Posted: 20th August 2015 13:40
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If Square Enix were Apple, they would have had the HD Remake done when they announced it, and it would have just shown up in the PlayStation Network store during the presentation. What's really happened, though, is that an unannounced port of the newest PC version of Final Fantasy VII has appeared for iOS devices, at least in New Zealand; regular readers of CoN news will recall that iOS releases tend to start there and appear in other locales going westward over the next day or two.
The release trailer doesn't seem to make anything clear regarding how the game works. There are no visible touch controls shown in any of the clips, which are mostly clips of FMV cutscenes. However, Engadget reports that instead of reconfiguring the game to be more touch-friendly, the game will have a virtual joypad on screen. I personally suspect that the game will remain in the standard 4:3 ratio, leaving room on the sides of the screen for controls, at least for phones. If you've already gotten the game on your iOS device, perhaps you can fill us in - the New Zealand price has come in at $19.99, so I can't say that I'm up for it just yet. This version of the game will include a few cheats by default, such as the ability to max our all character stats with the push of a button, and the ability to turn off random encounters. This will essentially allow the player to treat the game as a Final Fantasy VII slideshow if desired, with most of the gaming elements replaced with short bursts between cutscenes. The game is supported only by iOS 8, and the hardware required appears to be of the iPhone 5s generation, meaning phones and tablets roughly two years old and newer. There's no indication of an Android version at this time. Source: Engadget |
Post #209504
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Posted: 20th August 2015 13:57
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![]() Posts: 906 Joined: 12/7/2011 Awards: ![]() ![]() ![]() ![]() ![]() |
The darn thing is hard enough to control in the moving/action sequences without clunky touch controls.
I'll pass. -------------------- X is blue. |
Post #209505
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Posted: 27th August 2015 02:24
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![]() Posts: 263 Joined: 26/5/2015 Awards: ![]() ![]() ![]() |
I'm curious about the turning off of random encounters. Aren't enemy/boss levels set in FFVII? It wouldn't do much good now would it, because you would still have to grind at some point.
Edit: I guess the built in cheats would take care of this. Idk what the whole point is for either option, tbh. Anyone who's played it will wait for the remake. Anyone who hasn't will...wait for the remake? Another FFVII cash grab by Square-Enix if you ask me. This post has been edited by Dynamic Threads on 27th August 2015 02:26 -------------------- |
Post #209520
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Posted: 11th September 2015 21:38
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![]() Posts: 6 Joined: 22/8/2015 ![]() |
Are they going to release on andriod soon?
curious how the touch controls will work on some of the mini games. |
Post #209579
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