? Quite distant. In fact, IIRC, Tekken was one of the first 3D fighters (or am I thinking Virtua Fighters...?)

The same could be said of Capcom's classic Street Fighter series and SNK's legendary King of Fighters series. They're both presented to us as 2D fighting games with a traditional side view. Various quarter/half circle motions followed by a button trigger characters' special moves (some of which are, in both games, fireball-type attacks!) Both games feature a fighting tournament of sorts. Both games have a few "boss" battles at the end. In both series, at least one of the final bosses becomes playable further down the series. Both games sort out attacks as different levels of punching and different levels of kicking. You can block attacks either high or low in both games.

And the characters! Why, I could spend hours iterating through either series' characters and finding an equivalent in the other game.

It's easy to find similarities such as these. But anyone who's even briefly played either game will be able to tell you they're entirely different and have very different battle systems. Just because a few similarities exist between two or more games, it doesn't mean anything. Anyone can come up with, heck, similitudes between an RPG and an FPS. Want proof? Ok, here's two at random: Doom and Earthbound. In both games, the baddie is the leader of some inhuman menace. Both games feature humans whom the bad guys have gotten to as enemies. In both games, you can pick up bigger and better weapons just laying there along various stages. And in both games, enemies move around on the maps.

Is Earthbound like Doom? No. It isn't.

--------------------
"Judge not a man by his thoughts and words, but by
the quality and quantity of liquor in his possession
and the likelyhood of him sharing."
Post #91509
Top
Posted: 26th July 2005 19:59

*
Engineer
Posts: 397

Joined: 18/2/2005

Awards:
Member of more than ten years. Member of more than five years. 
It's the same thing for Street Fighter and King of Fighters. If you don't see a resemblence between nearly ALL the characters, then you're blind.


--------------------
"Dance, water, dance!"
-Demyx, Kingdom Hearts II

"I met my love before I was born..."
-AFI, 'Love Like Winter' from 'Decemberunderground'

Currently Playing: Guitar Hero, Shadow of the Colossus
Post #91548
Top
Posted: 28th July 2005 21:11

*
Kung Foogle
Posts: 1,843

Joined: 24/1/2001

Awards:
Second place in CoNCAA, 2018. First place in CoNCAA, 2017. Third place in CoNCAA, 2016. Second place in CoNCAA, 2013. 
Member of more than ten years. Member of more than five years. First place in CoNCAA, 2005. Vital involvement in the Final Fantasy I section of CoN. 
See More (Total 9)
To expound upon what others have already stated, I think that fighting games have already reached a point where you really have to dig deep to come up with something totally new in terms of character design. You could always go the Guilty Gear way and go for a couple dozen designs so utterly bizarre that some of them are brilliant (Faust) and some of them are really, really, really stupid.

I prefer fighting game character innovation that relies upon envisioning established archetypes (stoic karate fighter, smooth kung-fu expert) in new ways, as opposed to attempting brand new things that are more often than not extraneous and unnecessary.

--------------------
"I always have a quotation for everything - it saves original thinking."
~Dorothy L. Sayers

"The truly remarkable thing about television is that it allows several million people to laugh at the same joke and still feel lonely."
~T.S. Eliot

"Defeat is not defeat unless accepted as reality - in your own mind!"
~ Bruce Lee
Post #91904
Top
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members: