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Learning Spells Cast on Characters

Posted: 3rd March 2004 14:35

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While building up one of my wizard's magic skills, I used the method of having a fellow wizard in my party cast some spells on them, and as with Elidibs and Zodiac, it asked after a time or two if I wished to learn that spell. This worked for Flare, Fire 4, and a couple smaller ones as well.

Well, my wife is playing the game too, and training multiple characters to be master wizards. I advised her of this trick, and told her it worked for me when I was powering up my wizard. Well, she's tried, and tried, and tried, and but it never seems to work for her. She's tried so many times unsuccessfully that she thinks I made the whole thing up, and am just trying to get her killed...(I can't say I blame her, frankly).

Is there a way to boost the odds of learning a spell cast on you? I know the basics, which is that you have to take damage from it, and it can't kill you, but past that, are there requirements that boost your chances? If you know of any, I'd really like to hear them. Thanks! biggrin.gif

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Posted: 3rd March 2004 16:56

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I think that you imagined it happening the first time, I've never heard of it being done.

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Posted: 3rd March 2004 17:51

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I think you misunderstood me...I'm not asking if it happens or not...I know for a fact it does...it's the same phenomenon that allows Ramza to learn Ultima from the two assassains, and summoners to learn Zodiac from Elidibs. It is a rare occurence, though, but not so rare that it doesn't happen sometimes. I've seen it done...the examples I mentioned above are real. I'm just wondering if there's a way to boost the chances that it will happen.

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"Uwee hee hee! Don't tease the octopus, kids!" -Ultros-

"Don't let the smooth taste fool you..."
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Posted: 3rd March 2004 18:38

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I don't about anything that would boost the success of it (and I do believe you, seeing that I learned some other spells this way, like Slow2 and Cyclops).
The only bit of information I could add is that when it happened to me, my characters were on the precise job teaching the spell, and the opponents too. Maybe it only works when the skillset (Black Magic in your example) is the primary ability...and maybe your wife doesn't succeed because she's casting the spell with a different job and the Black Magic skillset as a secondary ability...I know that's a lot of maybe, but it's the best I can think of right now.
Good luck.
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Posted: 3rd March 2004 18:47

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Well, the places I've seen talk about this trick, they do mention that the character has to actually be of the same job as the spell they are trying to learn (ie. they must be wizard to learn black magic, and a summoner to learn summons), so you are definitely right about that. She's been doing that part right, so for all practical purposes, it should be working. Some of the characters have pretty low faith points, as they are all male characters. Maybe that has something to do with it. It's hard to say...like you said, lots of maybes! sad.gif

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You know me, you just wish you didn't...

"Uwee hee hee! Don't tease the octopus, kids!" -Ultros-

"Don't let the smooth taste fool you..."
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Posted: 3rd March 2004 20:39

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Quote (Majik Monkee @ 3rd March 2004 13:47)
Well, the places I've seen talk about this trick, they do mention that the character has to actually be of the same job as the spell they are trying to learn (ie. they must be wizard to learn black magic, and a summoner to learn summons), so you are definitely right about that. She's been doing that part right, so for all practical purposes, it should be working. Some of the characters have pretty low faith points, as they are all male characters. Maybe that has something to do with it. It's hard to say...like you said, lots of maybes! sad.gif

I had also came across a situation like this while playing with my friend. We had two time mages who we had constantly cast haste on eachother to gain a lot of JP. It IS POSSIBLE. However I believe that it is completely random but if it isn't I think it could either have something to do with the faith of the characters or the jp and job levels. BTW this only work with regular spells. Using special spells like truth and un-truth on characters doesn't work(Obviously)
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Posted: 5th March 2004 02:48

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I stand corrected. And thank you for bringing this to your attention. I have found some information you might find useful. Not every spell can be learnt this way. Hope this helps.

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Posted: 5th March 2004 13:06

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It does help...curative spells, instant death, and status affect spells can't be learned to my knowledge, because they don't cause damage to your character, which seems to be a requirement for learning. wink.gif

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You know me, you just wish you didn't...

"Uwee hee hee! Don't tease the octopus, kids!" -Ultros-

"Don't let the smooth taste fool you..."
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Posted: 5th March 2004 14:40

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I've been told that Fire, Ice, and Bolt cannot be learned in this fashion, but Fire 4, Ice 4, and Bolt 4 can for instance.

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Posted: 5th March 2004 15:36

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I do recall that I was never offered those lower level spells to learn, just the very high level elementals, and Flare. I don't think you can learn Holy that way...heaven knows I tried and tried, and it was never offered to me. The facts I know right know point to it being a requirement that your character is of the same job as the spell caster, and that it be a high level spell that actually does damage. I have a theory that faith points are a factor, but not evidence to support that... huh.gif

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You know me, you just wish you didn't...

"Uwee hee hee! Don't tease the octopus, kids!" -Ultros-

"Don't let the smooth taste fool you..."
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Posted: 12th March 2004 00:11

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I believe that it is pretty much random as to what you can learn. It only works with magics that you have the ability to learn. Its just like a 1/100 chance I guess.
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Posted: 12th March 2004 12:37

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I guess so...I know you probably weren't meaning to be literal with the 1/100, but I do think the odds are slightly better than that...with someone with decent faith points, I'd say about 1/20 tops. It's definitely not a sure thing ever...

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You know me, you just wish you didn't...

"Uwee hee hee! Don't tease the octopus, kids!" -Ultros-

"Don't let the smooth taste fool you..."
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Posted: 12th March 2004 18:19
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if the attack works on a character of the same class (heals you/damages you/slows you etc), you have a *100%* chance of learning it. the problem is, only like a small handful of spells can be learned this way. here are the ones i remember: fire 4, ice 4, bolt 4 (wizard), haste 2, slow 2 (time mage), cure 4, protect 2, shell 2, wall (not sure about wall) (white mage), ultima (special squire/cleric), bahamut, zodiac, cyclops, leviathan, salamander (summoner). you *cannot* learn flare this way, actually. but yes, your mages can teach other mages of the same class those spells (the exception is of course summoner since summons have party bias).
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Posted: 12th March 2004 18:24

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Hmmm...I would have sworn this was how I passed on Flare...maybe my memory is getting fuzzy...

I still have my doubts about the 100% success rate of learning...many of my characters of wizard class trying to learn from wizard took several tries to learn the spells that they eventually did learn. Likewise, it took me about 4 attempts to learn Zodiac from Eledibs with my summoner, even though everything was in place for the trick to work. It might have a very high success rate, but there is definitely a chance it won't work sometimes...I've experienced that frequently.

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You know me, you just wish you didn't...

"Uwee hee hee! Don't tease the octopus, kids!" -Ultros-

"Don't let the smooth taste fool you..."
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Posted: 12th March 2004 18:35

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I had heard the same thing as gozaru posted, with the following addendums. Certain status effects prevent learning of the spell, like stop. And also it's required that the learning character be the target of the spell. I'm just passing along what I've heard though, haven't found this out for myself yet.

That 100% doesn't seem true to me either though.

This post has been edited by The Ancient on 12th March 2004 18:52

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Posted: 12th March 2004 19:30
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indeed the answer to your "100%" question is that the unit must be the *target* of the spell. that is, they will not be given the option to learn it if they be in the area of effect, and nor will anyone get the option to learn it if the enemy casts the spell to the ground (which enemies rarely do). so, not more than one character can learn the spell at a time, and the learner must be the exact target of the spell.
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Posted: 7th April 2004 00:41

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I've been trying to learn Cure4 by this method(I was told I could), but it is not succeeding. Has anyone managed to do it and if so, how?

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Posted: 7th April 2004 14:35

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You can't learn curative spells...because only specific spells that cause damage can be learned...ones that cure you don't ever offer you the option of learning them that way. It sucks, but that's the case.

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"Uwee hee hee! Don't tease the octopus, kids!" -Ultros-

"Don't let the smooth taste fool you..."
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Posted: 7th April 2004 14:54

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Yeah, I thought so too, but I was told by different people ~gozaru in this post for instance that Cure 4 could be learned this way as well. I tried zombifying one of my characters and casting it on him, but it still didn't work, so I was wondering if anyone had actually managed to do it. I'm also curious about protect 2 and shell 2.

Edit
Noone has posted a response so I assume no one knows the answer. I would like to add some information I learned that was incorrectly stated in this post. It is indeed not a 100% chance of learning the spell as someone reported. I suspect that each spell has a different rate of being learned in this manner perhaps related to the chance the spell is left in a crystal. As I find new information I will post it, and perhaps suggest it be put into the FAQ


This post has been edited by The Ancient on 15th April 2004 13:46

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