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Ideas for my hack?

Posted: 10th August 2004 15:56

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Climbing Marle!
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6th Lime: Sounds good...once it's set up I could post a link to the .ips patch.

Update: Plague is completely finished. Somewhat tough battle, but not bad. I have ideas for the other two battles, so I'll finish those once I get to work.

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Posted: 10th August 2004 22:58

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If you can avoid Web1000, please do. I can't get through to it with any browser (yes, I did test the heap of deceased children known as Internet Explorer), and I doubt I'm alone. It almost certainly depends on ISP and geographical location.

This post has been edited by Tiddles on 12th August 2004 00:39
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Posted: 11th August 2004 03:07

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I was playing through FFIV and found another move Golbeze did. So for the sake of accuracy, perhaps we can add it to his list. Anyway, this was called "Cursed Aura" and it basically casts 'stop' on every enemy. Maybe this could be one of the harder-to-get slot attacks? Doesn't seem like it'd be very hard to do.
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Posted: 11th August 2004 04:06

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If you are still in need of weapons/items, I have a few Relix ideas...

Magipulse (Terra only): Terra is locked into Esper form.

Blackbelt Soul (Sabin only): 100% Counter Rate vs ALL attacks.

Overdrive (Edgar only) : Enables W-Tools

Garamond's Crest (Cyan only): Gives Cyan's Fight the 'Launcher' effect




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Posted: 11th August 2004 04:42

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Purfiy: That is definitely doable. However, I only have one slot left for an attack for Golbez, so it will either be "cursed aura" or "mind control".

WGG: I'm not sure if those ideas are possible. I'm quite sure W-Tools and launcher fight aren't. Blackbelt soul MAY be doable, but I'm not sure. Same goes for Magipulse.

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Posted: 11th August 2004 05:41

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Hrmm... well then....
FigaroEmblem (Edgar only): Automatic Haste, Regen, Shell, and Safe, plus Lightning absorption

GaramondeCrest (Cyan only): Haste, Berserk, X fight.

Windsoul (Just guess.) : Haste, 50% Counter Rate, randomly casts W. Wind

Carrierdarts (Shadow only) : Enables throwing of ALL weapons.

Lunaore (Golbeze/FuSoYa) : Gem Box and Economizer in one!

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Posted: 11th August 2004 13:40

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Hmm, what say you we go for Cursed Aura, since Zeromus was really the one with the mind control abilities.

On another note, how on earth are you doing the map sprite for Golbeze? I'm guessing you had someone take the battle sprites from FFIV and then draw the front/back sprites of him? That would be tricky indeed. Have any screenshots of it?

This post has been edited by Purify on 11th August 2004 13:42
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Posted: 11th August 2004 15:33

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WGG: FigaroEmblem, GaramondeCrest, and Lunaore, could easily be made, but I think FigaroEmblem and GaramondeCrest's names are too long. As for WindSoul, the Haste and Counter you could make, but I think the randomly casting W. Wind can only be on a weapon. As for the CarrierDarts, can't make them.

[EDIT]Tiddles: Well web1000 didn't work out anyway, we couldn't access it's FTP. We're going to try Panicus or TEK Hacks. Both private sites available by invite only. Caesar and I are putting up some amazing data we've found there on FFVI. Also we'll host his patch.

This post has been edited by The 6th Lime on 11th August 2004 15:38
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Posted: 11th August 2004 16:21

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Purify: Okay, I'll get to work on Cursed Aura. Our very own Iain Peregrine said he would help me with the Golbez sprite. I have no idea on the progress of it, since I told him it didn't need to be finished anytime soon. It would indeed be very tricky to make the map sprites for him.

WGG: FigaroEmblem's name would fit, but GaramondeCrest is 2 characters long. I'll see what I can do with these ideas. I made another discovery with the WindFang. Not only does he use the god-counterattack, but it seems he attacks twice with it normally, and three times with two of them equipped. Very odd, but I'm not complaining.

Well, since we already released the "amazing data" on TEK hacks and possibly GameFAQ's later, I might as well fill in everybody here. The 6th Lime, WindWaker, and I have been working on the animation data for the spells in FFVI. We have found a great deal of information, but I won't get into the very specifics, since there are very few hackers on CoN, and almost none that are on CoN and not on TEK Hacks or GameFAQ's. Basically what these finds will eventually let me do is to create virtually endless attack animations. For example, I will be able to make Omnislash for Cecil and the Knight of the Round esper (he will replace Crusader). This is unexplored territory in FFVI, so it has been taking awhile, which is why I haven't exactly been keeping up with my hack. Once we have finished with it, however, you will definitely see some amazing new spells/abilities. That reminds me...Djibriel, do you know if it is possible to have a spell cause damage more than once? For example, making a spell similar to FFV's meteo/comet, or like Omnislash and KotR. This way, Omnislash won't just do 9999 to a single enemy after that huge animation...it'll do maybe 3000 20 times or so.

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Posted: 11th August 2004 16:25

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The omnislash will probably be pretty easy to make thanks to E9 and EA looping commands, KotR you would need a lot of empty room in the rom to make.
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Posted: 11th August 2004 16:56

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The omnislash will probably be pretty easy to make thanks to E9 and EA looping commands, KotR you would need a lot of empty room in the rom to make.


Don't you mean 89 and 8A looping commands? tongue.gif No, the animation would be very simple to make. The problem I can see, though, is making it deal several separate amounts of damage.

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Posted: 11th August 2004 18:15

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A code like that is already present in the game: Quadra Slam/Slice. Given to a spell like Fire, it will make the first hit targetable while the other three are auto-aimed by the CPU, randomly hitting multiple targets or one. The code has a built-in intelligence that makes it hit only targets that are considered alive. Applied to a mutli-target spell, it will always hit all targets. Obviously, the code produces four hits for four seperate damage calculations.

I can probably get a modified code for you. If you want more or less hits, or more control on the targetting (this would be tougher), I can have a look.

Note that this includes four seperate graphics. If you were thinking of only one graphic hitting four seperate times, things are going to be harder. But who knows how far my mighty haxx0r tentacles reach wink.gif


Edit
Tiddles: The Dutchie receives web1000 just fine with IE. I checked with FireFox and it doesn't allow it. It seems the dead babies grant access where FireFox does not smile.gif


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Posted: 11th August 2004 18:21

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Djibriel, I can access Master ZED's site on web1000 on Firefox, but mnrogar and Terii Senshi's don't load at all. Anyways, for Omnislash, I was going to have about 5 different slashes and then just repeat that sequence 4 times, and then maybe have a more aesthetic final swing to end it. I think that would mean that I would need 21 hits for the one animation...of course, I could just think of a flashy animation I like and repeat it 20 times...whichever is easier for you. Terii Senshi made Omega Weapon as a custom boss battle and gave him an attack called Terra Break (I think anybody who's fought Omega Weapon from FFVIII knows this one) which hits 16 times.

This post has been edited by Caesar on 11th August 2004 18:22

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Posted: 11th August 2004 18:39

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Caesar, you have just been Outdate'D.

www.mnrogar.com

www.rpglegion.com

This post has been edited by Djibriel on 11th August 2004 18:39

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Posted: 11th August 2004 19:39

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Caesar, you have just been Outdate'D.


Sorry, Djibriel, I forgot to mention I had their other sites. sleep.gif Thanks anyways, though.

Edit
As some of you may have heard from the most recent general leo thread in the FFVI section, MentalChaos128 mentioned a cactrot character jokingly, but I think it would be hilarious. So as not to get dangerously off-topic by posting more about this in that thread, I decided to continue it here. It seems that the most green that appears in a characters palette is three shades, which is in terra's, but they're dark...not very cactuc-like. Edgar/Celes/Leo's palette has only two shades, but they would be perfect for cactrot. I may decide to make him, I may not. Let me know what you think, regardless (BTW, Cactrot's attacks would be slightly different...he would spin around in a circle and needles would spray at the target...like blowfish, except I may tweak the animation slightly).


This post has been edited by Caesar on 13th August 2004 17:07

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Posted: 14th August 2004 03:44

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Good job Caesar... your hacks looks sweet. I bet you beat me on mine sad.gif

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Posted: 14th August 2004 04:31

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I would love to be able to play cactrot. I support it completely, as long as it'll be somewhat close to how he is in the original game.
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Posted: 14th August 2004 04:32

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Good job Caesar... your hacks looks sweet. I bet you beat me on mine sad.gif


Thank you, Ancient Orb. I appreciate any feedback about my creations, especially postive feedback. thumbup.gif Btw, hacking isn't about beating anybody, IMO. It's more about giving a favorite game a different look. Plus, there would be no accurate way to judge them. laugh.gif

What does everybody think about the Cactuar idea? I, personally, think it would be funny. Maybe replace Celes with him...change the text to fit him, and maybe change some events if I'm up to it so that it makes more sense ("This cactus once was a general in the empire" doesn't seem to fit quite right). Of course, runic would be renamed to something like...absorb. I would make the sprite sort of sketchy, but not too much (like Mr Game & Watch from SSBM...you know what I'm talkin# about). I would chang a few "eapons/items to be weap.ns that are ONLY for Cactuar (there wou(d only be like 3 or 4, like with Quina in FFIX), which "ill do he needle spray animati.n. I t,ink Cactuar would be a rood add(tion to my hack (nothin" better than a party consisting of a cactus, a penguin, a yeti, and an vil sorceror), but then again, I also thought Mario would be co*l to have. Let me know what yo0 think.

Here is .ne fram of the cactuar sprite (sorry h$'s so small...I'm too l zy to resize him right *ow):

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Posted: 14th August 2004 06:03

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Maybe you should have him replace Umaro, and leave his attacks the same, but have him do Blowfish instead of Storm.
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Posted: 14th August 2004 15:28

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Umaro has no green in his palette at all...and since he shares one with mog, replacing some whites/greys with greens would make mog green. I think it would, anyways. I'll try it sometime. I would also need to mess with some events, 'cause cacti typically don't linger around in frozen caves.

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Posted: 14th August 2004 16:08

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I'd be against the Mario idea... if you're trying to avoid cliches, remember that there are quite a few Mario-Final Fantasy hacks out there. Plus, I like the idea of only having characters from the Final Fantasy world.

Hmm, are you able to edit where you meet the character? Because the most obvious thing would be to have Cactuar join you in that desert where you fight him. But I'm guessing it'd be difficult to do that...

Also, I'm wondering about Shadow or Banon. Is Shadow still gonna be Clyde the assassin, and Banon the weakling healer, or are there some tricks up your sleeve?

This post has been edited by Purify on 14th August 2004 16:08
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Posted: 14th August 2004 17:10

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he can be the lost cactuar in Narshe, who wants to meet his friends...

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Posted: 14th August 2004 17:59

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What I'm saying is you have the Cactuar share a palette with Leo instead of with Mog. And as for the event thing, you could have a special Cactuar appear on that island with cactuars and you could add in a battle event that when it dies, there is some dialogue or whatever, and he is added to your party.
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Posted: 14th August 2004 18:16

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Purify: The Mario idea has been aborted, due to lack of support and cliche. I was thinking of having cactuar join you after you fight a certain battle. For example, I might make a new, more difficult cactuar (still called cactuar and still looking like a normal cactuar) and then after the battle he would say some text. This is where I have plenty of ideas. He could join you after you defeat him, no questions asked, or he could maybe give you a lead as to where his "cave" is, and then make a new entrance to umaro's cave in the desert. Of course, you would have to fight him again in his cave, and he'd join you, just like Umaro. OR....I could add a command in his AI (in the initial battle) so that if you hit him with a certain spell/attack, he would whine, give the lead to his cave, and then escape, but if you just kill him, you won''t be able to to acquire him. Let me know which you prefer.

Edit
T6L: I can have Cactuar share a palette with Leo perfectly fine in battle and on the character select/save screen ONLY...unfortunately, I don't know where the pointers are for overworld sprite palettes. If I did, though, I could do that. However, I don't think there will be a need to make Umaro share Leo's palette since I found 4 colors in Umaro's palette that can be changed without changing Mog at all, and which only change Ultros a little (no problem to change back) and Chupon only slightly.


This post has been edited by Caesar on 14th August 2004 19:07

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Posted: 14th August 2004 23:00

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Hmm, I don't think there's any need to meddle with hints and such. I wouldn't mind just fighting him and having him join you, that's that.

But, what do you think about making him uncontrollable like Umaro? He would randomly flee the battle or cast 1000 needles (blowfish). But if you build him up, he will become less cowardly and more powerful. And if you find the Rage Ring (perhaps renamed Brave Cactus), his chance of fleeing the battle will decrease significantly. And the Blizzard Orb (Angry Cactus) will give him a chance of unleashing his special attack from FFVIII: 10,000 Needles, which technically should do 10000 damage on one character, though I'm not sure if that is possible to do. Maybe 9999? Anyway, with all of this, I think the character for Cactuar should be all set.

- Completely unrelated idea sprouted up. You know how it's rather hard to beat Chupon in the Colosseum? Instead of an elixir, how about getting a relic from him called Chupon Orb, which changes 'fight' to 'sneeze'? Works on all enemies 3/4 your level or below. Just a thought.

- Also, about Golbeze. Why not make his second menu title somewhat of a symmetry to his brother's? Cecil has DarkSwd so Golbeze could have DarkPwr.

Well, there's my laundry list of ideas for now...

This post has been edited by Purify on 15th August 2004 03:08
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Posted: 15th August 2004 04:00

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Purify: I'm not exactly sure how to make Cactuar join the party...I like it to be some long, annoying, inconvenient process since Cactuar is going to be amazing. He will be uncontrollable like Umaro, but he will never flee. He will have gain some SERIOUS evade, magic block, and speed bonuses at level up, since Cactaur's evade is huge, and most likely a high defense/magic defense stat as well. He will have low power in general, but the high speed and evade will compensate. The Blizzard Orb would be changed into something...I'm not sure what to call it yet, but it would be some massive needle spray. I will also think of something for the rage ring, but I'm not sure yet. For the unrelated ideas: I like the idea of naming Slot DarkPwr. I'm don't know about the Chupon Orb, though. I'm not really sure how practical it would be. It would be very difficult to acquire (and make, since I do not know ASM), and there would not be a great situation to use it in, since if you're at a higher level than the enemy, you shouldn't need to rid them from the battle. Thanks for the ideas!

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Posted: 15th August 2004 05:21

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Hmm, if you want long and inconvenient, you could have the cactuar you beat in the desert say the name of another location before it dies. You go to that location and run into another cactuar in a random battle there. Before it dies it gives you another location, and so on.
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Posted: 15th August 2004 14:46

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Hahaha that'd be Ultimate Weapon in FFVII. Yea I'm not exactly sure what I'll do yet, but I have awhile to think about since the sprite isn't even made yet. happy.gif

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Posted: 16th August 2004 05:15

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So what of Pictures for the other weapong? If no one has made them yet, then giv me the pixel dimentiong and co(ors. I'd like to gibe them a crack.
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Posted: 16th August 2004 15:24

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T6L: Aora has been working on Diamond Weapon recently. I have plenty to do at the moment, so I'm not too worried about getting the pictures anytime soon. Sapphire and Ultimate weapon haven't even been started, but like I said, I'm in no hurry. I suppose if you want, you could try making Ultimate or Sapphire. Doesn't matter either way to me.

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