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Ideas for my hack?

Posted: 16th August 2004 16:00

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I went through some old posts and saw that you imported the character menu faces from FFIV. Very nice... but what do you plan to do for Golbeze's face? Or Cactuar? I suppose you could just put their character sprites on there like what they did in the older FF games.... but perhaps you could use a slightly modified version of Cecil's face... well, the helmet that shrouds his face.
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Posted: 16th August 2004 16:02

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Maybe have the dragons be replaced with Cactuars. And once you beat all seven of them Cactuar joins your team instead of getting Crusader. Or once you beat all seven you get the ultimately powerful Cactuar esper.

This post has been edited by Phunbaba on 18th August 2004 02:08
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Posted: 16th August 2004 21:25

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Purify: For Golbez's portrait, I enlarged his head from his enemy picture in FFIV...you know...when he paralyzes everybody and then Rydia comes in and summons Mist...yea that one. However...his "menu portrait" is still very pixelated and doesn't quite fit in with the others. I'll fix it eventually. For Cactuar, I intend to use his GF image from FFVIII, but cropped and resized a little.

Phunbaba: I think I'll keep the dragons just to save me some time reprogramming their AI...also, I was going to replace Crusader with KotR. I do like the idea of a Cactuar esper, however. Hmmm...I guess we'll see.

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Posted: 16th August 2004 22:15

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Cactaur... hrmmm....
IDEAS!
WEAPON: SaguaroArm (No idea what it'll do)
SHIELD: Spineyarm (Absorbs Water, immunitry to Fire)
HELM: Cactusbloom (Tintinabar effect, auto-Regen in battle)
ARMOR: No idea.

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Posted: 17th August 2004 00:54

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WGG, I think of something for the weapon to do. I'm not sure if I'll have a sheild for him, and/or a helmet, since he will have a naturally high evade, magic block, and speed. I suppose I could give him armor (I'll probably just remake the snow muffler and bone club for him), but I'd keep it simple for him. Keep in mind that once he gets to a high level, he will be amazing.

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Posted: 17th August 2004 01:28

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Hmm... this be true. However, Cactaur (perhaps a different name, to seperate him from the others- not to mention that Cactuar is one letter too long) sounds like he'll be even more deadly then my namesake... perhaps some sort of drawback, like an inherent HP leak?

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Posted: 17th August 2004 01:36

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Ahhh I overlooked the name issue. Even cactrot is too long. Hmmm...Cactar would work I guess. Cactar would definitely be very powerful as he reaches the higher levels, but the problem is getting him there. Since he gains practically no defense and can't equip anything, at the low levels he is very susceptible to being killed. Once I apply all these properties to him, I'll see what he's like, and change him accordingly.

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Posted: 17th August 2004 02:09

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What about Needle?

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Posted: 17th August 2004 02:14

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Needle for a name, or needle his attack? I think Cactar would be fine for a name since it looks similar enough to Cactuar...really I doubt poeple would notice and/or care. As for needle his attack, it will still be his default attack animation, and there will still be a needle spray replacing storm.

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Posted: 17th August 2004 02:23

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Heh, Cactar. Or maybe just Cactus. I'm still curious if anyone would be willing to draw in some Ziegfried sprites so he could be a playable character... just beat him at the colosseum and he'd join. And you could always name him Ziggy so it'd fit. He'd have crappy stats at first, just like when you fight him on the Phantom Train, but if you find a certain relic his stats will change to what they are when you fight him in the colosseum. But then again, adding another character at this stage would probably be too much...

By the way, has any progress been made with the idea of fighting one of your own teammates? A fight against General Leo's ghost at his grave would be so cool. Maybe that's how you could get the 'shock' relic...

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Posted: 17th August 2004 02:31

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Purify, I haven't really looked into it yet, but I'm sure that I could figure it out if I studied the Colosseum data for better the striker and fighting Shadow. If not, I could always rely on the elites here to help me once again. happy.gif

Edit
Changed the Stunner to the Striker, after realizing my memory isn't what it used to be. happy.gif


This post has been edited by Caesar on 17th August 2004 03:33

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Posted: 17th August 2004 19:43

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Caesar... I'm wondering if you could list me Setzer's slot moves and what they've been replaced with so far. I think I've listed you every move Golbez does in FFIV with two unaccounted for. They are W. Meteo (is that even possible, to combine moves with another character in FFVI?) and the summoning of the Shadow Dragon.

So... is it possible that you could modify one of the espers to be the Shadow Dragon? It looks like this: http://www.ffgurus.net/ff4/enemies/191.gif so I think maybe the Terrato esper matches it most closely, if one were to change its color. The Shadow Dragon casts "Black Fang", which instantly kills one enemy.

This post has been edited by Purify on 17th August 2004 19:54
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Posted: 17th August 2004 20:00

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Chocobop --> Thunder- Launcher effect, relatively low power (to compensate), thunder element, slightly more powerful than meteo.

7-flush --> Meteo- Launcher effect, low power again, weakest slot attack.

H-Bomb --> CursedAura- Casts stop, HP drain, and blind (I did apply the Mblock bug fix patch which makes evade, beads, and blind actually do something) on entire enemy party, unblockable.

There they are. I don't know exactly how to change the other slot outcomes so I planned on leaving them as they are now.

Edit
I could just import that exact picture in place of some esper and give him that name and those properties. It would be very easy to do.


This post has been edited by Caesar on 17th August 2004 20:04

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Posted: 17th August 2004 20:28

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Hmm, I see. Perhaps if we're not able to get all of Golbez's attacks in, it would be a good idea to give him a command other than slot. That way you wouldn't have to worry about changing all of the slot graphics, either. If you're not doing anything with Lore, maybe you could make this Golbez's command, and have all of his moves readily available there. And somehow, make new moves impossible to learn so that 'Lore' will just be a special version of 'Magic'.

...though I suspect Fusoya is the one you were planning to give Lore?

As for Shadow Dragon - ah, completely forgot that you can just import the actual graphic. Definitely a much better idea.

This post has been edited by Purify on 17th August 2004 20:29
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Posted: 17th August 2004 21:26

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Changing the graphics of the slots was no problem...I just made them all different colored diamonds, since I'm lazy. happy.gif I would rather not change Slot to another command, since I already made 3 new slot attacks, and changing commands requires ASM (changing how they function, not assigning them to different characters). I think Golbez is fine as he is now; he has 3 new slot attacks, plus he has a relic that can change slot into shock. If you really wanted to give Golbez another attack, I could change Shock (since it is a magic spell) into some other attack for him, and then give Leo a different command (GP Rain...hahaha). FuSoYa does have Lore, so I won't give that to Golbez. I COULD do a highly unorthodox switch that would most likely overpower Golbez, but here it is anyways: I could make Shock into SpiritWave, FuSoYa's attack in FFIV which casts regen on all members (IIRC), but I'd change it so it casts haste, too. Then I could have the relic change Slot into Lore, but then I would have to change where you get that relic so that all those Lore's aren't lost. Again, this would be a very long process, but if you really wanted Golbez to have Lore I could do it (I would also raise FuSoYa's natural Magic Power to compensate for the loss of Lore and really make him a dominating magic force).

Idea for Shadow Dragon (or ShdwDrgn as he would appear in the game): Swap him with Fenrir since warp, x-zone, and stop seem like moves Shadow Dragon could teach. Of course, I could make him teach Doom at a very low rate as well. He would instantly kill one random enemy, but I might give him either a high MP cost or the effect from N. Cross where it misses occasionally.

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Posted: 17th August 2004 22:23

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Ah, all very good ideas. I'm glad you're open-minded to outside input, by the way. . .

Well, I guess my aim is to see how close we can get to an 'authentic' Golbez... that is, if he were playable in FF4, how he would most likely be programmed. That's the reason I would prefer Lore... but this is your hack so I don't want to impose. Fusoya definitely needs Lore, since he's the uber-magician of the cast. What about Dance? Can the dances just be changed to spells?

This brought me to wonder something else though- how much can you change magic? Can you modify it so that Cecil can only learn black magic? And if such is possible... maybe it's possible to make all of the Golbez spells appear in his 'magic' menu and nobody else's. I know you can do this with character battle positions, but not sure about specific characters.

For Shadow Dragon, do what you will. Maybe swapping him with Shoat could go a lot faster, since that already teaches you doom and you wouldn't have to add any new spells in there. I think Shoat is the 'death' esper as it is.
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Posted: 17th August 2004 22:36

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I'm glad you're open-minded to outside input, by the way. . .


That's the reason I made this thread. If I wasn't open-minded this wouldn't work too well, would it? happy.gif

It's tough to make an authentic Golbez...I don't even know what weapons to make available to him. He seems like a sword guy to me, but on the other hand, he also seems like a magic-user. Lore would be good for a lot of characters, but I think it will stay with FuSoYa. That is, unless I decide to do that SpiritWave tech instead. Your suggestion for magic is very interesting...I have no idea if it is possible. I know hacks have been made where only certain characters can learn magic, but I'm assuming this is done by restricting who can equip espers. I had an idea earlier in this thread (much much earlier...I want to say like page 4) where I make an item that can only be equipped by a certain character, and then have that item teach a spell. In this case, for example, an item could be made for Golbez that teaches "meteo". However, this would leave blank spaces in the magic list. If I could make a magic spell for each character taught in this manor, it would be really cool (and it would make Gogo even MORE valuable), but several spells would need to be sacrificed in order to do so, not to mention the 12 or so blank spaces in each character's magic list. As for Shadow Dragon, shoat is smaller than the image I would import, and I need to retain all the space I possibly can at this point. Plus, changing the spells an esper teaches in no problem at all. thumbup.gif

Edit
I was excited to get started on ShdwDrgn, so I finished importing the sprite and making his attack. He costs 200 MP and kills all enemies without death protection, in addition to the caster. Here are two screenshots:

user posted image
ShdwDrgn warps in, a black ball floats into him from each target...he remains still for awhile, disappears, and then...
user posted image
uses this big black explosion (as seen in Goner).

Pretty cool, eh? I'll finish up naming his attack, making the esper description, and the spells he teaches a little later. If anybody else has any ideas of espers, preferably from FFIV (or FFV, I suppose) since it seems like that's the trend for this hack, please let me know. I was thinking about exchanging Mindflayer for Ramuh, but having a FF game without Ramuh, Shiva, and Ifrit is unheard of. Here are some possibilities I thought of:
user posted image
Shoat replacement? If I shrink him down a little he'd be good.
user posted image
Iron Giant is so cool...
user posted image
Gravity esper, of course. If only I had kept Demi and Quartr...


This post has been edited by Caesar on 18th August 2004 00:44

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Posted: 18th August 2004 01:03

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Hmm, I wouldn't mind sacrificing regular spells so that characters could learn special spells, but there should be some other way.

I always figured Golbez was a magic user and a sword user at the same time... except he could only equip dark weapons like Cecil. I think he should definitely be able to equip swords and heavy armor (why, just look at his picture), but since magic is his main game, he'd have a relatively low strength stat.

Hm, forgot about Fusoya's spiritwave. Since I'm a fan of accuracy I definitely think it'd be a good idea to give him that, and then instead of Lore, maybe he could just start out with every spell, or maybe every spell already learned to 50%... and since his MP will be super low, he won't be able to cast the best ones much, until a lot of leveling up. Then... Golbez could have Lore as DarkPwr.

If not that, if there's a way to get the dance animation out of the 'Dance' command, that could become DarkPwr, it'd have roughly the same number of slots as Golbez's spells, and then Mog could have the redone 'slot' command.

Btw, awesome job with Shadow Dragon. . . the move is still called Black Fang, right? I wish it didn't kill the caster though... Golbez never died when he used it. tongue.gif

This post has been edited by Purify on 18th August 2004 01:09
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Posted: 18th August 2004 01:53

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Btw, awesome job with Shadow Dragon. . . the move is still called Black Fang, right? I wish it didn't kill the caster though... Golbez never died when he used it. tongue.gif


Of course! Have to name it Black Fang...otherwise, it wouldn't even BE Shadow Dragon. happy.gif

As for the FuSoYa, Golbez, and Mog ability swap extravaganza....after thinking about all the possibilities I found some problems. For the first idea (Shock becomes SpiritWave, FuSoYa gets SpiritWave, Golbez gets Lore), I don't think just any character with the Lore ability will learn the spell if hit with it. So...giving Golbez Lore won't do him any good since HE can't learn any spells. Again, since Shock was changed into SpiritWave, I would have to modify the relic that changes Slot into Shock, sicne that would change Slot into SpiritWave. So now I have Slot and a relic that can change Slot into any other ability free with no characters to occupy them, besides Leo of course. Possibility two (Dance becomes DarkPwr, Slot is given to Mog): I could most likely find a way to get rid of the dance animation at the beginning of each attack, but the problem here is coming up with 24 different area-specific spells for Golbez. It would definitely add a great deal of originality to the game, but would take awhile. Mog could get Slot, but I can't picture Mog using Shock (not to be redundant, but the relic still exists), and I can't think of a substitute ability that suits him better (except jump, of course....but that would be useless because of the Dragon Boots/Horn relics. I could just make jump his fight command, since all he uses are spears, but that's irrelevant. The only abilities open would be Mimic, Jump, Summon, Health, Shock, and Possess. Now that I think about it...maybe Mog WOULD look good using Shock...). This option is definitely better than the first. Maybe I AM up to making 24 different spells...could be fun. tongue.gif

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Posted: 18th August 2004 02:11

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Haha, so many possibilities huh.

Crap, 24 spells. Didn't realize that 'dance' has that many spells. Plus you can't control Golbez after using Dance- didn't think about that. I actually think the first idea is better: Shock = Spiritwave, Fusoya gets Spiritwave, Lore = DarkPwr, and it already comes with all of Golbez's new spells added in. When I brought up Lore in the first place, I really didn't intend for Golbez to learn any new attacks from monsters - using Lore was just a way to get all of his special spells in one menu. I don't know how important learning monster Lores is to you, but I was thinking of just doing away with that ability... after all, you seem to be doing quite a lot with Gau, who's already the master of learning enemy attacks. Let me know what you think...

Maybe the Slot-Shock relic could be changed to Runic-Shock. After all, it's fitting than an Imperial general gets to use the move of another Imperial general.
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Posted: 18th August 2004 03:03

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Maybe the Slot-Shock relic could be changed to Runic-Shock. After all, it's fitting than an Imperial general gets to use the move of another Imperial general.


I would love to, but I don't have the abilities to do that, and I have already asked a great deal from Djibriel.

Now for the main portion of the post: I can see a lot of problems with the first idea. I would need to think of a new ability for General Leo, unless I give him Slot. FuSoYa would be fine, but Golbez would never make it with this set-up. He would be useless. He starts with only the aqua rake, revenge, and stone lores; the rest are up to you to learn. This would be very problematic unless you feel like bringing FuSoYa everywhere to take hits for you so you can learn Shadow Flare, Meteo, CursedAura, Mind Control, Nuclear, etc, especially since those higher level attacks won't be easy to come by (E.G. Fighting Warmech with 3 good characters and one who is just there to learn Nuclear is not a good set-up...). This is true that I have been changing Gau a bit, but he can only use two attacks for an entire battle, whereas Lore lets you use a wide variety of spells in a battle. I'll think about this some more and I'll try to come up with a better idea.

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Posted: 18th August 2004 03:48

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Hmm, I don't think I was clear before. Basically I was thinking that you could just erase all of the old lores (Aqua Rake, etc) and make them impossible to learn. Golbez would start out with Meteo, Cursed Aura, etc. and you wouldn't have to go anywhere to learn them. So he'd have all of his special spells to pick from and the rest of the slots would just remain empty. I know that'd mean getting rid of a good number of spells, though...
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Posted: 18th August 2004 04:06

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Yea, that would definitely get rid of quite a few spells...now that I've thought about it, I think I like the idea of changing all the Dance spells to fit Golbez. Granted, a lot of them would stay the same (cave in, surge, el nino, land slide, snowball, etc, etc, etc), but it would still be fun. Plus it would let some other members give some ideas since there are so many spells open. So...if anybody has some ideas for good area-specific attacks, let me have them. biggrin.gif

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Posted: 18th August 2004 13:44

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Heh, if you're going to keep some of the old dances, maybe they could be renamed at least. Like Snowball could be Ice Meteo. Is it possible to regain control of Golbez after one dance attack?
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Posted: 18th August 2004 15:13

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I'd like to remind you that Terrain magic is used by monsters, unlike most of the other things you changed so far. Also, there's not a document that lists Command scripts/sketch/Rage/Control spells at the same time, so you're likely to miss a few.



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Posted: 18th August 2004 15:17

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Is it possible to regain control of Golbez after one dance attack?


I highly doubt it, but I'm fine with it. That's a downside to using Dance with Golbez. The attacks will make up for it, though. I might decide to change the animations of some of the Dance attacks for some variety. As of now, I have at least 18 spells open, so feel free to give me any ideas you might have (Don't bother suggesting for Ice Rabbit, though, since we all know that will become a penguin and deal massive damage happy.gif ).

Edit
I just came across a very interesting sprite...I think it's Ragnarok's (in Narshe, not as an esper or as an item). Anyways, this sprite can fit the dimensions of a character sprite. Since I haven't started Cactuar yet, save for that one frame, it is possible to make Umaro into a sword. See screenshot below:
user posted image
Of course, this is without changing the palette at all. I think it would be hilarious. I'm not sure if he would be better than Cactuar, though. Let me know what you think. (Btw, his normal attack would most likely just be him jumping into the air and ripping open the earth...I'd find some explosion graphic of some sort for him. He'd fit Umaro pretty decently, though, since swords typically can't equip anything).

Djibriel, you have a point about that. However, I have a solution. I could simply put the curser at the beginning of the sketch list and do a "search" from the cursor downward for each spell that I changed. I could also do that with the control and AI lists. I have done it before (with my penguin-inducing spell) and it is very accurate...it just takes some time. Plus, since I'm against over-powering spells, I doubt the enemies would have much of an advantage using the new spells. The only problem would be that it might not suit each enemy using it, and I have a feeling that that is what you meant anyways.


This post has been edited by Caesar on 18th August 2004 16:40

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Posted: 18th August 2004 20:32

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I don't know which I prefer but I think that Ragnarok will be much easier to event-hack.

In the weapon shop, the old man says:

Blah blah blah
-> ...Into magicite
-> ...Into a sword. (let's choose the second choice)

Obtained the sword Ragna... The sword, who seems alive, fled... (and we see the sword running away). After go to former-Umaro's cavern and Ragnarok will be there waiting for us...

And Ragnarok will be much easier to draw.

So my choice go finally to Ragnarok

Ideas, ideas... Hamedo give me an idea in my thread for Crusader change For which Esper would you change Crusader?

Quote (Hamedo)
The screen turns black, and a tombstone appears in the midst of the screen. It cracks down the middle and breaks apart, and when the screen goes back to regular lighting all enemies have been reduced to 1MP and 1HP.


I suggest instead an all-enemies condemned attack and/or reduce the HP of all enemies by 25%.

Pinkpuff revenge: give all enemies (and/or all allies) the dance status and change the background status to chocobo music.

Stimulant: Cures one or all allies but gives the comdened status...

Eclipse: The background gets darker permanently (useless, sort of Lagomporh but for dance)

Agadou-dou-dou (or just Agadou): Inflicts slow and muddle status on all enemies.

This post has been edited by Goonies on 18th August 2004 20:49

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Posted: 18th August 2004 20:59

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Making Umaro into a sword would certainly be easier, concerning both events and graphics. Plus, I have an amazing idea for his attack, which I will keep to myself for now. As for the esper, I was scanning through that thread, too, hoping to come across an idea, but I must have missed that. I could probably make the animation, but the problem would be finding an esper to replace. I already have two darkness/death based espers, so I wouldn't know what spells to give him, either. I could make the dances you suggested, if you just tell me which area you want it to be under. I'm assuming eclipse would either be under the mountain or the cave group...speaking of which, if I make eclipse the only way I know how (changing the animation code of it to darken the background), then using it multiple times would result in the entire screen becoming pitch black. Also, could you specify what you mean by "chocobo music background status"?

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Posted: 18th August 2004 21:22

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Magitek Soldier
Posts: 275

Joined: 27/2/2004

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Member of more than ten years. Member of more than five years. 
the background music change to chocobo

OMG, was I drunk? Again?!? tongue.gif

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«À l'aventure compagnons, je suis parti vers l'horizon! J'aurais mieux fait de rester au lit, ce donjon, il est pourri!» - Pen of Chaos
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Posted: 18th August 2004 22:26

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Climbing Marle!
Posts: 1,640

Joined: 21/6/2004

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Member of more than ten years. Participated at the forums for the CoN's 15th birthday! Major involvement in the Final Fantasy V section of CoN. Member of more than five years. 
I don't know exactly how to do that, but I'll see what I can do. Since, like you said, it would easy to make a sword sprite, I finished making Ragnarok the character. I just have to edit the Bone Club and Storm, and change his palette and he's completely finished. Btw, if anybody could find a screenshot of the real Ragnarok sprite so I can get a feel for what colors he should be, I'd appreciate it.

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Is PJ
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