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Ideas for my hack?

Posted: 1st August 2004 15:15

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Wow, that Pinguin Cannon is fairly impressive. Could you tell me how exactly you did that? I've browsed through the FF VI tiles earlier but I've never found any usefull graphic like that and always asumed they were compressed. If you used an editor, then you've just did something with it I didn't know it was capable of.


It was very easy, Djibriel. I used Tile Layer Pro and scanned through the entire file with every bpp format (well...only 2, 3, and 4) to find the weapon graphics. Upon finding them (simply enter 133B00 in the goto field with tlp and it'll bring you to the general location...3 bpp format), I just scanned it for a suitable host for my penguin. I used the Air Anchor missile at first, but I found the darts, doom darts, and shuriken graphics farther down. Since I already made darts a custom weapon, I decided to change it's graphics to the penguin. I just took the graphics of my penguin sprite with the wounded status and shrunk it down from 24x16 to 16x8 and then imported it back into the ROM. Simple. happy.gif I plan to change other graphics likewise, since there are several unused weapon graphics in my hack (e.g. the imp halberd now uses the aura lance graphic, which leaves the original imp halberd graphic open). Also, would you know where a hammer could possibly have been used in the game? I found one while scanning through. If you want to see it, I'll send a screenshot of it, and some other curious graphics.

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PS, I'm busy with Terii's C2 bank. See? I told you I would. I'm a man of my word


I am very proud of you, Djibriel. happy.gif

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Well, technically I'm called Wind God Gau after Master Zed's discovery of Merit Award+Tempest+Gau+Stray Cat= Ultimate Gau...


Yea I know...but you seem to like wind-elemental ideas and gau (of course), so I thought I'd relate that, as well. sleep.gif

Okay, now for the weapons: I'm not sure if I would make the Titan Edge...seeing as how I already have several very powerful weapons that can be thrown, as since Shadow is the only one who can throw them, and he can be lost permanently...well...we'll see how many extra slots I have left. The pinwheel won't be made, though, because the Gilgamesh Stars target the entire enemy party. The Demon Potion isn't a bad idea, since you could actually heal Sabin the Ghost. However, I don't know how much use it would get because he has a blitz that recover all his HP. Plus, being undead is optional. dry.gif Unless, of course, I make all of his weapons have the undead side-effect. I'm not sure if the Mage leech idea is possible or not, and I'm not sure how much use the Insanity Pepper would get. Personally, I would use some of these items, but that's just me. I'm not sure about the majority of players. Steal is going to be renamed "Sneak" to suit Edge better...sorry. And lastly, as of now, the ghosts are still ghosts since they fit the Phantom Train role the best. I really can't picture anything else being there...

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Posted: 1st August 2004 15:25

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Heh. I guess I do sorta fit the name in that way, too. tongue.gif

Also, most of the item-items I created are jokes. =happy.gif= INsanity Peppers are actually a simpsons ref. =happy.gif= (SIde note: The blitz recovers to FULL? That's a bit.. overpowered... he'll be basically invincible at high levels....)



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Posted: 1st August 2004 15:29

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Right. I have that program, and I scanned through the first....third or something, it quickly tired me. I was hoping to find the Title Screen non-compressed, but it was. The only recognizable graphic I found was the "up" symbol for buying weapons. I'll remember those locations though, that might be fun to work with one day.

The hammer is only used in Specials. Ghost monsters have a special called 'Pause', which causes Stop. It has the hammer graphic. Maybe there's more I can't remember right now. Rage their Special or find them in the Forest and you'll see it in action.

Oh yeah, to WGG: Any stat boost over +7 will become problematic. You can in fact change it to be higher then that, but then you would have to change the +7 rate itself, meaning that all other weapons would have a +50 (or whatever) boost where they had only +7 earlier.



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Posted: 1st August 2004 15:35

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*shrug* I'm not a master hacker, so I dont know the limits... I just go by my own judgement...

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Posted: 1st August 2004 15:46

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Right. I have that program, and I scanned through the first....third or something, it quickly tired me. I was hoping to find the Title Screen non-compressed, but it was. The only recognizable graphic I found was the "up" symbol for buying weapons. I'll remember those locations though, that might be fun to work with one day.


What problem do you have? If you open up the ROM and go around address $133B00 using the SNES 3 bpp format, you'll see some weapon graphics. I believe the first one is a paintbrush. It then gets into some swords, and lances, a few wands, the atma weapons, the tools, etc.

WGG, my idea for the WindFang sort of works...he uses the spinning sword from shock (I'm addicted to this graphic, I'll admit it) and then wind goes across the screen. However, each time he uses it, he takes that dreaded step backward...I HATE that step. So, after two attacks, the user is now off the screen. I'll get something cool-looking to work, though, don't you worry.

BTW, Djibriel, I hope the ghosts don't mind me using their hammer to make a weapon. happy.gif

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Posted: 1st August 2004 15:52

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Like I said, I never tried all that hard. I was describing what I did back then, mind you, but I was kinda vague about it. I'll believe you right away for those other locations.



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Posted: 1st August 2004 15:56

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Ahhh perfectly understandable, Djibriel.

WGG, here is your WindFang:

user posted image

Scimitar sword graphics, with the Air Blade blade graphics. Cool sound effect, too. I love it!

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Posted: 1st August 2004 15:58

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****ING SWEET!!! Now THAT is a weapon worthy of FF!

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Posted: 1st August 2004 16:01

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biggrin.gif I'm glad you like it! Of course, it will have that chance of casting the wind attack afterwards...this is just the normal attack graphic. Also, in reply to your comment about the full-heal blitz being overpowered, I would agree, it the targetting was perfect. You see, every once and awhile, the spell (unblockable, not runicable, not reflectable) will hit one of Sabin-Ghost's teammates. So now instead of having 4 characters at full health, you have two at full, one dead, and one with low HP. So there is a downside to using it. If fighting alone, however, it is an invaluable attack.

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Edit: Slight problem...when Gau attacks, he only uses the barehand graphics.  The WindFang graphics don't show up.  I may have to reassign it to one other member just so it's animation doesn't go without use.  Maybe Gogo or Golbez.


This post has been edited by Caesar on 1st August 2004 16:10

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Posted: 1st August 2004 16:10

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Oh, by the way, I ran a few more checks on the targetting. It cannot be done, as there is simply no coding to do so. You see, for one-party target spells only, there is the automatic confirm; for enemies, there is the targetting method.

Either nobody thought of auto-aiming trough Rage, Mimic, etc or nobody cared. I could perhaps code a targetting method like that for you. Would be a nice hacker-helphing utility too, as I'm sure there are more hackers who either don't want to go assembly hacking or don't have the skills who want to.

Custom targetting method, changing level source, solving Possess question...too much to handle.... eh.gif

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Gau will rule out all weapon graphics except for those with a custom damage calculation such as the Fixed Dice, Dice and/or Atma Weapon. The last resulting in a glitch, as you may now.


This post has been edited by Djibriel on 1st August 2004 16:12

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Posted: 1st August 2004 16:13

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That's okay, Djibriel, you don't have to code a special targetting method just for me. I like the fact that you could accidentally kill off a party member. Makes it so that it's not overpowered. It would be helpful in certain situation still, though, such as the Ruby Weapon battle. And you're right, there are too many questions to handle. sleep.gif

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Edit: The hammer in action:

user posted image

I'm thinking about maybe making it instead of Wing Edge and calling it Mjollnir...thunder elemental, of course.


This post has been edited by Caesar on 1st August 2004 17:07

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Posted: 1st August 2004 18:47

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Whoa, this stuff is looking so good... I'm being sucked in. A couple questions: how long do you plan for this project to take? And also, what kind of suggestions are you looking for? Do you already have the cast of characters done?
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Posted: 1st August 2004 20:30

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Whoa, this stuff is looking so good... I'm being sucked in. A couple questions: how long do you plan for this project to take? And also, what kind of suggestions are you looking for? Do you already have the cast of characters done?


I'm very flattered that more people are becoming interested in my project. I have no idea how long this is going to take...just until I'm satisfied, I suppose. As for suggestions...I have a lot of abilities, spells, and items done so far. Once Wind God Gau has had his fill of giving weapon/equipment suggestions, I'll probably be done with weapons and equipment. I'm completely finished with blitzes and tools, but I could use some lores and some spells to replace the ones I listed in a previous post (check page 6 or 7...not sure which). I also still need ideas for the 5th and 6th SwdTechs. I will probably not make many more custom characters, so once I get the 3 that are being worked on by the members here (Golbez, FuSoYa, and Edge), I'll probably be done with that. Same with enemies...those will probably be the last thing I finish since there's still the final battle I have to change, as well as three new WEAPON battles. Feel free to give any suggestion you like, though, and I can modify it to fit in somehow if there's no room.

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Posted: 1st August 2004 20:43

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I think that I shall take a rest from suggestions for a while. My creativity is totally drained. =^_^=

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Posted: 1st August 2004 20:51

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I think that I shall take a rest from suggestions for a while. My creativity is totally drained. =happy.gif=


I'll take this oppurtunity to make some of the weapons you described. Also, I made a graphic for the 6th SwdTech, but I need a name. No effect is needed, really...it'll just do damage to the entire enemy party.

user posted image

Keep in mind that WGG isn't the only person who can submit ideas. Feel free to post any weapon or spell ideas here. I'll see if I can make them happen (hey, just look at what I did with WGG's WindFang idea!)

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Posted: 1st August 2004 21:14

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Hmm, you've probably already got this covered, but when Golbeze casts Meteo, will it look like the Meteo from FF4, and if not, how about it?
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Posted: 1st August 2004 21:38

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You mean IF Golbez casts meteo.
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Posted: 1st August 2004 21:45

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Hmm...no I haven't tried that yet. I'm sure it can be done...I'd either have to experiment with the spell animation code (I believe Imzogelmo is working on decoding that now), or I could find a spell that moves similar to the Meteo in FFIV and exchange its graphics. I could look for a graphic that acts like that a little later...right now I'm working on Phunbaba's final battle idea.

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Posted: 1st August 2004 21:58

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Ah, I see. As for "if" Golbeze casts Meteo.... well, he wouldn't be who he is unless he had the capability of casting virtually every spell in the book. Speaking of which, what commands will he have?
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Posted: 1st August 2004 22:49

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Golbez will have Fight, ____, Magic, and Item. The ____ is a slightly modified version of Setzer's slot ability. He will have several new spells for it, and new icons. However, I haven't thought of a name for the command, or a name or graphic for any of the spells. Let me know if you can think of anything, besides meteo, of course.

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Posted: 1st August 2004 23:15

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Hmm, he definitely needs the ability to control an enemy (since he could control Cain). Could that be done with a spell, or would you need a 'control' command like Relm has w/ the Fake moustache?

Also, Golbeze always knocked out party members with horizontal lightning bolts whenever he appeared. Maybe incorporate some kind of bolt spell that has doom/death effects?

I don't know if you're going for accuracy or not, but I'll do some research on the kind of stuff he did in FF4 anyway...
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Posted: 1st August 2004 23:21

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Well, since I can only fit in 3 custom attacks for him, I could make meteo and the god-bolt attack for sure. That leaves me with one option. I can definitely think of something for that last slot. Something with a gray or black palette...

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Posted: 2nd August 2004 00:30

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Plasma Rain? (for the unnamed tech)

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Posted: 2nd August 2004 00:34

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Sorry, I should've been more specific with it's movement. It comes from the ground spiraling around. Actually...if you remember Terrato's attack, it's just the beam at the end of it. However, I can work with the idea you gave. Since he's a Dark knight, and his tech is called DarkSwd, I'll simply call it, DarkPlasma. Problem solved.

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Edit: Purify, it is possible to make a spell control the opponant.  In that case, the control spell will replace H-Bomb, and become unblockable or something to make it worth the trouble, the trhunder attack will replace chocobop, and meteo will replace 7-flush.  Of course, the power of these spells will remain the same, so that this ability won't deal 9999 to everybody each time it's used. ^_^Also, I can't make meteo act like it does in FFIV, however, I can make a unique meteo for Golbez.  I assume by now everybody's familiar with the launcher effect (the spell is cast 8 times simultaneously basically).  I added that to his version of meteo and changed the byte that multiplies the number of falling fireballs.  It now shoots 24 randomly dispersed fireballs instead of a set number of....well...however many used to fall.


This post has been edited by Caesar on 2nd August 2004 00:58

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Posted: 2nd August 2004 01:01

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Haha, sounds fair enough. What will replace lagomorph?
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Posted: 2nd August 2004 01:09

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I haven't been planning on changing lagomorph...just 'cause. If you have any suggestions, though, let me know. Keep in mind it must be a completely useless attack. tongue.gif

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Posted: 2nd August 2004 02:31

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Change Lagomorph into a poor accuracy spell that inflicts Stop, Slow, Poison, Seizure, Countdown (or whatever ailments you want) on one enemy. Name that Hatred Breath (or something more appropriated). It would use the Air anchor "anchors" graphics (one only anchor) with some little bubbles of the tonic with a weird palette.

FuSoYa's ultima weapon: Moon Rod. Gives +25% MP. Learn X-Zone x 10. Inflicts Shell status. Uses MP for mortal blow. Mg Pwr +7. Mg Block +20%. Repel mute. Fair battle power. And use a ruby red palette for the rod. If you want, you can add a tetra-elemental attack (fire,ice,lightning,earth).

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Posted: 2nd August 2004 02:39

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Huzzah! Inspiration hast struck! Spell ideas!!!

Inferno: Casts Fire1, Fire2, and Fire3 in a single turn, on a single opponent. If possible, a Meltdown-style background is shown during all of these.

Polar: Same as above, only Ice-series. Sub-Zero as background (I think thats the one. WhiteDragon uses it.)

Powerflux: Same again, Thunder this time. No idea for background.

Leecher: Causes HP leak on target, (uncurable) Regen on caster.



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Posted: 2nd August 2004 02:55

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Goonies: both ideas are very doable. I like the idea of Hatred Breath...I'll probably make that. The Moon Rod is a good idea, too, since I haven't made a rod/staff ultima weapon yet. I like the attributes it adds to. However, to fit into the theme of my ultima weapons, it'd have to be changed a little. It would need to be a single element...most likely water (unfortunately, I used the other elements for the other ultima weapons). I just thought of an idea as I was typing this: The Gilgamesh Darts (the ultimate gambler weapon which uses the penguin graphic) are wind elemental right now. I could change that to make it water or ice (both available elements), and then make the WindFang the ultimate wind-elemental weapon. Yes, I think I like that. The Moon Rod would take the place of whicever element isn't used by the Darts.

WGG: I'm not exactly sure that those ideas are possible. If they are, I have no idea how to make them. In addition, I'm not sure how to induce negative status effects on the target and positive effects on the caster...sorry. sad.gif BTW, I think the spell you were thinking of is Absolute Zero, although I don't remember White Dragon using it...all I remember him using was Pearl and Dispel.

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Posted: 2nd August 2004 03:09

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Oh well, was worth suggesting. And I meant ICE dragon, sorry. =happy.gif= AD&D has kinda made it hard to tell the two types apart. =happy.gif=

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