CoN 25th Anniversary: 1997-2022
Summoner Ability Golem

Posted: 13th January 2008 01:01
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If I have this straight...it's suppose to make my allies evade physical attacks...

how come I don't see an effect?
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Posted: 13th January 2008 01:53

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I thought this too, at first, until a friend proved me wrong.

You don't actually "evade" the attack. Instead, Golem absorbs it for you. You still see damage numbers, but if you check your character's HP after an attack, it won't have changed.
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Posted: 13th January 2008 06:40
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ahhh thank you!
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Posted: 14th January 2008 06:52

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how much damage does golem absorb?

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Posted: 15th January 2008 04:47

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According to the Battle Mechanics Guide, up to the Max HP of the caster. So, for maximum effect, have a Knight equipped with the best possible gear sitting in the corner with a Chemist or a Monk to restore his MP, repeatedly casting Golem while your other three roam, immune to physical attacks.
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Posted: 19th January 2008 21:58

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thats pretty nuts...so golem + blade grasp = invincible party?

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Posted: 20th January 2008 08:07

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Quote (Lune knight @ 19th January 2008 21:58)
thats pretty nuts...so golem + blade grasp = invincible party?

Theoretically, it means invulnerability to Physical attacks. Magic will still damage the characters, so you'll have to take precautions against that. Similarly, if I'm not mistaken, Choco-Meteor is always a 100% hit attack, so it can evade your Blade Grasp and deplete your Golem pretty fast, assuming Golem even stops it. I haven't tried, so I'm not sure.
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Posted: 20th January 2008 21:41

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ah i see is there any type of ability that makes you invulnerable to magic attacks, save the reflect mail of course

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Posted: 21st January 2008 02:41

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Not invulnerable, exactly, but a Feather Cloak combined with Abandon results in an 80% evasion rate of magical attacks (Featherweave Cloak and Reflex, in the PSP version, I think). Bear in mind that not all magic can be evaded, of course.

This post has been edited by Suunok on 21st January 2008 02:41
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Posted: 21st January 2008 22:01

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of course that would be asking for too much.
but having a high percent of evasion seems a little ridiculous just because no one ever hits you

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Posted: 22nd January 2008 04:45

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All monster attacks ignore Golem. Unless the monster is Berserked, oddly enough. Golem otherwise only stops Attack, Charge, Throw, and Jump commands. It will stop even an attack that would be absorbed. (Healing Staff, Ice Brand hitting an Ice Shielded unit, etc...)

Thrown Balls will be blocked even though the animation plays out without Golem appearing. May block, say, an Ice 2 from an Ice Brand attack but use discretion. My memory of this is fuzzy.

Blade Grasp stops everything that Golem can. so both at once is somewhat excessive. Still helpful for those occasions where Blade Grasp is disabled by negative status, though I'd suggest a different reaction. Counter is fun with two strong weapons and Golem as backup.
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Posted: 22nd February 2008 01:56

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The weapon will be blocked, but it won't protect from weapon magic.

I never thought much of evasion in the first run through, but after a random battle with everyone wearing Feather Mantles, I saw it helps. I was so naive back than... happy.gif

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