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Magitek Slayer's First FFT Playthrough

Posted: 17th September 2011 14:30

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I just found out how to look at abilities and checked it out,and found that agrias already comes with revive ability and cure2 and cure1 and potion usage and other stuff.Plus:Also with fire2.

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Modified topic title since previous one was completely off topic after the first few posts. -R51


This post has been edited by Rangers51 on 19th September 2011 21:47

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Posted: 17th September 2011 19:14

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Is this when she joins your party proper?

Which version of the game are you playing, because Agrias doesn't have those skills by default on my copy of the game :s .

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Posted: 17th September 2011 19:36

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Psx version.

I am not using any sort of cheat or anything.

And this is in the first fight,she seems to have disappeared.

Also:I have another inconvenience complaint:Is there some way to turn on manual control over delitas?

I don't like the game controlling some of my own characters and this can create rather complicated situations.

I almost feel like just turning him into a ranged guy just so i don't have to worry about him rushing into a fight against an enemy and dying.

I kinda like the atmosphere and music in this game so far.

This post has been edited by Magitek_slayer on 17th September 2011 19:48

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Posted: 17th September 2011 20:33

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For the very first battle in the game, Ramza, Gafgarion, and Agrias have a random skillset that can get a little crazy. That first battle is an easy joint that sets the tone and the stakes for one of the storyline's chief conflicts, after which it flashes back to Ramza and Delita back in their academy days.

And when it comes to controlling NPCs like Delita, Algus, and a few others, well, it sucks. Treat them as crash test dummies that bait the enemy out and nothing else - focus on your own created units. Giving him a crossbow might not be such a bad idea.

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Posted: 17th September 2011 20:55

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Wow these enemies in this game are tough.
I had to reload the game several times to prevent some of my characters from dying because i just bought them gear and didn't want them to die.

I don't think i can actually win without losing a ton of recruits in the next mission.

A truckload of archers and mages gang up on me and when i go after them,they end up moving away.

Oh yeah:Nobuo uematsu was involved in the ff tactics music right? i'm really liking the soundtrack.

Oh yeah:the cutscenes are really well done.
The water effects sky effects and even the grass effects are really well done for 1998.


This post has been edited by Magitek_slayer on 17th September 2011 22:41

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Posted: 17th September 2011 22:44

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Yeah, some of the battles can definitely get a little intense, but just make sure you've a good chemist or white mage about to revive folks within their three turn countdown and you should do all right. Easier said than done sometimes, though.

As for the music, the composer was Hitoshi Sakimoto primarily, and Masaharu Iwata. Sakimoto has led most of the compositions for all the games based in the Ivalice world, like FFXII. I'd say much of what he does is on par with Uematsu's work, and just plain different in a charming way. Sets the stage for the dour, medieval European setting they've given to much of the Ivalice world.

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Posted: 18th September 2011 00:11

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Quote (Perigryn @ 17th September 2011 22:44)
Yeah, some of the battles can definitely get a little intense, but just make sure you've a good chemist or white mage about to revive folks within their three turn countdown and you should do all right. Easier said than done sometimes, though.

As for the music, the composer was Hitoshi Sakimoto primarily, and Masaharu Iwata. Sakimoto has led most of the compositions for all the  based in the Ivalice world, like FFXII. I'd say much of what he does is on par with Uematsu's work, and just plain different in a charming way. Sets the stage for the dour, medieval European setting they've given to much of the Ivalice world.

The random battles can be horribly difficult early on.

My units if they get ganged on,can die,and right at this moment i am grinding.

Thing is:I can't afford the best of the best gear yet,but i did get pheonix down and potion ability for chemist job and equipped it,because i really need it to survive.

Also:I didn't notice it at the beginning,but i messed up with the signs and put my birthday sign thinking nothing of it only to find out it has like an influence and didn't know till i saw a lets play to check out more about how the game is played.
Luckily,i got good brave and belief.

70 in each on ramza and 59 brave 65 belief on my chemist,so the chemist will be my main caster since its not bad in brave.

Right now i'm not going to buy new recruits or anything because money is knida short.Maybe when i have loads of money.

As for the music:i think they are quite good.
I end up listening to the battle themes raising the volume a little just to listen to it as those damned chocobos peck my eyes out.They got a nasty counter attack.


This post has been edited by Magitek_slayer on 18th September 2011 00:11

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Posted: 18th September 2011 17:38

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Its a good thing i don't need to put too many people in the same clases.
I am starting to get more than 1 person really good in certain areas like:Archery and squire and also chemist.

I got at least every character with both potion usage and the ability to use pheonix downs.

I also started with spells too like:Fire ice bolt and got protect on 1 guy learned.


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Posted: 18th September 2011 21:10

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Protip: Make sure every unit learns and equips Gained JP Up. It increases the JP gained in battle, which helps to unlock high-level abilities.

It's also worth neglecting first-level common spells (Cure, Fire/Bolt/Ice) to get to the second-tier spells. The first tier doesn't have much use beyond the first few battles and a second-tier spell is very powerful.

Above all, experiment with different classes. Not only are some surprisingly effective but you'll need to level up many classes to unlock the better abilities FFT has to offer. (Not to mention which classes are effective will vary between the start of the game and later, so having a character who becomes obsolete isn't a good thing.)

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Posted: 18th September 2011 22:21

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Quote (LilyheartsLightning @ 18th September 2011 21:10)
Protip: Make sure every unit learns and equips Gained JP Up.  It increases the JP gained in battle, which helps to unlock high-level abilities.

It's also worth neglecting first-level common spells (Cure, Fire/Bolt/Ice) to get to the second-tier spells.  The first tier doesn't have much use beyond the first few battles and a second-tier spell is very powerful.

Above all, experiment with different classes.  Not only are some surprisingly effective but you'll need to level up many classes to unlock the better abilities FFT has to offer.  (Not to mention which classes are effective will vary between the start of the game and later, so having a character who becomes obsolete isn't a good thing.)

you know the fight where you first see wiegraf or whatever his name is of the death corpse?

I didn't have that much difficulty as i thought on that fight.Might have something to do with the grinding i did.A few characters did die more than once,but i revived them with my pheonix downs and also:wizards had 35 hp.Good thing,or i'd be dead.

Those wizards are pretty mean.

OH MAN!! fire spell is so nice against skeletons,heh.

I attacked twice and nearly killed a group of them.
It hurts like hell.


This post has been edited by Magitek_slayer on 19th September 2011 13:54

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Posted: 19th September 2011 19:25

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The first battle at Dorter Trade City is really the first difficulty spike in the game. Whereas previous battles simply consisted of hitting enemies more times than they hit you, Dorter is the first battle where you learn that the computer is a cheating [fill in the name of the trope] and almost always has a distinct advantage in story battles, whether it is more units, better equipment, or better positioning on the battlefield. It's also the first battle where initial unit positioning, spreading out units, and attacking enemies from behind are important. There's a few more lesser spikes throughout the rest of the chapter, but as long as you keep gaining new abilities and figuring out which abilities work well on what Jobs, it shouldn't be too difficult.

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Posted: 19th September 2011 21:17
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Oh man, I love this game! The music might be my very favorite video game soundtrack but it is hard to choose. Grinding early on is a great way to make the entire rest of the game easier. My only advice for you is to make sure you learn Yell too.
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Posted: 19th September 2011 21:40

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Quote (LilyheartsLightning @ 19th September 2011 19:25)
The first battle at Dorter Trade City is really the first difficulty spike in the game.  Whereas previous battles simply consisted of hitting enemies more times than they hit you, Dorter is the first battle where you learn that the computer is a cheating [fill in the name of the trope] and almost always has a distinct advantage in story battles, whether it is more units, better equipment, or better positioning on the battlefield.  It's also the first battle where initial unit positioning, spreading out units, and attacking enemies from behind are important.  There's a few more lesser spikes throughout the rest of the chapter, but as long as you keep gaining new abilities and figuring out which abilities work well on what Jobs, it shouldn't be too difficult.

That stupid steal heart ability has messed me up more than once.

I absolutely hate that thief charm ability.I hate it so much,that i learned it just to annoy the enemies.

Something funny happened too:Can you imagine saying:A chemist stole my heart.

I charmed a enemy mage and though:it actually works.
God i hate charm.I reset the game twice because during a long period,the stupid thief charmed.

So far,i got a long way to master all those skills and have access to them.
Really long fights are currently not good for my wizard.I end up running out of mana eventually,because i cannot use ethers yet.

Oh yeah:i got most knight abilities on ramza,and on my female archer,i got most archer abilities.
I am missing:+20 charge and a few extras like:+2 jump or something and stuff like that.


This post has been edited by Magitek_slayer on 19th September 2011 22:01

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Posted: 20th September 2011 23:40

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Charm is an easy-enough status to break a character out of--just have a mage thwack the afflicted character with their staff/rod or use the Squire abilities Throw Stone (for range) or Dash (doesn't miss). Remember that a unit can only charm units of the opposite gender, so male characters aren't in danger of being charmed by male Thiefs.

You should have access to robes and MP-boosting hats by now--make sure your main magic-users have equipment that give the most MP.

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Posted: 20th September 2011 23:47

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Quote (LilyheartsLightning @ 20th September 2011 23:40)
Charm is an easy-enough status to break a character out of--just have a mage thwack the afflicted character with their staff/rod or use the Squire abilities Throw Stone (for range) or Dash (doesn't miss). Remember that a unit can only charm units of the opposite gender, so male characters aren't in danger of being charmed by male Thiefs.

You should have access to robes and MP-boosting hats by now--make sure your main magic-users have equipment that give the most MP.

Yeah i do.

As of now,the most dangerous enemy,is summoner.

JESUS!! those guys hurt,and i mean putting hurt like there is no tomorrow.

I can't wait to get one of them myself,because those guys are devastating.

I feel like my archer is becoming more and more obsolete due to how long it would take to actually deal more damage.

I do about 30 damage with a regular arrow,and i did 90 dmg with +10,but it took me 3 or 4 turns.

The skill i most want right now,is no fight and leg wound.
Those will be a huge help when i get them,because it will save my black mage from being ganged up on by melee knights.


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Posted: 21st September 2011 01:58

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Quote (Magitek_slayer @ 20th September 2011 15:47)
As of now,the most dangerous enemy,is summoner.

JESUS!! those guys hurt,and i mean putting hurt like there is no tomorrow.

I can't wait to get one of them myself,because those guys are devastating.

I feel like my archer is becoming more and more obsolete due to how long it would take to actually deal more damage.

I do about 30 damage with a regular arrow,and i did 90 dmg with +10,but it took me 3 or 4 turns.

Summoners are wonderful, but just remember that they drain your MP like nobody's business. So while later on in the game I always tell people to equip MA-boosting equipment, if you want to use a summoner earlier on, you need to boost your MP.

As for archers, I only use them because they're fun. They're one of the few classes who truly get the short-end of the stick. The CHARGE command is horrible past +4 [up to +4, however, CHARGE is actually quite reasonable--especially early in the game], and the bows/crossbows aren't quite as nifty as some of the other weapon types.
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Posted: 21st September 2011 07:57

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Quote (Kane @ 21st September 2011 01:58)
Quote (Magitek_slayer @ 20th September 2011 15:47)
As of now,the most dangerous enemy,is summoner.

JESUS!! those guys hurt,and i mean putting hurt like there is no tomorrow.

I can't wait to get one of them myself,because those guys are devastating.

I feel like my archer is becoming more and more obsolete due to how long it would take to actually deal more damage.

I do about 30 damage with a regular arrow,and i did 90 dmg with +10,but it took me 3 or 4 turns.

Summoners are wonderful, but just remember that they drain your MP like nobody's business. So while later on in the game I always tell to equip MA-boosting equipment, if you want to use a summoner earlier on, you need to boost your MP.

As for archers, I only use them because they're fun. They're one of the few classes who truly get the short-end of the stick. The CHARGE command is horrible past +4 [up to +4, however, CHARGE is actually quite reasonable--especially early in the game], and the bows/crossbows aren't quite as nifty as some of the other weapon types.

I'm almost maxed out anyways with my archer skill on veronica(my female archer)

Pretty soon,i am going to change jobs for her to some other melee class job.


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