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Favorite Abilities

Posted: 18th January 2004 16:09

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The favorite class got me thinking... What are your favorite abilities in each category?

Action Ability Set: Punch Art (monk). Very versatile. Can kill effectively, heal, revive, you name it.
Hon. Mention: Math Skill (calc), Battle Skill (knight).

Reaction Ability: Auto Potion (chemist). With nothing but X-Potions this can make you invincible.
Hon. Mention: Blade Grasp (samurai), Counter (monk). Hamedo is wonderful but doesn't work often enough for me.

Support Ability: This one is really tough for me. I'm gonna have to go with Gained JP UP (squire) just because I have this equipped all the time. If you're a perfectionist like me and like to master every class, this is a must.
Hon. Mention: Two Swords (ninja).

Movement Ability: Move +3 (bard). No brainer on this one.
Hon. Mention: Ignore Height (lancer).

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"Hit hard, hit first, hit often."

--Adm. William "Bull" Halsey, USN
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Posted: 18th January 2004 18:34

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Action Ability: Math Skill
The very BEST skill to have if you were to ask me because of its versatility in spells and lack of MP. And I just like Calculators because they can stay behind the battlefield and "stone" everyone with Petrify.

Next: Punch Art
I'm with Gerad on this one.
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Reaction: Counter
You can pretty much guess why I like this ability. I have it on all but my Calculators and Archers. Counter with Two Swords is devastating.

Next: Meatbone Slash
This skill has gotten me out of a few pickles. Doing 200 damage to a Ninja when you're in critical is a huge boost to your advantage. This skip critical and go straight to the grave.
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Support: Gained JP Up/ Magic AttackUP
Gerad, once again, I have the same answer as you for this one.
As for Magic AttackUP, using this ability with a Calculator gives you a major advantage when using any damaging skills such as Bolt, Fire, or Ice (1, 2, 3, 4)

Next: Two Swords
Using this skill with a Monk is pretty much self-explanatory.
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Movement: Move +3
Self-explanatory.

Next: Teleport
If I'm correct, I believe Teleport is basically the same as Move +3. The only flaw in this is that you cannot see where your movement space ends.
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Posted: 18th January 2004 23:18

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Onion Knight
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Action:Punch Art (see two previous posts)

Second: Draw Out
I like this one because It can heal a fair ammount of hit points, do damage while adding a negative status, and cast shell and protect with a 100% success rate
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Reaction: Counter (again, see upper posts)

Second: HP Restore
You had better get me past critical otherwise all of your work will dissapear before your eyes. thumbup.gif
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Support:Two Swords
Very usefull, often times if the first attack misses, the second will not.

Second:Defence Up
Very helpfull, it got me past velius
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Movement: Move + 3

Second:Float
Mainly it prevents you from setting off traps, lets you hover above poisonous swamps and it makes you immune to earth spells.

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Posted: 19th January 2004 02:29

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Dragoon
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Primary guts (who doesn't love ULTIMA)
followed in second by white magic (main reason HOLY)

secondary: punch art
second place: matime magic

reaction: auto-potion
second place; hp restore

support: 2 swords
second place: attack up

movement: teleport
(no contest)

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"Have you ever seen a baby do that before?"
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Posted: 19th January 2004 02:44

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Action: Punch Art
Reaction: Hamedo
Support: Gained JP Up
Movement: Move +3
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Posted: 21st January 2004 18:48

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Action: Math Skill - Give it to any competent mage, and he becomes a god.

Reaction: Blade Grasp - You're practically immune to physical attack if you've got high Brave. And it also gives you the coolness factor of being able to catch bullets. wink.gif

Support: Two Swords - Does this one really need any explanation?

Movement: Teleport - You can never get trapped, and in my experience it's a reliable Move +4.

This post has been edited by Red XIV on 21st January 2004 18:48
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Posted: 21st January 2004 19:41

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Well, I'm a big fan of Cloud. Unfortunately, they sucked him up real bad in Tactics, so I had to take some 'liberties' to make him into what I thought he should be.

Action Ability Set: Math Skill. Yeah this is definitely a god like skill. All you need is a little luck and high Faith and BAM your enemies start dropping like flies.

Hon. Mention: Limit Break. As I stated I love using Cloud. Unfortunately, the charge time for his breaks are VERY unrealistic and he can only use them with a crappy Materia Blade.

Reaction Ability: Avoid. I'm not sure if this is the right term for the ability but I love this ability. I put this on my pumped up Cloud and he is practically untouchable with physical attacks.

Hon. Mention: Counter. I find it amusing when an enemy hits my Ramza for like 300 points and he hits them right back for 700-800.

Support Ability: Non-Charge. Ok, so you can't actually get this, but it is an AWESOME move to have with my Cloud. He busts out limit breaks like nobodies business. I especially like using Finishing Touch. 100% chance of getting 1 of 4 lethal status ailments.

Hon. Mention: Two Swords. Yeah, this is a pretty killer ability to have for Cid or Ramza. Or just about anybody else for that matter.

Movement Ability: Move +3. I'm going with this one as well. I like Teleport but its just to unreliable for me.

Hon. Mention: Auto-Teleport. Same as Teleport except there is zero chance of it failing. But I don't like using it because it has a constant float effect with it. The characters marching in place while floating just gets to me.


Has anyone else ever given Ramza the All-Ultima ability? Its that spell the last boss casts (if you give it enough time) and its a big Ultima ball that hits basically the whole field.

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Posted: 22nd January 2004 04:54

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Cactuar
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im probably old fashioned or something but mine are

Ramza

Pri. Ability: Punch art

Secondary: Guts

Reaction: Speed Save

Support: Two Swords

Movement: Ignore Heights

What i do is the first few truns i just scream a lot and then if any enemies hit me i get another speed so before long i get 3 turns ina row its cheap and effenctive

others combos i enjoy are

jump

punch art

blade grasp

gain jp up

and move +2 or ignore height just cause i hate bards so can never really get move +3 and dancers have only that stupid jump +3

ohh yeah and i saw a lot of hp restores being named but i tried it and nothing happened i dont understand how it works

Moderator Edit
Don't double post at the forums, please. Edit the consecutive posts instead of posting multiple times in a row. It's in the rules.


This post has been edited by Neal on 2nd February 2004 01:47

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i havent changed my avatar or anything in a long time! time for a change yall!
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