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Gambits

Posted: 13th April 2007 01:02

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I want to qualify starting out: I searched "gambit" on any date in the general squenix gaming section before I started this topic. I saw nothing dedicated to just the gambits, and since I bought FFXII like 24 hours ago, I'm not far enough in that I want all the spoilers, I just want to talk about gambit tactics. What sort of things work? What are your favorites? Are there any you have to find that are worth going waaaay out of your way for?

Also, I understand that by the end of the game, these get really extravagant, so some progression into what became the final commands would be appreciated too. (i.e. before I had the slots for *ability A* and *ability B* together, I used *ability C* instead.)

These seem like they could be an art form. And... it's logic!

This post has been edited by leilong on 14th April 2007 01:06

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If internal struggles were as enjoyable and glamorous as the self conflicted wars within video game characters, we would all be statues, reveling in perpetual self war. -Me

Play me on Rock Band 2, GH-WT, or any other Xbox GH!
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Posted: 13th April 2007 02:02

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no there arent any 'secret ones' you can buy them all once
Possible spoilers: highlight to view
Balfonheim
becomes available.

some of mine are (i guess i use spoilers?)
Possible spoilers: highlight to view
Ally: Any Arise, Ally: HP < 50% Curaja, Ally: any Esuna, Foe: character status = Blind --> sight unseeing, foe: Flying --> Telekinesis. stuff like that


This post has been edited by dont chocobos rule? on 13th April 2007 02:03

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Posted: 13th April 2007 03:32

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I haven't played FFXII in around a month, but as I recall, I had a lot of luck with:

Possible spoilers: highlight to view
Ally: Any - Phoenix Down
Ally: Any - Remedy (or Esuna until you get all the Remedy Lores)
Ally: HP < 40% - Curaga
Ally: Any - Haste
Ally: Any - Protect
Ally: Any - Shell
Foe: Nearest - Attack
Ally: MP > 10% - Ether
Foe: Haste/Protect/Shell - Dispel
Foe: Flying - Aero


...or something similar.

This setup loses points for making you waste a lot of time casting magic (usually at useless or inopportune times), but you stay buffed, which I like. I'll try and get into my log tomorrow and see which I'm leaving off.

This post has been edited by Asylum Outpatient on 13th April 2007 03:33

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You don't scare me, you talking blobs of oozing slop! I am impervious to pain!
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Posted: 14th April 2007 01:17

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lol blush.gif

I didn't mean put the gambit combos in spoilers, just that if you're saying, "I beat boss so-and-so with this gambit, man! I would never have guessed him to be a bad-guy!"

Spoiler alert that, and anything else that happens near the end of the game.

Sorry for the confusion.

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If internal struggles were as enjoyable and glamorous as the self conflicted wars within video game characters, we would all be statues, reveling in perpetual self war. -Me

Play me on Rock Band 2, GH-WT, or any other Xbox GH!
Xbox Gamertag-MeanJerry
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Posted: 14th April 2007 09:44

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I'm almost 10 hours in at the mo'.
What currently seems to work is having one person cast cure if ally's health <70%
and another use potion if ally's health <40%
Otherwise have everyone do physical attacks.

Sometimes I will cut in to steal something or use a bit of black magic on certain monsters.
I'm sure I will have to change this soon, but so far, it's working well, and is great fun.

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Posted: 14th April 2007 11:41

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I usually have my gambits like this:

Ally:Any - Arise
Ally:HP<50% - Curaja
Ally:Any - Remedy/Esuna
Foe: Flying - Telekinesis(Before I get that it's the strongest magicks I have.)
Foe:Nearest Visible - Attack(On bosses I have Foe:Party Leader's Target)
Self - Bubble
Self - Haste
Self - Protect
Self - Shell
Self - Bravery
Self - Libra
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Posted: 14th April 2007 21:42

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I think I'm just slightly farther than fatman timewise, but behind storywise (I spent tons of time hunting and exploring. I just had penelo join my party after the Ashe rescue, and I've done all available hunts, as well as exposed as much of my maps as possible without getting myself killed.

My usual setup right now is:

Ally:any --> Raise/Phoenix Down
Ally:HP Critical --> Potion
Ally:HP < 40 --> Cura
Foe:HP Critical --> Poach
Foe:HP = 100% --> Steal (On Vaan only)
Foe:Nearest Visible --> Attack
Ally:HP < 80 --> Cura

I made Ashe my first character almost entirely devoted to White/Green magic, her setup is slightly different. Little changes like HP<70 in the 3rd slot, she also recovers what status ailments I have the ability to fix... I NEED MORE GAMBITS!
The ones to fix blind, silence, and posion would be best.

I didn't read any of the manuals, and there wasn't a very good tutorial on the gambits, because I didn't know about the Any --> Phoenix Down thing until I saw everyone else using it. I guess it makes sense, but I had tried the Self --> Charge and it got stuck in an infinite loop because it fails. Is there a Self:MP < 20% target you can get later?

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If internal struggles were as enjoyable and glamorous as the self conflicted wars within video game characters, we would all be statues, reveling in perpetual self war. -Me

Play me on Rock Band 2, GH-WT, or any other Xbox GH!
Xbox Gamertag-MeanJerry
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Posted: 15th April 2007 00:55

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Yes, and thank you for bringing that up, because I realised that I never had a Self-Ether Gambit at all. blink.gif

There is a Self MP < 10% - Charge Gambit, and it's very handy because if it doesn't work, you only lose a little MP, and you'll keep doing it until you're above 10% MP. That's the one I was using.

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You don't scare me, you talking blobs of oozing slop! I am impervious to pain!
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