Posted: 21st April 2005 04:24
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I played FF5 again and when I beat the final boss, I decided to show my opinion for the game in here...
In my opinion this game is the BEST.. I loved this game's advanced Job system and its FIRST ATB Gauge battlesystem with an improved "Pause" because whatever you do will be paused unlike stupid ff4 when you pause it doesnt pause your current attack... The plot was beautiful.. But it sounded a little like FF3J... Actually, alot lol... The graphics kicks FF4's anyday, anytime.. Its sound and music were the best ones ever.. (Neo XDeath, Gilgamesh, and the Sad songs).. The most memorable events in the game was when a friend of yours die fighting a villain (Which you guys know who it is). Do you guys agree with me? That FF5 is one of the best FF games? I liked it alot more than FF4.. Sorry, but I just didn't find FF4 good because the programming was poor (Menu, battlesystem). This post has been edited by LockewithCeles on 21st April 2005 04:25 |
Post #80834
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Posted: 21st April 2005 08:02
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![]() Posts: 1,405 Joined: 17/1/2003 Awards: ![]() ![]() ![]() |
Sorry, but in my only less favourite FF than 5 is 8.
Edit The following opinions are from comparison to other FF's. FF5 is still a great game. The characters are fun, however compared to the squads from 4 and 6 I find them "flat". Both in graphic design and personality development. Plus FF4 got me used to a VAST cast of char's. Music? 4, 6 and 7 beat it any day of the week. Job/Ability system was fun, I must admit. Plot - recycling from FF3 plus some new points (The Void and the Worlds...) However, when I heard the greatest evil is somebody called "The Dark Mage Exdeath" I had a fit of laughter. General graphics? Too much candy, I say. Those bright colours just hurt my eyes and I think it doesn't fit a crumbling world. On a scale from 1 to 10 on my game-o-meter, FF5 gets 4/10 (if it's a good translated version. Bad translations get 3/10) -------------------- "I fell off the mountain of words at around the 10,000ft mark. Tell my family...they owe me money." -Narratorway "If you retort against this, so help me God I'll shove any part of your anatomy I can find into some other part. Figuratively, of course." - Josh "We have more, can deliver tuesday." - Del S Good old CoN |
Post #80853
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Posted: 21st April 2005 08:50
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![]() Posts: 768 Joined: 7/8/2003 Awards: ![]() ![]() ![]() |
The gameplay is addictive; the plot is awful. High points include:
Possible spoilers: highlight to view -- Faris learning she's Lenna's sister. Wow, the suspense there lasted for about five seconds. Then the rest of the time she just calls out "Dad" weakly. -- Lenna poisoning herself every ten minutes for the sake of the Hiryuu. -- Every single mode of transportation the party gets being lost (destroyed, broken, dead, etc) about twenty seconds after they acquire it. -- Exdeath sucking everything into the horrible VOID... where things are actually pretty much the same as in the regular world. -- THE CRYSTALS... shattering? Wow, that is kinda... oh, wait, they come back at the end. Even the "losses" the party suffers don't elicit much emotion. It's odd, after the plot-and-character-crazy funfest that was FFIV. I just beat it about a week ago. Frankly, it was because I didn't have access to Tactics, which is its superior in every way. Sorry. :\ This post has been edited by L. Cully on 21st April 2005 08:51 -------------------- Some ghost of me might greet my son the day he is delivered. Eternal Sleep, Track 1-1: The Blue Planet |
Post #80856
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Posted: 21st April 2005 09:52
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Plot: a simple plot, mostly devoid of major twists like what Leo ends up with in Thamasa or characters turning traitor. But, like a typical solid FF plot, it takes a while for the main villain to appear, and a significant character dies, and there are some more plot twists. I say a 'simple' plot because of rather 'obvious' things, such as how 'the Evil Lord Exdeath' (not much question about whether or not he's a villain) aims to control the world, and a few other stereotypical plot-elements. Some people don't like this; I personally don't mind it and rather enjoy FFV's story. The plot is also complex well-timed enough that I think it unfolds very smoothly and enjoyably, and also has its well-placed climaxes that serve as some very memorable highlights. (In comparison, I found the plot of FFIV to be much less enjoyable, in that events happened much more awkwardly, and there were too many plot twists.)
Characters: A small but simple and sensible set of characters. The characters' differential presence is perfectly coordinated with the game's plot, and leaves no problems of having more characters than can be on your team at once. Despite the small number of characters, each character has a distinct and quite well-defined personality, along with significant NPCs. Graphics: My only objections to the graphics are the lack of menu portraits and the lack of detail on Faris's hairdo. Other than that, the map sprites are very high-quality, as well as are the battle sprites. (I might question certain designs, such as Lenna's dressing in a lamb-suit as a mediator, but those are not quality-related aspects.) Skill animations (e.g. attacks, magic spells) are well-representative, while not being needlessly attention-grabbing. Backgrounds were informative and generally well-designed. While the graphics aren't as smooth or high-quality as FFVI's, they get the job done well. Gameplay: Among itself, FFI, FFIIIj, and FFTA, which are the character-class-oriented FF games I've played so far, it's the best. The gameplay is probably FFV's most-often-praised aspect. It contains an easy-to-learn yet very in-depth character-class/ability system, involving gaining abilities by gaining 'ability points'. Strategy is a huge part of gameplay, not only because of the character classes and their abilities, but because it is possible to have a character with one class using a skill from another class (e.g. a dragoon using white magic). These skills are also better-programmed than the skills in FFIV, and seem to have been designed with the same amount of quality intended as those in FFVI. With four characters who can independently choose from 22 different character classes (including a 'bare'/'traveller' class), this makes for a lot of combinations for your party. FFV also introduced the 'ATB gauge' which indicated when your character would next be ready to act. Bosses generally present a reasonable challenge, except for this game's two famed 'superbosses'. Exploring the various worlds of FFV was a great experience; FFV also has my personal favorite final dungeon (which despite its length, was quite a lot of fun). In my opinion, FFV's gameplay gives it a very high 'fun' factor, which makes it one of my favorite games. Music: A very solid soundtrack by Nobuo Uematsu. While not as great as FFVI's soundtrack, it definitely trumps FFIV's soundtrack, having more highlights and better average quality, in my opinion. It also contains what I believe to be the best battle theme I've ever heard (I've recently switched Dancing Mad 4 and FFV's 'Decisive Battle' theme, so that DM4 is now ranked a close 2nd)--Exdeath's battle theme, also known as 'The Decisive Battle', powerfully represents the raging, fire-like spirit of fighting for one's fate, world, and loved ones. Other highlights include (but are not limited to) 'Dear Friends', 'Harvest', 'The Evil Lord Exdeath', and 'Prelude of Empty Skies'. Overall: Final Fantasy V is my second-favorite Final Fantasy game, ranking behind Final Fantasy VI among the seven FFs (I, III-VII, and TA) that I've played. Edit: fixed a typo. And then added a few more little points. This post has been edited by Glenn Magus Harvey on 21st April 2005 10:03 -------------------- Check the "What games are you playing at the moment?" thread for updates on what I've been playing. You can find me on the Fediverse! I use Mastodon, where I am @[email protected] ( https://sakurajima.moe/@glennmagusharvey ) |
Post #80858
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Posted: 21st April 2005 12:42
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I guess I'll give a bit of an analylsis below, similar to how GMH did.
Visuals: The graphics were decent, I guess, but not spectacular or particularly attractive. Spell animations and sprite design followed IV's vein somewhat unimpressively, especially when you compare it to the vastly improved spell animations in FF VI. Character and enemy designs are somewhat pretty good, with decent enemy drawings and colorful costume changes, and the lack of character art in the menu system is permissable. The dungeons are fairly well-designed, a bit too linear in style (a problem which the previous four games also suffer from) but decently interesting. Overall, not much of an improvement over IV. Audio: I really didn't like the soundtrack, with the exception of The Big Bridge (one of my personal favorites in the entire series), the overworld themes (Uematsu and Mitsuda are always good at writing those) and Exdeath's theme (with the Psycho lead-in, I love it). The sound quality may be a step up from FF IV's, but it's not that much better and in my opinion IV had more memorable tracks (both of the main boss battle themes are great, my favorite cave theme in the series, the twisted Calbrena waltz, so much quality); overall, defintely not bad and very listenable, but not as good as IV, VI, or VII-X despite its bright spots. Characters: Here's where the game disappoints me the most. There are only five playable characters, with stats that aren't very differentiated at all (which makes sense with the class system, but I still don't like it). There are several predictable twists involving all five characters (mentioned earlier, I won't get into it), but the characters severely lack depth and there simply aren't enough of them. Some of the NPCs are entertaining enough (the moogles, Cid and Mid, and Guido come to mind), but not enough for me to call the cast anything but disappointing. Storyline: Cliche-ridden, especially when you compare it to other games in the series. The characters' motives never change and the progression of the story is quite predictable, borrowing heavily from the earlier games in the series. I thought the plots to VI, VII, and X were masterpieces, while I, III, and IV were simpler, but extremely entertaining. V doesn't qualify under either of those for me. Gameplay: On foot and in battle it's somewhat in between IV and VI, more streamlined than IV but not as smooth as VI. No surprises there, but still entertaining, as I've always been a fan of the ATB system. Now to completely go off my negative vibe: FF V's class and ability system is its saving grace. Much simpler than FF Tactics' version, FF V's system is a lot of fun and very well-designed. It works exactly like Tactics in giving you additional incentive to level up (which I always need if I'm going to level up). Overall, very solid, high point of the game. So overall, I rank V in the same tier as I and III, that is below IV, VI, VII, IX, and X but above II, VIII, and X-2 among mainstream titles. It's still a very good and recommended game, and the class system is very enjoyable, but it has several shorcomings involved with it, especially compared to other games in the series. Edit Oh, and GMH, you need to get a Playstation and play Tactics, especially if you liked FF V's class system a ton; despite being so complicated, it is the deepest and most enjoyable class system I've ever found in a strategy-RPG. This post has been edited by laszlow on 21st April 2005 12:43 -------------------- |
Post #80869
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Posted: 21st April 2005 18:08
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A few comments on what laszlow said. (I'll try not to repeat what I said earlier.)
Quote (laszlow) Audio: I really didn't like the soundtrack, with the exception of The Big Bridge (one of my personal favorites in the entire series), the overworld themes (Uematsu and Mitsuda are always good at writing those) and Exdeath's theme (with the Psycho lead-in, I love it). One of the interesting things I've found about the soundtrack is that I seem to have a definitely different taste of it. While many people cite tracks like 'Battle on the Big Bridge' (Gilgamesh's battle theme) and 'The Land Unknown' (Third World overworld theme) as their favorites, among some others such as 'Unknown Lands' (Second World overworld theme), I generally don't find those tracks too impressive. On the other hand, my favorites include 'The Decisive Battle' (Exdeath's battle theme), 'Cursed Earths', the First World overworld theme, and 'Dear Friends', which often don't get much mention. (I was very surprised to learn that people didn't usually speak much about Exdeath's battle theme, since I think it's so well-written.) Quote (laszlow) Storyline: Cliche-ridden, especially when you compare it to other games in the series. The characters' motives never change and the progression of the story is quite predictable, borrowing heavily from the earlier games in the series. I guess this is a matter of taste, as, again, many people seem to dislike this, but I seem to enjoy it quite a lot. Maybe it's because they're tried-and-true plot elements combined in a simple manner that they end up being very coherent, in my opinion, as opposed to a plot (such as that of FFVII) which is so overwhelmingly complex that it (at least for me, when I read about it without playing the game) risks being thorougly confusing and feeling 'out of touch' because of an overload of plot-twists. Edit And by the way, laszlow, FFT is on my 'games that other people generally praise but I haven't yet played' list. Edit: fixed a bit of wording, and 'truthfully' turned my FFT remark into an edit-box, in homage to laszlow's style. This post has been edited by Glenn Magus Harvey on 21st April 2005 18:27 -------------------- Check the "What games are you playing at the moment?" thread for updates on what I've been playing. You can find me on the Fediverse! I use Mastodon, where I am @[email protected] ( https://sakurajima.moe/@glennmagusharvey ) |
Post #80890
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Posted: 21st April 2005 21:51
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![]() Posts: 1,394 Joined: 13/3/2004 Awards: ![]() ![]() ![]() ![]() ![]() |
There are two games I keep returning to. One being FF VI, the other being this one.
The more cartoonish style of the game appeals to me, and it's generally less serious than FF VI and more fantasy. While the entire battle engine isn't as flexible as VI, the large amount of abilites and jobs give it an awesome replay value. The battles, especially the boss battles, are also quite a lot harder than the ones from VI. To the untrained gamer, at least; while both games have bosses who can generally be defeated by exploiting their One Weakness (be it Sleep, or Imp, or Stop), in FF V the alternative straight-on battle was actually a real challenge some of the time (as opposed to VI, where you could either keep that Master Pug asleep or simply pound away with some MT Cure3 every few rounds). I personally feel the FF V music is superior to VI, actually. There are some great hidden gems in there, such as 'Musica Machina', 'Harvest' and others. It's such a dang shame FF V wasn't released until Anthology, which contains a translation that is like excrememnt on an expensive boot. This post has been edited by Djibriel on 21st April 2005 22:00 -------------------- |
Post #80914
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Posted: 21st April 2005 22:37
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![]() Posts: 859 Joined: 1/8/2002 Awards: ![]() ![]() ![]() |
FFV is definatly in my top 3 FF games. I think the plot was great and characters could have been developed better but I like there was basically only 5. I hate alot of characters in a group, when you have the same group the whole time you can level up evenly. The job class system was fantastic. Also had a great soundtrack that gave us two of the greatest villan themse ever, Gilgamesh's and X-Death's. I could get into more but I am lazy right now but overall I think it is a fantastic game and better then most of the newer.
-------------------- War is for the participants a test of character; it makes bad men worse and good men better. - Joshua Chamberlain U sir R a n00b >:-( - Cactuar |
Post #80916
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Posted: 23rd April 2005 01:17
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![]() Posts: 151 Joined: 28/9/2004 Awards: ![]() ![]() |
Quote (SilverMaduin @ 21st April 2005 03:02) Sorry, but in my only less favourite FF than 5 is 8. Edit The following opinions are from comparison to other FF's. FF5 is still a great game. The characters are fun, however compared to the squads from 4 and 6 I find them "flat". Both in graphic design and personality development. Plus FF4 got me used to a VAST cast of char's. Music? 4, 6 and 7 beat it any day of the week. Job/Ability system was fun, I must admit. Plot - recycling from FF3 plus some new points (The Void and the Worlds...) However, when I heard the greatest evil is somebody called "The Dark Mage Exdeath" I had a fit of laughter. General graphics? Too much candy, I say. Those bright colours just hurt my eyes and I think it doesn't fit a crumbling world. On a scale from 1 to 10 on my game-o-meter, FF5 gets 4/10 (if it's a good translated version. Bad translations get 3/10) Are you kidding? FF5's graphics were incredible.. But not better than FF6's, obviously.. But when I compared FF5's battle graphics to sloppy-ass FF4's, I admit FF4 won because it had more shading than FF5's.. But that doesn't mean that all of FF4's graphics triumph over FF5's anyday. The songs were a masterpiece! How could you say they sucked? Not just those songs I listed above, but the Prelude, the Dragon theme (When you ride one), Boco's theme, Black Chocobo's theme (I like that "OH!" in the beginning ![]() So what if they said "The Dark Mage Exdeath?" And it explains that he uses alot of Black Magic when you fight him the first time to the last time. |
Post #81060
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Posted: 23rd April 2005 06:13
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![]() Posts: 2,350 Joined: 19/9/2004 Awards: ![]() ![]() |
I think, if it has to come down to a comparaison between FF4 and FF5, I'll go with the majority of opinions and flat-out give FF4 the prize.
FF5 was great. Quite an awesome game, mainly because of the job system. Unfortunately, it suffered from having characters which are all ENTIRELY THE SAME. Sure, you had customizability, but you had a static party (unless you count a certain character swap) that had characters which didn't vary at all. Terrible. FF4 had characters which not only had ACTUAL DIFFERENCES AND INDIVIDUALITY, but which were also given to you according to the situation! Music? That's so ridiculously subjective. But the Paladin's Overture is still one of the leading Final Fantasy themes, even sometimes fighting with the Crystal Prelude for the series' theme. And quite frankly, FFV's music was generic and lacked emotion. It was mellow and didn't have blaring instruments that made you feel like "THIS IS IT!! RAWR!" Just... "Hey~ here we go..." Compare the last boss musics. Zeromus' theme is a legend. Exdeath? ...Well, it's good. Just... y'know... Graphics? That's arguable, given the difference in time. But If FF4 can compete with FF5's even with the couple years of difference between them, then you know they've got something serious up there. While FF5 went all-out with battle sprites to match your class, map sprites were generic and lacking in details (scale 3-4x and have a look; most things are just same-colored pixels grouped together, whereas FF4 made full-use of what their 16x16 sprites could convey. Rushed job, if you ask me...) Battle animations were mostly similare. I do have to say, as minor as it is, the enemy death animation in 5 was better than 4. In terms of storyline? 4 had a storyline. 5 had a cliché. In 4, you had nations fighting against each other, wars, corruption, people being manipulated. In 5? Well, some wizard (The "EVIL MAGE EXDEATH!" XD) wanders around and gets his minions to break crystals. No deeper twists than that. Exdeath wasn't someone's puppet. The world wasn't at war. There was no build-up. Just... "Well, ExDeath busted the crystals." The bit with the worlds was the only twist, and that was hardly surprising when it happened. Character developement? ROFL. 5 was a great game and quite enjoyable. Personally, I'd rank it as one of my favorites. But 4 was definitely above it... -------------------- "Judge not a man by his thoughts and words, but by the quality and quantity of liquor in his possession and the likelyhood of him sharing." |
Post #81096
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Posted: 23rd April 2005 06:55
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![]() Posts: 768 Joined: 7/8/2003 Awards: ![]() ![]() ![]() |
Quote (Silverlance @ 23rd April 2005 01:13) But the Paladin's Overture is still one of the leading Final Fantasy themes, even sometimes fighting with the Crystal Prelude for the series' theme. I'm unsure of what song you mean here. Main Theme of Final Fantasy IV? Prologue? Red Wings' Theme? This post has been edited by L. Cully on 23rd April 2005 06:56 -------------------- Some ghost of me might greet my son the day he is delivered. Eternal Sleep, Track 1-1: The Blue Planet |
Post #81102
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Posted: 23rd April 2005 17:41
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![]() Posts: 1,405 Joined: 17/1/2003 Awards: ![]() ![]() ![]() |
I didn't mean the music sucked... I meant I liked the others a lot more.
The story was shallow for an FF. The expression "Dark Mage ExDeath" makes me laugh because it: 1) is goddamn pompous ![]() 2) sounds like spell That was a tad cliched...but all-in-all I like FF5 very much... I only said I liked it less than most other FF's -------------------- "I fell off the mountain of words at around the 10,000ft mark. Tell my family...they owe me money." -Narratorway "If you retort against this, so help me God I'll shove any part of your anatomy I can find into some other part. Figuratively, of course." - Josh "We have more, can deliver tuesday." - Del S Good old CoN |
Post #81133
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Posted: 23rd April 2005 21:39
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![]() Posts: 692 Joined: 18/8/2004 Awards: ![]() ![]() ![]() |
I really do love FFV. Though, in my opinion, many games have better music, graphics, characters, and storylines, I find FFV to be the most fun, the most versatile and most (re)playable game I've ever encountered.
The job class system is at the heart of the game, and it's simple system makes for great customization, replay value, strategy and character advancement. This is the defining point of the game for me, with countless job/ability combinations allowing you to make a character suited to achieving whatever ends you desire. I'll admit it, the plot is sub-par, but only in comparison to LATER FFs. I find it not superior to FFIV but more enjoyable, and though maybe not as original as it could be, it has a few fun twists and no gaping plot holes as well as some touching, tense and downright exciting moments. The characters are bland, yeah, but this doesn't bother me. I don't play this for the same reasons I do the more story-intensive FFs. I feel this game gives characters both personality and nice moments (looking for Playboy in a library is a favourite of mine) and these moments help you make assumptions as to how the characters would act in many situations. Like Chrono of CT, the game allows you to project your feelings and opinions onto the characters. I can't comment on the graphics, for I am but a wee lad. I never owned a SNES, and didn't know anyone who did, so I can't compare it to anything else of the time. I can say, however, I liked the bold, colourful approach and feel this is probably the first instance of good proportions and accuracy in the enemies (some, such as Antlion of IV, just look unnatural to me.) Earlier, I mentioned the music being, in comparison to other games, not so great. It is not my favourite FF soundtrack by any means, but it fit the game well and had some memorable tracks. Overall, though, I think it lacked the 'epic' feel that the games preceeding and succeeding it posessed. Of course, this is all going by the SNES version. I could never play the Ps1 version, as the fact that I had been using frameskip made it seem slow, and I couldn't stand Faris in it. ![]() Yarr, so I guess it's my favourite FF, along with 6. |
Post #81175
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Posted: 25th April 2005 00:44
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Quote (SilverMaduin @ 23rd April 2005 12:41) I didn't mean the music sucked... I meant I liked the others a lot more. The story was shallow for an FF. The expression "Dark Mage ExDeath" makes me laugh because it: 1) is goddamn pompous ![]() 2) sounds like spell That was a tad cliched...but all-in-all I like FF5 very much... I only said I liked it less than most other FF's Yes, I agree with the name "Ex-Death" being dumb.. But... How come nobody's talking about the final boss from FF1 and FF4 with weird names? The common word "Zero" in Zeromus from FF4 makes absolutely no sense.. "Zero" means nothing. And "Zero"mus is a visible enemy. And on FF1, the villain "Chaos" was also a common word.. |
Post #81298
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Posted: 25th April 2005 01:31
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![]() Posts: 2,350 Joined: 19/9/2004 Awards: ![]() ![]() |
Quote (LockewithCeles @ 24th April 2005 19:44) How come nobody's talking about the final boss from FF1 and FF4 with weird names? The common word "Zero" in Zeromus from FF4 makes absolutely no sense.. "Zero" means nothing. And "Zero"mus is a visible enemy. And on FF1, the villain "Chaos" was also a common word.. Judging from your posts, it sounds like you have a serious problem with FF4. Are you posting this thread to bash FF4, or to comment on FF5? Zero does not necessarily mean "nothing," but rather, it's the first number. The beginning. Zemus was a very fitting name for a little moon-man, and I'd dare say, Fusoya was the oddball here. That's japanese-ish, not very alien-moon-ish. ![]() Chaos is an agglomeration of all things non-orderly. It pretty much means "absolute disorder." For instance, the way dust scatters in the wind is chaotic. The way the weather changes is chaotic. Any dynamic system can be considered chaotic. (See James Gleik's writing for a good introduction to this stuff. "Chaos - The Making of a New Science" is probably the best beginner reference material on the subject.) While a common word, it's one with a lot of meaning behind it, and considering his overall goal, it was very fitting. Exdeath was... well... apparently short for "Exceeding Death." It felt pretty cookie-cutter. Especially when you consider the effort put into the name of other characters (Such as Gilgamesh, whose name is derived from a japanese tale. Even his underlings have more meaningful names! :/ ) -------------------- "Judge not a man by his thoughts and words, but by the quality and quantity of liquor in his possession and the likelyhood of him sharing." |
Post #81303
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Posted: 25th April 2005 03:55
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![]() Posts: 47 Joined: 10/3/2005 Awards: ![]() ![]() |
I think that FFV is one of my least favorites of all the Final Fantasy games. Sure, there is a robust Job System that you can dwell hours upon hours into, but besides that, the game was flat out boring the me. The plot was a downgrade from IV, and the characters aren't memorable and (to me) showed no emotions unless you cue some melodramtic times in the game. The music was good, but I liked the other game's music better. I don't know, I played through V once, and that is all I'll play of it. I found no replay in it and I was bored with the whole experience.
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Post #81323
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Posted: 10th May 2005 04:13
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It had a mean, evil, vengeful
Possible spoilers: highlight to view tree! You've got to love that, people. A total fore-runner to Final Fantasy VII. On a more practical level, it was fun to play (more strategy than the other final fantasies), but yeah, kind of flat in execution of story and characters. Except the meaningful environmental message, of course. |
Post #82818
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Posted: 10th May 2005 05:53
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My take on FF5 (given that I haven't beaten it yet, just gotten very close...):
Graphics and Music: I grew up with FF1 and the Legends of Lone Wolf RPG/choose-your-own-adventure books, and still play through them both occasionally. Graphics and music...these aren't elements that make an RPG good or bad. (I also walked 18 miles to school through ten-foot snowdrifts, barefoot. Uphill. Both ways.) That being said, I like these graphics the best of any in the series (surprise!) and the music is just behind FF4 and FFT. But don't let that stop you. ![]() Gameplay and Plot: There are two types of good RPGs -- the ones that draw you in with an incredible story, and the ones that draw you in with incredible gameplay. (Three if you count those that do both, but they can be counted on one hand...) FF5 would be the latter -- the plot is semi-generic but likable enough, and never gets in the way of enjoying the battle system the game was built around. Can't speak for its plot similarities to FF3j, but the series has seen much worse than a main antagonist with a goofy name... In short: if you're playing for plot, this isn't your game. If you're playing for fun battles, it is. Comparing to the others: The sensible comparisons would be FF4, FF6, and FFT. 4 and 6 have better stories (4 may have the best plot in the series, IMHO), but their gameplay isn't as exciting -- they appeal to a different audience, which is probably why they were released outside Japan on the SNES while 5 was not. Comparing it to Tactics...ouch. Tactics crushes all challengers, with awesome story and play inspired by 5 but polished to a mythril shine. Overall: FF5 is definitely one of my favorites for gameplay. If you'd rather have a good story, I'd go with the other 16-bit offerings or FFT. This post has been edited by red_beard_neo on 10th May 2005 05:54 -------------------- Wasabi Viniagrette: Mix 1/3 C rice vinegar, 2 Tbsp sesame oil, and 2 tsp powdered wasabi. Excellent over cold udon noodles and shiitake mushrooms for a Japanese pasta salad. |
Post #82824
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Posted: 10th May 2005 22:38
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![]() Posts: 484 Joined: 20/1/2005 Awards: ![]() ![]() ![]() |
I played the FFV a long time ago, and it bored me to death...so much that I thanked God when my FFV's record was erased by a mistake, to be honest a newbie who plays it for the first time (like me some years ago) found the game boring....with lack of money, exp and AP..( this is no very far from the truth, though..) I played it this year, and my opinion was totally different, and now I like the game a lot, maybe the plot is not that good, but who cares? The Job system is awesome, and the battles can be challengings sometimes, like Biblos or TwinTania..you name it...plus the bare and mime job innate abilitys are awesome too, imagine combining all the jobs special abilities in one, powerful job..actually I finished the game, I did not see all the endings yet, but I play it for enjoy a good fight with Shinryu and Omega sometimes.
![]() -------------------- "Its no cheating if you don't get caught" |
Post #82878
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Posted: 11th May 2005 01:02
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I love FFV. Its my favorite Final Fantasy game, besides FFIX.
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Post #82902
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Posted: 16th May 2005 23:06
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Yeah I agree with you Moglv99 when I first played FF5 I didn't like it much.. I was more into FF4 but when I played FF5 further, I loved it 2nd. Yes I admit the plot is cliche but it's more interesting than FF4's imo. X-Death is sweet.
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Post #83518
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Posted: 16th May 2005 23:17
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![]() Posts: 141 Joined: 14/5/2005 Awards: ![]() ![]() ![]() |
Right now, I'm in the process of playing Final Fantasy V.
So far, I've had a lot of fun with the Job system. ![]() The story is weak when compared to FFVI ![]() Though I'm only just a handfull of hours into the game, FFV has made a good impression. ![]() This post has been edited by Shadow Monroe on 6th June 2005 00:40 |
Post #83519
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Posted: 18th May 2005 15:36
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![]() Posts: 172 Joined: 8/10/2004 Awards: ![]() ![]() |
FFV is one of my favorite FFs. I’ve only played the Anthology version so I won’t say much about the graphics. FFV had 5 characters. Compared to FF4 and FF6, that’s tiny. What really gets me about the characters is that, the less characters there are, the more developed they should be. That isn’t true for FFV. The characters aren’t very exciting because they are dull, they don’t have much expression, and they don’t have any exciting backgrounds.
The gameplay is definitely what got me into FFV. The job system is so good, that to me, it is the 3rd FF with the best battle system. The first being FFT and the second, FFX-2. You can customize your characters in various ways to match your situation, and to tackle it on in a different manner. The abilities each class had were unique and useful in many areas. If you haven’t tried a Mime with !Redx2, !Time, and !Summon, you haven’t experienced the full potential of the battle system. The storyline was too cliché. You could tell what was going to happen easily, and X-Death’s objective was cliché to the MAX! Still, there were tiny plot twists that were fun, but nothing to jump about. The only other game that I’ve played, which comes close to FFV clichés is La Pucelle. FFV did have good music, but it wasn’t nearly as good as FFVI’s music. If you’re just reading this and you haven’t played FFIV, FFV, FFVI, or FFT, you should get FFT and VI first, as they are the better out of all those games. -------------------- And don't drive your car off a cliff like I did. Girl, no man is worth 10 points on your license. |
Post #83668
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Posted: 19th May 2005 20:05
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![]() Posts: 1,972 Joined: 31/7/2003 Awards: ![]() ![]() ![]() ![]() ![]() |
I really don't like FFV. The system is interesting, but the story seems hokey and kinda boring. I intensely dislike the princess, and the other characters are mediocre.
I know I'm in the minority opinion with this, so I won't insult people who do like it. Just chalk it up to my lack of imagination or something. ![]() -------------------- Veni, vidi, dormivi. |
Post #83792
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Posted: 20th May 2005 14:53
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![]() Posts: 118 Joined: 11/5/2005 Awards: ![]() ![]() ![]() |
I love FFV. In my opinion, its the best FF, besides IX. A great storyline, and job system. The disapointing thing about this game was the cast for FFV. It was horrible :/
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Post #83873
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Posted: 25th May 2005 21:05
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![]() Posts: 45 Joined: 21/5/2005 Awards: ![]() ![]() |
I found the characters weak. They didn't seem to be put together well. The game more centered around the jobs, which were great.
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Post #84397
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Posted: 28th May 2005 22:58
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![]() Posts: 1,249 Joined: 25/5/2005 Awards: ![]() ![]() ![]() |
That's why i liked FF5, that they are WEAK.. It's better than those other Final Fantasy games where you deal 9999 damage barely at level 60.
That's one of the reasons why I liked FF5. And jobs are recommended to become the best, yes. |
Post #84789
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Posted: 30th May 2005 17:35
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Final Fantasy Mystic Quest notwithstanding, Final Fantasy V is my absolute least favorite entry in the series. So many different things went wrong in the title simultaneously that playing it was a total chore, to the point that I merely finished it to qualify my hatred for it. I can't stand this game; not only do I consider it a low point for the series, but a low point for the entire genre.
Many of the weaknesses of the game have been listed above by other prudent players, but the abysmal character development bears repeating. In a game that forces you to slog through a pointless and frustrating (albeit admittedly influential) job system, you'd expect your adventurers to be at least tolerable. But they go beyond annoying, to the point that some of them don't even have personalities at all (Cara/Krile) and others are defined by archetypes so broad and vague that you wonder why they bothered giving them names (Butz/Bartz). I haven't seen a cast of characters this insipid in any other RPG I've played. Even Final Fantasy I had characters more likeable than these wastes of space, and they didn't even have any dialogue. I really can't tell you how much of a disappointment FFV represents for me, especially when sandwiched between two of the best in the series. I guess they can't all be good, but Lord knows why this one had to be so bad. This post has been edited by Super Moogle on 30th May 2005 17:36 -------------------- "I always have a quotation for everything - it saves original thinking." ~Dorothy L. Sayers "The truly remarkable thing about television is that it allows several million people to laugh at the same joke and still feel lonely." ~T.S. Eliot "Defeat is not defeat unless accepted as reality - in your own mind!" ~ Bruce Lee |
Post #84936
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Posted: 5th June 2005 23:41
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![]() Posts: 154 Joined: 2/12/2004 Awards: ![]() ![]() ![]() |
Not the best, not the worst, somewhere comfortably inbetween. The story was barely held together (i.e. awful) but did have many memorable places and events. The characters were lame and underdeveloped, and the whole story limped along because of it, there was just not enough of a reason for the characters to be there and do the things they did.
That said, I loved the job system, it's perhaps my favorite FF character/ability system. The sprites were great and the whole presentation was very well done. If the characters had more development, or if there were more of them perhaps, it would climb higher, but as of now it's rated lower than FF6 and FF4. It's above 3, 7, and 9 though. |
Post #85519
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Posted: 6th June 2005 01:20
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![]() Posts: 530 Joined: 21/5/2005 Awards: ![]() ![]() ![]() ![]() |
I've only played through FFV once, but I rather liked it. The story was boring at first, but quickly became interesting. It does a decent job with character development, but considering there are only five playable characters they probably could have done more.
As for the gameplay, I like the job system. It adds a great deal of customization. Overall, a good game. It would probably rank in my top five FF games. It didn't really make a lasting impression on me, though. This post has been edited by MetroidMorphBall on 6th June 2005 03:52 |
Post #85538
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