CoN 25th Anniversary: 1997-2022
Animation and such

Posted: 14th January 2004 01:58

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Onion Knight
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Haven't posted in a while, ne? Elena99 recommended that I post this here since you guys give good critisism.

Anyway, let me explain the story. I've always wanted to create a video game.

But I have this bad habit of procrastinating and lack of motivation.

Plus, I'm not that skilled in the programming(yet). :-P So, in between sudden bursts of enthusiasm, I've been creating the characters....well...one of them.
I planned on animating her using my drawings, but my inability to redraw the same thing over and over stuck its sore thumb out, so, I decided to do it on the computer.

Here's the original drawing of the character.

user posted image

Here's the 16 bit rendition of it. (She has one less feather in her hair)

user posted image

And here (sweat drop) is the small animation that I made of her. I haven't colored it in yet since I hate doing moving color shades.

user posted image

Doesn't that look unnatural? Any advice on making her look like she's walking in a more natural manner? happy.gif Right now it looks like she's not picking up her feet from the ground. Any other advice is welcomed.

This post has been edited by Hikaroo on 25th June 2004 04:12

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Ah, so that's what an invisible wall looks like.
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Posted: 14th January 2004 03:14

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Looks good to me. I think your character looks pretty cute.

To make her walking look more natural you should have a slight bend in the knee and the foot pointing toward the ground when she takes her foot off the ground to step forward. Due to her baggy pants the bend in the knee won't be very visible. also as her leg moves to the front have her foot (which is pointing at the ground) start pointing forward in preparation for coming in contact with the ground. Over all the foot should just barely come off the ground. Just walk around a bit yourself and concentrate on what your legs and feet are doing when you walk.

You don't have to take my advice. I think the walking animation looks fine the way it is.

Oh, you should work on the feather in her hair. It doesn't flow very smoothly when she walks. Other than that I think you did a good job. I like the design of the clothes.

How many cells of animation is the walking animation?

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Posted: 14th January 2004 03:53

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Chimera
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What Rujuken said. Oh, and maybe try to make the hands in the animation come forward and backward. Right now they look like they are just moving around the flow of her dress.

Me likes the rest. 'Scpecially the 16-bit version happy.gif BTW, have you named her yet?
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Haven't posted in a while, ne? Elena99 recommended that I post this here since you guys give good critisism

I'm glad that she thinks so smile.gif

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Wow. 1,000 posts.

I miss you all now that I'm in boarding school! ;_;
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Posted: 14th January 2004 18:59

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Onion Knight
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happy.gif Xythos is acting up again, so the pictures above might not be working. Hikaroo said she was going to load them on to her server soon.

So for now, I'll just attach this little edit I did of the animation.
Her hands are moving forward and backwards and her feet lift off the ground at moments. Also I stabilized her feather. :-P Such technical terms for such a simple picture.

Now all that's left is coloring her in and creating the other 3 directions(left, right and back). happy.gif;
Btw, her names is....uh...well, she doesn't have a name yet. The animation is 6 cels long.

Edit: Thanks to Hikaroo, we have a fully colored version. Any suggestions?

Edit
Just added the animation. ^.^


user posted image

This post has been edited by Hikaroo on 15th January 2004 13:32

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Ah, so that's what an invisible wall looks like.
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Posted: 16th January 2004 00:21

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Just one thing. The feather stills seems a bit off. It sways forward just fine then it looks like it jerks in the wind or something then it sways back again. It just seems a little unnatural.

Maybe have the feather sway forwards for the first 3 cells then back for the last 3.

Other than that it looks great. The changes you made to the hands and feet look good too.

Hmm...I'm not sure exactly what kind of environment you are going to have your character in but you might want to think about giving her a darker outline. Something could come up where it could be hard to tell her colors from background colors. Having a black or dark outline would help to tell her apart from the environment. That's if you think you'll need to though.

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Posted: 16th January 2004 02:21

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Chimera
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That really looks fantastic. Keep up the good work! thumbup.gif

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Posted: 17th January 2004 05:58

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Black Waltz
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WOW! now that requires at least two types of talents.
Drawing and graphic arts (with computers) shifty.gif

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Posted: 24th June 2004 15:20

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I uploaded this sprite to the actual site since my site died.
^-^;

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