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Posted: 8th December 2006 23:13
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Posts: 1,249 Joined: 25/5/2005 Awards:
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Changed my mind. I love Dark Arts now. Dark Flare and Doomsday are very powerful spells, but the only downside is that it's a bit too powerful and it made my next visit with Neo Exdeath a cakewalk. So I say, Dark Arts. But I can't change my vote
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Post #137822
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Posted: 9th December 2006 00:10
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Posts: 18 Joined: 3/12/2006 Awards:
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I predict I will want the same thing once I unlock them
-------------------- I didn't lose my mind, It ran away. |
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Post #137827
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Posted: 9th December 2006 07:36
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Posts: 629 Joined: 3/3/2006 Awards:
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Post #137860
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Posted: 9th December 2006 12:45
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Posts: 1,897 Joined: 22/12/2003 Awards:
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It usually gets grouped in Black/Red/Blue/Green/Time, but I always lead off with status-effect magicks. Generally, I'd go for the mixed-bag-of-tricks that is Blue (E. Skill
-------------------- It's gonna be a glorious day I feel my luck can change |
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Post #137872
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Posted: 10th December 2006 22:33
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Posts: 123 Joined: 14/8/2006 Awards:
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I voted for White Magic. Give me tanks backed up by healers any day. There are usually a few bosses in each game that are so resistant to physical attacks that you have to use the black magic on them, but White Magic will see the party through that insanely long dungeon to get to the boss in the first place without bankrupting you and setting up the potion seller for retirement in the process.
-------------------- "Getting upset over a trifle would indeed be unmannerly." -Afra to Damia |
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Post #138047
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Posted: 8th August 2007 18:41
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Posts: 212 Joined: 5/8/2006 Awards:
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I like summon magic because it does take a lot of effort to summon creatures from another world. Plus, you can heal yourself and hurt the enemy at the same time with the Sylph summon in FF4 with Rydia and the others. Plus, summons can damage an entire party of monsters which is good as well.
-------------------- Profanity is for those who lack the intelligence and imagination to otherwise express themselves. Revelation 19-22 ---------------------------------------- Favorite FF -------------- FFVI Favorite FF character - Unsure (Setzer or Vivi) Favorite FF songs ----- FFVI Favorite Esper: Ragnarok Favorite Magic: Ultima |
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Post #155198
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Posted: 8th August 2007 19:20
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i chose time magic, since my party is usually comprised of heavy hitters, or at least physical attackers, i like to have the time magic ability to speed them up.
-------------------- Currently Playing : Final Fantasy V Most Recently Beat : Elder Scrolls: Skyrim Favorite Game : Final Fantasy X The newest CoNcast is up! Have a listen! |
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Post #155202
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Posted: 8th August 2007 19:49
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Posts: 495 Joined: 25/6/2007 Awards:
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I Like White Magick and Black Magick, so im just gonna choose Red Magick.
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Post #155208
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Posted: 10th August 2007 01:09
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Posts: 79 Joined: 9/8/2007 Awards:
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I think Time magic's the best, just because it gives a great advantage and can really turn the tide on a battle. Not hitting enough? Haste everyone. Need more time to heal up? Slow the enemy.
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Post #155328
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Posted: 10th August 2007 02:35
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Posts: 19 Joined: 10/8/2007 Awards:
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I love me some White magic. Why? Because after about 4 hours into any given Square/Enix game, you almost never need items anymore.
Time magic is useful for Haste (and Quick and such effects where it applies.) In whole, everything looks awesome, but is overrated. Here's why IMHO: 1. I've never played a Final Fantasy where I couldn't just muscle my way through most enemies without the assistance of magic (spare White magic!) or just use some reusable technique. 2. I've never seen any games where it was remotely effective to take a battle turn to cast blind/slow/stop/confuse/etc. (except in very rare instances) because it either WILL NEVER HIT or the mitigation was moot. 3. Or, my favorite of all, even when geared for magic, my characters would do as much, or MORE damage with just standard attacks. Of course, few exceptions, being early on just to have the ability to multistrike or Summons that do good damage until about 1/4 through the game. Once again, just my opinion. This post has been edited by VaporSnake7 on 10th August 2007 02:36 -------------------- Ipso facto meanie mo magico! -- Spekkio |
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Post #155339
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Posted: 10th August 2007 11:11
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Posts: 218 Joined: 15/7/2006 Awards:
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I voted summoning, it looks good, deals high damage and can make alot of difference.
-------------------- In the end, it boils down to two simple choices. Either you do or you don't. |
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Post #155356
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Posted: 20th August 2007 08:11
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Posts: 24 Joined: 19/8/2007 Awards:
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Time all the way!
Nothing beats Hastega, Stop, Slow and Quick. -------------------- 'As the Sun touches the ocean - I know it touches you. As the night kisses the moonlight I still think of you.' - Milk, Inc. <3 |
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Post #155921
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Posted: 20th August 2007 11:16
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Posts: 27 Joined: 21/5/2006 Awards:
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White Mage is essential, and Mighty Guard is very useful, but I still like Black Magic... and Quick is very important, too...
I'll still go with Black Magic though. |
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Post #155934
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Posted: 25th August 2007 02:42
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Posts: 154 Joined: 7/6/2007 Awards:
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Blue, with White in second.
-------------------- "The Lord Bob Bree is my shepherd, I shall not want; He makes me post in Scenario topics. He leads me beside GameFOX; He restores my karma. He leads me in paths of moderation for His name's sake." -Nick of Five |
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Post #156270
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Posted: 26th August 2007 00:35
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Posts: 211 Joined: 16/7/2007 Awards:
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I've always liked Red Magic, being versatile in two of the magical arts is sweet. Doublecast is a plus, too, and Red Mages aren't bad in physical combat either.
-------------------- FFIVDS looks awesome, right? Especially the character scans. I mean, look at that CGI scan of Yang. You see it and you just think...badass. And then you look at his polka-dot pants, likely stolen from a Dr. Seuss book. And then you just...shiver. |
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Post #156304
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Posted: 26th August 2007 05:13
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Posts: 342 Joined: 3/11/2006 Awards:
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Time Magic, based primarily on my experience with FFT. Reminds me of the flavor text on a favorite Magic card of mine (solely for the text, in fact): Mastery is achieved when 'telling time' becomes 'telling time what to do.' Who wouldn't like that kind of power?
To VaporSnake: I agree that many status attacks are of little use. There are some situations, though, that I find them quite worthwhile: 1) The enemy is too powerful to take down before they make a move, regardless of whether or not the status inducing character contributes to damage. Here, taking the 25% chance (or higher, or lower) is a "may as well, if it hits, it might help, if it doesn't, no real loss" situation. 2) If success yields a high enemy casualty rate: In FFT, calculating Faith followed by Petrify can easily halve (or better) the number of foes in two moves, as opposed to three or more with Holy, depending on the enemy. Those with immunity can then be dealt with using more traditional means. 3) If there is a high success rate: Two monsters come to mind; the T-Rex style monster from FFVIII, and the aerial monsters from X. In the case of the former, it was highly vulnerable to sleep, which made it far easier to defeat than through conventional means. Similarly, in the case of the latter, their vulnerability to Blinding allowed easy reduction of their accuracy to the point where they rarely hit, thus negating their advantage of being out of normal attack range and allowing characters to whittle them down. 4) It weakens the enemy: There's a tactic listed in the Final Fantasy V walkthrough here on CoN that makes defeating Bahamut a walk in the park. I'm sure there are other instances of a status eliminating the enemy's ability to use their game-endingly powerful skills. That's just on statuses, don't get me started on the rest. |
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Post #156312
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Posted: 26th August 2007 11:53
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Posts: 138 Joined: 5/7/2005 Awards:
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I voted for Dark Arts, or Arcane Magic. I've been playing Final Fantasy XII lately and some of the spells from that category have been really helpful late in the game, most notably Bubble, Syphon and Darkga.
Of course, White Magic is essential for every FF game but it's not my favorite type of magic. -------------------- I know I've been Final Fantasy XII too long - just the other day I referred to a region with no cell service as a Jagd! |
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Post #156315
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Posted: 26th August 2007 12:03
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Posts: 24 Joined: 11/7/2007 Awards:
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I like Red Magic because its very verstaile and I like Blue Magic
-------------------- Black Mage: A master of destructive magic White Mage:A master of healing magic Red Mage: Jack of all trades, masters of none Blue Mage: Master of enemy skills Fighter: What the hell is he doing on the list! |
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Post #156317
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Posted: 11th October 2007 14:02
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Posts: 54 Joined: 26/8/2007 Awards:
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I voted for Black Magic. It's really powerful.
Too bad it's not that essential in late game. And why can't Vivi learn Ultima???!!! -------------------- The end has no end. |
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Post #158340
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Posted: 17th October 2007 01:35
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Posts: 60 Joined: 30/9/2007 Awards:
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Quote (Aether Master @ 6th December 2006 04:28) Btw, Sephiroth_the_Dark, Vivi cannot use Ultima and is an unclassifiable spell in IX. Although, in X, it is Black Magic(if a character has learned it, it appears under Black Magic). In various Final Fantasies, Ultima is most likely placed under Black Magic(I believe II is the exception, where Ultima is White Magic... I could be wrong, though...) Yes, Ultima is white magic in FFDawn of souls: FFII. White wizard dude, dies to give you ultima. then ends up learning it in the afterlife! how ironic. I prefer summoning, as there are healing summons, there are offensive summons, and there are crap summons. healing such as asura in ffiv, offensive, like bahumat in everything, and crap like chocobo in everything except ffvi. |
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Post #158594
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