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Team question

Posted: 4th June 2008 03:35

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Well... i play FFT a lot, and i don't go along with any alignment i've heard of... so tell me if the current team i'm playing with's a good choice or not smile.gif

Ramza:

Job: Bard /Equipment:

Br: 97 Fa: 53 /Weapon: Fairy Harp
Skill Setup: /Head: Thief Hat
Sing /Body: Black Costume
Guts (+Ultima)/Acc.:Feather Mantle
Catch
Defense UP
Move +3

Agrias:

Job: Holy Knight /Equipment:

Br: 97 Fa: 64 /Weapon: Excalibur
Skill Setup: /Shield: Escutcheon II
Holy Sword /Head: Ribbon
Draw Out /Body: White Robe
Abandon /Acc.: Chantage (had to make up for the low hp)
Magic Defense UP
Fly

Default Unit:

Job: Knight /Equipment:

Br: 97 Fa: 67 /R.Arm:Chaos Blade
Skill Setup: /L.Arm: Excalibur
Battle Skill /Head: Grand Helmet
Punch Art /Body: Maximillian
Blade Grasp /Acc.: Bracer
Two Swords
Move +3

Default Unit:

Job: Summoner /Equipment:

Br: 95 Fa: 84 /Weapon: Faith Rod
Skill Setup: /Head: Holy Miter
Summon Magic /Body: Robe Of Lords
White Magic /Acc: Magic Gauntlet
Regenerator
Half Of MP
Move MP-UP

Default Unit:

Job: Dancer /Equipment:

Br: 56 Fa: 45 /Weapon: Ryozan Silk
Skill Setup: /Head: Thief Hat
Dance /Body: Black Costume (Secret Clothes's no fun)
(Empty) /Acc.:(Empty)
Brave UP
(Empty)
Ignore Height

Well... that's it. I dunno if i messed up on some points, but that's why i posted this here smile.gif

(no flaming, spam or haters, though... you get the idea)

(*Edit: changed movement skill of the knight to move +3 and left the dancer second skillset, reaction skill and accesory slot empty)

This post has been edited by Lucky_Clover on 4th June 2008 20:56

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Posted: 4th June 2008 03:54

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not too bad. but there are a few things i would change. teleport on a knight isnt the best of ideas. the knight has low base movement to begin with, and when using teleport, the success rate isnt very good at even MEDIUM distances. i would change to move+3.

im not too fond of the dancer setup either. i believe sprint shoes add haste?(please correct me if i am wrong on this) i dont see the point of having a dancer use haste. in my opinion, i dont think that a dancer really needs speed. could use the accessory spot to add a nice cloak, or a perfume perhaps. also, the shortcharge, once again, speed. Item command, kinda pointless. she wouldnt be able to throw the items, plus, if you have to use em, you must interrupt your dance. (the same for all skills, but at least you could add a more offensive one if the battle gets ugly)

your team isnt too bad. but the speed, and movement, is very lacking. 2 things which can be the death of you before you can even use your summoner or before your knight gets in attack range. just a thought.

hope this helps a little. wink.gif

This post has been edited by jacemm7283 on 4th June 2008 04:00

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Posted: 4th June 2008 04:30

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wow... lol, i never really thought of the unneeded speed for the dancer... thank you for the reply ^^

Edit: i forgot to tell you that sprint shoes add +1 speed smile.gif

and training a knight to bard will be tricky... but i think it'll help more than teleport, though

This post has been edited by Lucky_Clover on 4th June 2008 04:33

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Posted: 4th June 2008 06:11

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I like it. I'd just tell you not to be afraid to raise the faith up a little, that way your white magic will be more successful within your team. Isn't two swords amazing?

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Posted: 4th June 2008 11:42

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yup, two swords's amazing indeed, but i wanted to even out the magic dmg for everyone but the summoner happy.gif

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Posted: 4th June 2008 13:42

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Lunarian
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With my experience in FFT, the best conclusion I've made is if the team you have is winning battles, racking up enemy casualties, and suffer little to no casualties of your own, then the team you got is great. I've never tried making Ramza a Bard, but you've inspired me to try something different on my next playthrough!

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Posted: 4th June 2008 20:50

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lol, i compared ramza's sing skills with a generic character's sing skills, and it seems ramza has more successes on allies with his songs than a normal bard... so i tried to raise him up as one tongue.gif

(*Edit: i thought that ramza had more success rate from "Sing" than a normal bard, though it's just a supposition. Besides, i believe that bard's a fun class to play with smile.gif)

This post has been edited by Lucky_Clover on 4th June 2008 20:59

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Posted: 5th June 2008 08:02

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You already have a knight with punch arts and move mp up on your summoner. Why not short charge instead of half of mp?

This post has been edited by Calculate_Death on 5th June 2008 08:05
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Posted: 5th June 2008 11:40

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true... by the way, i don't use math skill because, along with orlandu, it makes the game too easy -.-

Another thing... does M.atk. affect Elemental's dmg and success rate of abnormal status?

This post has been edited by Lucky_Clover on 5th June 2008 11:42

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Posted: 25th August 2008 17:32

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Quote (Lucky_Clover @ 5th June 2008 03:40)
Another thing... does M.atk. affect Elemental's dmg and success rate of abnormal status?

A Geomancer's Elemental damage is based on a formula involving both MA and PA. [(PA + 2) / 2] * MA

As far as the success rate of any abnormal status is concerned, I believe the chances are static. Yes, a perusal of the BMG reveals a flat 20-25% chance for status effect activation.
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Posted: 20th September 2008 04:49

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...bump? anyway, my internet was down for a reeeeally long time (some pricy wire burned up) but, in addition to this thread, i ask: What is the damage calculating formula for a dancer's Wiznaibus/Witch Hunt?

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Posted: 20th September 2008 13:35

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Quote (Lucky_Clover @ 20th September 2008 00:49)
...bump? anyway, my internet was down for a reeeeally long time (some pricy wire burned up) but, in addition to this thread, i ask: What is the damage calculating formula for a dancer's Wiznaibus/Witch Hunt?

BMG says:

Quote
Damage to MP = PA + [(PA * Br) / 100]


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Posted: 20th September 2008 17:18

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It's a Good Team to me. Balanced, but don't you think that using ramza 97 Braved is a loss for your team, having him as a Bard ? Generally Bard and Dancers are used for the third line, so they don't advance in battle, but generally have to run away, hide in places, and sing and dance till the battle is over. Other thing to do: Having a Setiemson. Every person i know who plays FFT, prefer Chantage to Setiemson. Well' I don't. Setiemson is useful because is an Accessory, and has the Same Effect of Excalibur: Always Haste. By this way, you can Equip Agrias a Chaos Blade in a continuous Haste status. Yes, you have 97 Braved Agrias, but at that point, perfection is perfection biggrin.gif For the Summoner i'm Always for Wizard Robe, +2 MA is ohmy.gif Unstoppable. Quiet Dangerous, but Unstoppable. Same thing i said for Ramza, i repeat you for your Dancer: having Brave Up is not useful to me, get her Brave UP via Training, that is damn useful.

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Posted: 4th October 2008 16:08

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This is how it is. Anyone can win the game if they use special this and double that, but like I think it was FabulousFreebird just said, if your winning, then its great.

My brother had this one party that he said sucked in story fights but did good in little fights. 2xBards 2xDancers and a Chocobo. The Bards had Black Magic, the Dancers had Ying/Yang Magic and the Chocobo was Red. He would set up, sometimes taking forever, by changing all the enemies into frogs, then he would just play random songs and have the dancers dance random non-damaging dances while Zippo the Chocobo ran around "eating" the frogs with "Chocobo Peck". It was a frog-eating party. Music, dancing, and all the frog's legs you could eat.

Now that's not what power-players would call a good team, but it was really funny to watch the horror.

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The Brave Knight
Name: Eirikir Lashius (Ramza)
Role: Knight
Age: 23
AA1: Arts of War
AA2: Guts
R: Counter
S: Concentration
M: Move +3
W: Durandal
O: Reverie Shield
H: Grand Helm
B: Grand Armor
A: Brigand's Gloves
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