CoN 25th Anniversary: 1997-2022
What I've been working on for the past year or so.

Posted: 17th October 2004 10:09
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I finally got about attempting the painting of this character. I can safely say that this is about the most difficult texture job I've done, what's more is I'm far from fiinished. I got the eyelashes, the extra hair (not shown) the hands, fingers AND finger nails. Ugh...it never ends. sleep.gif

This post has been edited by Narratorway on 10th April 2005 23:06

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Posted: 17th October 2004 10:52

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Though unfinished, it looks completely awesome.
The grass stains are so cool! And I love the texture to the jeans.

I can't wait to see what it'll look like actually finished!

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Posted: 17th October 2004 13:43

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The model itself looks okay, but no overalls are that tight. They're made for work, and should be looser :-) Also, on a woman's overalls, the panel in the front goes up over the breasts, ending higher up than you put it.

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Posted: 18th October 2004 03:37
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Okay, there's the update. I textured the the eyelashes, the hair and did the textures on the hands. That was the toughie.

user posted image

As for the overalls, I took artistic license. For one, I didn't want it over the chest or it would obscure the shirt and the pants are really tight basically because I'm lazy as hell. If I made it loose, I'd have to model the folds into the pants as well as deal with the changes those folds would make while the character is in motion, so I opted for the easy way out. Sue me. happy.gif

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Posted: 18th October 2004 07:05

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sigh

Good stuff. Makes me jealous. Her hands seem kinda rough for a lady though. 'Course maybe she works with her hands, I don't know.

This post has been edited by Rujuken on 18th October 2004 07:05

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Posted: 18th October 2004 13:09

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Looks good. Wish I could do something like that:D
As Rujuken said. Her hand does look very rough.

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Posted: 18th October 2004 15:51

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Wendy's not a lady, she's a little hellraiser that happens to be female ^-^

NP: fair enough, and I like how the hand came out.

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Posted: 18th October 2004 16:13

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The model is great (and the overalls are good too, imo. Maybe she stole them from her little sister, which would explain why it's so tight around the legs...).

Hand is good too. The red marks on the articulations remind me of the marks you get after carrying a plastic bag filled with heavy stuff. A little nitpick though: the index looks a little too long compared to the other fingers.
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Posted: 18th October 2004 17:51

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Good job Neil!

I like your girl, especially the little touches such as the Misfits shirt. Heh

She seems so calm and serene... not at all like the hellraiser that was described.

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Posted: 20th October 2004 19:44

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Okay I don't know how you make the textures for the skin or anything...

But the creases in her skin. Can you make them a slightly lighter color? I think that would make her hands look a bit more "girly" or youthful.

I don't know what you're going for so that might not be a good suggestion. Also I guess with the scale of the model the creases in the hands won't be very apparent unless you show a close up of them.

I'm interested in what this will look like once you get the hair and the rest of the face done.

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Posted: 21st October 2004 04:55
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The creases are a bit deep and I'll probably work on the hand some more later. I do want them to look rough and worn though. She's a character I've wrote about in my Oakeys story that I posted here (gonna hafta get back on that soon). She's fending for herself and she's very active to begin with, so she's not gonna look like the prettiest princess on the block. happy.gif

The reason she looks so calm right now is a technical issue. In computer animation, you have to create new faces when you create facial expressions. Imagine sculpting hundreds of busts with each face having a different expression and you get the idea. Then you connect all those faces with the original and then you tell the computer to morph from one expression to another. It takes a lot of time and you get the best results if the original face is nonchalant and expressionless.

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Posted: 4th November 2004 08:28
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Okay, I spent about half a day pushing points to make a smile, and decided pretty quick that I'd better get to the hair first. Not that I'd need to, but it be one more thing that I could get outta the way much quicker. Then a long bit of white space occured while I worked on my intern project and had to put my own on the back burner till tonight. This what I got done so far:

user posted image
user posted image

Now it's not done one hundred, I'll admit. Still got the bangs going down front that I'll need to work on. However, I'm feeling a whole lot better about how it looks compared to previous attempts.

I'm not sure what I'm gonna do to tie the ponytail and the main hair together. I'm not sure a scrunchy is her style. Something punkish or metal maybe. Or homemade prolly. Well I dunno...any suggestions?

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Posted: 4th November 2004 08:32

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A homemade type, maybe with like some simple ribbon in a little knot might work... or just a simple thickish hair tie... but then her hair would have to be a little limper, flatter against the head so that's the only two things I can think of.

Lookin' good, though. thumbup.gif

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Posted: 4th November 2004 11:35

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Maybe a simple string with a tight knot to keep it on. That might not be a great suggestion, but oh well... that's all I got.

I like it so far. It's coming out pretty good.

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Posted: 5th November 2004 16:30

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OMFG! This is so god damn good! I can't believe it! I am so god damn jealous!

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Posted: 7th November 2004 07:18
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Okay, I updated the top hair picture so the character now has bangs at the front. I figure this is about the best I'm gonna get for the hair that I really want. Next thing is that blasted tie, which is gonna be a nast lil design turd more than anything else (translation: gonna be tougher figuring what I want to put there than actually making it)

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Posted: 27th February 2005 00:31
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Alright, all but finished the body rig for the charcter and now I'm testing it out with different poses to try and 'break' it and see where it needs improvement. Basically put her in a any pose I can think of and then see if it can be done. Kinda the equivalent of game testing, not as fun as it sounds. Here's a couple I was able to get working.

Attached Image
Attached Image

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Posted: 27th February 2005 08:41

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Hmm... looking good! Cool poses too... she kinda looks like a ninja/civilian in the second one. laugh.gif

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Posted: 21st March 2005 19:09
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Got a walk animation going for her. The rig's working out a lot better than I thought it would considering how rusty I am with such things, but some snags have been discovered. The head got disconnected somehow as well as my hand controls. That sucked. tongue.gif

This post has been edited by Narratorway on 12th April 2005 06:34

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Posted: 21st March 2005 19:49

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Not too shabby. What kind of software are you using?
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Posted: 21st March 2005 20:11

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Hee-hee, it's funny to watch her walk forwards and backwards lots of times... smile.gif

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Posted: 23rd March 2005 22:06
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I'm using Maya 6.01 to make and render it, then AfterEffects and a compression program to make the movie file. I updated it with a longer animation with all the recent changes I've made. Somehow, there's a way to have quicktime movies and mpegs to loop in internet browsers, but I haven't figured out how. That's why it was so short before. If anyone knows how to make mpegs or quicktime movies loop automatically, it'd be appreciated.

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Posted: 24th March 2005 03:24

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Looking better all the time. I think her head bobs too much though (opinion).

I don't know how to get mpeg or quicktime to loop automatically, but I know gif files can be set up to auto-loop in browser windows. I've tried that with some bubble things and an Inuyasha pic.

But I use Corele Draw/Paint to do that so the process would be different most likely. Maybe look into setting it up as a gif file if you can.

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Posted: 30th March 2005 05:52
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Yeah...I don't think that's really gonna work. Gif's aren't exactly touted for their picture quality and the animation is highly dependent on the speed of the user's connection. It's not really a practical solution.

I've pretty much completed the walk cycle now. I got done what I wanted to accomplish. I updated the link.

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Posted: 30th March 2005 07:35

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That is one fine piece of work. However, I noticed in the walk animation that she doesn't blink. Not sure if noticed it, or if you were just focussed on the walking.

Edit: The only reason I ask is because it's kinda freaky to watch the loop for a while with no blinking happy.gif .

This post has been edited by Racthoh on 30th March 2005 07:38

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Posted: 31st March 2005 15:47

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sigh...........

To be able to do that kind of work would make life all the better.

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