CoN 25th Anniversary: 1997-2022
Favorite Race (StarCraft)

 
What is your Favorite StarCraft Race
Terran [ 10 ]  [21.74%]
Protoss [ 15 ]  [32.61%]
Zerg [ 13 ]  [28.26%]
All of the Above [ 7 ]  [15.22%]
Can't Decide [ 1 ]  [2.17%]
Total Votes: 46
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Posted: 11th April 2004 07:21

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Chocobo Knight
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EvilEye's appraisal of the Ones With No Mouths makes a lot of sense to me. From top to bottom their units seem to be all specialists of some kind. That certainly doesn't count against the potency of the Protoss, as long as they're not in the hands of someone who thinks they can win the game automatically by building and sending out 24 Scouts (I apologize since that's almost certainly an oversimplification of the issue, but you probably get my point).

PB78
Post #36991
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Posted: 11th April 2004 08:13

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Dragoon
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Quote (TheEvilEye @ 10th April 2004 19:52)
Is your scouting showing you mass air?  Corsairs for mutalisks, scouts for guardians/devos.

What's the advantage of using scouts rather than sairs for guards/devs? I rarely play toss, but when i do I almost never build scouts because they're so expensive and I've never really found a strong use for them. I'm assuming some kind of either concussize/explosive damage type deal.


Quote
as long as they're not in the hands of someone who thinks they can win the game automatically by building and sending out 24 Scouts


Scoutcraft! I once killed a very stupid terran player who didnt realize I had another base by doing that. That was back on regular SC though.

This post has been edited by Tidu-who on 11th April 2004 08:19

--------------------
The clouds ran away, opened up the sky
And one by one I watched every constellation die
And there I was frozen, standing in my backyard
Face to face, eye to eye, staring at the last star
I should've known, walked all the way home
To find that she wasn't here, I'm still all alone


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Posted: 11th April 2004 15:52

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Red Wing Pilot
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The biggest problem about using Corsairs against Guardians/Devourers is that they have thick armor and/or a lot of hit points, so the corsairs damage is pretty weak when used against them. Devourers especially will simply cut them up, because they have a lot of hit points and some armor, which reduce the corsairs attack each round to very little. Not to mention the Devourers will attack back, and stack up their purple goo to kill the Corsair in very little time. While you can use them, and they are useful when the zerg have high numbers, scouts really get the job done more efficiently, since they pack the strongest anti-air power in the game. Granted, they are expensive, but they cost a little bit more than a guardian or devourer, which they can take out with ease, and with half the teching required.

This post has been edited by TheEvilEye on 11th April 2004 16:06
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Posted: 12th April 2004 15:19

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Chocobo Knight
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All of the above! I just can't pick!

Terran - Goliaths + Siege Tanks = Metal Death!
Zerg - umm, zerglings, zerglings, zerglings. Adrenal glanded zerglings are terrifyingly powerful.
Protoss - Reaver vs zerg, templar vs anything and everything else. Zealots rock my socks.

They're just so well balanced!

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Post #37218
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Posted: 17th April 2004 02:18

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Dragoon
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By the way does anyone use the campain editor that comes w/ Starcraft? I have been working on a few maps, but working them is another story, I am thinking about submitting a few succesful maps in the "your creations forum", really sorry about going off topic.
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Posted: 25th January 2005 22:01

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Magitek Soldier
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Protoss. Sure, they're expensive, and some units are weak. And you can easily lose in the beginning if you aren't careful, but around the middle of the game, when you get Carriers, it's very hard to stop you. Interceptors everywhere, with an Aribiter to cloak them.

But, the Zerg do come close. They were both made by the Zel'Naga.

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Could you repeat that?
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Posted: 25th January 2005 22:44

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Holy Swordsman
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I went Zerg. I use them when i need the win, and a good Guardian or Mutalisk rape can get the drop on an opponent using protoss rushing techniques early on, as Zealots can't hit flying things. Guardians also do well against base defense and a million scourges will show your carriers whats up.
Also a fan of Terran for nuclear purposes.

--------------------
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It's an illusion, and you're in-between.
Don't you be tarot-fied,
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Post #70858
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Posted: 26th January 2005 01:34

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Kung Foogle
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Quote (MogMaster @ 25th January 2005 17:44)
I went Zerg. I use them when i need the win, and a good Guardian or Mutalisk rape can get the drop on an opponent using protoss rushing techniques early on, as Zealots can't hit flying things. Guardians also do well against base defense and a million scourges will show your carriers whats up.
Also a fan of Terran for nuclear purposes.

I fail to see how Guardians can effectively counter a Zealot rush (or any rush, for that matter), as your opponent would have to be blind, deaf, and mentally disabled in order for you to get Guardians before he gets Zealots.

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Posted: 26th January 2005 04:11

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Holy Swordsman
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Quote (Super Moogle @ 25th January 2005 20:34)
Quote (MogMaster @ 25th January 2005 17:44)
I went Zerg.  I use them when i need the win, and a good Guardian or Mutalisk rape can get the drop on an opponent using protoss rushing techniques early on, as Zealots can't hit flying things.  Guardians also do well against base defense and a million scourges will show your carriers whats up.
Also a fan of Terran for nuclear purposes.

I fail to see how Guardians can effectively counter a Zealot rush (or any rush, for that matter), as your opponent would have to be blind, deaf, and mentally disabled in order for you to get Guardians before he gets Zealots.

I have played people "That Slow"
And ask Tom about the mutalisks. tongue.gif

--------------------
If you've been mod-o-fied,
It's an illusion, and you're in-between.
Don't you be tarot-fied,
It's just alot of nothing, so what can it mean?
~Frank Zappa

Sins exist only for people who are on the Way or approaching the Way
Post #70873
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Posted: 26th January 2005 22:56

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Crusader
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Quote (MogMaster @ 25th January 2005 23:11)
I have played people "That Slow"
And ask Tom about the mutalisks. tongue.gif

Mutalisks I can understand. I've been screwed over more times than I can count by EE's mutas, but that's just because he's damn fast.

And as for the "That Slow" part, well if you really are playing people that incredible bad you must be challenging them to make yourself feel better. I mean, its not helping you get any better.

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I find your lack of faith disturbing...
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Posted: 26th January 2005 23:11

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Quote (MogMaster @ 26th January 2005 00:11)
And ask Tom about the mutalisks. tongue.gif

In that game that I beat you in? oh yeah
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Posted: 27th January 2005 03:30

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When I'm playing against someone I'm confident I can beat them then I usually go Protoss, but overall Zerg are probably my favorite.

Let's see what each race's got going for them.

Terrans- Pretty well balanced. They've got Battle cruisers and science vessels. And who could forget the nukes? I love the nukes.

Protoss- Pretty powerful units, but they don't got anything special goin for them, like stealth or numbers. Not to mention how expensive they are. When I was completely new to the game I relied on their proton cannons, another plus for them.

Zerg- They rely mostly on numbers, but the units are very cheap, which make up for that. You can make a pack of zerglings for less than 200 crystal. That's cheap. Also, queens are a pretty valuable unit. And not to mention using Nydus canals when the other person isn't looking. WHAM they're dead.

So overalll the Zerg are my favorite, but they each have different specialties and negatives.

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Posted: 27th January 2005 03:52

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Lunarian
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Definately zerg. They are pretty strong at the start and there is nothing like an endless string of lings razing a well fortified base in seconds endgame. Nothing. Carriers lag. Stupid Carriers.

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Post #70935
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Posted: 27th January 2005 04:55

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Dragoon
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Quote (FallingHeart @ 26th January 2005 22:30)
Protoss- Pretty powerful units, but they don't got anything special goin for them, like stealth or numbers. Not to mention how expensive they are. When I was completely new to the game I relied on their proton cannons, another plus for them.

I'm guessing your talking strictly regular SC?

Anyways, I never understood why people would rather play "vanilla". BW is so much more fun. And the units (zerg air, devourer? I mean against a fleet of bcs and wraiths/carriers and scouts what are you going? Mutas die, and you need SO MANY scourge that it's ridiculous. Not to mention how easily you can exploit hydras with carriers.) are so much more balanced. Though vanilla'ers claim reg iis more...never really got sound rationale as to how. There's much more of the surprise element (d temps, lurkers) that you actually have to be ready and balanced to fend off the various types of strats your opponent may go. Welcome to regular starcraft, I'm going to mass fully upg hydras/dragoons until you die.

Not fun for me.

This post has been edited by Tidu-who on 27th January 2005 04:58

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The clouds ran away, opened up the sky
And one by one I watched every constellation die
And there I was frozen, standing in my backyard
Face to face, eye to eye, staring at the last star
I should've known, walked all the way home
To find that she wasn't here, I'm still all alone


-Atmosphere "Always Coming Back Home to You"
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Posted: 27th January 2005 19:29

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Lunarian
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My BW cd got a scratch in it. That's why I ended up w/ vanilla. Until it got a scratch too.

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Posted: 29th January 2005 17:04

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Magitek Soldier
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I liked Protoss 'cuz they're powerful. The only setback is when you're against them, though.

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Posted: 3rd February 2005 15:40

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Black Mage
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I prefer Terran because I can micromanage much better with them so that I can easily take out a massive enemy attacking force with about half the guys they do. Dragoon have always been too clunky for my tactics, and Zerg units seem to die too fast for them. I'm the type of person who will use the just the minimum amount of units necessary to carry out a strike or attack, since I'm saving the rest for the overwhelming assault.
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Posted: 15th February 2005 17:56

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Cactuar
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I went with all because like spoony bard said I like to many things about all of them.

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Posted: 3rd May 2006 18:31

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I like zerg cus mutas,guards,and if u got BW scourge for another evolution

But i like protoss for power CARRIER HAS ARRIVED

and i like the Corsair saying when its made "Its a good day to die!"

This post has been edited by Dragon King on 3rd May 2006 18:32

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Posted: 3rd May 2006 18:36

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Quote (GamblingCat @ 17th April 2004 02:18)
By the way does anyone use the campain editor that comes w/ Starcraft? I have been working on a few maps, but working them is another story, I am thinking about submitting a few succesful maps in the "your creations forum", really sorry about going off topic.

I use Forge for the Terrain and Emerald for triggers you can get them at Creep Colony.com

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Arthas:Shut up you damned ghost.


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Posted: 18th May 2006 07:35

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Black Mage
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I do a lot better at managing precious resources with protoss than I do at thowing an ocean of zerglings at the enemy..terrans I can't play at all lol

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Posted: 18th May 2006 16:41

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Black Mage
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i always liked playing as the zerg because you can not think of a way to stop a swarm and plau they really do look cool like me cool.gif

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Posted: 22nd May 2006 21:38

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I'm a Protoss player. I'm mediocre at best with Zerg, and downright terrible with Terran. I have the easiest time scouting with 'toss with Observers. However, I would say that a skilled Terran player (which I most definitely am not) can own everything with great wrath and ease. I only ran into a couple of good Terran players, though. I was totally owned... :-(
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Posted: 25th May 2006 23:08

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I like Protoss but I'm pretty crappy at Starcraft so I have no clue whats good. Protoss just suits my playing style.
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Posted: 25th May 2006 23:39

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Cetra
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I have so many fond memories of shouting "ZEEERG RUUUUUSH!!! KEKEKEKEKE!" in college during class at my fellow programmers.

We were a wild bunch... smile.gif

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Posted: 25th May 2006 23:56

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Holy Swordsman
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Terran for sure. 1v1s are easy with them; just build in their base. And 50 minerals for a marine? A steal. Valkyries are ridiculously cheap for a unit that - in numbers - can beat ANY other air unit. And tanks, don't get me started on them.

I've got such a bad habit of building turrets everywhere - especially when I've clearly beaten someone but I keep building turrets for no reason.

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Posted: 26th May 2006 01:21

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Cetra
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I started out playing Terran, but soon found them to be boring and uninteresting. You can work out some terrifying strategies with the other races; Terrans don't have anything but straightforward unit building, IMO. From handgun to bazooka to nuke, without venturing into the joys of bacteriological weapons and social engineering. >:)

Protoss are cool. Nothing beats having a fleet of cloaked units surrounding your opponent, just waiting for their troops to be out slaughtering what appears to be a base protected by a force just small enough to barely hold them back when, suddently, an entire army is right in their midst and shredding their base. >:D

But zergs are just insane. Nothing beats surrounding your opponent with a full-on nation of acid-squirting demonic parasitic aliens that not only shred even their thoughest units, but spread plague and pestilence long after your opponent manages to regain control... if they ever do. >:)

They totally need to make gingerbread men into a playable race. That would rock. Hard.

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Posted: 26th May 2006 05:26
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I'm probably best with Terran, but I love them all.
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