CoN 25th Anniversary: 1997-2022
What we Know About Final Fantasy VI Advance

Posted: 25th September 2006 18:35

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Through chat and the process of shoddily translating moonspeak, we've discovered some things about the game, and the rest we can leave ourselves to speculate about.

New confirmed espers: Gilgamesh and Leviathan.

Extra dungeon: Supposedly you'll navigate it with a three party setup similar to Kefka's tower.

Bestiary and Music player: Confirmed, but who didn't see that coming?

Enchanced Graphics: Confirmed, but again, who didn't see that coming.

Now this is just speculation, but, we think they've also indicated there will be a new element, but there's no actual statement of what it is. It's probable that the element is Water, to go with Leviathan, and it seems likely to me that Bismark will gain Water, Maduin will gain Water 2 or Watera, and Leviathan with teach Water, Water 2, and Water 3. As for Gilgamesh, I really can't even guess. There also seem to be indications of a Monster or Boss Rush mode.

So let's make like schoolgirls and gush and gush and gush about our favorite game.

Source: Jap Site

This post has been edited by Zero_Hawk on 25th September 2006 18:48

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Posted: 25th September 2006 18:50

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Ahh, to hack once again... Now that everything has been found out about FF6, having a GBA version to hack will be fun.

I'm willing to bet the extra dungeon will contain one or more of the new espers. It'd be great if Square bumped up its HP slot to 32 bits, so that beating stuff in a single round with the Atma Weapon, Genji Glove, and Offering wouldn't be possible anymore. Having an actual challenge and all would be welcomed.

I wonder which bugs will be fixed, out of the dizzyingly huge list found in 6. Last I checked, it was nearing a few hundred quite easily.

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Posted: 25th September 2006 21:34
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It's so good to finally reveal the new features for FF6a. But I'm much more interested in FF5a (new jobs FTW).

Though about the new espers it's great to see peoples' favorite subvillian in FF actually becoming an esper just like in FF8. I'm not too sure why there would be another water based esper like Bismark in FF6a, but most other espers had that same issue.

I wonder how sexily done the dungeon would turn out smile.gif FF4a's bonus dungeon was unchallenging especially with the "floor of rememberance". Hope FF5a FF6a doesn't suck with the new dungeons..
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Posted: 25th September 2006 21:53

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A few screenshots of FFVI. They look the same as the regular, except their pic is next to the text they say.

I am almost for sure that FFVI will be awesome, but at the same time i'm worried. If they do something stupid in this FF6a, it could mean a bad rep for FFVIa. Don't mess up Square! mad.gif But I'm sure they won't. thumbup.gif

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Posted: 25th September 2006 21:58

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Quote (Zero_Hawk @ 25th September 2006 13:35)
Now this is just speculation, but, we think they've also indicated there will be a new element, but there's no actual statement of what it is. It's probable that the element is Water, to go with Leviathan, and it seems likely to me that Bismark will gain Water, Maduin will gain Water 2 or Watera, and Leviathan with teach Water, Water 2, and Water 3.

Water is already an element in FF6. Granted, it's not used much, but Aqua Rake and Clean Sweep come to mind as being water-elemental, as well as the Flame Shield being weak to water (as well as absorbing fire and negating ice).

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Posted: 25th September 2006 22:03

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I see they decided against updating the portrait sprites, though seeing FFVgba's makes me think that it's just as well.

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Posted: 25th September 2006 23:30

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Oh, good. I was worried about how they'd pull off the graphics of it for the GBA. Good.

And they'd better make some multi-million HP superboss for me to face, it just wouldn't do it justice given the opportunities of a 32-bit system.

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Posted: 25th September 2006 23:56
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The reason why I don't own FFIV Advance yet is that they screwed with the graphics and made them both unfamiliar and ugly. If they can somehow avoid doing that to FFVI, I'll be happy.

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Posted: 26th September 2006 01:33

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Sounds like fun if they made it more of challange this time, and if the new players are cool. Hopefully they fixed all the bugs and have better sound quality than the ps version.

It was always my favorite so i'll be buying it when it comes to the US no matter what the case.

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Posted: 26th September 2006 06:04

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Oooohhh.... This news makes me a happy Malag. And when one is happy, only good things can come of it. Yay yay yaaayyy~! I can't wait for more elaborate news on this. biggrin.gif

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Posted: 26th September 2006 13:05

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If they made new portraits and they looked good, then I'd be fine. To me, FFIV's portraits was pretty good for the most part (except for Rosa).

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Posted: 26th September 2006 17:16
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Some more tidbits from the provided link:

Quote
System optimization, graphics update, new job availability, extra dungeon, etc., 120% port of Final Fantasy VI!

12 Years Since the Original
In 1994, Final Fantasy VI was released on the Super Famicon. A dramatic story was developed with a sculpted group of characters who were all tied firmly into the plot.

Featuring "crystals," which have always been a series motif to this point, this is an ambitious work with a wonderfully presented appearance of a highly technical civilization. It's profound gameplay and dramatic scenarios are invaluable, and this Super Famicom release set a record when over 2,500,000 copies were sold.

Presentation
In the original work, characters learned spells by equipping magicite (lit: magic stones), and were able to summon through the "Magicite System." Each character was able to use a job, and players were able to freely switch characters in and out of their parties for battles.

Also, the game featured "Side Attack" and "Pincer" battles with characters or enemies along both sides of the screen. Furthermore, FF6 offered graphics surpassing anything else seen on the Super Famicom at the time, inlaid minigames to be found everywhere, progressively achieved and displayed events, and a battle system which brought forth various capture techniques by combining characters. Presenting the whole new face of the most popular game of its series, "Final Fantasy VI!"

GBA Additions
New Magicite:
Popular Final Fantasy series characters Gilgamesh and Leviathan can be summoned into battle

Extra Dungeon
Search underneath the earth with thee parties! But a formidable enemy awaits you there...

Monster Gauntlet Floor
Series of battles involving all monsters and bosses fought to this point. Set a new record for the party you've raised!

Reconstruction of Interface for the GBA
Redesigned windows, menus, etc. based on FF4A's construction
Rearranged, 8 Channel Background Music
New character portrait graphics, improved battle music
Newly added Monster compendium, Music Player


Yes, I know "various capture techniques by combining characters" sounds utterly ridiculous in English. (Half of you already complain when Ted Woolsey's is too "liberal" anyway. rolleyes.gif )

And with that, I'll let you guys have at the speculation. I have to get back to class. smile.gif

This post has been edited by Phoenix on 26th September 2006 17:21
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Posted: 26th September 2006 17:24

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Quote (red_beard_neo @ 25th September 2006 17:58)
Water is already an element in FF6. Granted, it's not used much, but Aqua Rake and Clean Sweep come to mind as being water-elemental, as well as the Flame Shield being weak to water (as well as absorbing fire and negating ice).

Well, that's a little bit of a too-literal read on it. If the sentence were re-worded to say "A new element will be added to black magic," it would be fine, no? smile.gif

Quote (Phoenix by way of Jappoland)
Monster Gauntlet Floor
Series of battles involving all monsters and bosses fought to this point. Set a new record for the party you've raised!


If this is an unlimited rush battle, I'm pumped. That sounds like fun.

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Posted: 26th September 2006 21:23
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Quote (Rangers51 @ 27th September 2006 03:24)
Quote (Phoenix by way of Jappoland)
Monster Gauntlet Floor
Series of battles involving all monsters and bosses fought to this point. Set a new record for the party you've raised!


If this is an unlimited rush battle, I'm pumped. That sounds like fun.

That's what it sounds like. The literal reading was "monster continuous battle floor."
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Posted: 26th September 2006 22:38

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"monster continuous battle floor." That does sound like fun. Alright, i'll admit it, i'm excited. tongue.gif

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Posted: 27th September 2006 00:05

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Oh man. Now THAT sounds like fun.

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Posted: 27th September 2006 00:56

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I wonder who will set the recrod for the unlimited battles. No cheating now.

I hope I can get my hands on this, it seems uber.

This post has been edited by Dragon King on 27th September 2006 00:57

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Posted: 27th September 2006 02:13

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Psycho Cyan or Wind God Gau will single-handedly sweep that dungeon. wink.gif

I'm dying to play this version. Finally, a challenge! No more LLGs! I wonder what the "re-arranged music" will sound like, though...

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Posted: 27th September 2006 03:22

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Quote (Jlombardi13 @ 26th September 2006 19:13)
Psycho Cyan or Wind God Gau will single-handedly sweep that dungeon. wink.gif


If those bugs are still in the game.

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Posted: 27th September 2006 04:37

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Quote (Zeromus_X @ 26th September 2006 23:22)
Quote (Jlombardi13 @ 26th September 2006 19:13)
Psycho Cyan or Wind God Gau will single-handedly sweep that dungeon. wink.gif


If those bugs are still in the game.

Haha exactly. It'll be interesting to see if they fix those, or even the evade bug. The sketch glitch is definitely out since they corrected it on later SNES releases.

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Posted: 27th September 2006 14:30

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What's this with 'featuring "crystals"'? FFVI has no crystals (unless they are talking about magicite.)

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Posted: 27th September 2006 15:13

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Quote (BDZ @ 27th September 2006 10:30)
What's this with 'featuring "crystals"'? FFVI has no crystals (unless they are talking about magicite.)

Which they probably are - translation is an inexact science, which is why I ream people who complain about Ted Woolsey. smile.gif

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Posted: 27th September 2006 16:33
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Crystal = Magic Stone = Magicite. The story revolves around them, just like V, IV, III, II, and I revolved around crystals, magic stones, or some variant thereof.
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Posted: 27th September 2006 17:52

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Quote (Phoenix @ 27th September 2006 16:33)
Crystal = Magic Stone = Magicite. The story revolves around them, just like V, IV, III, II, and I revolved around crystals, magic stones, or some variant thereof.

You know, that never occured to me before this...I guess VII has crystals too: materia.

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Posted: 27th September 2006 19:27

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Come to think of it, 8 had crystals too: orphans! biggrin.gif

A recurring concept in the game around which the storyline is based or places a lot of importance doesn't make it a crystal. Up until 5, crystals were just that: crystals, one for each of the 4 elements (with minor variations in the form of dark crystals in a few other games, such as IV.)

In 6, none of the espers are actually "crystals" (arguably) and there certainly aren't four of them around which the world bases itself, each representing an element.
In 7, same deal. Materia could be removed from the game entirely without affecting the storyline because it's about Shinra, Cloud/Sephiroth, and Jenova - materia is just accessory to the plot.
In 8? Well, it would have to have a plot in the first place, so I suppose anything is fair game here. Probably something that got cut out at the last second about orphan crystals that got compressed in time by flying schools, or something equally sensible and not-at-all far-fetched and plot-hole-filled.
In 9, there's a semblance of actual crystals, but pretty much just for the last 5 minutes of the game. The four Kingdoms' treasures are more or less passed off as crystals, but personally I don't buy into that. It feels more like they just figured they'd apply the crystal concept to any random storyline element for the heck of it since people liked them and would be thrilled (ie, would buy more) to see them making a comeback.

Sadly, the crystal concept really stops at 5, after which it becomes highly debatable. The world isn't fantasy-medieval with castles, black mages, wooden airships, and elemental-based crystals holding the world together. It takes a turn for the futuristic, people-driven settings and the notion of elements doesn't seem any more important than "Oh dude, cast fire on this thing, it's weak against it."

Totally off-topic. My appologies. Regardless I'm very stoked about FF6 being re-released. smile.gif

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Posted: 27th September 2006 19:29

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I'm gonna bet the boss down there is undebately the Czar Dragon. smile.gif

I'm happy they didn't try too much; like completely destroying the game's graphics.

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WOW I made the 3300th post in the News section! ....you're right; whatever.


This post has been edited by Zodiac on 27th September 2006 20:15

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Posted: 27th September 2006 20:47

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I'll just be glad if they don't make us fight something typically Squaresoft like "Kefka * SOUL" or whatnot.

It'd be nice to be able to fight the dummied out enemies though, not just Czar. tongue.gif

Confidential sources tell me that the hidden battle is actually against our very own Caesar. Or at least, will be once he gets ahold of the enemy scripts and a hex editor. tongue.gif

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Posted: 27th September 2006 22:53

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Thats good, i hope to see some more good features to, and if they can make it so other non-used party memebers level up like other entries in the GBA series.
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Posted: 28th September 2006 02:52

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I like the idea of an unlimited "Rush battle." It may actually provide a challenge. Now a Umaro SCC gauntlet would be fun. -CSM

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Posted: 28th September 2006 03:40

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Quote
I'm dying to play this version. Finally, a challenge! No more LLGs! I wonder what the "re-arranged music" will sound like, though...


actually who knows if it'll actually be challenging, for all we know the aspects that made llgs possible may still very well be there, even throughout the new dungeun.

we won't know until after the game comes out.
same goes for which bugs they corrected, knowing the way square is now the vanish/doom glitch will probably be completely overlooked.

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