Posted: 7th February 2005 15:16
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![]() Posts: 94 Joined: 10/8/2003 Awards: ![]() ![]() ![]() |
How can I change the spells available in the lore menu?
How about the magic menu? |
Post #72027
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Posted: 7th February 2005 17:27
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![]() Posts: 692 Joined: 18/8/2004 Awards: ![]() ![]() ![]() |
The FF3usME editor has the necessary features.
Click characters, the Blitz, SwordTech and Lores for Lore editing. You can also edit Terra and Celes' auto-learned spells here. For magic, it's under SPL. It's all quite self-explanatory. Edit Rank Up! Cue victory theme. Moderator Edit R51 says: ![]() This post has been edited by Rangers51 on 7th February 2005 19:45 |
Post #72043
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Posted: 8th February 2005 15:04
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![]() Posts: 94 Joined: 10/8/2003 Awards: ![]() ![]() ![]() |
I know, but i mean choosing what spells show up in the magic list.
Say if i wanted to change stone to, hyperdrive or flare star? On that subject, wasn't someone making an event editor? This post has been edited by Mikey on 8th February 2005 15:07 |
Post #72138
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Posted: 9th February 2005 01:09
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![]() Posts: 1,394 Joined: 13/3/2004 Awards: ![]() ![]() ![]() ![]() ![]() |
Lore learning is a subject that nobody has managed to take proper care of yet, so there's really only one way: change everything about the spell you want to replace (Stone, for instance) into that of the spell you want to learn (Hyperdrive) and vice versa. Goes beyond what these editors can do for you, but a hex editor should be the only other thing you need.
Silverlance was working on an event editor, that's right. -------------------- |
Post #72194
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Posted: 9th February 2005 01:18
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![]() Posts: 94 Joined: 10/8/2003 Awards: ![]() ![]() ![]() |
Crap, and w00t.
I figured I could change a pointer or something. And to silverlance: Good luck. I'm not the only one looking forward to it! |
Post #72199
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Posted: 9th February 2005 01:50
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![]() Posts: 2,350 Joined: 19/9/2004 Awards: ![]() ![]() |
Actually, I quit the rom hacking scene around new year's; the main reason was because I simply didn't have the time to do it anymore and had other projects I was more interest in. Also, I was losing faith rapidly in the ROM hacking community; far too many members are young teens who think they're better than everyone else because they can use a program someone else wrote to change every instance of "sword" in a game to "log." The good folks at Mnrogar's are possibly among the last real ROM hackers nowadays.
![]() Either way, there's more than enough documentation out there to edit just about everything. I had mostly complete docs on animation scripts and town/dungeon maps, though various issues with getting the 10 meg rar to someone for hosting somewhat stemmed the distribution of my notes. Regardless, it shouldn't take too long to figure out how to edit most events if you have basic familiarity with a hex editor, and a copy of Yousei's notes (possibly the best documentation on FF3e out there.) You could change lores by "simply" switching the entries in the spell list (ie, swap Fallen One and Roulette for instance) like Djibriel said. Don't forget to edit enemies so they don't cast Roulette-which-is-now-Fallen-One and vice-versa, too! ![]() -------------------- "Judge not a man by his thoughts and words, but by the quality and quantity of liquor in his possession and the likelyhood of him sharing." |
Post #72204
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