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I found this scene quite amusing, chaps.

Posted: 10th September 2010 10:36

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Locke:Don't let that lecherous king who shall remain nameless near you:
Edgar:LOCKE!! with surprise

HAHA!! he has such a reputation that even locke makes a comment on it.

And

Sabim:big brother,are you ever going to grow up? once again referring to his whole hitting on terra.

laugh.gif

If there was more details,we could see the sexual advancest hat edgar makes at terra

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Posted: 10th September 2010 17:00

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Are you asking what our favorite lines of dialogue are?

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Posted: 10th September 2010 17:28

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No,i was just expressing how funny i found this scene.

Moderator Edit
Changed your topic title so that was clear. -R51


This was pretty funny how locke warns terra of edgars nature and even sabim tells him to grow up.

Although,you can say what scene you like best if you like of course.

This post has been edited by Rangers51 on 10th September 2010 18:04

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We are stardust.Our bodies are made from the guts of exploding stars.

Neil Degrasse Tyson.

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Posted: 10th September 2010 20:56

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Quote (Magitek_slayer @ 10th September 2010 13:28)
No,i was just expressing how funny i found this scene.

Moderator Edit
Changed your topic title so that was clear. -R51


This was pretty funny how locke warns terra of edgars nature and even sabim tells him to grow up.

Although,you can say what scene you like best if you like of course.

I like the scene as well. I think it's not only funny, it's important for character development, because it shows that Sabin is a bit more mature than Edgar. I used to think that Sabin's story was a weak point in FFVI's story, but now I don't think so. Actually, you bringing it up kind of made me realize that. It's the reason it's always been my favorite, because its story has layers.

Like the scenes with Cyan mistrusting machines. That humor shows that he has trouble learning new things, and letting go of the past... which obviously is a major point in his development.

I don't know if anyone feels the same, but I think that the amusing scenes in FFVI do just as much to advance the plot as the dramatic scenes. That's why I love them so much. Scenes like the infamous Mr. Thou scene even help character development.

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Posted: 10th September 2010 21:39

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Hmm, I never thought of it that way. Good observation!

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Posted: 11th September 2010 08:44

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Quote (BlitzSage @ 10th September 2010 20:56)
Quote (Magitek_slayer @ 10th September 2010 13:28)
No,i was just expressing  how funny i found this scene.

Moderator Edit
Changed your topic title so that was clear. -R51


This was pretty funny how locke warns terra of edgars nature and even sabim tells him to grow up.

Although,you  can say what scene you like best if you like of course.

I like the scene as well. I think it's not only funny, it's important for character development, because it shows that Sabin is a bit more mature than Edgar. I used to think that Sabin's story was a weak point in FFVI's story, but now I don't think so. Actually, you bringing it up kind of made me realize that. It's the reason it's always been my favorite, because its story has layers.

Like the scenes with Cyan mistrusting machines. That humor shows that he has trouble learning new things, and letting go of the past... which obviously is a major point in his development.

I don't know if anyone feels the same, but I think that the amusing scenes in FFVI do just as much to advance the plot as the dramatic scenes. That's why I love them so much. Scenes like the infamous Mr. Thou scene even help character development.

It is the small details i think like sabims scene where he tells cyan not to be a clutch with machines and scenes like edgars scene wit h his brother and gau's touching scene that make this game trully a work of art.

The game's story is excellent too and the very era allow a person to immerse with ease in this game.

There may be more complex stories out there,but there are also games that have complex stories that lack simple dynamics like:character build up and character interactions.

The dialogue in ff6 is also legendary.

I mean it is impossible to not have fun when grand finale plays and ultros makes a joke out of everything,even in the opera house.



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We are stardust.Our bodies are made from the guts of exploding stars.

Neil Degrasse Tyson.

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Posted: 11th September 2010 15:52

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The scene that always did it for me in this game is Shadow's relationships with Relm. It's very impressive that a game could weave a story so well without saying a single word, especially considering JRPGs are by nature pretty loud, bombastic, and obvious. Minus a Silent Hill2 here and a Shadow of the Colossus there, it's some of the most subtle storytelling I've seen in a video game, and a prime example that games can have that nebulous 'artistic quality' that allows me to defend them to detractors. And after playing through the game with my wife, she picked up on what makes it great as well, and actually wanted Aria de Mezzo Carattere to play at our wedding...slowly but surely, I'm making a huge nerd out of her!

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Posted: 12th September 2010 00:06

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''I found this scene quite amusing, chaps.''

How stereotypically English of you. wink.gif


The part of the game I enjoyed the most was Mr. Thou all the way through to the Ghost Train, loved the charactor development. These days all that seems to be substituted for pretty graphics and hours of cutscenes that do very little for me. Locke and Rachel was another fave for me and how that explained why Locke was how he was with Celes. God I miss this game, when I'm next home I need to give it a thorough going over.
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Posted: 14th September 2010 16:26

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There are so many cutscenes in this game that I enjoy! It has some of the best storytelling I've seen, and not just for a video game either. With the level of character and plot development it has, FFVI is definitive proof that video games can be a legitimate artform.

One of the game's many strong points is the juxtaposition of comedy with drama. At its core, FFVI does have quite a dark story, and most of the main characters have some sort of tragedy in their past or a personal demon to slay. And humor is more than just mere comic relief -- it adds a dose of realism to the story. Few things in life are pure comedy or pure drama. It's human nature to want to find levity, even in the darkest situations. We have to. If everything was grim and gritty and angsty all the time, and there was never any sort of relief, we'd go crazy or succumb to despair.

Hence the reason we see things like Cyan losing control of a stolen suit of Magitek armor on the heels of the scene where he watches his family, his king, and his countrymen die. After something so heartbreaking, a bit of screwball comedy is a welcome change of pace. And rather than being pointless slapstick, it gives us insight into Cyan's character. As BlitzSage said, the awkward situations caused by Cyan's technophobia show that he's old-fashioned and has trouble letting go of the past. Too, the easing of tension and the addition of comedy give the dramatic scenes far more of an impact than if the drama was unrelenting. When we see funny things like Sabin and Cyan's reactions to ghost food and Sabin suplexing a train, it hits that much harder when we then see Cyan chasing after his wife and son as they board the Phantom Train and depart for the afterlife.

There are many other parts of the game that illustrate the effective use of comedy and drama within the story, but those are some of the examples that come immediately to mind for me.

This post has been edited by Psiren on 14th September 2010 16:29
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Posted: 14th September 2010 21:45

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Well, Edgar and Sabin are mature in their own ways. Edgar is the "chivalrous pervert", but actually knows how to govern and lead his kingdom, and also has the wisdom and niceness to let his brother go off and train in the martial arts while he takes care of the government.

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