Posted: 21st January 2004 04:50
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![]() Posts: 1,048 Joined: 12/11/2003 Awards: ![]() ![]() ![]() |
When I first played through the game I wished that there was no WoR. It's depressing and ugly. Now I'm used to it so it doesn't bother me, but I still wish it wasn't so ugly. I dunno, maybe if it was daytime it would look better. I'm not really sure about that, but in my opinion the WoR is a key part of the story. It's actually a great part of the story. Without it the story would seem a whole lot weaker and less dramatic. Kefka wouldn't seem so crazy. Plus after exploring the whole world, it was time for another one.
![]() How to you guys feel about the WoR? -------------------- FFXI (Siren server) Tauu the Windurstian Tarutaru! White Mage & Paladin |
Post #26999
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Posted: 21st January 2004 05:03
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![]() Posts: 349 Joined: 6/1/2004 Awards: ![]() ![]() ![]() ![]() ![]() |
I liked the desolate appeal behind the WoR. It made the quest to kill Kefka more...necessary. In a world of happy togetherness, a hopeless quest against an all-powerful madman seems to have a bit less gravity. It hightened the feel of a last stand against the ruler of the world. Not perfect, but I liked it better than the WoB.
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Post #27000
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Posted: 21st January 2004 10:22
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![]() Posts: 1,036 Joined: 7/12/2003 Awards: ![]() ![]() ![]() ![]() |
I'd say that it was perfect. They executed a "world-A-bombed-to-a-dark-brown-and-is-now-being-controlled-by-a-clown" perfectly. The colors of everything made it seem to me like a destroyed world. But then, that's just me. The music was cool, but they should have left it in the game, and not toss it away when you get the Falcon. The Falcon's music is cool, don't get me wrong, but it just doesn't seem fitting for a world that got demolished by the destructive force known as "magic". Anyways, I'd say that it was perfect, or very near perfect, at least.
-------------------- Wow. 1,000 posts. I miss you all now that I'm in boarding school! ;_; |
Post #27009
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Posted: 21st January 2004 15:00
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![]() Posts: 439 Joined: 3/12/2003 Awards: ![]() ![]() ![]() |
all things considered, i do have a very biased oppininion of this game. However, i'm sure many people weill aggree with me when i say it was a nice (darker) change of pace from the WoB. Also, considering when i first played through it, and i though the floating continent was the end (i didn't have a strategy guide) it was a very very very welcome surprise that i was only half way through.
-------------------- <Nealio> Seymour sounds like evil Winnie the Pooh |
Post #27015
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Posted: 2nd February 2004 23:15
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It was okay. It was similar to the final section of Chrono Trigger, where (in both games) each character has a sidequest that reveals more of that character. It certainly helped to make the game interesting, especially having to find each character (although I will admit to using a walkthrough), so that that legendary team could come together again
Possible spoilers: highlight to view (The WoR also had a lot of "examples" of Kefka's cruelty, and served the purpose of allowing the game to end somewhere.)to finally bring down Kefka. The music tracks "Dark World" (the track for the WoR map before you get the Falcon airship and for WoR Narshe) and "Searching for Friends" (the Falcon theme and the WoR theme after your get the Falcon) weren't that good though, and became boring after I heard them a few times over. In terms of the character development and the sidequest design, FFVI's WoR parallels the final section of CT. But in other characteristics, it shows as just behind it. The main difference between the two is FFVI's main advantage in this respect: In CT, you only recover Possible spoilers: highlight to view --two characters out of seven (although you CAN finish the game with only five), but in FFVI, you must recover two characters other than the one you start with (so you must have at least 3 characters to finish the game) but you can recover up to all 12 plus 2 additional characters. This is a rather interesting twist that isn't observed in CT.Crono and Magus A comment on the graphics, though: I would say that the world didn't seem ruined enough. Sounds strange, I know, but the world still "looked survivable". Maybe they could have used darker and less vivid shades for the map screen and the towns, etc.. -------------------- Check the "What games are you playing at the moment?" thread for updates on what I've been playing. You can find me on the Fediverse! I use Mastodon, where I am @[email protected] ( https://sakurajima.moe/@glennmagusharvey ) |
Post #27990
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Posted: 3rd February 2004 00:50
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![]() Posts: 2,591 Joined: 17/1/2001 Awards: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
I personally liked the world of ruin. I won't compare it to the world of balance, which is also great, but I liked the world of ruin for certain reasons.
1: It's a change. FF6, if you get everything and level up a lot, can be a long game. It's nice, halfway through, to have a change of scenery. 2: After the brightness of WoB, I liked the darkness of WoR. I also liked how the heroes were fighting to win in a world that was bleak and depressing. They weren't ready to toss it out just because it wasn't all sunshine and rainbows; they were still willing to fight for it. 3: I liked the music of the world map theme. -------------------- I had an old signature. Now I've changed it. |
Post #28006
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Posted: 3rd February 2004 01:17
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![]() Posts: 229 Joined: 25/1/2004 Awards: ![]() ![]() ![]() ![]() |
Quote (Glenn Magus Harvey @ 2nd February 2004 18:15) A comment on the graphics, though: I would say that the world didn't seem ruined enough. Sounds strange, I know, but the world still "looked survivable". Maybe they could have used darker and less vivid shades for the map screen and the towns, etc.. Thats because its was still survivable. Kefka wasnt done. He wanted to keep the people suffering instead of them dying. He said something like, "They will always rebuild, and I will always destroy" I also really enjoyed recovering all my characters from different locations. It gave me something to do. Having to restart in a completly different enviroment is fun. Truly one of the best events ever to occur in a Final Fantasy game. -------------------- Yeah, I barely post. |
Post #28009
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Posted: 3rd February 2004 01:55
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![]() Posts: 859 Joined: 1/8/2002 Awards: ![]() ![]() ![]() |
I like it but it is not as good as the WoB. Mostly what makes the WoB better is you meet all the characters, learn about them and the atmosphere is much better. Yes I know the world just crumbled but still....LIGHTEN UP! The WoR was good though cause you got to see how stong all your characters really are, and I am not talking about leveling up. I mean the way they all deal with their problems, their loses, and their worries.
-------------------- War is for the participants a test of character; it makes bad men worse and good men better. - Joshua Chamberlain U sir R a n00b >:-( - Cactuar |
Post #28014
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Posted: 3rd February 2004 04:30
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![]() Posts: 87 Joined: 11/5/2003 Awards: ![]() ![]() ![]() |
I really liked how the WOR started out...untill after you got cyan, then it kinda lost it's direction. Each of the individual quests was really neat, but there was very little character development to break up the fighting. I also would have liked it if Kefka had played a larger role, perhaps through minions sent to stop you, rather than just letting things waste away.
-------------------- "I will be the last, and you will go first!" -Saravok "Silence Dog. You serve no purpose but to die by my hand." - Jon Irenicus "Doom awaits thee!" -Mellisan "Eh-Yo, It's me, Imoen" |
Post #28043
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Posted: 3rd February 2004 17:12
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![]() Posts: 274 Joined: 27/1/2004 Awards: ![]() ![]() ![]() |
Although I prefer the WOB, since it's all green and sunny and nice, and you get a sense of hope to the darker side, I really thing the WOR was vital. If Kefka hadn't done what he did, I wouldn't have taken him seriously.
One thing that niggles at me though, is how everyone goes around referring to it as "the end of the world." The world didn't cease to exist, it was just ruined a bit. And all the townspeople are such pessimists. "The world will never be the same again." Dont you just feel like smacking them when they say that? -------------------- "Luck is my middle name. Mind you, my first name is Bad." - Rincewind You can be as self-assertive as you like, just so long as you do what you’re told.†- Granny Weatherwax "When Mr. Safety Catch Is Not On, Mister Crossbow Is Not Your Friend" - Sam Vimes to Detritus |
Post #28079
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![]() Posts: 259 Joined: 27/7/2003 Awards: ![]() ![]() ![]() |
I chose alternative 1, but I'm still going to explain why in this post (as in the last alternative).
WoR has got an important part in the FF-story. It wouldn't work if you removed it, but I still don't feel to good about that world. First of all, it's so dark and gloomy. Okay, that's the meaning of it all, but I still don't like such worlds. Perhaps in futuristic action games, but not in RPG:s. In RPG:s I want fresh and green worlds with classic elements. Second, I dislike the system. While it's cool with freedom and the way you can choose how to proceed through the game, I wanted a slightly more linear game, although with many optional sidequests, of course. Don't get me wrong here, I like freedom, as I said, but somehow I feel bad about WoR. Third, I DISLIKE the map music (sorry, Elena ![]() So that's why I don't enjoy WoR. Although I love FFVI and I love playing through WoR, I don't like the world itself. Get it? -------------------- People say I'm a slow learner, but I type fast! |
Post #28192
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