Posted: 28th July 2003 07:50
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![]() Posts: 17 Joined: 15/7/2003 Awards: ![]() ![]() |
Hi I have a question for all of you hackers out there. And I use the term loosely. I am editing monsters in FF6 and distributing ips patches. My question is: How do I create an HP Loop in the monster script. This is simple to some people but I can't seem to find any other way than to ask some one else. And this is the first place I thought of to ask. If someone can explain this, please use examples
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Post #15003
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Posted: 28th July 2003 12:01
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![]() Posts: 741 Joined: 5/7/2001 Awards: ![]() ![]() ![]() |
Ever programmed a loop in any language before? Â That's pretty much the same concept here. Â Here's an example using variable 00:
The reason I used 00 is because it serves no specific purpose and can be used freely without affecting the game. Â Terii's command doc will obviously help a great deal on this subject as it will tell you how the commands work, but as of this moment the variable info is missing. Â Here's the info from the previous .txt version of the doc:
As far as actually programming, there are only examples (unless you read the tutorial at my site, though I have no idea whether it will be helpful). Â My monsters could also double as examples if you can read their scripts (some HP loop examples are Kimerus 2 (Heaven & Hell patch), Golbeze, and Image), but Square's monsters should help you plenty on their own. -------------------- |
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Post #15006
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Posted: 29th July 2003 04:04
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![]() Posts: 17 Joined: 15/7/2003 Awards: ![]() ![]() |
Thanx, Thanx, and thanx again!!! I cannot emphasize the help you have been. Looping was one thing I always had trouble with in programming, but since you made it so simple, I can finally hack more than monsters in roms. If I ever become a famous programmer, I will mention you.
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Post #15037
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