Posted: 15th July 2005 03:04
|
|
![]() Posts: 153 Joined: 24/4/2005 Awards: ![]() ![]() ![]() |
Quote (archetype @ 13th July 2005 22:19) i find its a good way to release some anger with out actually killing someone ( not that i would do that) but come on killing a hooker with a baseball bat? priceless!! Sorry, but this is the reason I refuse to play it. I'm not against voilent games, god knows I love 'em, but did the hooker have to die simply for the fact she was a hooker? I don't personally endorse that, I live around these girls and there's a serial killer targetting them in Edmonton, sorry i'm all riled up, I'm just sick of people seeing them as inhuman toxic waste. Now Pimps, on the other hand, are inhuman toxic waste, far worse than murderers in my opinion. What's this got to do with the game? Nothing, never played it. I'll shut up now. -------------------- The first duty in life is to assume a pose, and the second duty is...well, no one's found out yet. |
Post #90166
|
Posted: 15th July 2005 09:42
|
|
![]() Posts: 1,897 Joined: 22/12/2003 Awards: ![]() ![]() ![]() ![]() ![]() |
Not to rag on prostitution or anything, but that aspect of the GTA games is so small, you can literally play the game without having to kill one. I don't endorse pointless killing either, but when the entire game is basically shooting people's heads off and running people down, it seems kind of pointless to single a certain aspect that's too violent.
I didn't know there was an Edmonton killer, though. =/ -------------------- It's gonna be a glorious day I feel my luck can change |
Post #90178
|
Posted: 15th July 2005 10:32
|
|
![]() Posts: 1,279 Joined: 6/6/2004 Awards: ![]() ![]() ![]() ![]() ![]() |
Well, killing hookers in GTA doesn't necessarily mean the player's bias against them. Thing is, most people who play the games like to hold on to their money. Picking up prostitutes and letting them do their thing will refill your characters' health, but it also costs a bit. Killing them afterwards allows you to get the money they took from you back. I don't speak for everyone, but that tends to be the biggest reason for not just killing prostitutes in GTA, but killing just about any random people in the games - the dropped money/weapons.
In response to the topic, I personally prefer GTA's 1-3 to Vice City and San Andreas. I've never been a hardcore fan of the series though, and with every "sequel" I become more 'n' more uninterested. There's a mix of reasons, but the main one being that after a while each game starts to feel almost exactly like the previous one, and then the novelty shortly disappears. I did, however, enjoy the added goodies in San Andreas, such as working out to get buff, eating to get chubby, customizing your dude's hair/clothing/etc. and forming gangs. Being able to ride bikes/motorcycles and taking parts of the city from other gangs was entertaining for a while as well. But, following my experience with the other games, it got stale long before it should have. -------------------- Words of Wisdom: If something can go wrong, it will. If anything simply cannot go wrong, it will anyway. If there is a possibility of several things going wrong, the one that will cause the most damage will be the one to go wrong. - Murphy’s Law Boing! Zoom! - Mr. Saturn |
Post #90180
|
Posted: 15th July 2005 12:29
|
|
![]() Posts: 62 Joined: 5/9/2004 Awards: ![]() ![]() |
Two things about GTA:
1. The GTA series was the subject of my senior research project for high school. I made a survey asking about an individual's history with GTA (if they played it, how often they played it, and for how long they'd play in one sitting) and their history with getting in trouble at school. I distributed the survey to 100 students, and found that just being exposed to the game can affect one's behavior. While some of the people who hadn't played the game were suspended or got detentions, some of the ones that had played the game had visits with expulsion boards and were on school probation (any screw-ups for a given period, usually a year = expulsion) at some point. Also, the reasons they got in trouble were different. The people that hadn't played the games got in trouble for lateness and insubordination/dress code violations. The people that had played the games got in trouble for those reasons as well as violence, profuse profanity, forgery of school documents, acts of racism, and cutting class. I was pretty surprised by the results, since I actully got tangible results and I expected to see no correlation between the games and behavior. 2. The first time I played Vice City, I (the following is spoilered for violent content) Possible spoilers: highlight to view That managed to be equally amusing and disturbing. carjacked an old woman's golf cart, ran her over with the very same golf cart, then proceeded to run over a handfull of her elderly golf buddies. I then stole a golf club from one of the corpses and beat a policeman to death with it. I'd have to say I enjoy San Andreas the most, since it's just so friggin expansive and involved. Plus, you can go to tall buildings and do some serious Base jumping. -------------------- </technology> |
Post #90181
|
Posted: 15th July 2005 22:43
|
|
![]() Posts: 162 Joined: 7/3/2004 Awards: ![]() ![]() ![]() |
Enough hate already I say. The games are far too violent and the glorify it too. I can't stand GTA the first two were pretty fun but the last couple have plain out gone too far.
-Sleeping with Hookers then killing them for your money back- -Open Racial descrimination (If you didn't notice play them again)- -Every second word was a swear (not that I don't swear I just don't do it every two seconds)- The games were just far to violant for my taste and I'd rather just sit back and play some cartoony RPG's. This post has been edited by Dark_Kain_24 on 15th July 2005 22:44 -------------------- - The problem isn't relgion, the problem is religious tolerance - |
Post #90223
|
Posted: 15th July 2005 23:28
|
|
![]() |
Quote (sleipnir @ 15th July 2005 07:29) Two things about GTA: 1. The GTA series was the subject of my senior research project for high school. I made a survey asking about an individual's history with GTA (if they played it, how often they played it, and for how long they'd play in one sitting) and their history with getting in trouble at school. I distributed the survey to 100 students, and found that just being exposed to the game can affect one's behavior. You're making the HUGE assumption that the students acted badly because of their exsposure to the game. It is far more likely they play the game because they like the violence in the game. Did you ask them whether their bad behavior started before or after they started playing GTA? Did you ask them about other factors that could cause them to behave badly such as their life at home, how they are treated at school, or the social environment they are in? I think its kind of obvious that a kid that is violent or has a lot of mental anguish would want to play a violent game. It plays to their nature. -------------------- -- You're Gonna Carry That Weight -- |
Post #90227
|
Posted: 16th July 2005 00:06
|
|
![]() Posts: 447 Joined: 12/6/2005 Awards: ![]() ![]() ![]() |
Yeah, and there's one more reason: the parents. Why are these kids allowed to play such violent games? Because their parents LET them. Obviously they don't care enough to decide which games thier kids can play, or care enough to DISCIPLINE thier kids so that they don't turn out to be delinquents.
I'll quote Brian Clevinger here, because he said it PERFECTLY a few weeks back. Well maybe not an exact quote: "Oh no, my child is in a detention center for attacking a teacher and skipping school all the time! It must be these darn video games I'm buying him... IN LIEU OF PARENTING!" The fact is that parents aren't good parents, so instead of talking to thier children about their lives and actually NOTICING if they curse all the time and come home stoned, they just buy them video games, 'cause that's what they want. -------------------- The island bathes in the sun's bright rays Distant hills wear a shroud of grey A lonely breeze whispers in the trees Sole witness to history ICO-You were there- |
Post #90229
|
Posted: 16th July 2005 06:39
|
|
![]() |
A lot of people here and in the media seem hung up on the idea of sleeping with hookers and then killing them. Granted, it's not a very nice thing to do, but it's often made out that this is some major part of the game experience, when in fact, the game never instructs you to do any such thing. If you really want to do it, that's another matter, but they don't even take that much money and there are much better ways to gain health.
You can also steal a plane and fly it into tall buildings if you want to, or make it your mission to kill all women you see, or all people of a particular race, etc. but I personally don't see the motivation in doing so. Some people probably do, and in that case, it's pretty clear that they've already got some problems. There's this problem with "mature" games, which is that they're generally rather immature with their use of "mature" themes. And yeah, GTA gets pretty peurile in places (by which I mean place names: very few named buildings don't have an innuendo of some kind) and it probably doesn't do it any favours. But swearing in the cut scenes and from the main characters? I don't really care. A game in such a setting would probably look a lot less realistic if noone swore. As for violence, look: there aren't many games that don't contain some form of violence or another. You kill monsters in FF, Mario, etc. And yes, of course I can see the difference, but what would you suggest for a game with a gangster theme? Jumping on people's heads and having them squash cartoonily? A huge swirl whenever you go near an enemy before some ponderous menu-driven rubbish with spells? You spend your life shooting people in first person shooters, yet they don't seem to get the bad press (since all that fuss about hard-core killing simulator "The Doom" died out - training kids that aiming up and down is unimportant, just fire in the right horizontal direction - but I digress.) And GTA IS a lot more cartoon-like than an FPS. You can kill innocent animals in a lot of RPGs. Where are the animal rights activists? I've just never seen what the fuss is about from the bad side, to be honest. It's just another game series; some people are gonna love it, some people are gonna hate it. It gets a lot of good reviews, sure, but I'll bet it's neither the first nor the last series of games with good reviews that some people entirely disagree with. It just seems like some people who dislike it (not trying to connect this with anyone here, but in general) like to pick up on "bad stuff you can do" as a reason rather than that they really just don't have fun with that kind of thing - and of course, it becomes the perfect scapegoat for long-time anti-gaming weirdos in politics. This post has been edited by Tiddles on 16th July 2005 06:40 |
Post #90267
|
Posted: 16th July 2005 16:28
|
|
![]() |
I thought the plot and storyline for San Andreas was GREAT. I'm really quite surprised here, the general concensus of most people I know both on the internet and IRL think the same way, whether they like the pointless violence or not.
GTA's possibilities are endless. Come on guys, aren't most of you RPG players? Doesn't anyone like to explore? Go out of your way to try new things? I find it extremely hard to believe that you could play through the GTA's and only find A.) Storyline B.) Police Chases C.) Hookers or D.) Random violence. These are the only aspects being expressed here as if there are no other possibiliies. As if when people refer to the game as almost "absolute freedom" that ONLY means "Kill whoever you want, steal whatever you want, blow up whatever you want." There's so much to GTA, especially San Andreas. I don't understand why people just water it down to gang violence and hookers. ![]() -------------------- The clouds ran away, opened up the sky And one by one I watched every constellation die And there I was frozen, standing in my backyard Face to face, eye to eye, staring at the last star I should've known, walked all the way home To find that she wasn't here, I'm still all alone -Atmosphere "Always Coming Back Home to You" |
Post #90284
|
Posted: 16th July 2005 22:03
|
|
![]() Posts: 154 Joined: 2/12/2004 Awards: ![]() ![]() ![]() |
I'm gonna side with the pro-GTA-ers here. I have 3, VC, and SA, and they're the only 3 (non-RPG/Square) games I regularly go back and play. I don't see how people think the plots are weak, they're well above average when it comes to games (especially vs. FPS games). Interesting characters, situations and memorable places too.
As for the freedom point, it cannot be overstated- you have TOTAL (within the platform/programming) freedom. And you can use it to any objective you choose, voilent or not. One of my personal favorite things to do is just drive around, especially in SA since it's so big. You could spend weeks walking around seeing every minute thing they programmed into the game or visiting every place. Then there's the minor missions and minigames that aren't even required to finish the main story, and they are extensive. Tons of vehicles and modes of transportation, a huge map, millions of things to do; GTA games have the best replay value of any games I own. With respect to the violence aspect, sure there's a lot of it, but that's to be expected when you're creating a game about the underworld and violent people. The gratuitous killing on the other hand is completely up to the player. You can spend the whole game only killing "bad" people or you can make the choice to indiscriminately slaughter. It goes back to the lame arguments about games making people violent or people making games violent. I think it's the latter. I doubt GTA or any other game causes people to behave violently. I like stealing fast cars and racing around the city at absurd speeds, yet in my actual car I'm the guy who makes complete stops at stop signs. It's all about getting the chance to vicariously do something you'd never otherwise get to without real-life repercussions. Then there's the creativity portion of the game. There are so many ways to complete any one goal that the game encourages you to create new ways of doing things. In FF games, you have to go from point A to point B to point C, never straying from the path and waiting for the game to allow you to proceed. In GTA, if you're not supposed to be able to do something, you can usually get creative and figure a way out anyway. Also, (if you don't use cheats) if you get in a tricky situation (underprepared, no ammo, or something) there are a million ways you can get by. Try casting Cure when you've got no MP or Ethers. Ain't happening. The best overall thing about the games though goes back to the freedom point and that's their flexibility. SA is part RPG, part shooter, part Gran Turismo, part Stuntman, even part flight simulator. There are aspects of so many games all in one that no matter what type of game you feel like playing you can probably do it in GTA. SA is about gang warfare, but my favorite thing to do is highjack a Harrier and get in dogfights, something nowhere near integral to the plot. Flexibility, baby. |
Post #90300
|
Posted: 16th July 2005 22:04
|
|
![]() |
I think the so called absolute freedom in the games is the "Kill whoever you want, steal whatever you want, blow up whatever you want." The things imperialstooge listed generally involved the "steal whatever you want".
Thats why I don't find it that interesting of a game, apart from doing pretty much what imperialstooge does (driving around wrecklessly). I haven't played San Andreas so maybe it has made a huge leap from the rest of the GTAs, but I kind of doubt it. The only interesting extras I think I've heard is the character customization and the stat boosting. Perhaps people like Tidu-who could talk about some of the game's extras they find interesting a little more? Even better if they don't invovle the main pull of the game (killing and blowing stuff up and, of course, grand theft auto). This post has been edited by Rujuken on 16th July 2005 22:16 -------------------- -- You're Gonna Carry That Weight -- |
Post #90301
|
Posted: 17th July 2005 03:46
|
|
![]() Posts: 154 Joined: 2/12/2004 Awards: ![]() ![]() ![]() |
Well, you can do a series of races in each city (cars and planes); drive taxis around making money; serve as a valet in a parking garage; drive big rigs for cash; work in a quarry; compete in mountain bike races; compete in a triathlon; work out in a gym; skydive and base-jump; supe up cars in a mod garage; import and export cars; find hidden packages and crazy stunt jumps; gamble in several fully rendered casinos; bmx bike in a bike park; play basketball; work as a paramedic bringing people to the hospital in an ambulance; work as a fireman putting out fires in a fire truck; act as a vigilante cop finding criminals; be a pimp and hustle ..ahem..; play pool and arcade games in a bar; take a girl on a date; go to nightclubs; compete in lowrider contests; run in a demolition derby; run in a motocross type bike contest; deliver pizzas; ... and that's all I can think of now.
There's a lot of things to do besides killing people or stealing cars, regardless of the fact that the game is based around that. There are entire detailed cities to explore and all kinds of things to do. As I said in my earlier post, people choose to do what they want and create a game experience for themselves. I don't want to seem like the defender-to-the-death of GTA, I like the games but I can see why many people don't. I'm just throwing my experiences out there. (Used inappropriate semi-colons instead of commas for readbility.) |
Post #90328
|
Posted: 17th July 2005 17:00
|
|
![]() Posts: 530 Joined: 21/5/2005 Awards: ![]() ![]() ![]() ![]() |
I like the GTA series. I was a big fan of III, didn't get into Vice City, and enjoy San Andreas based upon what I've played at friends' houses.
I agree with those who think the game design is genius. It's like an interactive action movie. I've never beaten any of them, and a big reason why is the large number of side games like vigilante and paramedic. Driving around and exploring is a lot of fun too. There are a lot of vehicles in each game, and the maps are HUGE and really well designed, especially in San Andreas. And of course, there is always creating chaos. Don't get me wrong, the missions are lot of fun in and of themselves, but not nearly as much as random destruction. Nothing like going into gang terrirtory and starting a war. The cops, FBI agents, and the Army are an added deterrent, because you have to avoid them for as long as possible, and the more destruction you cause the more of them that are chasing you. Not to mention they have the best vehicles. I'm sure someone other than me has gotten the tank in GTA III. Oh yeah, good times. I would disagree with people who think that the game doesn't have a negative influence, though. After hours upon hours of GTA III at my friend's house, we went for a drive and came across an ambulance. Immediately, we both turned to each other and agreed that the first thing on our minds was GTA III, and not in terms of paramedic missions, either. Of course, we had enough sense not to go out and actually imitate the game. But still, the thought popped into our heads, and under normal circumstances neither of us would have thought that way. So I think the game definitely makes an impression. It should not be in the hands of kids, and parents have to watch what their kids are playing. Good parents also have to explain to them the difference between fantasy and reality, because you can't watch your kid 24/7 and they might just happen to hang out with another kid whose parents don't have the same standards (which happened when I was a kid). |
Post #90367
|
Posted: 19th July 2005 05:01
|
|
![]() Posts: 301 Joined: 1/4/2004 Awards: ![]() ![]() ![]() |
You won't like GTA if you can't come up with something in the game you do like. You're not spoon-fed the game, you're left to your own devices. When you can't make something up to do in GTA, you're just not that creative enough, and you'll never see the "freedom" that other players speak of.
Warning, gameplay story ahead. When I play SA , I don't try to kill people for the sake of killing them. Often my playtime consists of the single objective of rotating cars between garages. Sounds simple right? What could be so hard in moving the Phoenix from Ganton, Los Santos, to San Fierro? It's just a simple drive, correct? Wrong. What looks like 100% of the task is really 10%. That other 90% is shit happening. I end up behind a long line of traffic, so I use the wrong lane to pass by them. Then a semi barrels down that lane. I avoid it, but not without a scratch. "I'll fix it at the garage in San Fierro," I say. A ways down the road, the car picks up speed, and I'm cruising. Then the game spawns a car in my way. Then I find my car upside down in a gorge. I lost my custom Phoenix, and there's not a car for miles, I'm stranded in the boondocks. So I run to a not-so-near highway, and acquire a Sanchez. 9 times out of 10, I can't stop the Sanchez like a car, because the motorcyclist weaves around me. So before he's over the horizon, I cap him with the Desert Eagle. Again, 9 times out of 10, there's a cop of some sort in viewing distance, and I'm a star. I decide to just run off of it, and it does fade. Since I lost the primary reason to go to San Fierro, and I'm in the general area, I decide to drive off the peak of Mt. Chiliad. Maybe, just maybe, this time I make the jump, I can land on the bottom gorge without hitting the cliff in between. Even when the screen blurs, and it looks absolutely impossible to survive such a fall, it's possible to land the motorcycle harmlessly from such a distance. However, the rear wheel didn't clear that edge, I topple over, and SPLAT! against the rocky bottoms of the cliff. I leave the local hospital, and the time of day seems coincidental to the any of the six girlfriends's availability. I just need to get a present first. Since I don't know where flowers are, I go for the plastic, which is north of San Fierro. And so begins another escapade. It would be simple to wonder wny bother transporting a Phoenix from one garage to another. Well, for bragging rights, I got a custom Pheonix with mods it isn't supposed to have. The garages, when full, sometimes eat cars, and I wasn't going to lose such a photogenic automobile. See, there's a bit of pride in having something no one else has. I got myself a car in which people would say "what the heck is that?" and I would describe it to them. Even if it's just a game, I made for myself something totally unique for me, that no other player can have. Another example of gameplay The Rhino is invincible to everything but fire. Cars explode on contact with it whenever the gas is pressed in it. Simply put, always accelerate and the army cannot lay a finger on you. In GTAIII I was surprised to find that an exploded car turned my Rhino upside-down. I still kept firing the turret. I did not stop firing the turret, not matter how awkward it seemed. The recoil kept the tank's inertia going through traffic, nearly the entire side of the island. It's screwy physics, Rockstar could have mulled over a physics engine, but it didn't. Lazy? Maybe so. However, it adds the unexpected, it jumps out at you to make you say "that isn't supposed to happen," to a loud "WTF?" In VC, When I accidentally hit the edge of the large stairway, the one which Unique Jumps into an isolated chopshop mission, I couldn't fathom at how such a slight nick would flip a full size car several times over itself high in the air. There were curbs that sent my car higher than a true ramp. Did I throw down my controller in protest because the game engine was so faulty? No, I look forward to hitting such freaky flights, because seeing something large like an Esperanto doing what motorcycles barely do proves that nothing's really impossible. I smile when I speed faster than the game can render the objects, especially when I hit or miss that invisible wall that pops up out of thin air. Hitting a wall at a slow speed on a PCJ ended up with a freaky series of flips and tricks, to which a friend said "Wow, you can pull off stunts on accident and standing still." Characters... absurd No, I won't say the characters are well-developed. I will say they are good for a laugh. Ricardo Diaz in VC was a total nutjob. The man shot pigeons over his pool, shot his VCR because it wouldn't turn on only to see it wasn't plugged in, and even kicked over a big screen because his horse lost the race. I'll never forget that scene, the way he calls out "Yeah! Yeah!" with such enthusiasm only to frown in that priceless frown a "loaf of bread" face can best resemble. Then the way he said "Aw! Stupid horse, I'm gonna chop its fucking head off!" as he softly booted the TV backwards off its columns. Nobody can possibly be that stupid, right? It's just so absurd, so ridiculous the way these morons behave. It's like watching monkeys. That driving thing The fun, like most fun things, lies in not doing something in the game. It's doing something slick in the game that's fun. Anyone here familiar with Speed Runs? Where you play a game over and over just to accomplish it so quickly and throroughly? I did that with VC, my last play was run through in two solid sittings. I've found shortcuts in driving that what was once boasted as so huge a playing field became a small drive-around. The Downtown-Prawn Island bridge has this bordering office building stairway that is squeezed from the barrier of that bridge's Downtown end and the road which runs parallel to it below the bridge. I knew it was such an advantageous shortcut, but for a while I couldn't whip through it from bottom to top. Eventually I nailed it, and turned sideways enough to speed off to Prawn Island. It's pretty much a solid flying 90 with a car. |
Post #90617
|
Posted: 19th July 2005 12:56
|
|
![]() Posts: 62 Joined: 5/9/2004 Awards: ![]() ![]() |
Quote (Rujuken @ 15th July 2005 18:28) Quote (sleipnir @ 15th July 2005 07:29) Two things about GTA: 1. The GTA series was the subject of my senior research project for high school. I made a survey asking about an individual's history with GTA (if they played it, how often they played it, and for how long they'd play in one sitting) and their history with getting in trouble at school. I distributed the survey to 100 students, and found that just being exposed to the game can affect one's behavior. You're making the HUGE assumption that the students acted badly because of their exsposure to the game. It is far more likely they play the game because they like the violence in the game. Did you ask them whether their bad behavior started before or after they started playing GTA? Did you ask them about other factors that could cause them to behave badly such as their life at home, how they are treated at school, or the social environment they are in? I think its kind of obvious that a kid that is violent or has a lot of mental anguish would want to play a violent game. It plays to their nature. Good point. By the way, I think we can all agree that Postal 2 is far worse than any GTA. After all, the game never really instructs you to do anything violent except kill one person at the end, I think. Your usual mission tasks are things like "Get groceries", "Deposit Paycheck", or "Get someone's autograph". If anyone starts attacking you in the game, all you have to do is run away. And yet people end up doing things like using cats as silencers for shotguns, setting someone on fire and then putting the flames out with urine, or throwing rotting cow heads at crowds of people to make them vomit to death. -------------------- </technology> |
Post #90650
|
Posted: 19th July 2005 21:41
|
|
![]() Posts: 397 Joined: 18/2/2005 Awards: ![]() ![]() ![]() |
Yes, Postal is much worse. I believe the only thing it has going for it is the fact that you can urinate on people. Which, btw, isnt very amazing. Neat, though.
XD -------------------- "Dance, water, dance!" -Demyx, Kingdom Hearts II "I met my love before I was born..." -AFI, 'Love Like Winter' from 'Decemberunderground' Currently Playing: Guitar Hero, Shadow of the Colossus |
Post #90721
|
Posted: 21st July 2005 01:44
|
|
![]() Posts: 153 Joined: 24/4/2005 Awards: ![]() ![]() ![]() |
Quote (SaintWeapon @ 19th July 2005 00:01) Characters... absurd No, I won't say the characters are well-developed. I will say they are good for a laugh. Ricardo Diaz in VC was a total nutjob. The man shot pigeons over his pool, shot his VCR because it wouldn't turn on only to see it wasn't plugged in, and even kicked over a big screen because his horse lost the race. I'll never forget that scene, the way he calls out "Yeah! Yeah!" with such enthusiasm only to frown in that priceless frown a "loaf of bread" face can best resemble. Then the way he said "Aw! Stupid horse, I'm gonna chop its fucking head off!" as he softly booted the TV backwards off its columns. Nobody can possibly be that stupid, right? It's just so absurd, so ridiculous the way these morons behave. It's like watching monkeys. I don't know, you seem to have described the average male in my neighbourhood in that paragraph. ride the bus with me, i'll give you the proof. ![]() -------------------- The first duty in life is to assume a pose, and the second duty is...well, no one's found out yet. |
Post #90833
|
Posted: 21st July 2005 02:26
|
|
![]() Posts: 530 Joined: 21/5/2005 Awards: ![]() ![]() ![]() ![]() |
Read this in the news today, and thought it might be relevant to the conversation:
http://news.yahoo.com/news?tmpl=story&u=/a...deo_game_sex_25 |
Post #90841
|
Posted: 21st July 2005 03:20
|
|
![]() Posts: 155 Joined: 26/6/2005 Awards: ![]() ![]() ![]() |
Metroid, thats pretty intresting.. good thing i bought it when it came out. Never heard of this mod.. might have to check it out, just to see what the big "fuss" is about.
-------------------- "To be forgotten is worst than death." Freya , FF9 "How do you prove that you exist...? Maybe we dont exist." Vivi, FF9 |
Post #90842
|
Posted: 21st July 2005 03:28
|
|
![]() Posts: 869 Joined: 28/9/2002 Awards: ![]() ![]() ![]() ![]() ![]() |
No need Biz, this explains the whole Hot Coffee cheat pretty well. http://www.gamespot.com/news/2005/07/15/news_6129301.html
Honestly I still blame the parents for being idiots and buying it for their kids in the first place. It's just one of those little tidbits that stays in the game, albeit hidden. And isn't much of a sex scene from what I gather. From Mature to AO, that's a real big leap. You have to be 18 instead of 17. People just need to stop being so anal about this stuff. The game is intended for 17 and up already. If you don't want poor little Billy corrupted, just don't buy him stuff like this, plain and simple. Even without the sex, he's still murdering tons of people. And has the option of senseless violence, just so he can get the army to come after him to steal the coveted tank. And if his fragile psyche absorbs that so well that he emulates the whole thing in it's entirety, he doesn't need to be playing. -------------------- This one time I punched a bear in the forehead TO DEATH! I still have the scars on my chest. I am the manliest man that ever did man. League: Z3roHawk Steam: Zero_Hawk Wii U: Zero_Hawk FF14 - Goblin - Zero Hawk <Fiend> |
Post #90845
|
Posted: 21st July 2005 10:44
|
|
![]() |
Quote (Zero_Hawk @ 20th July 2005 23:28) From Mature to AO, that's a real big leap. You have to be 18 instead of 17. Actually, that's a pretty huge leap - most chains won't carry AO games, from what I hear. You'd be stuck buying it online at best. -------------------- "To create something great, you need the means to make a lot of really bad crap." - Kevin Kelly Why aren't you shopping AmaCoN? |
Post #90860
|
Posted: 21st July 2005 14:05
|
|
![]() Posts: 1,255 Joined: 27/2/2004 Awards: ![]() ![]() ![]() |
Quote (SilverFork @ 15th July 2005 05:32) I don't speak for everyone, but that tends to be the biggest reason for not just killing prostitutes in GTA, but killing just about any random people in the games - the dropped money/weapons. No way! The money you get from killing random people in the game is miniscule compared to the amount that you actually have. I ran around killing people for the sheer fun or chaos of it. Of course it's not something I would have any desire to in real life. But it's fun to watch those people scream and run around after you've randomly fired a rocket into a crowd and set someone on fire. Quote Actually, that's a pretty huge leap - most chains won't carry AO games, from what I hear. You'd be stuck buying it online at best. If it's GTA I think they will carry it. Most AO games are probably crap and wouldn't sell anyway, much like most NC-17 movies are crap too. But Striptease had all sorts of hype so it still went to theatres. This post has been edited by The Ancient on 21st July 2005 14:13 -------------------- "That Light has bestowed upon me the greatest black magic!" |
Post #90867
|
Posted: 21st July 2005 17:50
|
|
![]() Posts: 2,350 Joined: 19/9/2004 Awards: ![]() ![]() |
Quote (The Ancient @ 21st July 2005 09:05) The money you get from killing random people in the game is miniscule compared to the amount that you actually have. The PC GTA, GTA 3 at least, doesn't give any money when you beat pedestrians anymore. In any event, I never even thought about money in GTA 3. By the time I had to shell out money, I had a few hundred thousand and bought stuff for 2000. Woo. That's one thing I've always hated about these games. The money system is ridiculous and money has too little an influence on things. If you could buy cars and the cars had an actual worth (instead of being a commodity you can just walk up to and take) then I could see money being useful. But then again, this IS Grand Theft Auto. -------------------- "Judge not a man by his thoughts and words, but by the quality and quantity of liquor in his possession and the likelyhood of him sharing." |
Post #90879
|
Posted: 21st July 2005 21:47
|
|
![]() |
I think its funny that the game gets bumped up to an AO rating because of a sex scene. All the violence and crime in the game and that only gets it a Mature rating, but throw a sex scene in there and suddenly its inappropriate for the 17 year old who was lighting up civilians with a flame thrower.
Personally I think ratings should be the other way around. With all the graphic killing having a more severe rating than something graphically sexual. Ah, but what do I know. This post has been edited by Rujuken on 22nd July 2005 05:21 -------------------- -- You're Gonna Carry That Weight -- |
Post #90893
|
Posted: 21st July 2005 22:46
|
|
![]() Posts: 307 Joined: 9/2/2004 Awards: ![]() ![]() ![]() |
Yeah, it doesn't make sense. While I don't mind either gratutious sex or violence, it's odd when people see violence to the extreme, no one cares, but as soon as some nudity appears, people get all angry and whatnot, like violence is natural and nudity isn't? I'm surprised doctors don't deliver babies blindfolded by now.
-------------------- //www.rpgmaker.net/ We make games. Period. |
Post #90902
|
Posted: 22nd July 2005 00:40
|
|
![]() Posts: 155 Joined: 26/6/2005 Awards: ![]() ![]() ![]() |
All this crying about the "hot coffee" stuff is retarded, like other people have mentioned shooting peoples heads off is ok, but sex is worse?
This post has been edited by BiZZaRo on 22nd July 2005 00:47 -------------------- "To be forgotten is worst than death." Freya , FF9 "How do you prove that you exist...? Maybe we dont exist." Vivi, FF9 |
Post #90916
|
Posted: 22nd July 2005 03:02
|
|
![]() Posts: 72 Joined: 3/7/2005 Awards: ![]() ![]() ![]() |
I think there kind of boring after a while but the first time you play it its pretty cool.
-------------------- I was scared of it all, scared to fall, and i couldn't even crawl, when i was forced to run. . . :-linkin park-: |
Post #90930
|
Posted: 22nd July 2005 14:09
|
|
![]() Posts: 1,255 Joined: 27/2/2004 Awards: ![]() ![]() ![]() |
Quote (Rujuken @ 21st July 2005 16:47) I think its funny that the game gets bumped up to an AO rating because of a sex scene. All the violence and crime in the game and that only gets it a Mature rating, but throw a sex scene in there and suddenly its inappropriate for the 17 year old who was lighting up civilians with a flame thrower. Personally I think ratings should be the other way around. With all the graphic killing having a more severe rating than something graphically sexual. Ah, but what do I know. Haha. You actually reminded me about a South Park episode where the boys take out Butters's eye with a throwing star but don't really get in trouble for it because the town is more concerned with the fact that Cartman was naked. -------------------- "That Light has bestowed upon me the greatest black magic!" |
Post #90960
|
Posted: 22nd July 2005 17:24
|
|
![]() Posts: 1,279 Joined: 6/6/2004 Awards: ![]() ![]() ![]() ![]() ![]() |
Quote (The Ancient @ 21st July 2005 09:05) Quote (SilverFork @ 15th July 2005 05:32) I don't speak for everyone, but that tends to be the biggest reason for not just killing prostitutes in GTA, but killing just about any random people in the games - the dropped money/weapons. No way! The money you get from killing random people in the game is miniscule compared to the amount that you actually have. I ran around killing people for the sheer fun or chaos of it. Of course it's not something I would have any desire to in real life. But it's fun to watch those people scream and run around after you've randomly fired a rocket into a crowd and set someone on fire. I'm always sorta short on cash. But then, I also run around getting killed in the most gruesome, calculated genocides I can muster, so all my money gets drained by the thousand some-odd hospital visits per hour. But doesn't anyone else kill passersby for their weapons? C'mon, you know you have. And I was thinking the exact same thing in regards to people getting their knickers in a twist over a sex scene - South Park, that is. I believe that episode said it best: "I guess parents don't give a crap about violence if there's sex things to worry about!" Blow off someone's head, run down a few dozen pedestrians in a stolen police car, perform drive-by's through neighborhoods and quarter Joe Shmoe with a chainsaw and all's peachy keen. But show li'l Timmy a naked couple with nothing "interesting" visible below the waist and...well dammit, we just can't have that!! Why, those sexual images - that anyone of age to play the game should find harmless - are corrupting our youth, by crikey! Whatever happened to the morals in video games that parents could rely on to babysit their kids, like senseless bloodshed and swearing blue streaks? Oh when did society fail usssssss!! *Cough* Yeah. -------------------- Words of Wisdom: If something can go wrong, it will. If anything simply cannot go wrong, it will anyway. If there is a possibility of several things going wrong, the one that will cause the most damage will be the one to go wrong. - Murphy’s Law Boing! Zoom! - Mr. Saturn |
Post #90983
|
Posted: 23rd July 2005 16:50
|
|
![]() Posts: 155 Joined: 26/6/2005 Awards: ![]() ![]() ![]() |
Quote (Rujuken @ 21st July 2005 16:47) Personally I think ratings should be the other way around. With all the graphic killing having a more severe rating than something graphically sexual. Ah, but what do I know. Yes, it probably should be the other way around. Blood and guts sticks in a kids head more than nudity. They are taking GTA:SA off the shelves now(as most people know) but i dont think they should do it. At one of the stores i go to, you can get AO movies(X rated) right off the shelf. Why take a game that is AO rated off the shelf when you keep AO movies on the shelf? This makes no sense, espically considering that most movies are worse than games. -------------------- "To be forgotten is worst than death." Freya , FF9 "How do you prove that you exist...? Maybe we dont exist." Vivi, FF9 |
Post #91064
|