Posted: 10th June 2008 20:42
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![]() Posts: 27 Joined: 21/2/2007 Awards: ![]() ![]() |
Hahahaha! Well... it's almost good for them, but i put Chemist's secondary ability Aim/Charge.
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Post #168136
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Posted: 10th June 2008 23:40
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What a weird poll, You have three "no" answers.
And I choose one of them, I see no reason why you'd pick Archers for that. Is it just because they both use projectile weapons? -------------------- "To create something great, you need the means to make a lot of really bad crap." - Kevin Kelly Why aren't you shopping AmaCoN? |
Post #168150
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Posted: 11th June 2008 03:15
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![]() Posts: 123 Joined: 17/2/2006 Awards: ![]() ![]() ![]() |
i put maybe. but the thing about it is, guns arent really as powerful and versatile as a bow. bows have good range, and can "arch" above other units.
-------------------- "Life: The deepest cut that wilt not heal. Fore it bleeds on and on as if an eternity. An endless river of blood in which death is thyne only escape. And as the tainted years pass, that escape muddles us with temptation." |
Post #168155
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Posted: 11th June 2008 10:14
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![]() Posts: 953 Joined: 23/2/2005 Awards: ![]() ![]() ![]() |
Well, if they learn 'equip gun' sure, but I think archers are best having bows or crossbows.
-------------------- "You know that feeling you get when you're on a merry go 'round, and you want to jump off to make the spinning stop, but you know it'll suck when you land? I feel like that all the time"- Keno "I stab my girl until I fall down" -Yukari Do you like Horny Bunnies? |
Post #168167
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Posted: 11th June 2008 12:55
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![]() Posts: 2,336 Joined: 1/3/2004 Awards: ![]() ![]() ![]() ![]() ![]() ![]() |
Quote (jacemm7283 @ 10th June 2008 22:15) i put maybe. but the thing about it is, guns arent really as powerful and versatile as a bow. bows have good range, and can "arch" above other units. Incorrect. The strongest bow in the game, the Perseus bow, has an attack of 16. The best crossbow, Gastrafitis, has an AP of only 10. The Stone gun has an AP of 16, Blaze 20, Glacier 21, and Blast gun has an AP of 22. Guns are clearly far superior in base damage, not to mention that they have a chance to proc an elemental attack. As far as versatility, the bows don't bring enough to the table to make them worthwhile. Shooting over the occasional tree doesn't compare to the range and damage that a gun produces. -------------------- Join the Army, see the world, meet interesting people - and kill them. ~Pacifist Badge, 1978 |
Post #168172
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Posted: 11th June 2008 15:14
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![]() Posts: 70 Joined: 27/4/2008 Awards: ![]() ![]() ![]() |
The Glacial, Blaze, and Blast guns always make an elemental attack. I only use archers long enough to unlock thief and ninja, but I always stick to bows. Archers are capable of having a pretty good speed stat, and higher speed increases bow damage.
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Post #168176
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Posted: 11th June 2008 16:03
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![]() Posts: 2,336 Joined: 1/3/2004 Awards: ![]() ![]() ![]() ![]() ![]() ![]() |
Let me rephrase; the elemental guns have a chance to proc an "x-3" magic attack (Ice 3, Fire 3, Lit 3).
![]() -------------------- Join the Army, see the world, meet interesting people - and kill them. ~Pacifist Badge, 1978 |
Post #168177
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Posted: 11th June 2008 16:28
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![]() Posts: 27 Joined: 21/2/2007 Awards: ![]() ![]() |
Quote (Rangers51 @ 10th June 2008 23:40) What a weird poll, You have three "no" answers. And I choose one of them, I see no reason why you'd pick Archers for that. Is it just because they both use projectile weapons? Gah! I'm sorry, sorry! ...Projectile weapons? You mean Range weapons or something? Well... i think so. |
Post #168178
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Posted: 11th June 2008 16:57
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![]() Posts: 250 Joined: 27/8/2003 Awards: ![]() ![]() ![]() |
Guns may have it in damage and range (to a degree), but bows can strike enemies that are closer to you if you are elevated where as guns cant strike at that range and bows can arch over trees, structures, and allys which can be crutial when time is of the essence. Arching over allys is doubly important because with a gun, if you try to shoot an enemy that is in front of an ally and he/she is in your firing path you will shoot them instead of the enemy.
-------------------- A hero is somone who steps up when everyone else backs down. Your greatest adversary hides inside your mirror. |
Post #168180
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Posted: 11th June 2008 17:20
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![]() Posts: 70 Joined: 27/4/2008 Awards: ![]() ![]() ![]() |
Quote (Hamedo @ 11th June 2008 10:03) Let me rephrase; the elemental guns have a chance to proc an "x-3" magic attack (Ice 3, Fire 3, Lit 3). ![]() Yeah that is pretty nice. Have you played the PSP version yet, Hamedo? Those guns are a lot more fun with Balthier's Barrage ability. |
Post #168183
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Posted: 11th June 2008 17:29
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![]() Posts: 123 Joined: 17/2/2006 Awards: ![]() ![]() ![]() |
Quote (Hamedo @ 11th June 2008 07:55) Quote (jacemm7283 @ 10th June 2008 22:15) i put maybe. but the thing about it is, guns arent really as powerful and versatile as a bow. bows have good range, and can "arch" above other units. Incorrect. The strongest bow in the game, the Perseus bow, has an attack of 16. The best crossbow, Gastrafitis, has an AP of only 10. The Stone gun has an AP of 16, Blaze 20, Glacier 21, and Blast gun has an AP of 22. Guns are clearly far superior in base damage, not to mention that they have a chance to proc an elemental attack. As far as versatility, the bows don't bring enough to the table to make them worthwhile. Shooting over the occasional tree doesn't compare to the range and damage that a gun produces. actually, you are incorrect as well. the strongest bow is the Sagittarius Bow with an attack of 24. crossbow is the gastrophets with 10 attack, and the strongest gun is the blaster with 22 attack. i would rather equip a bow with a guaranteed attack of 24 instead of a gun with a "chance" of doing elemental damage. plus the fact that a bow can "arch" over obsticles. This post has been edited by jacemm7283 on 11th June 2008 17:30 -------------------- "Life: The deepest cut that wilt not heal. Fore it bleeds on and on as if an eternity. An endless river of blood in which death is thyne only escape. And as the tainted years pass, that escape muddles us with temptation." |
Post #168185
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Posted: 12th June 2008 12:25
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![]() Posts: 2,336 Joined: 1/3/2004 Awards: ![]() ![]() ![]() ![]() ![]() ![]() |
Quote (Ruin's Fate @ 11th June 2008 12:20) Quote (Hamedo @ 11th June 2008 10:03) Let me rephrase; the elemental guns have a chance to proc an "x-3" magic attack (Ice 3, Fire 3, Lit 3). ![]() Yeah that is pretty nice. Have you played the PSP version yet, Hamedo? Those guns are a lot more fun with Balthier's Barrage ability. I haven't. ![]() Jacemm7283, I'm referencing the PS1 version, not the newest one. There is no Sagittarius bow in the original FFT. Several of you in here keep touting the bow's "usefulness" in that it can shoot over trees and obstacles. I can honestly say that I've never had much need for this. Mostly, in hindsight, because bows are equipped by crap classes. Placing "equip bow" on any other class would gimp them, so bows don't factor in to my teams often. I have tried theme based teams before, in which one was an all archer team. I also did an Avengers team once, where Hawkeye was an archer. (good grief I'm remembering my youth here) My experiences with archers and bows entrenched my belief that the bow, and the archer, is a wasted class in the original FFT. -------------------- Join the Army, see the world, meet interesting people - and kill them. ~Pacifist Badge, 1978 |
Post #168249
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Posted: 12th June 2008 13:23
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![]() Posts: 123 Joined: 17/2/2006 Awards: ![]() ![]() ![]() |
Quote (Hamedo @ 12th June 2008 07:25) Quote (Ruin's Fate @ 11th June 2008 12:20) Quote (Hamedo @ 11th June 2008 10:03) Let me rephrase; the elemental guns have a chance to proc an "x-3" magic attack (Ice 3, Fire 3, Lit 3).  ![]() Yeah that is pretty nice. Have you played the PSP version yet, Hamedo? Those guns are a lot more fun with Balthier's Barrage ability. I haven't. ![]() Jacemm7283, I'm referencing the PS1 version, not the newest one. There is no Sagittarius bow in the original FFT. Several of you in here keep touting the bow's "usefulness" in that it can shoot over trees and obstacles. I can honestly say that I've never had much need for this. Mostly, in hindsight, because bows are equipped by crap classes. Placing "equip bow" on any other class would gimp them, so bows don't factor in to my teams often. I have tried theme based teams before, in which one was an all archer team. I also did an Avengers team once, where Hawkeye was an archer. (good grief I'm remembering my youth here) My experiences with archers and bows entrenched my belief that the bow, and the archer, is a wasted class in the original FFT. ahh. i am sorry for that. forgot to mention the psp version. my bad. for the ps1 version, yes i would say that the guns trump the bows and x-bows. but the psp version added some "umph" to the bow class. -------------------- "Life: The deepest cut that wilt not heal. Fore it bleeds on and on as if an eternity. An endless river of blood in which death is thyne only escape. And as the tainted years pass, that escape muddles us with temptation." |
Post #168252
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Posted: 13th June 2008 00:41
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![]() Posts: 32 Joined: 24/5/2008 Awards: ![]() ![]() |
I use bows with archers. The only classes I use guns with are chemist and mediator.
-------------------- Armour won't help the heart stay sharp. |
Post #168291
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Posted: 13th June 2008 01:17
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![]() Posts: 134 Joined: 23/1/2007 Awards: ![]() ![]() ![]() |
I like guns, sure, bows have their usefulness, but I like the predictability of guns, they have great range, always go in a straight line, and hit way more often than arrows. Granted, I'm playing on PSX, but that's what I've observed.
Bows on level ground have a range of 5 I believe, guns, have 7, or around there, when you are higher, the bows range grows, but when you are lower, it shrinks or disappear, however, guns have the same range on lower or higher ground. and I can usually avoid obstacles that impede guns with a little strategy and forethought. That said, do I think that archers should have guns innately, no. (but for Mustadio, I do have equip guns with him as an archer.) -------------------- "Be who you are and say what you feel, because those who mind don't matter, and those who matter, don't mind." -Dr. Seuss |
Post #168292
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Posted: 13th June 2008 23:36
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![]() Posts: 2,336 Joined: 1/3/2004 Awards: ![]() ![]() ![]() ![]() ![]() ![]() |
Just to throw it out there, Mustadio is the ultimate "battle medic". Make him a chemist, give him the bolt gun, and have his engineer class as his secondary skillset. You end up with a medium hitting healer/res specialist who can perform in any role you need. In almost every party I have, he takes on this role.
-------------------- Join the Army, see the world, meet interesting people - and kill them. ~Pacifist Badge, 1978 |
Post #168324
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Posted: 14th June 2008 01:29
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![]() Posts: 134 Joined: 23/1/2007 Awards: ![]() ![]() ![]() |
Yeah, that's what I usually have him as, but had him as an archer for a bit for the concentrate ability, and cuz I felt like it.
-------------------- "Be who you are and say what you feel, because those who mind don't matter, and those who matter, don't mind." -Dr. Seuss |
Post #168333
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Posted: 15th June 2008 14:41
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![]() Posts: 759 Joined: 3/12/2006 Awards: ![]() ![]() ![]() |
I sided with the maybe area, mostly because, as R51 mentioned, projectile weapons.
In reality, an archer, although more honed in the use of a bow or crossbow, would be somewhat of an eagle-eye, and most likely be proficient in the use of any ranged/projectile weapon that was self-propelled (I wouldn't expect them to be very accruate throwing a javelin or something, thus the self-propelled qualifier ![]() -------------------- If internal struggles were as enjoyable and glamorous as the self conflicted wars within video game characters, we would all be statues, reveling in perpetual self war. -Me Play me on Rock Band 2, GH-WT, or any other Xbox GH! Xbox Gamertag-MeanJerry |
Post #168363
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Posted: 16th June 2008 16:25
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![]() Posts: 110 Joined: 17/12/2007 Awards: ![]() ![]() ![]() |
I think they should equip crossbows/bowguns and just fire explosives. The game Shining Force had this ability once you change the archer's class. The bowgun hurt more and attacked farther!
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Post #168414
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Posted: 18th June 2008 16:30
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![]() Posts: 307 Joined: 9/2/2004 Awards: ![]() ![]() ![]() |
Bows don't really seem to be as useful in guns in my experience, and don't really bring too much to the table. I could be wrong, though!
-------------------- //www.rpgmaker.net/ We make games. Period. |
Post #168544
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Posted: 21st June 2008 17:29
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![]() Posts: 95 Joined: 13/6/2003 Awards: ![]() ![]() ![]() |
Quote (Hamedo @ 12th June 2008 05:25) Placing "equip bow" on any other class would gimp them, so bows don't factor in to my teams often. There is no Equip Bow. There is an Equip Crossbow, but that's it. Also, I wouldn't recommend using a Chemist with Charge/Aim; that skillset is best used on... okay, never mind, it's probably the worst skillset in the entire game. Battle Skill/Arts of War is nice on a ranged physical attacker, though. |
Post #168691
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Posted: 24th June 2008 15:06
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![]() Posts: 2,336 Joined: 1/3/2004 Awards: ![]() ![]() ![]() ![]() ![]() ![]() |
Quote (JVTruman @ 21st June 2008 12:29) Quote (Hamedo @ 12th June 2008 05:25) Placing "equip bow" on any other class would gimp them, so bows don't factor in to my teams often. There is no Equip Bow. There is an Equip Crossbow, but that's it. Also, I wouldn't recommend using a Chemist with Charge/Aim; that skillset is best used on... okay, never mind, it's probably the worst skillset in the entire game. Battle Skill/Arts of War is nice on a ranged physical attacker, though. Are either of those (battle skill, arts of war) the new version of punch art? Damn these newfangled games and their wierd vocabulary! ![]() -------------------- Join the Army, see the world, meet interesting people - and kill them. ~Pacifist Badge, 1978 |
Post #168793
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Posted: 24th June 2008 15:23
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![]() Posts: 123 Joined: 17/2/2006 Awards: ![]() ![]() ![]() |
Quote (Hamedo @ 24th June 2008 10:06) Quote (JVTruman @ 21st June 2008 12:29) Quote (Hamedo @ 12th June 2008 05:25) Placing "equip bow" on any other class would gimp them, so bows don't factor in to my teams often. There is no Equip Bow. There is an Equip Crossbow, but that's it. Also, I wouldn't recommend using a Chemist with Charge/Aim; that skillset is best used on... okay, never mind, it's probably the worst skillset in the entire game. Battle Skill/Arts of War is nice on a ranged physical attacker, though. Are either of those (battle skill, arts of war) the new version of punch art? Damn these newfangled games and their wierd vocabulary! ![]() nope. battleskill is the original PSX knight skill, and arts of war is the psp version. plus, punch art really would be a waste of a skillset if you put it on a ranged attacker ![]() -------------------- "Life: The deepest cut that wilt not heal. Fore it bleeds on and on as if an eternity. An endless river of blood in which death is thyne only escape. And as the tainted years pass, that escape muddles us with temptation." |
Post #168794
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Posted: 25th June 2008 14:06
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![]() Posts: 1,207 Joined: 23/6/2004 Awards: ![]() ![]() ![]() |
Well, if the Archer's physical power is far superior than your average character and with Martial Arts/Brawler equipped, I think Punch Arts would provide that character with a decent well-rounded skillset if the enemy advances to close to him/her and you can't move very far because either they have you cornered on all sides, you're under 'Immobilze' status and they're too close to fire arrows upon, then you can unleash the power of the Monk!
-------------------- "Thought I was dead, eh? Not until I fulfill my dream!" Seifer Almasy "The most important part of the story is the ending." Secret Window "Peace is but a shadow of death." Kuja |
Post #168829
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Posted: 29th July 2008 02:24
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![]() Posts: 39 Joined: 7/4/2007 Awards: ![]() ![]() |
As someone already mentioned, the only time I've ever had a gun-toting archer was when I was tying to make Mustadio a more rounded character. Mustadio without a gun is like a hot fudge sundae without the cherry... just plain wrong!
-------------------- CloudxAeris=Undying Love. ^_^ |
Post #170862
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Posted: 24th August 2008 19:01
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![]() Posts: 2,118 Joined: 18/7/2004 Awards: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
I definitely do not feel that an Archer should naturally equip guns. EVER. An archer is an archer because he/she uses a bow.
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Post #171759
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Posted: 24th August 2008 21:03
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![]() Posts: 1,207 Joined: 23/6/2004 Awards: ![]() ![]() ![]() |
Also, if an Archer is equipped with a gun, doesn't that make their Charge skill relatively useless? When you press the Select button over Mustadio's name while he's in your party, he'll tell you that guns have a fixed damage amount, thus charging a gun attack is a waste of time. The only thing I can even consider equipping an Archer is a bow becuase they are the ONLY class that can equip bows and there are some pretty powerful bows later on, aren't there?
This post has been edited by FabulousFreebird on 29th October 2008 14:24 -------------------- "Thought I was dead, eh? Not until I fulfill my dream!" Seifer Almasy "The most important part of the story is the ending." Secret Window "Peace is but a shadow of death." Kuja |
Post #171764
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Posted: 27th August 2008 15:07
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![]() Posts: 75 Joined: 16/9/2007 Awards: ![]() ![]() ![]() |
I think gunners should stay gunners & archers should stay archers since they're unique in their own ways
-------------------- In order to find your oppenent's weakness, you must first learn their pattern. Once you know their pattern, you can build a counter strategy. |
Post #171842
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Posted: 29th October 2008 10:33
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![]() Posts: 9 Joined: 27/10/2008 ![]() |
Quote (Hamedo @ 11th June 2008 12:55) Quote (jacemm7283 @ 10th June 2008 22:15) i put maybe. but the thing about it is, guns arent really as powerful and versatile as a bow. bows have good range, and can "arch" above other units. Incorrect. The strongest bow in the game, the Perseus bow, has an attack of 16. The best crossbow, Gastrafitis, has an AP of only 10. The Stone gun has an AP of 16, Blaze 20, Glacier 21, and Blast gun has an AP of 22. Guns are clearly far superior in base damage, not to mention that they have a chance to proc an elemental attack. As far as versatility, the bows don't bring enough to the table to make them worthwhile. Shooting over the occasional tree doesn't compare to the range and damage that a gun produces. Stone gun v. Perseus Bow Regular damage for stone gun: 256. Ignores stats. To get that kind of damage from a Perseus Bow, your archer will need a PA and Speed of 16... not exactly easy to find. If PA and Speed are both 12, you're looking at 192 damage. How about range? 3 to 8 for stone gun, 3 to ? for Perseus bow To hit someone 8 blocks away with a bow, they have to be at least 6h below your archer. On the plus side, if you're 20h above your target, you can hit them from 15 blocks away. Just doesn't happen often. Magic guns work differently, taking faith into account: The Ice-elemental "Blaze Gun" has three attacks. If the shooter and the shootee both have a faith of 80(no zodiac adjustments), the damage will be 179, 230, or 307. Of course, shooting Malak in the back with magic guns does very little damage... 80 faith and 10 faith, say, will yield a measly -22hp. (or -29, or -38) So I'd say give archers a gun just so they suck less. Or just use them for speed save and never look back. Or, get them Teleport/Fly/Ignore Height and get them as high and inaccessible as you can. Side note: My avatar is only an archer b/c I'm a Sagittarius. In FFT, Archers suck. This post has been edited by kishind on 29th October 2008 10:38 -------------------- "Until we make the unconscious conscious, it will control our life and we will call it fate." - Carl Jung |
Post #172909
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