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Posted: 11th January 2007 01:06
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Posts: 51 Joined: 10/1/2007 Awards:
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It would seem that everytime i turn around in FFX I have to solve some sort of puzzle. Every time you enter a temple to receive a new Aeon...BAM! Hit in the face with a puzzle bomb. Whatever happened to the good times of Final Fantasy like in 7. Where you found materia after boss battles, in caves, etc. Especially in Belvelle temple when you had to wait and wait to be transported across the cybernetic walkway. I fell like Jecht, "Ah gimme a break."
So I would like to hear who else found the puzzles in FFX to be annoying and which one was their least favorite. Let the games begin. -------------------- Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded man shall say to his assailant. If I live I will kill you, if I die you are forgiven. Such is the rule of honor. |
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Post #140683
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Posted: 11th January 2007 01:11
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Posts: 2,154 Joined: 9/10/2005 Awards:
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I found some of the Cloister puzzles to be really irritating (Bevelle, anyone?), but I don't recall the puzzles to be too frequent or annoying all the time.
Backtracking to get Anima was annoying, though. -------------------- |
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Post #140684
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Posted: 11th January 2007 01:59
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Posts: 207 Joined: 16/2/2005 Awards:
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Bevelle was uberirritating. Though, overall the puzzles were fun and a welcome break from the kill things+watch fmv=get loot formula of the usual run of things (post VII FF, that is).
-------------------- "You broke my f***ing sitar, mother f***er." -Anton A. Newcombe "Yet another 'use your sword to magically deliver death from above' character comes in somewhere between the Living Cabbage and Milkmaid character options." -red_beard_neo |
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Post #140690
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Posted: 11th January 2007 04:56
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Posts: 123 Joined: 14/8/2006 Awards:
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I have mixed reactions on the puzzles. Bevelle was the most irritating, especially since
Possible spoilers: highlight to view but the puzzle at Zanarkand was a lot of fun.you have to break the walkway after you finally finish it off if you want the prize item Edit I meant Macalania, the icy temple. Thanks for refreshing my memory, Neal. Bevelle wasn't too bad, now that I remember which temple I'm talking about. This post has been edited by mehael on 11th January 2007 17:58 -------------------- "Getting upset over a trifle would indeed be unmannerly." -Afra to Damia |
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Post #140712
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Posted: 11th January 2007 05:20
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Posts: 1,796 Joined: 15/11/2003 Awards:
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The puzzles weren't too bad, they gave a break from battleing, something they forgot to do in final fantasy VIII. not wanting to repeat the same mistake they obviously made some pure puzzle parts of the game. None of them are all too difficult to solve, the puzzles give a break from battling, and they're short.
The one puzzle that did irritate me was Djose temple. all the bright lights gave me a headache. it was definitely annoying. -------------------- "Have you ever seen a baby do that before?" |
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Post #140715
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Posted: 11th January 2007 06:05
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Quote (Cloud_Strife510 @ 11th January 2007 00:20) The puzzles weren't too bad, they gave a break from battleing, something they forgot to do in final fantasy VIII. not wanting to repeat the same mistake they obviously made some pure puzzle parts of the game. Triple Triad Card Game? I loved that game, really fun anytime I needed a break. I found the puzzles alright, they weren't that bad but it just wasn't my cup of tea because of how frustrating the later ones got. Bevelle was the worst. -------------------- The clouds ran away, opened up the sky And one by one I watched every constellation die And there I was frozen, standing in my backyard Face to face, eye to eye, staring at the last star I should've known, walked all the way home To find that she wasn't here, I'm still all alone -Atmosphere "Always Coming Back Home to You" |
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Post #140723
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Posted: 11th January 2007 07:37
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Quote (mehael @ 10th January 2007 23:56) I have mixed reactions on the puzzles. Bevelle was the most irritating, especially since Possible spoilers: highlight to view but the puzzle at Zanarkand was a lot of fun. you have to break the walkway after you finally finish it off if you want the prize item Hmm, I seem to remember you being forced to get the Destruction Sphere item to complete the Bevelle Temple so you wouldn't have to go back. That was always fortunate for me, because that was the only temple I really hated out of the six. -------------------- Hey, put the cellphone down for a while In the night there is something wild Can you hear it breathing? And hey, put the laptop down for a while In the night there is something wild I feel it, it's leaving me |
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Post #140737
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Posted: 11th January 2007 13:01
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Posts: 2,336 Joined: 1/3/2004 Awards:
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I loved the puzzles. The graphics kept them interesting even after the aggrevation factor had set in.
-------------------- Join the Army, see the world, meet interesting people - and kill them. ~Pacifist Badge, 1978 |
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Post #140750
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Posted: 11th January 2007 13:21
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The Macalania temple was the worst. Some mistakes can cause you to have to restart the entire challenge. Also I stood on the symbol at the beginning of the walkway, after getting the secret treasure, and on the way out which meant I had to start all over again! Nightmare.
Overall the puzzles were dire. Tidus made that whole game terrible. The problem was, for me, knowing that at the end of the maze there would be a long, unnecessary wait (in which you had to try to leave before you could continue) followed by a cocky speech in his irritating voice. Sorry guys. I'll turn my hearing aid up and put on my glasses. -------------------- Scepticism, that dry rot of the intellect, had not left one entire idea in his mind. Me on the Starcraft. |
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Post #140753
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Posted: 11th January 2007 15:15
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Posts: 732 Joined: 23/2/2005 Awards:
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I wasn't overly keen on the puzzles. But it stops your brain from going totally numb if you're one of these people that plays these games for hours at a time, so it's not all bad.
I've played games with more enjoyable puzzles though I must admit. The original Tomb Raider springs to mind. -------------------- 'Let that be a lesson to all oppressive vegetable sellers.' |
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Post #140765
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Posted: 11th January 2007 15:58
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Posts: 171 Joined: 8/10/2006 Awards:
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Quote (sweetdude @ 11th January 2007 13:21) The Macalania temple was the worst. Some mistakes can cause you to have to restart the entire challenge. Also I stood on the symbol at the beginning of the walkway, after getting the secret treasure, and on the way out which meant I had to start all over again! Nightmare. Overall the puzzles were dire. Tidus made that whole game terrible. The problem was, for me, knowing that at the end of the maze there would be a long, unnecessary wait (in which you had to try to leave before you could continue) followed by a cocky speech in his irritating voice. Sorry guys. I'll turn my hearing aid up and put on my glasses. +1 to sweetdude I hate compulsory puzzles that make you backtrack and fetch items about |
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Post #140768
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Posted: 12th January 2007 09:12
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Posts: 1,897 Joined: 22/12/2003 Awards:
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I didn't really mind any of the puzzles except Zanarkand, where you have to do the floor Tetris matchup puzzle. Bevelle wasn't that hard for me, just really slow-moving. In fact, I always found the game to be a bit on the easy side with respect to the puzzle-solving...
-------------------- It's gonna be a glorious day I feel my luck can change |
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Post #140858
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Posted: 12th January 2007 11:21
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Posts: 158 Joined: 4/7/2006 Awards:
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I wouldn't cal them hard maybe annoying is the word especially if u wanna get Anima so you get the destruction prize in each temple. If you want some hard puzzles id recommend Golden Sun for GBA
-------------------- Finished NSG FFX, Playing FFIV again. |
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Post #140859
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Posted: 12th January 2007 18:28
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Posts: 1,255 Joined: 27/2/2004 Awards:
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I definately enjoyed the puzzles in FFX. Then again I liked blitzball too so maybe my tastes are just messed up.
-------------------- "That Light has bestowed upon me the greatest black magic!" |
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Post #140882
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Posted: 12th January 2007 18:35
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Posts: 51 Joined: 10/1/2007 Awards:
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I wouldn't say your tastes are mixed up. Blitzball was my favorite part of that game. Actually I find myself completing a good amount of the storyline just so I can pick up a certain blitzball player.
I didn't find the puzzles to be hard, just tedious and a little too frequent. -------------------- Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded man shall say to his assailant. If I live I will kill you, if I die you are forgiven. Such is the rule of honor. |
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Post #140884
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Posted: 12th January 2007 19:13
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Posts: 2,336 Joined: 1/3/2004 Awards:
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Quote (The Ancient @ 12th January 2007 13:28) I definately enjoyed the puzzles in FFX. Then again I liked blitzball too so maybe my tastes are just messed up. Not at all, man. I played Blitzball long after the game was beaten. I enjoyed the crap out of Blitzing. -------------------- Join the Army, see the world, meet interesting people - and kill them. ~Pacifist Badge, 1978 |
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Post #140889
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Posted: 12th January 2007 20:19
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Posts: 629 Joined: 3/3/2006 Awards:
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I don't think FF is a real puzzle oriented game. They should leave the puzzles to other games. Blitzball, though, that's a different story. -CSM
-------------------- The NEW Final Fantasy Wiki! Join us! |
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Post #140892
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Posted: 15th January 2007 17:35
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Posts: 1,838 Joined: 3/2/2004 Awards:
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the cloisters in FFX werent fun, and were quite time-consuming (execpt macalania that one i could stomach).
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Post #141200
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