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Theives

Posted: 5th June 2005 15:12

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Does anything in the game affect the percentage chance of a theif stealing?
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Posted: 5th June 2005 15:44

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Quote (Aerostar's Battle Mechanics Guide)
STEAL directives, except Steal Heart, are physical attacks with the following success formula:

               success% =  (Caster's Speed + K) * (evasion factor)

K is a constant that varies for the different STEAL commands:

COMMAND          K  EVADE  NOTES
--------------- --- -----  -----------------------------------
Steal Helmet       40  yes
Steal Armor        35  yes
Steal Shield        35  yes
Steal Weapon    30  yes
Steal Accessory 40  yes
Steal Exp.          70   no      exp stolen = min{C_Sp + 5, T_Exp}
Gil Taking            90  yes     gil taken = C_Lv * C_Sp
--------------------------------------------------------------
Steal Heart      --   no   neutral MOD 1: success% = C_MA + 50

All of the above attacks are subject to MOD 4 modifiers (see section 3.2
for details).

Evasion applies to all STEAL attacks except Steal Exp. and Steal Heart. Steal Heart uses a different scheme entirely (it is a neutral attack, not subject to evade, with base success percent equal to caster's MA + 50).


Quote (Section 3.2 of Aerostar's Battle Mechanics Guide)
Attacks of this type are all STEAL directives.  The 'caster' is the unit executing the STEAL directive, and the 'target' is the unit being stolen from.  Let Sp0 be the caster's original Speed as given on the status screen. K is equal to the constant component of the STEAL formula -- for instance, K = 30 for Steal Weapon.

   1. If caster has Attack UP, then (Sp1 = [Sp0 * 4/3]), else Sp1 = Sp0
   2. If caster has Martial Arts, then (Sp2 = [Sp1 * 3/2]), else Sp2 = Sp1
   3. If target has Defense UP, then (Sp3 = [Sp2 * 2/3]), else Sp3 = Sp2
   4. If target has Protect, then (Sp4 = [Sp3 * 2/3]), else Sp4 = Sp3
   5. If target is Charging, then (Sp5 = [Sp4 * 3/2]), else Sp5 = Sp4
   6. If target is Sleeping, then (Sp6 = [Sp5 * 3/2]), else Sp6 = Sp5
   7. If target is a Frog and/or Chicken, then (Sp7 = [Sp6 * 3/2]), else
      Sp7 = Sp6
   8. Calculate Z (zodiac addend):
        If compatibility is 'Good', then Z = [Sp7 / 4] + [K / 4] 
        ElseIf compatibility is 'Bad', then Z = -[Sp7 / 4] - [K / 4]
        ElseIf compatibility is 'Best', then Z = [Sp7 / 2] + [K / 2]
        ElseIf compatibility is 'Worst', then Z = -[Sp7 / 2] - [K / 2]
        Else, Z = 0
   9. Success% = (Sp7 + K + Z)
  10. Consider physical evasion multipliers, if applicable.

"Physical evasion multipliers" are evasion factors from equipment like shields or mantles and abilities like Blade Grasp and Abandon. That ought to be all the info you need. Note that neither the location (as in stealing from front, side, or back), nor the gender of caster and target, nor the fact that the caster or target is in fact a "theif" (or a thief, even) has anything to do with success rate.
Edit
setting up quotes


This post has been edited by laszlow on 5th June 2005 15:50

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Posted: 5th June 2005 16:11

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Quote (laszlow @ 5th June 2005 17:44)
Note that neither the location (as in stealing from front, side, or back), nor the gender of caster and target, ... has anything to do with success rate. 

Hey, look at that, I think you're actually wrong on these two statements.

Stealing from front, side or back will affect the Physical Evasion stat, hence the steal percentage: evasion from shield does not apply when a character is attacked from behind, for example.

The gender of the target and/or caster can have an influence: the best Zodiac affinity is with two units with opposite zodiac signs and different genders.

Before quoting something from the BMG, one might want to consider applying some of his own logic, knowledge of the game or common sense. If not all three are available, one is oftenly enough wink.gif

This post has been edited by Mr Thou on 5th June 2005 16:12
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Posted: 5th June 2005 16:57

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Quote (Mr Thou @ 5th June 2005 11:11)
Hey, look at that, I think you're actually wrong on these two statements ... [ explains why] ... Before quoting something from the BMG, one might want to consider applying some of his own logic, knowledge of the game or common sense. If not all three are available, one is oftenly enough wink.gif

hm, touche. I thought that a reference to the BMG would just be the quickest, easiest way to cover all bases and let a silly "help me plz" topic die quickly. Sorry if I offended you with my lack of "logic, knowledge of the game or common sense."

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Posted: 5th June 2005 22:50

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Concentrate makes all steals 100% successful, right? I'm going for that on my current playthrough.

This post has been edited by FabulousFreebird on 5th June 2005 22:52

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Posted: 5th June 2005 23:48

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Quote (FabulousFreebird @ 5th June 2005 17:50)
Concentrate makes all steals 100% successful, right? I'm going for that on my current playthrough.

No, it just removes step 10 (apply physical evade parameters). Success will never be 100% with Steal (or Break, which works similarly). If you can't get behind your mark Concentrate is usually your best bet; if you can get behind them Martial Arts and Attack UP tend to give a better boost.

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