CoN 25th Anniversary: 1997-2022
What to do with Orlandu?

 
when you get T.G. Cid, you...
Take excalibur, take his stuff and sell it, then dismiss him. [ 6 ]  [18.75%]
Let him die in battle. [ 0 ]  [0.00%]
Personally kill him in battle. [ 0 ]  [0.00%]
I actually use Orlandu. [ 26 ]  [81.25%]
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Posted: 1st June 2008 19:19

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Onion Knight
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The only thing I've ever found myself doing with Cid is selling his stuff at a shop and immediately dismissing him. Excalibur is a nice gift for Agiras.

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Posted: 1st June 2008 20:18
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Onion Knight
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Why would you use Agiras over Orlandu? Orlandu is a better version of Agiras
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Posted: 1st June 2008 20:28

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Magitek Soldier
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This thread made me laugh.

Well mostly when i get cid i make him a time mage because of his high magic attack power.

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Posted: 1st June 2008 21:07

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Dude on a Walrus
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I generally keep him in his base class and give him Punch Art, MP Switch, Attack Up, and Move+3. MP Switch can get restored by Chakra and he tears stuff up with Lightning Stab. He's probably the best unique character in the game.

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Post #167688
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Posted: 1st June 2008 21:11

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Onion Knight
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That's right; dismiss the jerk. Who needs his matchless power? I think killing him yourself in battle would be the right thing to do. I'm all bad 'cuz I've got all the sword skills.... look at me be awesome.... keep on dreaming Orlandu

No, seriously, he's one of the best characters in the game. Or were you being funny? I get jokes....
Post #167689
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Posted: 2nd June 2008 12:57

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Cetra
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Q. What to do with Orlandu?

A. Wreck shit




Seriously, he's the most unbalancing character to ever grace an RPG roster. The game becomes EZ mode the moment you get him.

If you want a challenge, then dismiss him. Let him wander around the countryside alone as a ronin. If you want to be able to play around a bit with other classes but not die in lots of fights, keep him on your roster.

He's also excellent to have on the field when you are leveling up weak party members or their sklills and run into the occasional 15 monks. ohmy.gif

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Post #167725
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Posted: 3rd June 2008 14:55

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Lunarian
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There are some battles in Ch. 4 in which I have some difficulty, so I bring him along to make things easier. I don't teach him many expensive, powerful skills outside of his innate swordskills because he's powerful and un-balanced enough without Shirahadori (Blade Grasp), First Strike (Hamedo), Math Skills, and Move+3. I just keep him as he is with a mediocre ability set-up like Parry, Move+1, and a few items or whatever.

This post has been edited by FabulousFreebird on 24th August 2008 20:55

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Post #167776
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Posted: 3rd June 2008 15:24

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Dragoon
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I usually keep him in his base class and give him a Nagrarok so he doesn't OHKO everything in sight. Yes he breaks the game, but unless there's some urgent reason why he's got to hit the sticks, I keep him around.

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Post #167780
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Posted: 3rd June 2008 21:19

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Chocobo Knight
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Quote (FabulousFreebird @ 3rd June 2008 14:55)
There are some battles in Ch. 4 in which I have some difficulty, so I bring him along to make things easier. I don't teach him many expensive, powerful skills outside of his innate swordskills because he's powerful and un-balanced enough for Shirahadori, First Strike, Math Skills, and Move+3. I just keep him as he is with a mediocre ability set-up like Parry, Move+1, and a few items or whatever.

I'm with you there, I let him join but the only time I ever use him is when there's a battle that I can't beat without him present. Like the rare battle at Bariaus Hill (but so far, no luck sad.gif ). In the PSP version, I like to create an almost Orlandu/Orlandeau verison, just slightly weaker & lack some skills. And by that I mean giving both Agrais and Meliadoul the Dark Knight skill so that they at least have 2/3 of the attacks

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Post #167794
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Posted: 4th June 2008 06:02

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Onion Knight
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Hey some good posts, guys! Ya, it's a lighthearted topic but seriously, Orlandu makes the game too easy and anyone whom instructs you to call him Thunder God Cid needs a lesson in humility. And yes I'm a fan of Agrais.

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Armour won't help the heart stay sharp.
Post #167815
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Posted: 4th June 2008 06:32

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Returner
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are you kidding me, of course you want to take his stuff then disband him. I mean, who does this guy think he is? T.G. CID?? Kind of suspicious. Who makes up their own nickname? His name was orlandou, or whatever, it doesn
t even matter what his hame is, he got on my nerves and I got rid of him. He will forever live in the shadows now.

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Post #167817
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Posted: 5th June 2008 00:46

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Black Waltz
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I make him a type of mage, if I use him at all. His base class makes the game a lot easier than it already is, so I only use it till he masters it.

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Post #167851
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Posted: 5th June 2008 08:04

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Onion Knight
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I refuse to use him nor other special character except Agrias, but i take his Excalibur and his stuff and then dismiss him, i'll give it to Agrias or Ramza, because i like Agrias.
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Posted: 7th June 2008 02:34

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Chocobo Knight
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i always keep him and power level him to make the co-op battles easier (PSP version). my god some of them are extremely hard.

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Post #167964
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Posted: 7th June 2008 18:21

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Returner
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Quote (BuzbySlimsEsquire @ 1st June 2008 19:19)
The only thing I've ever found myself doing with Cid is selling his stuff at a shop and immediately dismissing him. Excalibur is a nice gift for Agiras.

I am actually using Orlandeau as a Chemist. Originally I was leveling him up for the swordplay moves but now I want to build him into his base class with Dragoon secondary abilities and just jump on people.
Post #167982
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Posted: 7th June 2008 20:35

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Lunarian
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The thing I like about Orlandu is that unlike most everybody else, very little strategy is needed to make him the most valuable member of your party, so it's great to experiment with him or do what I do and be totally nonchalant about his skill selection and ability-learning techniques.

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Post #167984
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Posted: 11th June 2008 17:13

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Cactuar
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If you dont have him join up, I've been told of an alternate end sequence that happens. Ive never actualy tried this because you miss out on uber equipment and yes, i must confess, i use him regularly happy.gif . Anyone want to confirm this?

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Posted: 18th June 2008 16:39

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Magitek Soldier
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Kill him? Dismiss him? Let him die?

Wow, why not just keep him around on reserve and just not use him?

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Posted: 4th July 2008 07:36

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Dragoon
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The fourth option, he may seem cheap to some, but it nothing compared to the brokeness of the move Paling in FFXII, but I do use Cid extensively.
Post #169220
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Posted: 29th July 2008 02:37

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Onion Knight
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Quote (Hamedo @ 2nd June 2008 12:57)
Q. What to do with Orlandu?

A. Wreck shit

LMAO! laugh.gif Amen brother, amen. He was put on Ajora's green Ivalice for a reason man. I feel no guilt in using him.

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Posted: 12th August 2008 21:00
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Kill anything that moves, of course.
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Posted: 24th August 2008 18:52

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Holy Swordsman
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I use him whenever I need to get through a stage quickly. If I'm playing before work and hit a random battle, Orlandu gets the call. He's too efficient at killing to get rid of.
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Posted: 20th September 2008 17:21

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Chocobo Knight
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Can i scream this ? Taking him in battle, after i took the Excalibur, and personally kill him. I Hate Him, I Hate Him.

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Posted: 18th October 2008 19:31

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Cactuar
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I used to use Orlandu a lot, but not so much anymore. Now I only put him in my party when I get a random encounter I don't want to deal with, like if I'm trying to pick up units from a proposition. Although sometimes I just use him because it is fun to watch him crush the poor enemy units.

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Post #172738
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Posted: 31st October 2008 02:34

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Orlandu takes barely any tactics to use "properly". BOOM! kill. BOOM! kill. YAAAAWN. I mostly use Orlandu for one of two things:

As an "Ace up my Sleeve" when training up four of my weaker characters,

or by pairing him up with one other unit (Choco, Healer, or Agrias usually), dropping him in the deep dungeon, and enjoying the actual possibility of losing the fight.

As the fifth character on a regular team, using Orlandu guarantees a win. How dull!

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