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Character Statistics

 
Which of these do you consider most important?
Vigor (Strength) [ 4 ]  [11.43%]
Speed [ 3 ]  [8.57%]
Stamina [ 0 ]  [0.00%]
Magic Power [ 5 ]  [14.29%]
Battle Power [ 4 ]  [11.43%]
Defense [ 2 ]  [5.71%]
Magic Defense [ 0 ]  [0.00%]
Magic Block (Universal Evade) [ 11 ]  [31.43%]
Max HP [ 5 ]  [14.29%]
Max MP [ 1 ]  [2.86%]
Total Votes: 35
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Posted: 10th January 2004 06:36

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To go along with that, here are some stat comparison charts. I left out defense, magic defense and battle power because those stats are mainly determined by equipment. I also left out the evade stat since it does nothing. Equipment only has a large effect on magic block in the WoR.

Vigor:
Umaro 57
Sabin 47
Gau 44
Cyan 40
Edgar 39
Shadow 38
Locke 37
Setzer 36
Celes 34
Terra 31
Mog 29
Strago 28
Relm 26
Gogo 25

Speed:
Locke 40
Shadow/Gau 38
Sabin 37
Mog 36
Celes/Relm 34
Terra/Umaro 33
Setzer 32
Edgar/Gogo 30
Cyan 28
Strago 25

Stamina:
Umaro 46
Sabin 39
Gau 36
Edgar 34
Cyan 33
Setzer 32
Locke/Celes 31
Shadow 30
Terra 28
Mog 26
Relm 22
Gogo 20
Strago 19

Magic Power:
Relm 44
Terra 39
Umaro 37
Celes 36
Mog 35
Strago/Gau 34
Shadow 33
Edgar/Setzer 29
Locke/Sabin 28
Gogo 26
Cyan 25

Magic Block (Universal Evade):
Gau 18
Mog 12
Shadow/Celes/Relm 9
Terra/Strago 7
Gogo 6
Umaro 5
Sabin 4
Locke 2
Cyan/Edgar/Setzer 1

Combined Rankings: (This does not consider defense, attack power or special ability.)
Gau 15
Umaro 17
Sabin 23
Shadow 26
Celes 28
Terra 31
Locke/Mog 32
Relm 33
Edgar 34
Cyan/Setzer 38
Strago 45
Gogo 49

The combined rankings help show the fighting ability of each character individually. As you can see there is a wide range here, helping to provide some definitive information. Defense and attack power are more dependant on what equipment multiple characters can use. For each character, consider the usefullness of their special ability along with the different catagories of equipment they can use. This combined with the total rankings will give you an idea of how effective each person is in battle in comparison to others. HP and MP for each character are identical except for a minor modifier that provides very small variations. Characters who are around when you receive your first espers (Locke, Celes, Edgar, Sabin, Cyan, Gau) get a small stat advantage over the characters you get later in the game.

If my method of character performance evaluation is faulty, let me know. ph34r.gif

This post has been edited by i90east on 10th January 2004 08:04

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Posted: 10th January 2004 06:55

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Max HP, and I will tell you exactly why:

Atma Weapon + Very High HP + Offering.

Kefka is rumored to fear this.

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Posted: 10th January 2004 07:11

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What exactly does Vigor/Strength do? It doesn't determine damage because that's Battle Power and Magic Power, right? Or does Vigor combine with another stat to give another effect?
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Posted: 10th January 2004 07:38

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For physical attacks made by characters:
    Step 1a. Vigor2 = Vigor * 2
    If Vigor >= 128 then Vigor2 = 255 instead
    Step 1b. Attack = Battle Power + Vigor2
    Step 1c. If equipped with Gauntlet, Attack = Attack + Battle Power * 3 / 4
    Step 1d. Damage = Battle Power + ((Level * Level * Attack) / 256)) * 3 / 2
    Step 1e. If character is equipped with an Offering:
    Damage = Damage / 2
    Step 1f. If the attack is a standard fight attack and the character is
    equipped with a Genji Glove, but only one weapon:
    Damage = ceil(Damage * 3 / 4)
Source - FFVI Algorithms Document

From this document:

Quote
Vigor:
Higher vigor increases damage done by physical attacks (see section 2.1
Damage calculation). Raising Vigor over 128 with relics and equipment, does
no more damage than having a Vigor of 128.

Monsters do not have individual Vigor stats, instead their vigor is randomly
determined at the beginning of combat as : [58..65]


Speed:
The higher speed a character has, the faster their ATB gauge increases in
combat. (see section 2.8 Battle Timing)


Stamina:
Stamina increases you chance of blocking most instant death attacks. (see
section 2.2 Hit Determination, step 5)

Stamina increases the amount of HP gained by Tintinabar (see section 5.17),
and Regen (see section 2.7 Status effects), as well as the damage done by poison (see
section 2.7 Status Effects)

As with Vigor, monsters do not have individual Stamina stats, a monster's
Stamina is figured as follows:
Stamina = (Max HP / 512) + 16. If this number is greater than 40, then the
monster's stamina is 39 instead.


Mag. Pwr:
Mag. Pwr increases damage done by magical attacks (see section 2.1 Damage
Calculation). Unlike Vigor, increasing Mag. Pwr over 128 is more effective.


Evade%:
Evade% is supposed to increase the chance of dodging physical attacks, but due
to a bug in the game, Evade% has no effect, so don't bothering trying to
increase it.


MBlock%:
MBlock% increases the chance of dodging attacks (due to a bug in the game this
effects both magical and physical attacks)


This post has been edited by i90east on 10th January 2004 07:44

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Posted: 10th January 2004 08:56

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I voted for magic power. Much more often than not a character's most powerful attack is black magic or a magical ability (like bum rush and aura bolt) and not fight or a physical ability, so I would take magic over vigor. Speed needs to be increased significantly to see the effects. To get the highest damage output it is much more effective to increase your magic/vigor rather than your speed. Better than average hitpoints doesn't make as big a difference as vigor/magic since cure and life spells generally outclass offensive commands (that is to say that you don't usually kill monster(s) in one turn, but you can often completely heal a character or your entire party in one turn) hence I would in general take an increase to offense over defense. Magic power increases your defense anyways, since you can cure more hitpoints per casting. Stamina is only used for blocking non-direct damage spells but it also increases how much damage you take from poison, so it is essentially ignorable. Mblock is not increasable through espers, and it is almost completely determined by your shield so I don't know why it was included. However like hitpoints it is a defensive statistic and not as important as offense (sure extremely high mblock is nice, but simply having a little more mblock is equivalent to having a little more hitpoints)

This post has been edited by 1stclass on 10th January 2004 09:11
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Posted: 10th January 2004 13:49

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Quote
Vigor:
Higher vigor increases damage done by physical attacks (see section 2.1
Damage calculation). Raising Vigor over 128 with relics and equipment, does
no more damage than having a Vigor of 128.


That would go for Esper bonuses as well, I'd assume.
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Posted: 10th January 2004 19:45
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No, Esper bonuses cap at 128 Vigor/Speed/Stamina/Mag.Pwr, so they don't apply.

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Posted: 10th January 2004 20:14

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I voted for battle power, since I want to smack my enemies real hard.

Why are you looking at me like that!? I'm no status-expert, I picked what I like best! pinch.gif

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Posted: 10th January 2004 20:20

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I voted for speed. What Good is Magic Power and Vigor if you don't even live long enough to get your battle gauge filled up?

Also, I feel that many characters get short changed in the stat department. Sabin is way over balanced when compared to characters like Cyan and Strago.

When you stack up Cyan to Sabin, there's almost no reason to use Cyan over Sabin.

All of Cyan's stats are lower, and while his swordtechs are 100% reliable, unlike Sabin's blitz attacks, they are also considerably slower.

Strago's stats are just AWFUL as well.
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Posted: 11th January 2004 00:41

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Quote (The Raging Newbie @ 10th January 2004 01:55)
Max HP, and I will tell you exactly why:

Atma Weapon + Very High HP + Offering.

Kefka is rumored to fear this.

I am 99% sure that high MHP does NOT improve the Atma Weapon's damage.

Total Damage = 1 + {normal damage * LEVEL * ((HP/256)+1)/((MHP/256)+1)}/64
Source: Terii Senshi Algorithm FAQ v1.6.

Terii is a very reliable source, so I suspect that his formula is correct.

Therefore, 120/120 HP/MHP will do the same damage as 9999/9999 HP/MHP.
Two things are important wtih the Atma Weapon.
1) HP=MHP (whatever your MHP may be)
2) High LEVEL! The higher your level is, the more damage you will do. While this is true with all weapons, it is especially true of the Atma Weapon with levels greater than 64. You can see from the formula, after L64, you are doing more damage per hit than an equivalent BP weapon.

I have a beautiful discussion of the Atma Weapon (pros and cons vs the Illumina) in another thread. I will look for it and place the link here.
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Posted: 11th January 2004 04:51

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Defense.
What's the point of anything else if the enemy kills you in one hit?

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Posted: 14th January 2004 04:21

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Quote (Detah)
Total Damage = 1 + {normal damage * LEVEL * ((HP/256)+1)/((MHP/256)+1)}/64
Source: Terii Senshi Algorithm FAQ v1.6.

Terii is a very reliable source, so I suspect that his formula is correct.


Well I suspect that Terii Senshi's Algorithms FAQ v2.1 is even more reliable. sleep.gif

::EDIT::

Quote (Algorithms FAQ V 2.1)
2.0 6/24/2003. Fixed a mistake in physical damage calculation. Added Desert
Aria to the list of dances. Added step 6 of damage calcalution. Added sections
3.1 to 3.6 to the weapons section. Added sections 4.1 and 4.2 to the armor
sections. Added info for Black Belt relic. Corrected an error in the Steal
command section. Added Shock to the spell listing. Added info for saving Cid
and finding Doom Gaze.


This post has been edited by i90east on 14th January 2004 22:03

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Posted: 14th January 2004 04:50

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im all about battle power. i dont like to use magic much and have to keep an eye on my mp, so i prefer to only use it when my hp is low to heal up.

speed is a close second. i like my battles to be over quickly.

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Posted: 14th January 2004 06:25

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I picked Max HP, because even though higher Defence makes a physical attack take a lesser % of your life, and higher Magic Defence makes a spell take a lesser % of your life, higher HP makes both take away a lesser % of your total life. It's almost like three stats in one. smile.gif

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Posted: 14th January 2004 10:50

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Oh man... that's a tough question. All of the stats are used to make your character better, and certain ones have more use in certain areas, so I'll have to say a mostly-all-around Vigor. You can always use strength.

EDIT: Well, most of the time.

This post has been edited by Figaro on 14th January 2004 10:51

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Posted: 18th January 2004 04:39

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I null voted because I would vote for both defense and magic defense. I'm the kind of person who puts the greatest emphasis on lasting through the battle.

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Posted: 18th January 2004 10:47

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Seeing as my favorite character is Sabin, I'd say Magic Power. That way he becomes a Bum Rushing Ultima-casting totally unstoppable beast. Screw physical attacks, Blitzing is where it's at, and the good ones rely on Mag Pwr.

And on the subject of Stats, what are the levels that are the most beneficial for raising HP and MP again? I saw it somewhere on GameFAQs but can't remember where, and no one there wants to answer my question. I'm pretty anal about having "perfect" HP and MP, and as I am starting the uber-leveling process, I must know!

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Posted: 18th January 2004 15:23

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If you have a high magic evade nothing can touch you, nothing. Try putting the Force Shield and Armor on a character with a high natural magic evade, like Mog, and nothing will touch him. Best stat by far, and fairly easy to raise w/equipment.

This post has been edited by Gerad on 18th January 2004 15:24

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Posted: 18th January 2004 20:42

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I agree with magic block being the most important stat. It saves your characters from taking so much damage in the long run. I don't like using characters that can't defend themselves. It's an often overlooked aspect of combat. Everyone seems to be in such a hurry to get the offering+genji glove combo plus Illumina/Atma Weapon blah blah blah... unfortunately since the game is so easy players can get away with this mindless approach. blink.gif Well if it works and makes you happy that's all that matters right? Heheh.

BTW it's worthy to point out that the game cuts damage in half when you're using the Offering. So all you're really getting is 2 hits, 4 hits with the Genji Glove.

This post has been edited by i90east on 18th January 2004 21:03

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Posted: 18th January 2004 23:36

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Quote (i90east @ 18th January 2004 15:42)
BTW it's worthy to point out that the game cuts damage in half when you're using the Offering. So all you're really getting is 2 hits, 4 hits with the Genji Glove.

If that were true........a single strike from a weapon with the genji glove/ offering combo would never do more than around 5000 hp of damage............on higer levels, ive seen cyan doing 9999 each hit....thats 8 x 9999...........if you build the stats up correctly, it exceeds almost anything i can think of
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Posted: 19th January 2004 05:05

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Quote
If that were true........a single strike from a weapon with the genji glove/ offering combo would never do more than around 5000 hp of damage............on higer levels, ive seen cyan doing 9999 each hit....thats 8 x 9999...........if you build the stats up correctly, it exceeds almost anything i can think of


Damage calculations can exceed 9999 you know. Whatever is above that number is simply reduced.

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Posted: 19th January 2004 19:16

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Quote (i90east @ 19th January 2004 00:05)


Damage calculations can exceed 9999 you know. Whatever is above that number is simply reduced.

yeah but actual damage for one single hit can't exceed 9999, so whats the difference?
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Posted: 19th January 2004 19:21

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Quote (i90east @ 18th January 2004 13:42)
It's worthy to point out that the game cuts damage in half when you're using the Offering. So all you're really getting is 2 hits, 4 hits with the Genji Glove.

Damage calculations can exceed 9999 you know. Whatever is above that number is simply reduced.

I'm getting mixed readings there. If the calculation can exceed 9999, could it be high enough to negate the fact that the offering halves damage? I mean, I've had Sabin do eight consecutive 9999 hits when equipped with the Genji Glove and the Offering.

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Posted: 19th January 2004 21:19

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Well characters can get insanely strong in FFVI. I'm willing to bet that damage calculations can reach 19998+. I just did a test with Locke. Without the Offering he did 1396 damage. With the Offering the damage ranged from 702-792.

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Posted: 20th January 2004 05:32

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Magic Block. shifty.gif
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Posted: 12th February 2004 23:48

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Well, this is a really tough choice, but I will have tyo say Magic Power. Now don't get me wrong-- I seldom use magic unless I'm in a hurry. I prefer to fight with pure physical attacks. My point is that magic power increases make the most noticable effects later in the game. Magic power over 100? Never worry about dying again. Other stats don't have such a steep curve of "noteworthiness."

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Posted: 17th February 2004 20:27

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MAX MP, so I can doublecast Ultima and have Gogo mimic it biggrin.gif but I would use quick so I can quickly kill anything, being able 2 cast 4 Ultimas in a row is awesome!! thumbup.gif
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Posted: 19th March 2004 20:43

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Wondering if anyone can offer a clarification on something from Terii's algorithms FAQ:

> Step 1d. Damage = Battle Power + ((Level * Level * Attack) / 256)) * 3 / 2

It looks like there's an extra right parenthesis, so I'm wondering how I should
be reading that mathematically. (This probably isn't that significant with
respect to doing damage in the game, but I'm just curious)

Thanks,
PB78
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Posted: 19th March 2004 22:45

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It's supposed to be ((Level * Level * Attack) / 256). I had to use this formula in reducing the scale of damage in my Expert Version 2 and it is correct.

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Posted: 25th March 2004 20:30

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if your M.Block% is over 128, your characters will be very effective in battle, only major and unblockable attacks will hit...it is the most important
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