Posted: 11th December 2004 02:09
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![]() Posts: 103 Joined: 8/12/2004 Awards: ![]() ![]() ![]() ![]() ![]() |
I don't think this info has been posted anywhere so I'd like to display what I have figured out myself via hacking. (I originally made this as a txt file but couldn't stick it to this message)
![]() -------------------------------------- Possible spoilers: highlight to view HOW TO ENSURE YOURSELF MAX HP/MP IN FFVI This file is best viewed in Notepad. Thanks to the help of various ROM hex editors and hacking utilities, I have pulled out the formula for HP and MP gain. This table shows how much HP and MP each character, EVERY character gains at the specified level. Lvl HP Gain MP Gain 1. 0 0 2. 11 4 3. 12 4 4. 14 5 5. 17 5 6. 20 6 7. 22 6 8. 24 7 9. 26 8 10. 27 8 11. 28 9 12. 30 9 13. 35 10 14. 39 10 15. 44 10 16. 50 10 17. 54 10 18. 57 11 19. 61 11 20. 65 11 21. 67 11 22. 69 11 23. 72 12 24. 76 12 25. 79 12 26. 82 12 27. 86 12 28. 90 13 29. 95 13 30. 99 13 31. 100 13 32. 101 13 33. 102 14 34. 102 14 35. 103 14 36. 104 14 37. 106 14 38. 107 15 39. 108 15 40. 110 15 41. 111 15 42. 113 15 43. 114 16 44. 116 16 45. 117 16 46. 119 16 47. 120 16 48. 122 17 49. 125 17<MP Peak> 50. 128 17 51. 130 16 52. 131 15 53. 133 14 54. 134 13 55. 136 12 56. 137 11 57. 139 10 58. 142 9 59. 144 8 60. 145 7 61. 147 6 62. 148 5 63. 150 5 64. 152 5 65. 153 6 66. 155 7 67. 156 7 68. 158 7 69. 160 8 70. 162 8<HP Peak> 71. 160 8 72. 155 8 73. 151 8 74. 145 7 75. 140 7 76. 136 7 77. 132 6 78. 126 6 79. 120 6 80. 117 6 81. 113 5 82. 110 5 83. 108 5 84. 105 5 85. 102 5 86. 100 5 87. 98 5 88. 95 6 89. 92 6 90. 90 6 91. 88 6 92. 87 6 93. 85 7 94. 83 8 95. 82 9 96. 80 10 97. 83 11 98. 86 12 99. 88 13 To ensure max HP and MP the most efficient way possible, you should equip the espers that raise HP/MP at the right levels. When you equip Bahamut at level 69 and level to 70 with it equipped, you will gain 243 HP instead of 162. That's an 81 hit point gain. Remember to equip the esper BEFORE gaining the level, not at the level specified... For example, when it says to equip it for levels 69 and 70, that means equip it AT level 68 and level to 69, then equip it AT level 69 and level to 70. >All characters should equip the Bahamut esper for levels 69, 70, and 71 to ensure they will end with the maximum number of HP. Here is the key for MP gain >3 - Equip Crusader for levels 48, 49, and 50, for a total of 24 extra MP, it rounds down ![]() >4 - Equip Crusader for levels 48, 49, 50, and 51 for a total of 32 extra MP. >5 - Equip Crusader for levels 47, 48, 49, 50, and 51, for a total of 40 extra MP. Terra -3 Locke -4 Cyan -5 Shadow-4 Edgar -4 Sabin -5 Celes -3 Strago-4 Relm -3 Setzer-4 Mog -3 Gau -4 Gogo and Umaro cannot equip espers, therefore cannot end with max HP/MP. Sorry :/ This post has been edited by LeviathanMist on 11th December 2004 02:16 |
Post #67311
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Posted: 11th December 2004 07:12
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![]() Posts: 741 Joined: 5/7/2001 Awards: ![]() ![]() ![]() |
You didn't think it had been posted anywhere because you didn't bother to check: http://masterzed.cavesofnarshe.com/GameDocs/ff3hpmp.txt
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Post #67339
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Posted: 11th December 2004 21:40
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![]() Posts: 103 Joined: 8/12/2004 Awards: ![]() ![]() ![]() ![]() ![]() |
well I think I made it easier for those who are trying to figure it out by actually telling when to equip certain summons
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Post #67360
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