Posted: 1st November 2004 17:36
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![]() Posts: 69 Joined: 10/8/2004 Awards: ![]() ![]() |
Could anyone point me to the info about enemy numbers in all FC battles?
Few FAQs offer this information, and those that do, do not correspond with reality and each other ![]() Help will be greatly appreciated! |
Post #64214
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Posted: 1st November 2004 17:48
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![]() Posts: 734 Joined: 8/7/2004 Awards: ![]() ![]() ![]() |
i dont quite understand what you are asking for please clarify.
-------------------- Don't fear the reaper! Wonderful system this "Democracy" is no mechanism to break a tie -Dinobot- It's spelled Raymond Luxray Yatch but it's pronounced Throat Wobbler Mangrove. Vi Veri Veniversum Vivus Vici Sic Semper Tyrannis bush. |
Post #64215
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Posted: 1st November 2004 18:02
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![]() Posts: 69 Joined: 10/8/2004 Awards: ![]() ![]() |
I mean enemy amount list in the form of:
Battle #1: X Beasts, Y Barbarians, Y Wyverns, 1 Commander .................... Battle #20: .................. |
Post #64216
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Posted: 1st November 2004 21:42
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![]() Posts: 734 Joined: 8/7/2004 Awards: ![]() ![]() ![]() |
oh sorry then i cant help you i thought you ment something els.
-------------------- Don't fear the reaper! Wonderful system this "Democracy" is no mechanism to break a tie -Dinobot- It's spelled Raymond Luxray Yatch but it's pronounced Throat Wobbler Mangrove. Vi Veri Veniversum Vivus Vici Sic Semper Tyrannis bush. |
Post #64232
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Posted: 1st November 2004 21:46
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![]() Posts: 1,255 Joined: 27/2/2004 Awards: ![]() ![]() ![]() |
I don't know anyone who published that but I can offer some tips if completing the battles is what you are after...
Start by buying a few attackers and put them as far down the screen as you can. The instant the battle starts rush them forward as fast and far as possible. You can buy new troops during battle so your intention is to push your line forward as fast as possible. Then when you begin to see the mix of enemies that you will be fighting, buy appropriate counter measures and put them as far forward as possible. You can defeat the enemies very quickly this way as the battle ends the instant there are no more enemies on screen. -------------------- "That Light has bestowed upon me the greatest black magic!" |
Post #64234
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Posted: 2nd November 2004 04:23
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![]() Posts: 69 Joined: 10/8/2004 Awards: ![]() ![]() |
The Ancient,
thank you for your good intentions, but completing Fort Condor is not a problem for Warhammer veteran ![]() It's reference info I'm after - purely for reasons of knowledge. And I'm too lazy to start over the entire game just to count the enemies. Edit I also found out a really confusing thing: it seems that enemy amounts CHANGE from reloading... sometimes in really large range. E.g., when I reloaded and tried to fight the #2 battle, I faced 30 (!) enemies at once, although I'm sure there was no more than 25 last time. Is that correct? Moderator Edit Please don't double post like you did, there's no need to bump a topic two hours after your last post. Thanks! - R51 This post has been edited by Rangers51 on 2nd November 2004 12:15 |
Post #64297
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Posted: 2nd November 2004 06:39
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![]() Posts: 1,897 Joined: 22/12/2003 Awards: ![]() ![]() ![]() ![]() ![]() |
I do believe that the enemy ranks change with each playing, so that's probably why there isn't any documentation of their leagues. Either that or there is a set number of combinations per battle.
-------------------- It's gonna be a glorious day I feel my luck can change |
Post #64303
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Posted: 2nd November 2004 07:08
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![]() Posts: 69 Joined: 10/8/2004 Awards: ![]() ![]() |
Quote (Shotgunnova @ 2nd November 2004 01:39) I do believe that the enemy ranks change with each playing, so that's probably why there isn't any documentation of their leagues. Either that or there is a set number of combinations per battle. Well, there IS one of those 2 variants, as they make a full multitude of events ![]() Myself, I lean towards the 1st variant. |
Post #64309
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Posted: 2nd November 2004 07:44
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![]() Posts: 1,706 Joined: 7/4/2003 Awards: ![]() ![]() ![]() ![]() |
If even some of the battles have randomized enemy amounts, then trying to figure out their exact numbers would be useless. They'd never be the same from one play to the next.
-------------------- ~Status Report~ * Completed... Dragon's Head * Completed... Soldiers of the Empire: Disciples (release pending) * In Progress/Undecided... Of Love and Betrayal * Planning/Assembly... Where it all Began |
Post #64317
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Posted: 2nd November 2004 07:50
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![]() Posts: 69 Joined: 10/8/2004 Awards: ![]() ![]() |
Quote (Zephir @ 2nd November 2004 02:44) If even some of the battles have randomized enemy amounts, then trying to figure out their exact numbers would be useless. They'd never be the same from one play to the next. Exactly what I thought. |
Post #64318
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Posted: 2nd November 2004 14:11
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![]() Posts: 709 Joined: 28/8/2004 Awards: ![]() ![]() |
Does it even matter? I mean... the real idea is to push them back so you never face them all anyway, right?
-------------------- The Arcana are the means by which ALL is revealed. |
Post #64331
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Posted: 2nd November 2004 14:14
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![]() Posts: 69 Joined: 10/8/2004 Awards: ![]() ![]() |
Quote (Mu the Squirrel @ 2nd November 2004 09:11) Does it even matter? I mean... the real idea is to push them back so you never face them all anyway, right? In terms of gameplay - no, it does not matter at all. It matters just in case of "I wanna know for sure" stuff. |
Post #64332
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