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Posted: 5th June 2026 23:43
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Everyone and their brother (and specifically my daughter, who sat through two hours of Summer Game Fest just for this) was expecting the third game of the Final Fantasy VII Remake series to show today. And if you weren’t confident, seeing Naoki Hamaguchi come on stage for Tifa in Street Fighter 6 probably cemented it for you.
And that’s just what happened; we got a lot of information about the final game today, including the subtitle, trailers for both scenery and gameplay, and a release window. Here’s what I saw, but correct me where I’m wrong. The initial action drops straight into the Highwind with the party on board, with a parachute mechanic to get where they’re going. Some brief glimpses of Wutai and Midgar appear first, with a bit of combat from new party members Vincent and Cid - nothing unexpected there. Some scenes revealing the Weapons (who seem based on the voiceover work to possibly not be optional bosses any more), the tiniest glimpse of Tifa in a new costume blasting magic, and a scene of the party surrounded by Whispers and Aerith’s flowers… and the name reveal of Final Fantasy VII Revelation. That’s all in the reveal trailer below; check out the thumbnail, which has a very Renaissance-era Biblical quality to it that you might expect from the name:On stage at Summer Game Fest, though, it continued, with Matt Mercer, voice of Vincent, coming on stage with Hamaguchi to talk through a few more details. Hamaguchi explained that the theme of the game to him is “Resolve,” which is interesting because that could have also been a subtitle for the game. Mercer describes the general scenario for the game, covering the Highwind, the arrival of Meteor, and the new locations you’ll see including Mideel and Wutai. They imply pretty heavily that there will be a more open world with less linearity, which makes sense. From there, they show more combat; the combat system looks every similar to Rebirth, though it appears that characters can have multiple summons available now. Square Enix were willing to show Ifrit being summoned, but eagle-eyed watchers can see Magic Pot and Titan also in the menu. We got to see more combat detail for the new fighters, including Vincent turning into the Galian Beast mid-battle and even apparently having Synergy abilities to use while in that form; we also got to see Cid’s rapid strikes with his lance and Dragoon-style combat traversal, as well as an area of effect attack. The biggest combat reveal, though, was Function Integrated Tactical Suitwear, or FITS. This came absolutely out of the blue, but it appears to be a job system for everyone, giving different movesets and costumes for all the playable characters. The characters can stay as “Freelancers,” apparently retaining the combat abilities we’ve gotten used to over the last two games, but can change into specialties as well. The only two seen in the stream are “Warrior” and “Black Mage,” so it’s unclear both what other ones might exist and whether each character only gets a few of them or if they are available globally. In the video, Cloud has access to Warrior and Tifa has Black Mage, with Cait Sith shown in some other sort of mage robes and Barret in heavy technical-looking armor. The pair on stage cut to one last video: Sapphire Weapon attacking Junon. It looks fantastically powerful, as one would expect. It was the last glimpse before the release window: Spring 2027. So, sadly, we won’t have it for Christmas this year, but we certainly look to be getting it day-and-date for all platforms.So there you have it, the Revelation Reveal. I hope you’re as excited as everyone in my house was! |
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Post #217798
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Posted: 6th June 2026 13:13
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I've added in the official Squenix video from the second half of the presentation now - it cuts out Mercer and Hamaguchi's interludes but has all of the content from last night.
Since then, of course, there has been more content coming out. As per a translation from aitaikimochi from a just-published interview with Hamaguchi, there's quite a bit confirmed that didn't show up in the trailers; here's some of that information, mostly the parts that aren't already clear from the above videos:
Additionally, Hamaguchi and his translator went on stream with Maximilian just after the SGF showcase and some additional info came out of that, too:
I'm sure I've missed some stuff, and there's going to be much more to come. -------------------- "To create something great, you need the means to make a lot of really bad crap." - Kevin Kelly Why aren't you shopping AmaCoN? Or perhaps buying a really good looking shirt? |
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Post #217799
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Posted: 10th June 2026 06:44
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Posts: 2,136 Joined: 18/7/2004 Awards:
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I won't be getting the game [or the first two parts of the trilogy], mostly because I'm too disabled to work and thus lack the funds to do so, but ultimately I'm wondering how people feel about turning what was once one game into several [these 3 + all the other prequels, sequels, and spin-offs]? Like, do y'all appreciate the breadth and depth of it all?
(I've never heard of Deepground, so it looks like I've need to get educated on the subject.) I am intrigued by the FITS system because, on the one hand, that sounds like a fun addition, but on the other hand, did the game NEED that? I mean, the OG FFVII used the Materia system to let you shape your characters into your own bespoke job classes, so did we need another layer of jobs? We're FFVII fans clamoring for job classes? (I know that my most ride-or-die FFVII friend dislikes job systems precisely because they muddy what each character IS at their core, when you can just change them on a whim and forget what you knew. And I mostly agree that that's the major drawback of your average job class system.) Is the FITS system just bloat to pad out the back-end of a trilogy that used to be one game? |
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Post #217804
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Posted: 10th June 2026 17:17
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Quote (Kane @ 10th June 2026 01:44) I won't be getting the game [or the first two parts of the trilogy], mostly because I'm too disabled to work and thus lack the funds to do so, but ultimately I'm wondering how people feel about turning what was once one game into several [these 3 + all the other prequels, sequels, and spin-offs]? Like, do y'all appreciate the breadth and depth of it all? (I've never heard of Deepground, so it looks like I've need to get educated on the subject.) I am intrigued by the FITS system because, on the one hand, that sounds like a fun addition, but on the other hand, did the game NEED that? I mean, the OG FFVII used the Materia system to let you shape your characters into your own bespoke job classes, so did we need another layer of jobs? We're FFVII fans clamoring for job classes? (I know that my most ride-or-die FFVII friend dislikes job systems precisely because they muddy what each character IS at their core, when you can just change them on a whim and forget what you knew. And I mostly agree that that's the major drawback of your average job class system.) Is the FITS system just bloat to pad out the back-end of a trilogy that used to be one game? I'm sorry to hear about the disability, my best to you! ❤️ To your question, though, it's hard for me to give an unbiased opinion on how the series as a whole has been accepted. Social media is an unmitigated disaster, as we all can see, so of course there are people extremely polarized on every angle of the games - they're the best thing ever, they're a filthy cash grab, they all need to die because [plot point A] changed, etc. For me personally, though - I'm sure some folks even in our own Discord would probably call me too easy to please, but the Remake series so far has put the FF7 canon near the top of everything Square has ever done. Part of this may be that I'm not so glued to every single choice the original made that any deviation from it upsets me, but I have a hard time coming up with any choice that they've made in the first two games that has genuinely put me off. I find the battle systems extremely fun and a good take on combining the legacy of FF ATB with something more action-oriented, and I think the changes to the plot to make three games a possibility have been pretty excellent. Again, for me personally, I've really enjoyed watching these games specifically make my daughter into a gamer; between the first two games I probably have 250 hours invested and she has more (and she got emotional when watching the reveal for the third game live). That said, I too think the FITS system is probably unnecessary, but I'm willing to be convinced when the game drops. I'd probably be fine if they just did the cosmetic part of it, in truth, but it's very possible they have something up their sleeves to make it important. And, for what it's worth, Deepground are the enemy in the Vincent spinoff for PS2, Dirge of Cerberus. They got backported into the core canon a little bit earlier in the Remake series and if they show up again in part 3 there will be one character in particular who will be very unhappy. -------------------- "To create something great, you need the means to make a lot of really bad crap." - Kevin Kelly Why aren't you shopping AmaCoN? Or perhaps buying a really good looking shirt? |
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Post #217805
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Posted: Yesterday at 00:39
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Posts: 396 Joined: 25/1/2014 Awards:
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Quote (Kane @ 10th June 2026 00:44) ultimately I'm wondering how people feel about turning what was once one game into several [these 3 + all the other prequels, sequels, and spin-offs]? Like, do y'all appreciate the breadth and depth of it all? I'll throw my two cents in: I am NOT a fan of the original FFVII. I mean, I didn't hate it, but I didn't get why there was so much hype around it. I found its story confusing and hard to follow, and it really wasn't until I watched Advent Children and played Crisis Core + Dirge of Cerberus (yes, not only played it at all but finished the thing!) so personally, I'm glad the Compilation exists. As for the Remake trilogy itself: I much enjoyed Remake! I thought it was a much better told story than the original game, and the changes they made to the story added to it, I felt. Rebirth is also good story-wise but had way too much content/mini-games for my liking. I can foresee myself replaying Remake sometime; Rebirth, probably not. I'm hoping they strike a balance with the third game and don't make it so frustrating for people like me who just want to enjoy a story without having to learn yet another game mechanic. I've only played original FFVII once all the way through, and don't have a strong feeling over its battle system versus the FITS system. Maybe if I was more of a FFVII OG fan, I'd feel different. -------------------- Watch me play games on Twitch! Schedule: Mondays: Kingdom Hearts Fridays: Final Fantasy XI Saturdays: Final Fantasy XIV Dawntrail Side Quests & Shenanigans |
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Post #217806
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Posted: Yesterday at 19:42
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Posts: 2,136 Joined: 18/7/2004 Awards:
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Quote (Rangers51 @ 10th June 2026 09:17) I'm sorry to hear about the disability, my best to you! ❤️ To your question, though, it's hard for me to give an unbiased opinion on how the series as a whole has been accepted. Social media is an unmitigated disaster, as we all can see, so of course there are people extremely polarized on every angle of the games - they're the best thing ever, they're a filthy cash grab, they all need to die because [plot point A] changed, etc. Thank you for the well-wishing. It's been 8 years now, so I'm more or less adjusted to it, but it does mean I don't have the discretionary income I used to, you know? Social media does incentivize the extremes, which is unfortunate. I do look forward to getting a better sense of the FITS system though, so I'll keep a weather eye out and all that. @AltheaValara, I enjoyed the OG FFVII game, but it's not in my top 5 FF games for much of the same reasons. Good to hear that someone with a more moderate view of the OG still enjoys the remakes. |
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Post #217807
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