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Favorite FFVIII Parties?

Posted: 27th December 2006 19:43

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Returner
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What is your favorite FFVIII parties and why. Just curious. I might use the same party as you.
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Posted: 27th December 2006 20:15

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Cetra
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Well, it's impossible to associate with any of the characters. It's been proven scientifically by a team of scientists from england. On the moon.

Because of this, and the huge degree of not-goodness the game lugs around, coupled with the lack of any "real" difference between characters other than their limits, you're better off picking a party of characters whose limits hit multiple times and hard enough to cause more than just a mere dent in most enemies and bosses.

Squall's an obvious choice - renzokuken hits quite a lot and can really pile on damage. Irvine and Zell can also do multiple hits, which makes them quite useful. Selphie's too random to be actually useful. Quistis can offer some good strategies but her limit is hardly any useful compared to simply piling on huge amounts of damage with one of the three "multi-hitters." I don't remember what Rinoa's was (seriously, I don't, but I'm sure it involves orphans and witches.)

Early on, when you rely on summons, your party won't matter much. Near the end of the third CD and onwards, I find the above party to work best. Even the Weapon is easy to beat when you hit everyone up with Aura. tongue.gif

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Posted: 27th December 2006 20:21

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Dragoon
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I usually go for Squall/Quistis/Zell. Squall multi-hits with Renzokuken, Zell wails on baddies and gives 'em bloody noses, and Quistis because of Degenerator. I mean, you can mod a Gesper card two hours into the game and simply kill 95% of the monsters you come across without a second look.
I'm not that fond of Quistis in the plot, but there's no hassle, randomness, or button-pressing with her better limits.

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Posted: 27th December 2006 21:59
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Lunarian
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I've always liked the Squall/Selphie/Zell team in FF8. I can't stand Selphie, but she saved me alot with Full-Cure when I used her limit break.
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Posted: 27th December 2006 22:43

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Holy Swordsman
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Yeah Selphie's The End and Rapture are compulsory in my team. Hot stuff.

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Posted: 27th December 2006 22:50

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Dude on a Walrus
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I haven't played this game since I beat it around five or six years ago, but the party I used most often was Squall, Rinoa, and Quistis. I'm a sucker for doggies and blue magic, I guess.

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Post #139429
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Posted: 27th December 2006 23:03

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Lunarian
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Squall becuase I have no choice, and like Cloud, has awesome limit breaks that are too good to ignore. Give him Cover with Bahamut junctioned and your set.

Quistis is a life-saver with White Wind, Mighty Guard, and Bad Breath. Her Degenerator helps tremendously against random monsters, plus I love Blue Magic. I give her recovery abilities to save their asses.

For my thrid member, I'm goin' to seem like a broken record when I say Zell. Cast Meltdown and Zell's Armageddon Fist and you have a sure-fire path to victory road. I make it a necessity to max out Zell's Strength stat. I have more fun with Zell when I cast Berserk on him and let him pound away unmercifully when combined with Haste and I like giving him Kamikazee, too. Keep in mind, the Meltdown magic is in use as often as possible.
Stock up on Auras, and their nigh-unstoppable.

Squall and Zell are obviously popular choices with their multi-hit combos; the third one varies. I prefer Quistis for the simple fact that I love Blue Mages and she's almost forgotten about halfway through the game. Rinoa's an excellent choice when I use her as a pure, all-arounder with powerful offensive magics, support & recovery magics with Triple status, and man's best friend proves loyal with recovery, support, and damaging attacks. Angel Wing is excellent, but against any of the bosses, I'd prefer to use Angelo. Selphie is a risk 'cuz her limit is too random and time-consumin' to prove too useful, especially since I ALWAYS have the ATB option on 'Active'. Irvine is not to be underestimated either becuase he has powerful multi-damagin' limits, even moreso with Meltdown in effect.

As weird as it sounds, I prefer to individualize the characters as much as possible with different strengths and weaknesses.

This post has been edited by FabulousFreebird on 27th December 2006 23:05

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Posted: 27th December 2006 23:51

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Holy Swordsman
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I really like Squall/Zell/Quistis. Squall and Zell are for thier ub3r pwn4ge Limit Breaks, and Quistis is there as a support character with her Blue Magic. Blue Magic rocks.

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Post #139431
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Posted: 28th December 2006 00:37

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Dragoon
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Quote
Early on, when you rely on summons, your party won't matter much. Near the end of the third CD and onwards, I find the above party to work best.

that about sums up the truth.


Although my favorite team is when everybody is dead.

Nothing felt more welcoming than the game over screen.

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Post #139432
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Posted: 29th December 2006 12:08

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Chocobo Knight
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I say Squall/Zell/Rinoa. Rinoa becomes very important in many situations, so training hard is better for her. Althrough, Zell is the most physically warrior in the whole SeeD Squad, and his technique in limit, are just the best you can have. With a Magical Junction and a Physical Junction, Zell can become the strongest member of the party.

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Posted: 30th December 2006 00:41

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Chocobo Knight
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The magic you junction to each stat will easily overshadow the small differences in each character's base stats, so it comes down to limit breaks, as noted above.

Squall/Rinoa/Irvine is my choice. Even though I like randomness, Selphie is too random for me. Rinoa's limit break Angelo is just about right, and the occasional counter-attack and revive is nice. I'll occasionally use Angel Wing, but not often. I've used Zell before, but I don't want to have to keep hitting the buttons on the limit breaks, I get enough of that when I'm summoning GFs. Irvine's limits are actually a relief after all that summoning, because I can just mash that trigger as fast as I can without worrying about that annoying X.

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Posted: 30th December 2006 18:06

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Holy Swordsman
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I usually just go for those with the multi-hitters......Squall, Irvine, and Zell.
Simple cheesing brings to that in a game full of cheese
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Posted: 31st December 2006 03:58

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Black Mage
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I Use them ALL!!

...When it comes to training.
Usually i use...

Squal: You ALWAYS have to have Squal!!(i'd replace him if i could)

Irvine: His limit breaks are COOL. but sometimes, he is the first to die
shifty.gif Worthless perve

Selphie: People say they hate Selphie... I do not. Her Limit Breaks rock, depending on what i get dry.gif

Though sometimes i would replace Irvine for Quistis
She's strong and has cool limit breaks


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Post #139711
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Posted: 3rd January 2007 19:05

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Engineer
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Because all the characters are just basically the same, it all really comes down to limit breaks and style.

So yeah, Squall, Quistis and Rinoa. Sure I may despise Squall, but he's good...and you have to take him. Rinoa's 'Shooting Star', I think, is one of the best limits in the game, and Invincible Moon makes you...invincible, so it's hard not to take. Quistis because uh...tons of variety and uh...she's totally awesome and totally ignored halfway through the game and beyond. Might as well give her those generic lines.

I despise Irvine. Zell's kinda cheap considering you just do 'Booya' and 'Punch Rush' constantly and it's boring cause they're not impressive moves. Selphie's alright, but takes too much time to get a good spell with her limit, although her perfect accuracy ultimate weapon is a nice one.

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Posted: 3rd January 2007 23:56

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Crusader
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i usually go with Squall (of course), Zell (his limit has saved me many times), and Rinoa (Angelo can help A LOT with some of its moves)

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