CoN 25th Anniversary: 1997-2022
Least Used Swdtech Move

 
Which move do you use the least?
1. Dispatch [ 1 ]  [2.33%]
2. Retort [ 12 ]  [27.91%]
3. Slash [ 9 ]  [20.93%]
4. Quadra Slam [ 2 ]  [4.65%]
5. Empowerer [ 6 ]  [13.95%]
6. Stunner [ 5 ]  [11.63%]
7. Quadra Slice [ 2 ]  [4.65%]
8. Cleave [ 6 ]  [13.95%]
Total Votes: 43
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Posted: 21st April 2005 00:42

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Chimera
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I never used slash much because it doesn't seem to work much, and even when it does, it probably doesn't do more damage than the other moves. Second place goes to cleave. It's not worth the wait.

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Post #80799
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Posted: 21st April 2005 01:30

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Chocobo Knight
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I agree with slash, its jsut not as good as it supposed to be! wait, maybe you could patch the SWDtech and make them all better! now that sounds like a good idea *reads i90east's sig* sounds like you are a coder.... maybe you can help in that situation...

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Posted: 21st April 2005 01:56

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Black Waltz
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I thought Slash was alright in the beginning of the game but lost usefulness later on. I picked Cleave mainly because of the time it takes to charge it and by the time I get it Cyan and my party are pretty powerful that it is not very useful. I can pretty much take out a party of enemies in the time it takes to charge Cleave.

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Posted: 21st April 2005 02:10
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Chocobo Knight
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Definately slash. By the time you're at a point in the game where taking a certain % of an enemy's HP off with one hit is useful, you can do that much damage with regular attacks or spells anyways... and at low levels, that attack doesn't really do any more damage than a regular hit anyways (when it hits, which is rare). Maybe it would be useful with a sniper sight relic for the 100% hit rate in a low level game if you're fighting high HP monsters.
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Posted: 21st April 2005 02:41
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I'd say I use Retort and Slash about equally (read: never in a serious fight).

Quote (Retribution @ 20th April 2005 19:30)
maybe you could patch the SWDtech and make them all better!

*thinks for a minute* SwdTech... better... uhh...

Y'know... a SwdTech menu patch isn't such a bad idea. I don't remember it being done aside from my Test patch, but that dealt with FAR more than SwdTech anyway. Perhaps I'll get to that when I'm done with my Mortal Kombat 2 hack. Of course, a SwdTech menu would be incredibly overpowered (read once more: Cleave and Quadra Slice, Quadra Slam in the WOB), but then, that didn't stop the creation of Controllable Rage, now did it?

As for Slash, it's exactly as Square intended it to be. I don't see what you're complaining about, aside from "what could have been."

This post has been edited by Master ZED on 21st April 2005 02:43

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Posted: 21st April 2005 02:58

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Climbing Marle!
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I don't think I ever used Quadra Slice in my life, aside from the very first time when I used it just to see what it was. It wasn't stronger than Quadra Slam enough to make it worth substituting with. I did actually use slash a few times, and I have used Retort many a time. Nothing satisfies me more than seeing "Retort" and then a 4-digit number as early as the Barron Falls fights with the fishes. happy.gif

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Posted: 21st April 2005 04:05

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I'd have to say Cleave. Sure, it can take out the entire enemy party but it's such a long wait that you could just kill them all of the enemies with some other moves anyway. Then when it actually would be useful and time saving it would be considered a cheap tactic and doesn't work anyway. It's like charge up death on steriods, except strengthened in all of the wrong areas. Next least used would have to be Retort. What's the point in countering, if you can just go ahead and attack much quicker anyway?

Cyan, I don't know how you became such a famed swordsman. Your attacks take so long that any enemy should be able to slice you to bits with quick slashes in no time. Then again, Goku never encountered any such problems either.

This post has been edited by Tonepoet on 21st April 2005 05:42

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Post #80832
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Posted: 21st April 2005 05:05

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Red Wing Pilot
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Cleave. I never cast those instant death spells, and I sure aint waiting forever for one to build up.

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Posted: 21st April 2005 08:13

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Crusader
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Okay fellas, I nulled my vote, because I use only two moves of his on a regular basis: the Quadra's (slam and slice)... he's a powerful fighter using only those and I back him up by teaching him the best healing spells. Unstopable powerhouse. (Only character that does more physical dmg than him and is harder to kill is Sabin. Yo!)

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Posted: 21st April 2005 10:08

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Cleave. Instant death fails too often to make it worth the very long wait.

How they should have programmed SwdTech: let the player choose a SwdTech skill from a menu, then had Cyan wait (similar to 'casting' a spell) while the player could mess with the other characters. This would solve timing problems ('why do the other characters simply sit around let stuff hit them while they wait for the oh-so-1337 SwdTech to come up?') AND also tell the players what the strange numbers meant BEFORE they went into the menu screen.

(Retort and Slash share second place for the least-used SwdTech award.)

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Posted: 21st April 2005 10:25

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Lunarian
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I'm going with Quadra Slam.

Retort is great when you time it right against Rizopas (meaning you have it 'on' you when he shows up), Leader and Number 128 and his lackies. Slash, when used first, is an awesome move against Specter, GhostTrain and Rider (provided you don't have Gau on you at that moment). I refrain from using Fenix Downs on enemies, you see.

Cyan is a horrible character, in my opinion. When the other skill-based characters get their next boost in the WoB (Flash/Drill, Fire Dance, Sneak Ring), Cyan obtains Quadra Slam... at a time where Tools and Blitz outshine it. In the later WoR, especially Gau and Mog are your offensive powerhouses, and you want a magic user for healing; Cyan finds no place there.
In the WoR, he's only useful with Quick. Granted, if you're willing to wait every random battle for his SwdTech to fill up all the way to Quadra Slice and Cleave, you do have high damage potential.

So yeah, Quadra Slam kinda falls between the two moments in the game where he's acceptable to use.

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Post #80861
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Posted: 22nd April 2005 00:45

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Red Wing Pilot
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I voted Slash, all the others SwdTech was useful for me at least...but Slash never seems to work, and when it does just cuts HP by half and Seizure on a weak enemy...I´m a fan of Dispatch and Retort, requires little time and deal good damage.

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Posted: 22nd April 2005 01:58

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Chocobo Knight
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ZED, what i ment was that you could improve the SWD Tech skills, like distort does more damage, and cleave does large damage and a slightly better chance at cleaving enemies, that sort of thing.

Speaking of SWD Tech, maybe you guys know about this little 'unknown' feature dealing with it *makes a crude diagram*

1____2____3_____4____5____6____7__8
(-------|-------|-------|------|-------|-------|-------)

Lets just say you want to use distort. You land it just as the bar appears

1____2____3_____4___5____6____7___8
(-------|-------|-------|------|-------|-------|-------)
.|
(here)

and it does standard damage... but if you land here...

1____2____3____4____5____6____7___8
(-------|-------|-------|------|-------|-------|-------)
.......|
(here)

It does greater damage.... did anyone notice that?

This post has been edited by Retribution on 22nd April 2005 02:01

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Post #80951
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Posted: 22nd April 2005 02:35
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Quote (Retribution @ 21st April 2005 19:58)
ZED, what i ment was that you could improve the SWD Tech skills, like distort does more damage, and cleave does large damage and a slightly better chance at cleaving enemies, that sort of thing.

If that's all you want: http://www.angelfire.com/pq/jumparound/index.html

FF3usME will get the job done for you.

And there's no difference in where you confirm on the meter, that's just to give you adequate room to get what you want.

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Posted: 22nd April 2005 03:04

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Chocobo Knight
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you sure? i remember trying that same exact procedure, and i received more damage... maybe i should get some screenies

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Posted: 22nd April 2005 03:30
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Quote (Retribution @ 21st April 2005 21:04)
you sure?

If I wasn't, I would've said so. I need more than screenshots, BTW (we'll say other people backing up the claim like Dji or Detah or some such), as Photoshop could give you the power to do something impossible, like adding Tidus to the party, very easily.

Besides, even if it "works" when you make the shots and for a couple tests afterward (it can happen, and has happened), how could you prove that the random factor wasn't just in your favor?

This post has been edited by Master ZED on 22nd April 2005 03:33

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Posted: 22nd April 2005 03:39

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maybe it seemed true in my view, but in reality it wasnt...
sorry for wasting your time

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Post #80968
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Posted: 22nd April 2005 05:06
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Going with Cleave. The final tech could have been so much better andqimpress}ve than it was, so I never used it due to the wait.
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Posted: 22nd April 2005 05:45

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Honestly, anything besides Dispatch and Retort. And I only use one or the other for one battle: against the commander outside Doma castle. If Cyan isn't hanging 'round the airship cleaning up, making beds and baking pies or whatever and is actually in my party, he just uses regular physicals. 'Cause I hate waiting.

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Posted: 22nd April 2005 05:55

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I never used cleave, it just took too long.

I usually use one of the quadras
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Posted: 22nd April 2005 07:48
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Quote (SilverFork @ 21st April 2005 23:45)
If Cyan isn't hanging 'round the airship cleaning up, making beds and baking pies or whatever and is actually in my party, he just uses regular physicals. 'Cause I hate waiting.

There's no wait on Dispatch actually (you start at one immediately, so just hit A again), and it COMPLETELY negates any use for his normal physical except for Tempest, Scimitar, and things equipped with Merit Award because of its Ignore Defense property. You may want to switch tactics when fate conspires against you next. wink.gif

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Posted: 22nd April 2005 10:04

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The problem even with Dispatch, though (which is the same for a Blitz), is that it has random targetting. Granted, there aren't too many instances in which you'd need accurate targetting, so it doesn't really matter too much.

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Posted: 22nd April 2005 11:26

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Quote (Master ZED @ 22nd April 2005 02:48)
There's no wait on Dispatch actually (you start at one immediately, so just hit A again), and it COMPLETELY negates any use for his normal physical except for Tempest, Scimitar, and things equipped with Merit Award because of its Ignore Defense property.  You may want to switch tactics when fate conspires against you next. wink.gif


That's true, but it's not specifically Dispatch I'm referring to there but just Swdtech in general. In the unlikely event Cyan's in my party, he's surrounded by characters at higher levels, doing far more damage than he can deal out. That and the fact he's usually carrying around the Tempest (I rarely use him past the WoB, anyway), it just doesn't seem worth it to even take the time to move the cursor from "Fight" to "Swdtech" when I have a chance at a multi-targetting hit to speed things up a little. If anything, it's my impatience that prevents me from selecting anything but Dispatch or Retort during that one battle.

Or it's just my incredible laziness, pure and simple, which is far more likely. tongue.gif

Even during Sabin's scenario, he's lucky if he ever gets a single hit in between Sabin, Shadow, and later, Gau (excluding the Rizopas fight). Swdtech just often seems unnecessary.

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If anything simply cannot go wrong, it will anyway.

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Posted: 22nd April 2005 14:49
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I never used Retort, and thus never worked out exactly what it did. I preferred him to be matched up with Gau, using Quadra Slam and wielding two weapons.
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Posted: 26th April 2005 02:15

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Cetra
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I'd go with Retort. Unless he's the only one in the party, it has a very good chance of being a wasted turn.

Slash is supposed to cut HP in half right? That seems extrememly useful. I use the same three techs anyways (Slash not being one of them) but that would be great if the situation called for it.

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Posted: 26th April 2005 02:33

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Chimera
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Most random enemies don't have enough HP to make Slash more useful than Quadra Slam or even Dispatch. Slash tends to miss much of the time time anyway, and it doesn't work on bosses. If you fought a a random enemy with 10,000 HP, Slash could inflict 5,000 damage. Quadra Slam would inflict at least 2,500 x 4.

I'm surprized more people weren't impressed with Quadra Slam and Quadra Slice enough to use Cyan a lot. Arn't those two moves relatively powerful when you get them? I used to use Cyan for Quadra Slam but then after a while I got tired of the time it took to perform the move, and the time to charge up.

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Posted: 26th April 2005 03:04

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Quote (i90east @ 25th April 2005 21:33)
I'm surprized more people weren't impressed with Quadra Slam and Quadra Slice enough to use Cyan a lot. Arn't those two moves relatively powerful when you get them? I used to use Cyan for Quadra Slam but then after a while I got tired of the time it took to perform the move, and the time to charge up.

Truth be told, give him a genji glove/offering and he'll hit 8x for 0 charge time...

Dispatch is pretty damned useful. You can use it for 0 charge time and it does more damage than a standard attack. This makes Cyan quite a bit more powerful than he should be, if you can be bothered to pick SwrdTech every turn instead of fight.

Retort is powerful and low on the list, so it can be triggered rapidly. He does quite a bit of damage with it, too, and it's a counter thing so that leaves him free to use other abilities.

Slash takes longer than Dispatch to charge up and isn't much better. Bad...

Quadra Slam is great early on, if you have enough spare time to charge it up. Once you get an offering/genji glove, however, it becomes absolutely worthless.

Empowerer, being so high on the list, is worthless.

Stunner as well. Considering the charge time.

Quadra Slice? By the time you get it, you'll most likely have the aforementionned genji glove/offering combo. Why bother? It takes so long to charge up, you'd probably do more damage with regular attacks unless your characters are HORRIBLY slow.

Cleave? CLEAVE? Rofl. USELESS. Horrible charge time, can miss, and by then enemies basically die in 2-3 hits. You can clear the field before this thing's done charging.

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Posted: 26th April 2005 08:38

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Stunner. Definately.

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Posted: 26th April 2005 11:42

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Chimera
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Quote (Silverlance)
Empowerer, being so high on the list, is worthless.

It's worthless? I think it's great for restoring Cyan's HP and MP. It's like a more powerful version of drain and osmose combined, with a better success rate.

The charge time for Cyan's early moves arn't a big deal if you give commands to the other characters first and have an automatic character in your party. 6,7 and 8 are pretty painful though.

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Posted: 26th April 2005 13:15

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retort, cause i do not use it , it could be powerfull butt i don't care dry.gif

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