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Posted: 6th December 2003 13:30

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In WoR, I killed Doom Gaze using X-Zone, hearing that killing Doom Gaze is how the Esper Bahamut is gained.

Now I've learned that Bahamut is gained by killing Doom Gaze in some manner other than X-Zone. Is there any way, now, for me to get Bahamut? Or am I stuck with the inability to get it due to incomplete information?

This post has been edited by Aelyn on 6th December 2003 13:31
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Posted: 6th December 2003 14:35

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nope, there is no other way other then beating Doom gates the hard way to get the Esper Bahamut.
you have to restart with a new game and try again.
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Posted: 6th December 2003 15:23

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Or you might be able to get a save game editor, and add Bahamut to your esper inventory (assuming that's possible). I've never used such a program, but I've heard they exist.

This post has been edited by i90east on 6th December 2003 15:32

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Posted: 6th December 2003 17:22

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Huh. Whilst flying around, I met up with Doom Gaze in mid-air, same as normal. I noticed an island looking suspiciously like a pointing hand, followed this pointing (in the ariship), and met Doom Gaze just as I was about to cross over the World Map's border.
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Posted: 6th December 2003 17:55

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After you killed him using X-Zone? The same thing happened to me once, but I always thought I just forgot to save. I wonder if there's some problem in the game's programming that allows him to return.

This post has been edited by Neal on 6th December 2003 17:56

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Posted: 6th December 2003 18:00
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must be a common problem cause ive seen somethin like this lookin online for FF sites
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Posted: 7th December 2003 00:59
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All casting X-Zone does, if your character's Regen status doesn't cause it to use its final attack anyway, is let Doom Gaze escape, and in the next battle, start with its HP restored.

You see, Bahamut is gained through killing Doom Gaze and allowing it to use its final attack (boss death and a bit toggle), which triggers the event in which Bahamut is given to you. If you stall the final attack with X-Zone/Odin/Raiden/Cleave/Snare/X-Fer, Doom Gaze won't be able to use it before the battle ends. This bit toggle also tells the game that Doom Gaze is dead, so if the bit isn't toggled, the game will consider Doom Gaze alive, and when the next battle starts, the game will read its 0 HP rating that occurred from the instant death spell and will restore it to 55555.

In short, all X-Zone does usually is pretty much the same as letting Doom Gaze escape.

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Posted: 7th December 2003 02:08

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Quote (i90east @ 6th December 2003 10:23)
Or you might be able to get a save game editor, and add Bahamut to your esper inventory (assuming that's possible). I've never used such a program, but I've heard they exist.

If you're going to cheat like that you may as well use the Game Genie code to get all espers (both require a ROM).
7E1A69FF
7E1A6AFF
7E1A6BFF
7E1A6CFF
7E2E780F

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Posted: 7th December 2003 08:11
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Those are PAR codes DP, RAM codes at that, something the Game Genie can't touch. Big difference, namely the Game Genie has encrypted codes while the PAR uses raw addresses.

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Posted: 7th December 2003 08:20

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Master ZED: Translation?

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Posted: 7th December 2003 09:56

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Quote (Glenn Magus Harvey @ 7th December 2003 03:20)
Master ZED: Translation?

In what I know of translating ZED's native language of CODING, I believe he means it's similar to Game Genie Codes, but different in many ways.
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Posted: 7th December 2003 10:17

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Quote (Master ZED @ 7th December 2003 03:11)
Those are PAR codes DP, RAM codes at that, something the Game Genie can't touch. Big difference, namely the Game Genie has encrypted codes while the PAR uses raw addresses.

As far as I can tell, what this means is that if you put a code into the Genie, it looksup that code in its internal database, then does what that internal data tells it to. However, the PAR goes straight to the relevent bit of the code to make the alteration, thereby cutting out the middleman, as it were.

Bear in mind I only have a rudimentary knowledge of programming and could be very wrong.
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Posted: 7th December 2003 15:34

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PAR is an abbreviation for Pro Action Replay. The PAR was a Game Genie knockoff that was released for the SNES and Genesis. It worked in much the same way. ZSNES has a built in PAR emulator the same way that it has a GG emulator.

I don't know what DP is talking about. There's no reason that the codes would be ROM-only. It's just that to use it on an SNES game, you'd have to have the ancient PAR cartridge too.

And, guys? Why bother guessing what Zed means? If you're not sure, Glenn's post would have been plenty to get Zed to come back and elaborate. All you guys did was make it more convoluted.

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Posted: 7th December 2003 21:27
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If you want a summary of this post, hit the last paragraph.

Not exactly a knockoff R51...

Game Genie is a utility that alters what the system reads from certain ROM offsets, IOW, what it reads from the cartridge. It doesn't change what's in the cartridge permanently, it just substitutes the values read from specified offsets with its own, so you can change algorithms or make don't take damage from blah blah blah codes or whatever. It can't affect RAM offsets.

The Pro Action Replay overwrites certain RAM addresses. That means, unlike the Game Genie, it can directly alter what's in the memory of your game like how much energy you have, etc. The Pro Action Replay 2 not only did that, but could also do the Game Genie's job of altering the values retrieved from the ROM, though I dunno if it went any farther with memory altering besides an enhanced cheat search function. Emulators can go farther than anything else though, and alter literally anything in memory or ROM data, even memory for special game chips.

The difference, visually, between Game Genie codes and PAR codes, is that GG codes are encrypted; they usually look like gibberish with a hyphen in the middle on the SNES GG (in fact, that's how SNES emulators can tell which is which between PAR and GG codes), while PAR codes are actually raw offsets. The codes DP put up are memory-altering codes for use with the Pro Action Replay; even if you encrypted them for use with the Game Genie, they would not work since the GG can't touch the RAM.

In short, the Game Genie affects what's read from the game's code and data, the typical PAR code affects what the game reads from memory. 7E and 7F prefix PAR codes are RAM codes, incompatible with the Game Genie. That's all I was trying to say, and apparently failed miserably at. smile.gif

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Posted: 8th December 2003 05:06

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Quote (Master ZED @ 7th December 2003 03:11)
Those are PAR codes DP, RAM codes at that, something the Game Genie can't touch.  Big difference, namely the Game Genie has encrypted codes while the PAR uses raw addresses.

Who cares? You put it in the same place in the Emulator anyways laugh.gif

Quote (Rangers51 @ 7th December 2003 10:34)
I don't know what DP is talking about. There's no reason that the codes would be ROM-only. It's just that to use it on an SNES game, you'd have to have the ancient PAR cartridge too.

I just wanted to eliminate it from people trying it on the PSX without giving a long explanation since almost no one here has a cartridge and a PAR device anyways.

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Posted: 8th December 2003 07:14
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Quote (Dark Paladin @ 7th December 2003 23:06)
Who cares? You put it in the same place in the Emulator anyways laugh.gif

And if someone tries it on their Game Genie, guess who they're gonna come crying to? (hint; whoever wrote the post with the codes) Those devices still exist, and are still in use. I'm just trying to protect you in the very unlikely case it comes up.

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Posted: 9th December 2003 14:29

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back to the topic at hand: If you use x-zone on doom gaze, you won't get bahamut. However, if you cast vanish (to make him succeptible to magic) then doom, you will kill doom gaze and get the bahamut esper. I did this on the orignal FF3 cart for my snes. I've never tried it on an emulator or the PSX, but it should work.

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Posted: 9th December 2003 14:46

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Question about Doom Gaze: is it undead?

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Posted: 9th December 2003 18:05

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Nope.

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Posted: 9th December 2003 19:47
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Quote (DisasterChild8 @ 9th December 2003 08:29)
back to the topic at hand: If you use x-zone on doom gaze, you won't get bahamut.

Quote (Master ZED @ 6th December 2003 18:59)
All casting X-Zone does, if your character's Regen status doesn't cause it to use its final attack anyway, is let Doom Gaze escape, and in the next battle, start with its HP restored.

IOW, if you have Regen status when you cast X-Zone, you *might* get Bahamut anyway, so there is an exception to that common bit of knowledge. Now maybe what I said won't be ignored again....

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