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Best Party of Five?

Posted: 25th June 2004 06:45

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Cactuar
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Joined: 25/6/2004

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What’s your most powerful FFT party of five, not including special characters (Agrias, Beowulf, Byblos, Cloud, Malak, Meliadoul, Mustadio, Orlandu, Rafa, Reis, or Worker 8) or their special Jobs? Which abilities do you give these five characters?

user posted image KNIGHT
Secondary: Throw, Jump, or Draw Out
Reaction: Blade Grasp or Hamedo
Support: Two Swords
Movement: Move +3

This Knight is an unstoppable melee fighter with excellent range, and he can also do significant damage at a distance. Throw is more predictable than Jump, with its random CT, but if you’re trying to save money, Jump is the way to go. Blade Grasp makes him well defended against physical attacks, but if you’re willing to forgo the evade bonus, Hamedo can be nasty with Two Swords. With two swords or knight swords, this character can eliminate many enemies in one turn. Moreover, you can attempt a Battle Skill twice in one turn, once per weapon. If you succeed the first time in destroying equipment, you’re going to deal HP damage with the other weapon. At the very least, you get two tries to break equipment. Obviously, you want a melee fighter to have good movement range.

user posted image NINJA
Secondary: Steal or Elemental
Reaction: Catch or Blade Grasp
Support: Equip Armor
Movement: Move +3 or Ignore Height

The Ninja’s excellent speed rating makes her ideal for stealing valuable equipment. If you have a lot of throwable items, this character can be a very useful long-range attacker. Even if you don’t need the equipment, stealing (especially weapons) can hamper a warrior’s efforts. Catch is good against other Ninja; instead of getting killed by a thrown weapon, you catch it and keep it. This is one of the easiest ways to cripple Ninja and get valuable items (like Chaos Sword) in the Deep Dungeon. Unless you have equipment that increases the Ninja’s speed, I recommend Equip Armor for its HP boost, which compensates for this class’s natural low HP. Ignore Height can put this character out of melee range where it can throw weapons and possibly use the 0 MP, 0 CT Elemental skill.

user posted image SUMMONER
Secondary: Black Magic
Reaction: Counter Flood, Absorb Used MP, or Auto Potion
Support: Short Charge
Movement: Move +3 or Ignore Height

It’s the ultimate attack wizard. Counter Flood is better than Counter Magic, because its trigger is any HP damage, not just Black Magic. Absorb Used MP can be useful if you are fighting enemies that use a lot of spells. Auto Potion is a good Reaction ability if you’re having trouble keeping this character in a safe HP range. Short Charge is a must for magic. Move +3 enables him to keep out of range, but the Ignore Height ability can be useful for the same reasons I explained for the Ninja.

user posted image ORACLE
Secondary: Time Magic
Reaction: Absorb Used MP or Auto Potion
Support: Short Charge
Movement: Move +3 or Ignore Height

He has better attack range with the stick weapons. Not only can you do some rotten things to enemies with Yin Yang Magic, but you have Time Magic at your disposal, as well. Between this character and the Summoner, you have the magical field well covered.

user posted image CHEMIST
Secondary: White Magic/Battle Skill
Reaction: Auto Potion
Support: Short Charge/Concentrate
Movement: Move +3

Laugh all you want at the choice of Job. This is the best healer you could have. Not only do you have good range and 0 CT for items, but you can also cast White Magic quickly. Most of the time, items are sufficient for healing, but occasionally, you will want to time a cure spell to work after some other enemy’s attack but before your next turn, and you can’t do that with items, because they must be used immediately. Auto Potion is very effective when you keep a good stock of the best potions available in shops. If you don’t mind not having White Magic, and if you have guns, try equipping this character with a gun and giving him Battle Skill. You’d be surprised how easily enemies’ equipment can be destroyed with a gun. More successful than the Archer’s bow and Battle Skill (which was still better than the Knight’s sword and Battle Skill). Also, guns have excellent attack range. Concentrate greatly increases the effectiveness of this combination. Usually, the characters whose equipment you want to destroy are warriors, which are well defended against physical attacks like swords, but not so well against bows, and almost not at all against guns. The high movement ability ensures that you’ll be able to get to almost any ailing party member, especially if you equip an accessory that increases movement, such as Germinas Boots (Move +1, Jump +1). Germinas Boots are actually great for any character.

This post has been edited by Magicite on 27th June 2004 06:39

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The world before the fall...
Delightful is the light of dawn...
Noble is the heart of man...
Post #49184
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Posted: 25th June 2004 12:52

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Cetra
Posts: 2,336

Joined: 1/3/2004

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Second place in CoN Fantasy Football, 2008. 
I'm not going to even get started on equipment, but here's my fav party to beat the game, sans special characters:

Knight
-------

Secondary Skillset: Jump

Reaction: Blade Grasp

Support: Two Swords

Movement: Move +3

Lancer
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Secondary Skillset: Draw Out

Reaction: Blade Grasp

Support: Attack Up or Two Hands

Movement: Move +3

Ninja
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Secondary Skillset: Battle Skill

Reaction: Blade Grasp or Sunken State

Support: Attack Up

Movement: Move +3

Samurai
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Secondary Skillset: Jump

Reaction: Blade Grasp

Support: Attack Up or Two Hands

Movement: Move +3

Ninja (Female)
--------------------------

Secondary Skillset: Draw Out

Reaction: Sunken State

Support: Attack Up or Steal

Movement: Move +2

Use your imagination with the equipment each of them uses. I have my own special mix, but most of you would probably be able to predict it. shifty.gif

It's all a matter of style, though, when you ask a group of people what their "best" party consists of. Personally, I wouldn't piss on a wizard if he were on fire... but that's just me. I love physical, strength based teams. It is extremely difficult for me to put together a working strategy from a tactical standpoint if I have even one magic user in my party. I just hate em'.

This post has been edited by Hamedo on 25th June 2004 12:53

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Join the Army, see the world, meet interesting people - and kill them.

~Pacifist Badge, 1978
Post #49212
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Posted: 25th June 2004 20:12

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Dragoon
Posts: 1,897

Joined: 22/12/2003

Awards:
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May
Knight


Save the Queen
Venetian Shield
Grand Helmet
Reflect Armor
Chantage

Battle Skill
Punch Art
Blade Grasp
Maintenance
Move +3


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Smoke
Ninja


Short Edge
Short Edge
Thief Hat
Power Sleeve
Chantage

Throw
Item
Abandon
Concentrate
Ignore Height


---------------------------

Lukenbach
Summoner


Wizard Rod
--------------
Thief Hat
Rubber Costume
Setiemson

Summon
Draw Out
Blade Grasp
Magic Attack UP
Move +3


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Constance
Samurai


Chirijiraden
Escutcheon II
Crystal Helmet
Reflect Armor
Chantage

Draw Out
Punch Art
Blade Grasp
Equip Shield
Move +3


---------------------------

Black Dahlia
Knight


Excalibur
Save the Queen
Crystal Helmet
Reflect Armor
Chantage

Battle Skill
Basic Skill
Blade Grasp
Two Swords
Move +3


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I like all-female armies, for some reason. I rarely use women other than the special femmes that join my party, but I do remember these set-ups because once I just had no generic men in my party. Kind of defensive and I almost never use Reflect Armor on anyone, but it seemed to fit for these purposes.

You all have pretty good parties too. It makes me wish that there was a two player option. =/








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It's gonna be a glorious day
I feel my luck can change
Post #49321
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Posted: 25th June 2004 20:17

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Cactuar
Posts: 271

Joined: 25/6/2004

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Quote (Shotgunnova @ 25th June 2004 15:12)
You all have pretty good parties too. It makes me wish that there was a two player option. =/

It would be awesome if there were some way to fight against other people over the net.

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The world before the fall...
Delightful is the light of dawn...
Noble is the heart of man...
Post #49326
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Posted: 25th June 2004 20:51

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Lunarian
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Joined: 27/2/2004

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I like the one where Sarah and Bailey get married(finally!).

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"That Light has bestowed upon me the greatest black magic!"
Post #49344
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Posted: 26th June 2004 02:25

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Lunarian
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Joined: 23/6/2004

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I like everybody's choice of their 5-person parties (multiplayer would be neat). Mine is:

Samurai-
Draw Out
Black Magic (with relatively high Faith)
Auto-Potion
Two-Swords
Move HP-Up

Ninja-
Throw
Steal
Return Damage
Equip-Armor
Teleport

Priest-
White Magic
Summon Magic
MP Switch
Magic Defend Up
Move MP-Up

Knight-
Battle Skill
White Magic (with relatively high Faith)
Blade Grasp
Maintenance
Move/Jump+3

Chemist (underrated)-
Item
Battle Skill (with Guns/Spell Guns equipped)
Sunken State
Attack Up
Move-Find (with relatively low Brave)

A well-rounded and balanced party of Fighters, Mages, and versatile Treasure Hunters. Everybody has a bit of everything with their innate abilities not-forgotten. I might be criticized for having a Ninja and another double-weapon-weilder, but I think the versatility of the entire party more than makes for it. What do you guys think?

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"Thought I was dead, eh? Not until I fulfill my dream!"
Seifer Almasy


"The most important part of the story is the ending."
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"Peace is but a shadow of death."
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Post #49385
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Posted: 26th June 2004 08:10

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Dragoon
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Joined: 22/12/2003

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Your's are pretty good, too. The only thing I can find remotely off-place is putting a movement skill dependant on low brave with a reaction skill that benefits from high brave. If you only put Move-Find for non-trap reasons, then it's all good.

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It's gonna be a glorious day
I feel my luck can change
Post #49413
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Posted: 27th June 2004 06:36

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Cactuar
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Joined: 25/6/2004

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Quote (FabulousFreebird @ 25th June 2004 21:25)
I might be criticized for having a Ninja and another double-weapon-weilder, but I think the versatility of the entire party more than makes for it.

The Two Sword ability is so powerful that you should use it on any non-mage who has learned it. (For mages, I prefer the Short Charge ability.) You’ll notice that my party has a Ninja and a Knight with Two Swords.

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The world before the fall...
Delightful is the light of dawn...
Noble is the heart of man...
Post #49539
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Posted: 28th June 2004 12:16

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Cetra
Posts: 2,336

Joined: 1/3/2004

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Second place in CoN Fantasy Football, 2008. 
Yes... Two Swords definetly rocks. I think I'm going to teach Reis the Equip Knife ability and let her stay a Dragoner with the inherent Two Swords, rather than make her a Lancer. *sigh*

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Join the Army, see the world, meet interesting people - and kill them.

~Pacifist Badge, 1978
Post #49629
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Posted: 1st July 2004 17:20

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Onion Knight
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Joined: 7/5/2004

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Wu-hoa! Reis has inherent Two Swords!? She just became about 400 times more useful!

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I can't think of anything to say, really, except... I think it's nice... Ha ha ha!
Post #50120
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Posted: 1st July 2004 18:06

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Cetra
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Joined: 1/3/2004

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Second place in CoN Fantasy Football, 2008. 
Indeed. biggrin.gif

Reis is the stacked character of the game, stat-wise. I'm pretty sure that in most things, her stats beat even Orlandu. (except for possibly PA? anyone wanna confirm that?)

If you leave her in her Dragoner class with no weapons, though, she still has decent attack damage, plus the ability to tame monsters.



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Join the Army, see the world, meet interesting people - and kill them.

~Pacifist Badge, 1978
Post #50130
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Posted: 2nd July 2004 00:55

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Disciplinary Committee Member
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Joined: 2/7/2004

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Oh and for the teammy choice is:

- Ramza
- Ramza
- Ramza
- Ramza
- Ramza

Only him alone can wipe out anything in 1 hit


Equip:
Iga Knife (Highest Knife Power)
Koga Knife (Highest Knife Power)
Thief Hat (+2 speed)
Secret Clothes (+2 speed, Transparent(useless))
Germinas Boots (+1 move, +1 Jump)

Final Stats:
21 Speed, 33 PA, 18 MA

Skills:
Throw
Draw Out
Anything, no time get hit anyway
Concentrate (always 100% hit)
Move +3

Start up with masamune, (haste regen), then follow with kiyomori (protect, shell)
Then you have the choice

Move 8 space, then throw at 8 range squares having 100%hit, pierces sheild and accessories evade/block

If you didn't know, throw range equals MOVE in this case wich is 8, you can throw 8 squares far

Or, doing a cooler move, get on any side of the opponenet then strike with your Super powerful ninja swords in my case, it deal 2 stikes of 300 damage

if you changed your mind because of counter reaction, just throw a chaos blade of something else

No worries about bad status, the enemies never had the time to cast speels at me.
Exept the SO ANNOYING INNOCENT STATUS, stupid oracle i dont use magic and now they can only use their rods againts me

Well that's it, enjoy Ramza the killing Machine.

OR

A summoner that learned, maxed on MP and MA with Short Charge Equipped and 4 Mimes.
That Team defenitely Owns anything in the way

This post has been edited by Zodiac on 3rd July 2004 12:13

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Sayonara
Post #50178
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Posted: 2nd July 2004 01:10

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Disciplinary Committee Member
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Joined: 2/7/2004

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sry, delete msg if possible, I wish there would be an option to delete our own messages..

This post has been edited by Zodiac on 3rd July 2004 12:15

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Sayonara
Post #50179
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