CoN 25th Anniversary: 1997-2022
Got Ghost?

Posted: 20th May 2004 14:45

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Onion Knight
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Im just curiouse but why when your on the haunted train for the first time does a ghost join your party. And then after the ghost kills an enemy it just goes away never to be seen again.
I mean come on how weird is that. A ghost come on. But anyways what is it for. I was lucky enought to find it because i challenged all of the ghosts to a battle and one just so happened to join my party.

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HAHA all my game saves lost!

oh yeah and i am the proud owner of a never before opened snes copy of ffvi still in plastic and everything!
Post #43569
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Posted: 20th May 2004 15:00

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You're talking about the "possess" skill. The ghost possess the enemy, instantly killing it never to be seen again yes, but you can get more in your party. Eventually some ghosts will try and sell you things, or feed you!

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"Look at me! I'm a receptionist! G'fa ha ha!" Quote Ultros
Post #43570
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Posted: 20th May 2004 16:04

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Ghost are just there to help you..

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Post #43579
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Posted: 20th May 2004 16:08

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Onion Knight
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The ghost is sweet man. But seriously, I don't know y they die. The funny thing is in battle, u cannot cure him with potions, tonics, etc. but outside of battle u can. I think that's kinda weird. wink.gif

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"May Castor and Pollox blow me to Bermuda!"- Quote from
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Posted: 20th May 2004 16:20

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the reason for that is because they have a relic ring equiped.. giveing the like a zombie status without the zombie effect.

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Post #43584
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Posted: 20th May 2004 16:56

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So that's what the relic ring does...

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"May Castor and Pollox blow me to Bermuda!"- Quote from
"The Sword in the Stone"
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Posted: 20th May 2004 17:01

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only thing i see what it does makes the body code.. possably makes you a ghost.???

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Posted: 20th May 2004 18:18

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The Relic Ring makes you undead. Curative items/spells hurt undead characters/monsters, and the Doom spell heals them completely.

I've wondered about the ghosts too. You can get two of them, by the way. They don't make a lot of sense from the perspective of the story, and they're certainly not a great help in battle. They either deliver pathetically weak Fight attacks or instantly take an enemy out...with themselves gone too.

This post has been edited by Djibriel on 20th May 2004 19:49

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Posted: 20th May 2004 19:27

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Dragoon
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I liked using the ghost, I just wish he was a permanent partyamember, and he would use his Posses skill, and then his HP would be just 0.
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Posted: 20th May 2004 19:40

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The fact is, you get a ghost in your party! It's fun! And, you can walk around as the ghost, which I like doing.

Yes, the ghost is weak, but he takes the heat off the important members of your party.

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"Look at me! I'm a receptionist! G'fa ha ha!" Quote Ultros
Post #43633
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Posted: 21st May 2004 14:20

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I wonder if there is anyway you can get the ghost to stay with you and then you can use ti on kefka that would be awsome!

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HAHA all my game saves lost!

oh yeah and i am the proud owner of a never before opened snes copy of ffvi still in plastic and everything!
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Posted: 21st May 2004 14:27

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Sounds cool, but they all take off before you face the train. I would rather have that sorcerer that looks like a ghost (you see him in the ancient castle).

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"Look at me! I'm a receptionist! G'fa ha ha!" Quote Ultros
Post #43797
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Posted: 21st May 2004 20:55

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Quote (SuperManBoy @ 21st May 2004 09:27)
I would rather have that sorcerer that looks like a ghost (you see him in the ancient castle).

What have i been missing... i dont remeber a sorcerer in FFVI... am i the only one?

And one more thing... it would be real cool to have ghost at your side fighting Kefka!!!
and i always wondered why is there so much space that are not filled with people, when you are making groups+++
that have enoyed me for a long time, i'd like se those spots filled! biggrin.gif

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Nothing beats a classic...
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Posted: 21st May 2004 21:00
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I've read some fun fanfiction about the identities of the ghosts (which usually make up new characters) and some unfun fanfiction (which tries to demonstrate that the ghosts are Owen/Elaine/Daryl/etc.). I think they're great!

Has anyone found a monster on which Possess doesn't work?

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Posted: 21st May 2004 21:09

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I can't give you the *exact* way Possess works (ZED's site claims it's unblockable, but it misses rather often and it doesn't have N. Cross' special ability, so what's up with that?), but I know it bypasses Death protection. That means that Possess can instantly take out any enemy you directed it against. It works against Siegfried and Specter anyway. Hypothetically, it works against the final Kefka, the invincible Guardian and whatnot.

Also, the "ghost is gone"-thingy is actually inherent to the command. The ghosts dissappeared anyway when they died in battle, but when you have a normal character do it, it's HP is down to 0 and is gone from the battle (like Spiraler) with the nasty exception that that party member is now gone from the menu screen.

I guess it's why the ghosts leave you before you fight the Ghost Train and not afterwards: being able to take out the Ghost Train in one hit would've made the battle too easy.

(stares at Fenix Down)

This post has been edited by Djibriel on 21st May 2004 21:28

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Post #43870
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Posted: 21st May 2004 21:32

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I actually had a theory about that ghost, and I wrote a fanfic about it. It's in the ff6 fanfiction section, called Beyond Pain, if you're interested :-)

I think he was just newly dead, and wanted to help out. But once he attacked, he stayed in the monster. And he can't leave the train.

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Post #43873
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Posted: 21st May 2004 21:34

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Quote (karasuman @ 21st May 2004 16:00)
I've read some fun fanfiction about the identities of the ghosts (which usually make up new characters) and some unfun fanfiction (which tries to demonstrate that the ghosts are Owen/Elaine/Daryl/etc.). I think they're great!

but Owen and Elaine enters the train when they get off!
cuz they are son and wife og Cyan right???

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Nothing beats a classic...
Post #43874
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Posted: 21st May 2004 21:37

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i just get him so he could get hurt more than my other characters.

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Post #43876
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Posted: 25th May 2004 03:29

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I had no idea you could even get this ghost in the first place, I'll have to remember that

shifty.gif This guy knows something yall don't

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Post #44492
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Posted: 25th May 2004 03:35

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or maybe the ghost just hates train rides...so it joins you to fight that evil blasted train or I am just stupid

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Posted: 25th May 2004 18:24

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Cetra
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Quote (Omega Tubby @ 24th May 2004 23:35)
or maybe the ghost just hates train rides...so it joins you to fight that evil blasted train or I am just stupid

He leaves before you fight the actual train.

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Post #44595
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Posted: 31st May 2004 08:39

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hmm, what if during the ghost train scenario

sabin held the ghost in a full nelson

while shadow threatened him at knife point

and he was forced to continue with you,

possibilites...

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Sensor: Advances closer four times. Defeat it before then, or else...
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Posted: 31st May 2004 11:45

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L. O. Friggin. L. biggrin.gif biggrin.gif biggrin.gif biggrin.gif

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Posted: 31st May 2004 11:54

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The ghost is dead anyways, what more does it have to lose? They don't even name it!

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"Look at me! I'm a receptionist! G'fa ha ha!" Quote Ultros
Post #45386
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Posted: 31st May 2004 17:01

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Has anyone ever taken the time to insert a game genie code (for exp/level) and check the base stats of a level 99 ghost? Be some interesting results to see if they have any primary stats and or major bonuses


edit: gah, typos gallore

This post has been edited by Tony WK on 31st May 2004 17:07

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Whoa.
Post #45413
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Posted: 31st May 2004 17:15

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Stats don't increase per level.

????? (1st one)====????? (2nd one)====Terra (just for comparison)

Vigor: 14========Vigor: 4=========Vigor: 31
Speed: 15=======Speed: 8=========Speed: 33
Stamina: 10======Stamina: 10=======Stamina: 28
Mag. Power: 30====Mag. Power 15=====Mag. Power: 39

In other words, only the Mag. Power of the first ghost isn't lower then kicking a man when he's down.

For people wondering: you always get the first ghost when you don't have any ghosts in your party, and you only get the second one when you already have the first one. Obviously, you need to have ditched/ignored Shadow completely at that time.

This post has been edited by Djibriel on 31st May 2004 17:16

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Post #45414
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Posted: 31st May 2004 19:43

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Well that kinda sucks. I was hoping that Ghost were decent. tongue.gif

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Whoa.
Post #45436
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Posted: 1st June 2004 01:16
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Onion Knight
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Quote (Djibriel @ 31st May 2004 12:15)
Stats don't increase per level.

????? (1st one)====????? (2nd one)====Terra (just for comparison)

Vigor: 14========Vigor: 4=========Vigor: 31
Speed: 15=======Speed: 8=========Speed: 33
Stamina: 10======Stamina: 10=======Stamina: 28
Mag. Power: 30====Mag. Power 15=====Mag. Power: 39

In other words, only the Mag. Power of the first ghost isn't lower then kicking a man when he's down.

For people wondering: you always get the first ghost when you don't have any ghosts in your party, and you only get the second one when you already have the first one. Obviously, you need to have ditched/ignored Shadow completely at that time.

So, not even HP goes up when a Ghost levels?
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Posted: 1st June 2004 12:18

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The HP increase is the same for all characters, so even the ghost(s) would get the increase. Too bad you can't heal it.

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Posted: 1st June 2004 12:21

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Are you talking about the amount of HP you gain on your Max. HP but not on your current HP? Because in that case, you could easily heal with Potions so long as you do it outside of battle.

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