CoN 25th Anniversary: 1997-2022
Support Skills

Posted: 10th March 2004 01:53

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Returner
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The more I play, the less I think of this skill slot. If I got the name wrong, then whoops, its the one with a circle and an arrow, I'm guessing supports what its called.

Anyway, I've found most of the skills in this slot arent all that useful, the best ones I've found are, half MP, short charge, equip <whatever>, two swords, and gained JP up.

I just think there should've been more to this skill slot, concentrate doesent quite work right, as I've missed with it before, and martial arts doesent work the same as a regular monk should. Just something I noticed, feel free to debate.

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Posted: 11th March 2004 23:37

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Chocobo Knight
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umm yes concentrate works awesomely just that some bosses can resist it.

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Post #32073
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Posted: 12th March 2004 00:19

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Short Charge is probably one of your best friends for mages. I though that it was really useful with summoners. and Gained Jp Up is a must if you are training a character. Another useful ability is throw item. This way your items can go farther.
Post #32081
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Posted: 12th March 2004 04:14

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Lunarian
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I almost always have gained JP Up equipped. I am pretty much always trying to master jobs. Secret Hunt is nice for getting rare stuff too.

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Post #32108
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Posted: 12th March 2004 04:41

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Black Waltz
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A pretty nifty skill for Dragoons is 2 hand (?) Since they can't use a lance in each hand with 2 swords

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Post #32111
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Posted: 12th March 2004 23:10

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Lunarian
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I believe the lance is a 2 Hand Only weapon, meaning the ability Two Hands does not affect it's damage.

[EDIT]Just double checked and I was wrong!

This post has been edited by The Ancient on 12th March 2004 23:12

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Posted: 12th March 2004 23:37

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Chocobo Knight
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lancers carry a shield too......

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