CoN 25th Anniversary: 1997-2022
Compilation of Final Fantasy VI?

Posted: 19th June 2005 04:56

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There's a blurb in a recent (June, probably) Game Informer which suggests that Square Enix higher-ups may look to FFVI if Compilation of Final Fantasy VII is a success (which it most certainly will be). Can anyone confirm?

If this does amount to anything, I hope they don't try a sequel. A gaiden would be much better. Unlike 7, 6 has an ending with closure.

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Posted: 19th June 2005 22:49

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I haven't read game magazines in years, so I wouldn't know. If they want to do something else with the game/story then by all means. If they want to milk it instead, they should just keep their grubby hands off.

Though I'd hate to see a sequel (prequels are where it's at!), it's possible they could try and tie up that ending plot hole that always aggravated me (i.e, the world is so dependant on magic that distrupting it destroys said world, yet destroying the source of magic fixes this [somewhat] rather than making things worse).

Not that I'd expect them to go that route. If they did I could see the game being about two minutes long - excluding the no doubt flashy and ridiculously long FMV of the world blowing up. tongue.gif

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Posted: 19th June 2005 23:04

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I would absolutely HATE a sequel, even if I LOVED it! I mean, I'd love it if it was a great game, but I'd still hate the fact that FFVI WASN'T the happy ending that we all thought it was, if you catch my drift.

Personally, here's what I would do if I were Square: I'd simply remake FFVI, BUT it'd be way more than a remake. FIrst of all, you'd be able to choose between the original 2-d graphics or the UBER AWESOME REMADE 3-d graphics, that way it'd be more awesome while still having the nostalgic feel if you want it. But anyway, on to the NEW stuff. Y'know those "Blue-ray" disks that PS3 uses? As much as I despise Sony (I have a PS2, but I still hate 'em lol), I have to say that this is the only way to do my idea. You'd have LOTS of extras. Think "Deleted Scenes" in a movie, but they're for FFVI and they'd be all new. But here's the good part: In order to avoid spoilers, you wouldn't unlock these new features until you actually GET to that part of the game. For example, you wouldn't unlock the short game featuring Maduin until you get to the part in Zozo where you learn ABOUT Maduin. There'd be all sorts of stuff like that, practically doubling the length of the game. Like, there'd probably be a short game for every character, before they join your party (not until after the spoilers, of course)

And then, the MAIN new feature of the FFVI: Ultimate Version or whatever it's called: a prequel. A full-length game taking place during the War of the Magi!

Wishful thinking, sure, but it would be the greatest game ever made and sell a bajillion copies. If I was Square, I'd see it as a good move, 'cause the production of a game THAT long would cost lots of money, but it'd still fit 'cause of the Blu-ray I was talking about earlier (mebbee TWO blu-rays?), and they'd make so much money off of it that they'd be absurdly rich.

ZE END!

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Posted: 19th June 2005 23:05

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the world is so dependant on magic that distrupting it destroys said world, yet destroying the source of magic fixes this [somewhat] rather than making things worse


Well, if moving the Statues sent the world into disarray, wouldn't destroying them have a similar effect? I like how one of Missy Minerva's fanfics covered it - throwing off the ecosystem and sending the world into an ice age. So if they went a route like that, they do have material to use for a sequel. But I doubt they would ever do that, and the only standing issues are ones not suitable for a video game. Fanfic yes, RPG, no.

And while I haven't read the magazine, I doubt it's true anyway, so I'm not getting my hopes up. I've had them beaten down often enough when it comes to FFVI.

Quote
I'd still hate the fact that FFVI WASN'T the happy ending that we all thought it was, if you catch my drift.


Am I the only one who doesn't believe it was a happy ending? I mean, I'm not looking for ultra angst or anything, but that just strikes me as unrealistic and boring that Kefka's demise means that everyone's problems magically goes away.

This post has been edited by Radia on 19th June 2005 23:11

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Posted: 19th June 2005 23:23

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Spiffy, im not exactly sure why they would want to add the entire game in 2-d and 3-d... to them its merely a waste of disk space. The extra featureetes is a good idea, and the anti-spolier thing as well, but they would want to add more than just that. FYI, Square is ditching Sony and is now moving to the X-Box, incase anyone hasnt heard.

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Posted: 19th June 2005 23:43

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FYI, Square is ditching Sony and is now moving to the X-Box, incase anyone hasnt heard.


Not to get too off topic, and I apologize if I am, but are you sure about that? I've seen that they may develop for XBOX, not that they're abandoning Sony. And considering that CC is for Gamecube shows that they're not against cross-platforming at this point.

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Posted: 19th June 2005 23:50

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Retribution: Uhh, no they aren't they made a tech demo for the PS3, and annouced that future final fantasies would appear on it. Hirunobu Sakaguchi the creators of Final Fantasies I-X is now making games for the Xbox 360 with his own studio "Mistwalker". But he is no longer affiliated with Square in any way. And it is true that Final Fantasy XI is coming to the Xbox but doesn't really mean anything, except that Square whores itself out to everyone.

But anyways I'm all for FF VI prequels/sequels anything in the current generation of systems to do with the game would make me happy. I can see them making an entire game explaing what or who Gogo is, and going over his/her background.

And about the statues, I always thought that magic kind of had a binding effect on the world. Like magic is interlaced into the very fabric of the FF VI world, so when the statues were moved, so in turn was the world. And when they were destroyed the statues the world wasn't bound anymore by them. Or atleast that's how I always interpreted it.
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Posted: 19th June 2005 23:54

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Adding minigames to FFVI would be fluff. I think that redoing it would be nice, maybe adding a sort of linear plot for the WOR, rendering the facial expressions of people better, that would be nice to see. I mean, I know this is plain spectacle. But it'd be nice to see Terra with her real hair, Celes in something that doesn't resemble a swimsuit with shoulder pads, Edgar and Cyan's outfits in detail, etc. But then, I'm sure the newer FF fans, the populace, wouldn't really want it much. :/

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Posted: 20th June 2005 00:11

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Nah, I don't mean MINIGAMES... well, I do, but not as we know them. I mean actual "miniature games," small RPGs that follow different characters that you can unlock (like maybe 5 hours or so for each one?). But yeah, they could do a LOT with the WoR, heck it wouldn't even be seperate games, there's a LOT of potential for sidequests there. But if they remade FF6 with uber 3d graphics, then the populace WOULD buy it. That's why if Square wants to make a whole ton of money off it, they need to REMAKE it, not just port-with-extras it, 'cause you know how the general population hates bad graphics...

@Retribution: Putting in the 2-d version wouldn't really take up very much disk space, the ROM is very small. So putting it in to please the old-school fans wouldn't be a biggie. But there HAS to be a 3-d version, for the reasons stated above^. They could still have the awesome FMVs in the 2-d version, though.

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Posted: 20th June 2005 00:40

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Quote (Spiffyness @ 19th June 2005 19:11)
@Retribution: Putting in the 2-d version wouldn't really take up very much disk space, the ROM is very small. So putting it in to please the old-school fans wouldn't be a biggie. But there HAS to be a 3-d version, for the reasons stated above^. They could still have the awesome FMVs in the 2-d version, though.

That's not even close to being the point.

While the ROM may be small, they still have to write some very hardcore low-level routines to emulate it. The ROM isn't a magical play-anywhere set of instructions, it requires code that can not only interpret these instructions properly, but simulate the hardware it was run on perfectly.

As far as I know, for many legal reasons, Nintendo does not give out the exact designs of the SNES. Emulating it perfectly is impossible. This is why they didn't just take the ROM and slap it on the PSX collections: they had to port it to the PSX platform, not simply burn a ROM to the CD. This means rewriting code and converting media. Quite a bit of effort right there, though not as much as writing a game from scratch.

Then comes the 3D part. Writing a 3D engine means having completely different resource formats. Enough so that Square would have to completely redo everything, and I do mean everything.

- Maps need to be redone entirely. You can't translate a map from 2D to 3D. Even if you came up with a generic method to do it, the results would be terrible. On top of that, 16x16 tiles do NOT translate to 3D textures. Not even close. The results would be terrible (I know from experience; Endless Saga originally was meant to have 16x16 oldschool tiles, but even after trying to resize them to 32x32 it was obvious I'd never be able to use that method. It looked... so ugly!)

- Sprites need to be redrawn completely. Again, 16x24 is just too small for a 3D texture. Endless Saga (good reference for me, as I've tried basing the engine on oldschool graphic methods before moving forward some, so I'll be using that as a reference frequently) originally used that. The results? Bad. I scaled up to twice that, and the results are only decent if the camera doesn't zoom in to a sprite. Some tweaks had to be made for it to look good, but it does now. And I can say even 32x48 is a little under-par at times. wink.gif

- The code managing the game would change a lot beyond the actual 3D code. Positions for instance: you'd have to manage 3 coordinates instead of 2, as well as a camera system. This throws in a lot of design issues. Collision detection changes, as you're not longer on a simple 2D map. Unless the game is restricted to tiles (which would look TERRIBLE in 3D wink.gif ) the good old "can pass, can't pass" method would no longer apply.

So basically, Square would have to code 2 games in one, and sell them for the price of one game. This wouldn't be so bad if it weren't for the fact that, while the porting isn't too hard, remaking the game in 3D involves as much effort as making a FULL brand new game.

The questions you need to ask yourself now are, is it commercialy viable, and would people buy it? Sales would have to be higher than normal to cover the added production costs (as it would take longer to complete "two" projects). Sales for a game that might sell pretty well, though. However, it's still a risk, as not everyone will want to shell out $75 for a game they've already played, even if it's all nice and shiny 3D.

Putting aside the fact the effort in producing such a game is greater than average, it would be awesome though. wink.gif

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Posted: 20th June 2005 02:25

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I know that you can't play a ROM withought an emulation program, but what I'm saying is that the game simply isn't all that big, HARDLY any 2-d games are. So I'm not saying that it would be EASY to put the original version on CD, but I'm just saying that if they DID do it, it wouldn't be very big. And that was just a... bonus kinda thing. That's why I'm calling it a complete REMAKE, what I mean is that they should create the game from SCRATCH. I understand that it'd be a lot of work, I'm just saying that since the ORIGINAL got such awesome reviews, a remake like I was saying would sell TONS of copies. And about the 3-d dungeons/towns/whaveter not looking anything like the original, well... that may turn away some of the "purists," but that's why I suggested the 2-d version in there, too. But the game would still be geared mainly toward people that started playing FFs at VII and never played the older ones (or anyone who wants to enjoy the best game ever, lol).

But yeah, you're right, it'd be a LOT of work, but what I'm saying is the would really only be making... one and a half games for the price of one (the entirely new 3-d version, plus the 2-d version which would be about half a game's work to port). Heck, a guy can dream, can't he?

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Posted: 20th June 2005 23:40

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Quote (SilverFork @ 19th June 2005 17:49)
Though I'd hate to see a sequel (prequels are where it's at!)

hmm a FF6 prequal... a story centred around inside the Empire would kind of be cool biggrin.gif or Kefka before he became a nut.
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Posted: 21st June 2005 00:25

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Quote (Nekki @ 20th June 2005 18:40)
Quote (SilverFork @ 19th June 2005 17:49)
Though I'd hate to see a sequel (prequels are where it's at!)

hmm a FF6 prequal... a story centred around inside the Empire would kind of be cool biggrin.gif or Kefka before he became a nut.

I'm not a big fan of making direct prequels/sequels to FF games, but if they HAD to do it, this would be an awesome idea. I've always wondered about the formation of the Empire, and I think it would be cool if the story centered around that. You could play as Celes, a mind-controlled Terra, Leo, Kefka, possibly even Gestahl himself.

Of course, they wouldn't have to limit themselves to just the story of the Empire. They could also delve into character backstories: Sabin & Vargas, Shadow as Clyde, how Locke became a Returner. There are a lot of different possibilities to explore.



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Posted: 21st June 2005 04:11

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I'd like to see two things (apart from fixing all known bugs and glitches in the numerous versions of the game):

1. Fix Cyan's SwdTech.

As a practical gameplay element, it doesn't work. There are a number of better ideas proposed by numerous fans (just look in this forum for the "Redesigning SwdTech" topic); please redesign SwdTech to fix that last little bit of imperfection.

2. Make a live-action movie of FFVI.

And do a good job at it. No half-@$$ing.

And give it a good title, like Magnitudes of Evil: The Sixth Final Fantasy.

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Posted: 21st June 2005 05:11

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Quote
Make a live-action movie of FFVI.


Oh god. I hope this doesn't jump start a movie casting topic, because that always yields hideously disturbing suggestions.

Moderator Edit
And it's been done at least twice here. -R51


But really, a live action movie? No way you could ever condense the story into two hours. Maybe a LotR-esque triology, but I'd prefer a thirteen episode anime series or something similar myself.

Unless you meant an AC style mini-movie, which seems doable enough.

This post has been edited by Rangers51 on 21st June 2005 09:51

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Posted: 21st June 2005 15:11

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I wouldn't want it as a live-action, either. Actually, I wouldn't want a movie of it PERIOD. Anime wouldn't be all that great, either. Don't hurt me for saying this, but... man I HATE anime-style art, there's WAY too much of it. Don't get me wrong, I watch a few animes regularly, but it ticks me off when people draw Terra or Locke in an anime-style fanart, when FFs 1-6 were all a realistic rennasainse (spelling?)-type artstyle. The whole anime thing didn't start 'till FF7. It's not a huge deal, I'd just rather see a cartoon with more classical art styles, like Cartoon Network's Megas XLR or Samurai Jack. That'd be my choice, if a non-game HAD to be made of it...

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Posted: 21st June 2005 22:38

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Quote
but it ticks me off when people draw Terra or Locke in an anime-style fanart


Lol, don't look at my fanart then.

Despite Amano's art, I could never imagine the FFVI cast in anything but anime style. The game just feels very animated to me, especially with over-the-top characters like Kefka, and those ridiculous actions like Locke spazzing out when Arvis calls him a thief.

I'm not familiar with Megas XLR, but I don't think I'd be able to stand it if the gorgeous Victorian settings and costumes were reduced to Samurai Jack art. I mean, I'm sure it's a great show, but the simplistic art bugs the hell out of me.

That's just my opinion though. There's a great happy medium between the bazillion or so styles of anime and Amano's sketchy "Renaissance" artwork, so I'm sure something in there could please everyone. But it's not like it's going to happen anyway, right, so what am I getting all excited over?

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Posted: 22nd June 2005 00:29

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To turn a 30 hour game into a three hour movie would be murder. It'd have to be like... a trilogy or something.


Either way, Spiffyness, you're the best person ever. I don't get the whole anime thing. ^.^

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Posted: 22nd June 2005 01:10

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@Radia: I wouldn't really like FFVI to be in Samurai-Jack style art, either, I'm just saying that I'd rather have the normal-sized eyes, if ya know what I mean. I love Samurai Jack, but the style really wouldn't fit FFVI's world. Oh, and I don't DISLIKE the anime fanart, I just never really thought of FFVI as that type of game...

If it WAS a trilogy... where would one end and the next start? You really can't divide FFVI into three parts, just two large ones... but those would both be too large for movies. Wait, I got it! I still don't know where the first "break" would be, but the first and second movies would BOTH be in the WoB, with the second one ending with the Floating Continent, y'know. Except, first of all: Nobody would TELL Square that it's a trilogy (only the fans would know, and the movie would have some new name), so at the end, it's really dark and stuff and it might show all the party members like "We failed, boo hoo," and all the general public would think that the world DID end, and it was just a tragic movie. But wait! Square makes the third and final entry to the series, which is the entire 2nd half of the game. Think about it: It would accurately detail all the events leading up to them getting the Falcon, and then the part where Terra joins the party. Then it'd show like... short clips... of the team racing around, gathering up the other party members and whatnot, not showing a whole lot of detail (except for Locke, and as I said before, Terra, and maybe one or two other people). Then it'd just have the final battle and whatever. Of course... they'd OBVIOUSLY have to shorten the ending, hehe. I can see it now... "Review of [insert cool new name here]: And we thought the Return of the King had a long ending!"

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Posted: 22nd June 2005 02:22

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Quote (Spiffyness @ 21st June 2005 20:10)
Oh, and I don't DISLIKE the anime fanart, I just never really thought of FFVI as that type of game...

except that you said "man I HATE anime-style art" and "it ticks me off when people draw Terra or Locke in an anime-style fanart".... rofl tongue.gif (i do get what you're getting at, but next time you should probably word it better so that it doesn't stir up disappointment. Spread love, not hate~!)

But anywho,



With all the cut-scenes and stuff, the LotR trilogy was what... 11 hours long? I suppose in a length like that, a FF6 movie could actually work. While, like Relm said, the game does take 30 or so hours, that's including all the random battles so... biggrin.gif

but in all honesty I wouldn't actually want to see a movie made out of it because I'm afraid that sooo much would go wrong, lol, especially if it's live-action (I can actually see it being animated though).
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Posted: 22nd June 2005 03:43

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The turn of the conversation reminds me of a curious film called Angel's Egg - it's probably the most faithful screen conversion of Amano's artwork ever made. While it is anime in that it was planned, animated, and shown in Japan, it has even fewer of those 'anime' conventions than FF6 does. (And Radia was astute to make note of them.)

http://www.cultivatetwiddle.com/angelsegg/angelpics.html



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Posted: 22nd June 2005 03:43

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Quote
@Radia: I wouldn't really like FFVI to be in Samurai-Jack style art, either, I'm just saying that I'd rather have the normal-sized eyes, if ya know what I mean.


I'm not trying to like, convince you to like anime style or anything (some debates are just pointless), but not all anime is big-eyed. It's a diverse genre and some are fairly realistic looking. You know who I'd love to see as an FFVI artist? Ayami Kojima, the character designer for Castlevania. Probably vaguely bordering on anime style, but her work is absolutely gorgeous. But each to their own, anyway. I'm not trying to argue with you, really. smile.gif

Quote
With all the cut-scenes and stuff, the LotR trilogy was what... 11 hours long? I suppose in a length like that, a FF6 movie could actually work. While, like Relm said, the game does take 30 or so hours, that's including all the random battles so...


The Extended Cuts are actually longer, I think, probably closer to twelve hours. But I'm not even sure those would be long enough. But you know, that actually sounds like a fun project, converting FFVI into a movie transcript. I've always wanted to write an FFVI novelization, but have never had the patience. This could be an interesting diversion.

But wow, getting waaaay off topic, I think. So...possible remakes and such, eh?


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Posted: 22nd June 2005 05:27

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Quote (Shiva Indis @ 21st June 2005 22:43)
The turn of the conversation reminds me of a curious film called Angel's Egg - it's probably the most faithful screen conversion of Amano's artwork ever made. While it is anime in that it was planned, animated, and shown in Japan, it has even fewer of those 'anime' conventions than FF6 does. (And Radia was astute to make note of them.)

http://www.cultivatetwiddle.com/angelsegg/angelpics.html

wow, that's really cool looking. It actually does look like amano's artwork still too... which I think is a pretty amazing accomplishment smile.gif
the only worry I have with if an animation or so was created with Amano's art style, is how their expressions would work, since Amano's art style depicts people with serious or expressionless faces often (which is gorgeous in an art piece). Of course, FF6 characters are extremely animated, but it's just hard to see Amano-drawn characters laughing and smiling and showing various expressions :s none of them did that in the CG movie sequences for FF6 either.

I still think a prequal idea centred around the Empire would be kind of neat, but am honestly not too keen on a sequal or even just a 3D remake of the whole game. It would be really neat and if they ever actually came up with it, I'm sure I'd be going nuts over it, but in general i'm still a big fan of the old-school 2D sprites tongue.gif
Post #87063
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Posted: 22nd June 2005 05:52

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Wowzers, Angel's Egg looks awesome! Must... watch... I absolutely LOVE Amano's artwork, it is teh shiznit. Hmmm... ZOMG! An animated series of FFVI... done by AMANO! I'd probably die if that happened... obsessed? What are you talking about?? hehe... hehehe... -twitch-

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Post #87069
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Posted: 26th June 2005 23:07

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Wow, I'm late. I just recently skimmed through the latestt GI, and yeah, it's true. All Squenix said was that they are diffinitely thinking about a spin-off of VI. The only hint about it is the pic next to the article of five statues with glowing blue eyes...

...bwahahahahahahaha!

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Post #87535
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Posted: 27th June 2005 00:03

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Square... what are you doing? ~.~

After hitting it off with the PSX versions and Dawn of Souls, they're looking back and nodding 'Hmmm... time to milk our retro games for all they're worth!'

And it's time for me to stop being milked v.v

I refuse to pay for a butchery of MY FAVORITE GAME EVER.
BAD Square! BAD Square! BAD BAD BAD!!! NAUGHTY BAD SQUARE!!! NO DINNER FOR YOU - YOU'RE GOING TO BED WITHOUT SUPPER.
-.-

Hmmm, I think I'm going to attempt to buy FF1 and FF4 online for my Nintendo/SNES, I have them both on emulator and on PSX, but I'd rather own the original cartridges, more oldschool pwning. I own the original FF6, and it makes me happy when I just look down and stare at it...
-Topic-
o.o No. Shady areas you're dealing in Square. FF6 is Old School territory. Old Schoolers have a tendency of biting back once you start crapping on your old games. I played Nintendo for as long as I could remember. I think - what - about 4 or 5? Not only do I count as old school (genuinely now, since I grew up on SNES - and thats old school - NES... a little) but I've been a gamer all my life. I know how to identify a game. I know whats a work of art, a piece of crap, needs to be smashed, needs to be praised, challenging, rediculous, etc. They better watch it or I'll eat them.

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Post #87539
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Posted: 27th June 2005 00:21

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I said it in tatics and i'll say it here. They only mention the war of the magi and dont really say what happened and such. The only way i would accept a prequill would be if they finally did this long fabled war that set man kind back a 1000 years. It would be awesome you could fight with every charecters ansectors and learn about the magus and arrony's. Plus if they did it right they could show how certian events in game would effect what was there in 6 For example you could have something happen where it would explan one scenario of shadow not being able to escape the floating content, and another where he does. Though it could be hard it would be a good game i think. It would fill in alot of the storie of the orginal and it would also let you get more indepth of the background of the charecters and such. Maybe you could even learn about how magi tek armor was first thought up and how figaro got it's technologie to submerg. The end of the game could show the world in six being built and how everything came togeather and ends with terra and biggs and wedge going to narshe.

I dont like the fact that they just mentioned the war and told nothing about what happened during it or why it was even started. They need to go more indepth with that, kinda like how they need to make a zodiac brave storie for tatics. This is just my opion though and will probly be shot down for being either dumb or just not praticall. This is how i feel it needs to be done though thats the only way i would accept a new FF6.

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Post #87542
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Posted: 27th June 2005 02:07

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Quote (Lockes AlterEgo @ 26th June 2005 19:21)
I dont like the fact that they just mentioned the war and told nothing about what happened during it or why it was even started. They need to go more indepth with that, kinda like how they need to make a zodiac brave storie for tatics. This is just my opion though and will probly be shot down for being either dumb or just not praticall. This is how i feel it needs to be done though thats the only way i would accept a new FF6.


That's not a dumb opinion, but I thought they provided enough background to the basics of the War of the Magi in the game, including how it started:
Possible spoilers: highlight to view
Goddesses started a battle between each other, accidentally turning humans who got in the way into Espers, who were put under their control. People discovered the Espers and captured them, drained them, and infused themselves, similar to what the Empire does (becoming known as "Mage Warriors", the Thamasians' ancestors). This was pretty much the war period. Afterwards, in a "rare moment of clarity", the Goddesses granted the Espers free will and turned themselves to stone. Meanwhile, loads of Mage Warriors were hunted down and executed due to being blamed for the apocolyptic war which they more or less started. This can all be pieced together rather easily from the tidbits, flashback and reading the info carved into the golden idols.
I think if a game was made centered 'round that, it'd have a lot goin' for it. Course, that's no guarentee they wouldn't screw it up, but there's plenty of material to work with, I think.

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Post #87553
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Posted: 27th June 2005 03:07

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Well, if you look at this logically, wouldn't a remake of VI be harder than that of VII?

In VII, you already have character models. You'd have to make one for each character in VI. And monster, esper, statues...

Another thing, the terrain, you'd have to make it different as well. You wouldn't be able to use the initial one from the game, because you see from a bird's eye view for most of the game. In 3-D, you see from behind or in front of the character, most of the time.

And how would you be able to jump? Unless they added some type of control for it, or an option menu, it would be impossible to get some characters. And even if they did add a menu, you'd be pushed by the green men before you could hit 'Jump'.

It's just a rumor, to make it 3-D would be much too impracticle. You'd need to change too many things, and it would cost too much.

Why do you call FF VI's graphics bad? I prefer them to most 3-D graphics. Less complex = Good

Adding minigames would ruin it. I am NOT spending 5 hours getting a character that I could find in the original in much much less. And if you're talking about a new character, abandon it, there are already 14 characters, that is more than enough.

I agree with Locke_Cole entirely, except IV is my favorite FF...

But the War of the Magi prequel could be interesting, I admit.

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Post #87554
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Posted: 27th June 2005 04:34

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Quote
 
Well, if you look at this logically, wouldn't a remake of VI be harder than that of VII?

In VII, you already have character models. You'd have to make one for each character in VI. And monster, esper, statues...


Um, do they not have to do that with every new FF? Practically every video game out there? I don't see how a 3D remake of the game would be in any way a special case. They wouldn't convert all the existing maps and such to 3D, they'd build them from scratch like all video games are made. Not saying it wouldn't be time cosuming or expensive, but what game isn't?

Quote
And how would you be able to jump? Unless they added some type of control for it, or an option menu, it would be impossible to get some characters. And even if they did add a menu, you'd be pushed by the green men before you could hit 'Jump'.


::winces:: Jumping is what you're worried about, really? I think there are far more important things that warrant concern, personally, but there are plenty of ways for that to work. In FFVII, there was an action button, square, if I'm not mistaken. A little dialogue box would pop up in the corner during special scenerios, instructing you to push the button to perform the action. Even if they didn't use this particular device, considering the vast complexity of games today, I'm sure they can find a way around it.

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