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least favorite blue magic, enemy skill, lore, ect

 
least favorite blue magic, enemy skill, lore, ect
Goblin Punch [ 2 ]  [11.76%]
Pep Up [ 3 ]  [17.65%]
Roulette [ 4 ]  [23.53%]
Exploder/Self Destruct [ 4 ]  [23.53%]
Lv ? Death [ 1 ]  [5.88%]
Death Sentece/Doom?Condemn [ 2 ]  [11.76%]
Laser Eye [ 0 ]  [0.00%]
Other(please tell) [ 1 ]  [5.88%]
Total Votes: 17
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Posted: 22nd April 2007 23:01

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ok, i saw all of these topics on favorite blue magic and i thought it would be fun to see the more unliked side of blue magic, enemy skill, ect.

i never did like Roulette...
too much of a luck thing involved to deal with death

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Post #148591
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Posted: 22nd April 2007 23:47

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i didnt like lvl ? death because, it never hits them, and if it does, they are usually immune

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Post #148593
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Posted: 23rd April 2007 02:10

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Chocobo Knight
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I Also didn't like Roulette,in FFTA it always killed my main character, or my bluemage

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Post #148596
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Posted: 23rd April 2007 02:30

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Cetra
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It's a tough call...

Goblin Punch never did any worthwhile damage. Physical attacks always seemed to do a LOT more. :x

Pep Up is ok for getting out of a bind but it doesn't beat a well-placed healing spell.

Roulette is fairly good if you're lucky. But by the time you get it most enemies are immune to death. And die in one attack. Plus it's worthless against bosses. A good last resort if you only have one character left standing but... no.

Exploder/Self Destruct, same thing as Roulette. Good if you're in a bind but it does too little damage considering it kills you. Seriously.

Lv ? Death is ok. But not all that hot.

Death Sentence takes too long to trigger. You can kill the enemy right away if you just attack during that time. If you're REALLY stuck, you can keep healing while waiting for the enemy to die though.

Laser Eye does not ring a bell.

I voted Goblin Punch because all others have some minor use to them. But I wouldn't use any of them, personally - white magic covers the healing fairly well and regular attacks or well-placed black magic spells can be better than the others.

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Post #148597
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Posted: 23rd April 2007 04:06

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I said self-destruct because you have to die in order to use it. And really, what situation are you ever in where you would need to use it, and it would also be a practical choice to do so?

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Post #148598
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Posted: 23rd April 2007 04:51

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Cetra
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One thing that I hate about L? spells is how there's absolutely no way of knowing if it'll work or not until you try it out. Or if you have a FAQ, but that doesn't count.

Better yet - it's fairly easy to just give an enemy a level of 1 and not make them be affected by any of those spells.

Developers can control these things by giving nonsensical levels to enemies in order to disable the spells. And given that other parameters can be tweaked, the level of an enemy has little to no impact on how it behaves in battle other than how it is affected by level-based attacks and abilities. Give it level 97 and they're immune to everything.

The only game where this was any useful, I hate to admit, was FF8 where levels were not static. But because blue magic is so hard to use (limit break - although the limit break system is so horribly broken and abusable in that game that, really, it's a moot point) and because other limit breaks can cause insane amounts of damage (Renzokuken, Wishing Star, Duel, Shot, and even Kiros' Blood Pain) and Quistis' other blue magic spells can easily make potential instant death worthless (Degenerator, Shockwave Pulsar, etc..) it's not even worth using. A L? Flare would've been good though...

This post has been edited by Silverlance on 23rd April 2007 04:52

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Post #148600
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Posted: 23rd April 2007 10:00

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Self-Destruct, that has never once helped me and I really wouldn't understand why I would sacrifice a character when it didn't even do much damage to begin with

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Posted: 23rd April 2007 11:36

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Self-Detruct, by the time I get it I could usually hit more with physical attacks, and i'd have a team mate alive still.

Laser Eye was off VIII right?

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Post #148608
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Posted: 23rd April 2007 12:03

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Lunarian
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This is a tough choice. Roulette and the LV-specific skills for all previouly-stated reasons.
Other than that, I'd say Chocobuckle from FFVII because I never run from battles, making it useless for me or Quina's Limit Glove from FFIX only 'cuz he/she had to have 1 HP for it to be effective and Auto-Life wasn't reliable enough just for that one skill.

This post has been edited by FabulousFreebird on 23rd April 2007 12:04

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Post #148611
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Posted: 23rd April 2007 14:25

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There are sadly a number of useless blue magic spells, despite how cool the entire repertoire is. (Then again, there are a number of useless typical magic spells as well.)

Roulette tops the list. The only way it could be useful is if it always bypasses the instant death immunity check AND there's a way to control it by like pressing a button to slow down the spinner or something. But unfortunately, the games almost always make it random, and then in addition to that, either you also get randomly killed by it, OR bosses are immune to it. Pick one. Generally, the games choose the latter.

The Level X spells are generally useless unless you somehow know the levels of your enemies. This doesn't work in the main-stream FF games that well (I guess it can work if you Scan enemies to find out their level, in games where Scan actually shows you their level), but in games like FFTA, where the levels, attacks, abilities, and stats of EVERY enemy unit are clearly displayed, they can be used rather effectively if you're in the right situation. But unfortunately, "in the right situation" also depends somewhat on luck, so while these spells are an interesting idea, they're also not too useful.

I have no clue what Laser Eye is, probably because I haven't played a game that has that.

Other less-than-useful blue magic spells:

- Step Mine, FFVI. Deals damage and costs MP based on amount of game time or number of steps taken or something like that. CoN's database says both are dependent on number of steps taken, which makes the most sense, but I've read otherwise elsewhere (but these sources could be wrong). It deals very heavy damage to one opponent, which is nice, but you have to pay MP through the nose for it. It often easily costs more than 100 MP at a pretty early time, and only deals heavy damage to one opponent--in FFVI, once you get Quasar or GrandTrain, the usefulness of Step Mine is greatly decreased.

- Pep Up, Exploder/Selfdestruct: Nice ideas, but I never got desperate enough to have to use them. Generally, I use healing spells and items first, and I'd have to run out of just about everything to be this desperate.

Now for some compliments:

+ Bad Breath: awesome for messing with the enemy. Much nicer in FFTA than in any of the other games I've played (remember I haven't played FFT), because the statuses do pile up beautifully and affect the enemy team nastily.
+ White/Holy/Pearl Wind: Absolutely beautiful (in appearance and effect) healing spell.

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Post #148616
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Posted: 23rd April 2007 14:58

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Too bad Reflect??? isn't on that list. -CSM

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Post #148618
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Posted: 23rd April 2007 20:23

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i saw alot of people ask about Laser Eye
it belongs to Quistis
it is her deafault Limit Break
its pretty weak for a Limit Break (and even weak for a normal attack)

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Post #148642
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Posted: 23rd April 2007 22:25

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Quote (Cow_Of_The_Opera @ 23rd April 2007 15:23)
i saw alot of people ask about Laser Eye
it belongs to Quistis
it is her deafault Limit Break
its pretty weak for a Limit Break (and even weak for a normal attack)

and yet, oddly, it can do CRAZY amounts of damage. i got her to do 9999 with that. something that is near unheard of in that game

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Post #148648
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Posted: 23rd April 2007 22:31

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Quote (dont chocobos rule? @ 23rd April 2007 22:25)
Quote (Cow_Of_The_Opera @ 23rd April 2007 15:23)
i saw alot of people ask about Laser Eye
it belongs to Quistis
it is her deafault Limit Break
its pretty weak for a Limit Break (and even weak for a normal attack)

and yet, oddly, it can do CRAZY amounts of damage. i got her to do 9999 with that. something that is near unheard of in that game

really?
how did you do that
mine only did about 500 on disc 4

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Posted: 23rd April 2007 23:15

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i didnt really do anything. i was at lvl 100 with her, something i usually do for everyone, and i used it....it did 9999. i tried doing it again and it did 1500. i was both shocked, dismayed, and confused sad.gif

but hey...lionheart never fails eh?

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Post #148652
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Posted: 24th April 2007 00:13

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Quote (dont chocobos rule? @ 23rd April 2007 23:15)
i didnt really do anything. i was at lvl 100 with her, something i usually do for everyone, and i used it....it did 9999. i tried doing it again and it did 1500. i was both shocked, dismayed, and confused sad.gif

but hey...lionheart never fails eh?

haha
maybe its a random damage thing

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Post #148656
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Posted: 24th April 2007 00:20

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i've noticed that the more i use Quistes' limits, the more i find she really sucks at doing damage. first, her limits do awesome (using the original definition, or meaning of the word awesome. not the one used today, which just describes socks and hotdogs. (gotta love Eddie)) amounts of damage, then do less and less as they are used. i think it just decreases with use, because i distinctly remember her doing about 6500 with Gatling gun, then doing 2500 again the next use, 5000 with Homing Missles then 1000 the next use. i guess Square is just sexist... wink.gif but anyway, her limits are useless anyway....i mean come on....a blue mage....that's useful????

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This post has been edited by dont chocobos rule? on 24th April 2007 00:22

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Post #148657
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Posted: 24th April 2007 01:55

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I cast my vote for self destruct, because sacrifice in an FF game just brings everyone down, not to mention that in most FFs, casting self destruct not only KO'd the character, but usually entirely removed them from that battle. That is entirely not cool. On top of that, it does decent damage only in the beginning of the game, the character that used it will not get any experience, and in most games, it's fire elemental, so using it will not only deplete your party, but possibly cure if used at the wrong time.

The only characters that should use sacrificial magics are the ones who are going to be completely written out of the story at the point that they use it. Thankyou Tellah for the thrilling example, now everyone else, please follow suit.
(Note: I know that Tellah was killed using a black magic spell and not blue, but I think that it does illustrate my point.)

The only reason some blue magic is cool is becuase of the off chance that it will backfire on the caster, when the caster is a monster (roulette, self destruct, etc.) that is the kind of risks a gamer usually doesn't want to take, especially if you can only save at certain points in the game.

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Post #148661
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Posted: 24th April 2007 09:01

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The useless Goblin Punch.

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Post #148678
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Posted: 24th April 2007 20:29

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The most useless imo is the Condemn. 15-30 seconds is just too long for an enemy to die.
Also, I don't understand why Goblin Punch is so hated tongue.gif In FFV, it's incredibly useful as it does 10x damage if the enemy is the same level as you and that occurs often. I was surprised when I hit a boss with 9999 damage one time. (I think it was a Red Dragon)
Anyway, Self-Destruct and Roulette are also pretty useless, but not as useless as Condemn.
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Posted: 7th May 2007 20:12

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Cetra
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I had a tough time choosing between Pep up and Self Destruct. I don't like anything that kills my guys because I try to go through games without any of my characters dropping once. I went with Pep Up because Self Destruct can be somewhat useful, despite being not worth it. If you have a character in a dire situation, are you going to sacrifice a character that better stood against the enemy to replenish him? Or are you going to use the needy character to replenish a character that doesn't need it? Usually, my characters tend to be all in the same boat when it comes to nearly dying, and having one of them sacrifice themself for the good of someone else isn't going to help enough if two are in dire straits.

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